mat4x2.hpp
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#pragma once
#include "detail/type_mat4x2.hpp"
namespace glm
{
typedef tmat4x2<float, lowp> lowp_mat4x2;
typedef tmat4x2<float, mediump> mediump_mat4x2;
typedef tmat4x2<float, highp> highp_mat4x2;
}//namespace glm
type_mat4x2.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::lowp_mat4x2
tmat4x2< float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:263
glm
Definition: _noise.hpp:40
glm::mediump_mat4x2
tmat4x2< float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:270
glm::highp_mat4x2
tmat4x2< float, highp > highp_mat4x2
4 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:277