round.hpp
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#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/_vectorize.hpp"
#include "../vector_relational.hpp"
#include "../common.hpp"
#include <limits>
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTC_integer extension included")
#endif
namespace glm
{
template <typename genIUType>
GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
template <typename genIUType>
GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
template <typename genIUType>
GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
template <typename genIUType>
GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
template <typename genIUType>
GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple);
template <typename genType>
GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple);
template <typename genType>
GLM_FUNC_DECL genType floorMultiple(
genType Source,
genType Multiple);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> floorMultiple(
vecType<T, P> const & Source,
vecType<T, P> const & Multiple);
template <typename genType>
GLM_FUNC_DECL genType roundMultiple(
genType Source,
genType Multiple);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> roundMultiple(
vecType<T, P> const & Source,
vecType<T, P> const & Multiple);
} //namespace glm
#include "round.inl"
glm::isPowerOfTwo
GLM_FUNC_DECL vecType< bool, P > isPowerOfTwo(vecType< T, P > const &value)
Return true if the value is a power of two number.
glm::roundPowerOfTwo
GLM_FUNC_DECL vecType< T, P > roundPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is the closet to the input value.
glm::floorPowerOfTwo
GLM_FUNC_DECL vecType< T, P > floorPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is just lower the input value, round down to a power of tw...
glm::ceilPowerOfTwo
GLM_FUNC_DECL vecType< T, P > ceilPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is just higher the input value, round up to a power of two...
glm::ceilMultiple
GLM_FUNC_DECL vecType< T, P > ceilMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Higher multiple number of Source.
glm
Definition: _noise.hpp:40
glm::floorMultiple
GLM_FUNC_DECL vecType< T, P > floorMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Lower multiple number of Source.
glm::roundMultiple
GLM_FUNC_DECL vecType< T, P > roundMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Lower multiple number of Source.
glm::isMultiple
GLM_FUNC_DECL vecType< bool, P > isMultiple(vecType< T, P > const &Value, vecType< T, P > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.