mat2x3.hpp
Go to the documentation of this file.
#pragma once
#include "detail/type_mat2x3.hpp"
namespace glm
{
typedef tmat2x3<float, lowp> lowp_mat2x3;
typedef tmat2x3<float, mediump> mediump_mat2x3;
typedef tmat2x3<float, highp> highp_mat2x3;
}//namespace glm
type_mat2x3.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::lowp_mat2x3
tmat2x3< float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:112
glm::mediump_mat2x3
tmat2x3< float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:119
glm::highp_mat2x3
tmat2x3< float, highp > highp_mat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:126
glm
Definition: _noise.hpp:40