GLM_GTX_matrix_transform_2d
GTX Extensions (Experimental)

## Functions

template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > | rotate (tmat3x3< T, P > const &m, T angle)
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > | scale (tmat3x3< T, P > const &m, tvec2< T, P > const &v)
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > | shearX (tmat3x3< T, P > const &m, T y)
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > | shearY (tmat3x3< T, P > const &m, T x)
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > | translate (tmat3x3< T, P > const &m, tvec2< T, P > const &v)

## Detailed Description

Defines functions that generate common 2d transformation matrices.

<glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.

## Function Documentation

GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::rotate | ( | tmat3x3< T, P > const & | m,
|  | T | angle
| ) |  |

Builds a rotation 3 * 3 matrix created from an angle.

Parameters

  m | Input matrix multiplied by this translation matrix.
  angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.

GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::scale | ( | tmat3x3< T, P > const & | m,
|  | tvec2< T, P > const & | v
| ) |  |

Builds a scale 3 * 3 matrix created from a vector of 2 components.

Parameters

  m | Input matrix multiplied by this translation matrix.
  v | Coordinates of a scale vector.

GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::shearX | ( | tmat3x3< T, P > const & | m,
|  | T | y
| ) |  |

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

Parameters

  m | Input matrix multiplied by this translation matrix.
  y | Shear factor.

GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::shearY | ( | tmat3x3< T, P > const & | m,
|  | T | x
| ) |  |

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

Parameters

  m | Input matrix multiplied by this translation matrix.
  x | Shear factor.

GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::translate | ( | tmat3x3< T, P > const & | m,
|  | tvec2< T, P > const & | v
| ) |  |

Builds a translation 3 * 3 matrix created from a vector of 2 components.

Parameters

  m | Input matrix multiplied by this translation matrix.
  v | Coordinates of a translation vector.