Commit fa3a1ec0 by senthuran Committed by omarzohdi

Added missing libEGL and libGLESv2 libraries for windows and linux, 32 and 64 bit.

parent 025252ac
.. figure:: ./Documentation/SDKBrowser/images/WelcomeGraphic.png
.. figure:: ./docs/SDKBrowser/images/WelcomeGraphic.png
===============
The PowerVR SDK
......@@ -25,7 +25,7 @@ The examples themselves are mostly code samples intended to:
The examples are built on top of the framework in such a way so that only the relevant code is left.
Developers can join the PowerVR Insider programme and interact with our
online Community at `www.powervrinsider.com <http://www.powervrinsider.com>`_. Also visit
online Community at `http://www.imgtec.com/developers/ <http://http://www.imgtec.com/developers/>`_. Also visit
our `Contact <./Contact.html>`_ page for further details on how to get
in touch with us.
......@@ -34,7 +34,7 @@ Release Notes
For the latest version of the Release Notes detailing what's changed in
this release of the PowerVR Tools and SDK. please visit
`Release Notes <https://community.imgtec.com/download-notes/>`_.
`Release Notes <https://www.imgtec.com/developers/powervr-sdk-tools/whats-new/>`_.
Building
--------
......@@ -42,7 +42,7 @@ Building
The PowerVR SDK uses CMake for building for any platform, and additionally Gradle for Android.
Navigate to the root of the SDK or any example and run cmake from a folder you create.
For android, navigate to a the build-android folder of the item you wish to build and use gradle.
** For detailed instructions for building the SDK, see `BUILD.rst <BUILD.rst>`_ **
*For detailed instructions for building the SDK, see `BUILD.rst <BUILD.rst>`_*
Platform Setup
--------------
......
......@@ -2,7 +2,7 @@
DeferredShadingPFX
==================
.. figure:: ./DeferredShading.png
.. figure:: ./DeferredShadingPFX.png
Duplicates the DeferredShading example using simple PFX scene description to describe this complex rendering scenario
......
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