matrix_transform_2d.hpp
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#pragma once
// Dependency:
#include "../mat3x3.hpp"
#include "../vec2.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
#endif
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
tmat3x3<T, P> const & m,
tvec2<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
tmat3x3<T, P> const & m,
T angle);
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
tmat3x3<T, P> const & m,
tvec2<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
tmat3x3<T, P> const & m,
T y);
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
tmat3x3<T, P> const & m,
T x);
}//namespace glm
#include "matrix_transform_2d.inl"
glm::scale
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
glm
Definition: _noise.hpp:40
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::translate
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
glm::rotate
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate(tmat3x3< T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
glm::shearY
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY(tmat3x3< T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
glm::shearX
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX(tmat3x3< T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.