// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageClear.frag.00000011.inc:
//   Pre-generated shader for the ANGLE Vulkan back-end.

#pragma once
constexpr uint8_t kImageClear_frag_00000011[] = {
    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x2d,0x50,0x3d,0x0b,0xc2,0x50,
    0x10,0x3b,0x5b,0xfb,0xad,0xad,0x55,0xc4,0xad,0x54,0x3a,0x0a,0xc5,0x41,0x45,0x10,
    0x05,0xa7,0x3a,0x74,0xf3,0x17,0x08,0x2e,0x0e,0xba,0xe8,0x8f,0x77,0x11,0x4c,0xda,
    0x3c,0xb8,0x97,0x77,0xb9,0xdc,0xe5,0x5a,0xd7,0xa9,0x02,0xb3,0x81,0xc5,0x16,0xda,
    0xd4,0xfa,0x93,0x9b,0x03,0xc6,0x2c,0x31,0xbf,0xc3,0xa6,0xbd,0xb6,0xf5,0xfb,0x73,
    0xaf,0x37,0xdb,0x35,0xeb,0xa9,0xb9,0x9d,0x8e,0xb5,0x0c,0x9a,0x21,0x90,0xf1,0xbc,
    0x3d,0x5e,0xe4,0x23,0xc4,0x04,0x1a,0x72,0x01,0xfb,0xf1,0x22,0x57,0xa8,0xe7,0x62,
    0x1e,0xfc,0xfa,0x53,0x09,0x1b,0xe8,0xc9,0x39,0x88,0x19,0x6e,0xe2,0x12,0x9c,0x2b,
    0x6e,0x8e,0x19,0x3e,0xb0,0x94,0x7e,0x81,0x9c,0xb3,0x7d,0x79,0x97,0xb8,0x43,0xa0,
    0x2b,0xcf,0x83,0xf2,0x48,0x5c,0xa1,0xf9,0x81,0xb4,0x89,0x6a,0xb1,0xb4,0xcc,0x47,
    0xe2,0xe8,0x35,0x96,0x17,0xf7,0x5d,0x29,0x4f,0xe5,0xcd,0xfe,0x4c,0x5a,0xce,0xdb,
    0xe1,0x7b,0x1c,0xed,0x61,0xf2,0xfb,0x82,0xf1,0x80,0x67,0xdc,0x59,0xf7,0x3f,0xfa,
    0xf9,0x9c,0x71,0xd4,0xee,0xb9,0xf8,0x13,0x3a,0x22,0xe5,0x3f,0x38,0xee,0x11,0x7f,
    0x46,0x35,0xfa,0x8e,0x98,0x01,0x00,0x00
};

// Generated from:
//
// #version 450 core
//
// layout(push_constant)uniform PushConstants {
//        uvec4 clearColor;
// } params;
//
// layout(location = 1)out uvec4 colorOut;
//
// void main()
// {
//     colorOut = params . clearColor;
// }
