type_mat4x2.hpp
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#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x2
{
typedef tvec2<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> transpose_type;
typedef T value_type;
# ifdef GLM_META_PROG_HELPERS
static GLM_RELAXED_CONSTEXPR length_t components = 4;
static GLM_RELAXED_CONSTEXPR length_t cols = 4;
static GLM_RELAXED_CONSTEXPR length_t rows = 2;
static GLM_RELAXED_CONSTEXPR precision prec = P;
# endif//GLM_META_PROG_HELPERS
private:
col_type value[4];
public:
// -- Constructors --
GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR;
GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <precision Q>
GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x2(ctor);
GLM_FUNC_DECL explicit tmat4x2(T const & x);
GLM_FUNC_DECL tmat4x2(
T const & x0, T const & y0,
T const & x1, T const & y1,
T const & x2, T const & y2,
T const & x3, T const & y3);
GLM_FUNC_DECL tmat4x2(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// -- Conversions --
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_DECL tmat4x2(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2,
X3 const & x3, Y3 const & y3,
X4 const & x4, Y4 const & y4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4);
// -- Matrix conversions --
template <typename U, precision Q>
GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T, P> const & x);
// -- Accesses --
# ifdef GLM_FORCE_SIZE_FUNC
typedef size_t size_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
# else
typedef length_t length_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
# endif//GLM_FORCE_SIZE_FUNC
// -- Unary arithmetic operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT;
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
};
// -- Unary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> const operator-(tmat4x2<T, P> const & m);
// -- Binary operators --
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(T const & s, tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/(T const & s, tmat4x2<T, P> const & m);
// -- Boolean operators --
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x2.inl"
#endif
glm::length
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
glm
Definition: _noise.hpp:40
type_vec2.hpp
OpenGL Mathematics (glm.g-truc.net)
type_mat.hpp
OpenGL Mathematics (glm.g-truc.net)
type_vec4.hpp
OpenGL Mathematics (glm.g-truc.net)