//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.

#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "common/utilities.h"

namespace rx
{

Image9::Image9()
{
    mSurface = NULL;
    mRenderer = NULL;

    mD3DPool = D3DPOOL_SYSTEMMEM;
    mD3DFormat = D3DFMT_UNKNOWN;
}

Image9::~Image9()
{
    SafeRelease(mSurface);
}

gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
    D3DSURFACE_DESC destDesc;
    HRESULT result = destSurface->GetDesc(&destDesc);
    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
    }

    D3DSURFACE_DESC sourceDesc;
    result = sourceSurface->GetDesc(&sourceDesc);
    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
    }

    ASSERT(sourceDesc.Format == destDesc.Format);
    ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
    ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);

    const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
    ASSERT(d3dFormatInfo.mipGenerationFunction != NULL);

    D3DLOCKED_RECT sourceLocked = {0};
    result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
    }

    D3DLOCKED_RECT destLocked = {0};
    result = destSurface->LockRect(&destLocked, NULL, 0);
    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        sourceSurface->UnlockRect();
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
    }

    const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
    uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);

    ASSERT(sourceData && destData);

    d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
                                        destData, destLocked.Pitch, 0);

    destSurface->UnlockRect();
    sourceSurface->UnlockRect();

    return gl::Error(GL_NO_ERROR);
}

Image9 *Image9::makeImage9(Image *img)
{
    ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img));
    return static_cast<rx::Image9*>(img);
}

gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
{
    IDirect3DSurface9 *sourceSurface = NULL;
    gl::Error error = source->getSurface(&sourceSurface);
    if (error.isError())
    {
        return error;
    }

    IDirect3DSurface9 *destSurface = NULL;
    error = dest->getSurface(&destSurface);
    if (error.isError())
    {
        return error;
    }

    error = generateMip(destSurface, sourceSurface);
    if (error.isError())
    {
        return error;
    }

    dest->markDirty();

    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
    D3DLOCKED_RECT sourceLock = {0};
    D3DLOCKED_RECT destLock = {0};

    HRESULT result;

    result = source->LockRect(&sourceLock, NULL, 0);
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
    }

    result = dest->LockRect(&destLock, NULL, 0);
    if (FAILED(result))
    {
        source->UnlockRect();
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
    }

    ASSERT(sourceLock.pBits && destLock.pBits);

    D3DSURFACE_DESC desc;
    source->GetDesc(&desc);

    const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
    unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;

    unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
    ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
           bytes <= static_cast<unsigned int>(destLock.Pitch));

    for(unsigned int i = 0; i < rows; i++)
    {
        memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
    }

    source->UnlockRect();
    dest->UnlockRect();

    return gl::Error(GL_NO_ERROR);
}

bool Image9::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
    // 3D textures are not supported by the D3D9 backend.
    ASSERT(depth <= 1);

    // Only 2D and cube texture are supported by the D3D9 backend.
    ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);

    if (mWidth != width ||
        mHeight != height ||
        mDepth != depth ||
        mInternalFormat != internalformat ||
        forceRelease)
    {
        mRenderer = Renderer9::makeRenderer9(renderer);

        mWidth = width;
        mHeight = height;
        mDepth = depth;
        mInternalFormat = internalformat;

        // compute the d3d format that will be used
        const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
        const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat);
        mD3DFormat = d3d9FormatInfo.texFormat;
        mActualFormat = d3dFormatInfo.internalFormat;
        mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);

        SafeRelease(mSurface);
        mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);

        return true;
    }

    return false;
}

gl::Error Image9::createSurface()
{
    if (mSurface)
    {
        return gl::Error(GL_NO_ERROR);
    }

    IDirect3DTexture9 *newTexture = NULL;
    IDirect3DSurface9 *newSurface = NULL;
    const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
    const D3DFORMAT d3dFormat = getD3DFormat();

    if (mWidth != 0 && mHeight != 0)
    {
        int levelToFetch = 0;
        GLsizei requestWidth = mWidth;
        GLsizei requestHeight = mHeight;
        d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);

        IDirect3DDevice9 *device = mRenderer->getDevice();

        HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
                                                    poolToUse, &newTexture, NULL);

        if (FAILED(result))
        {
            ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
        }

        newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
        SafeRelease(newTexture);

        const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
        if (d3dFormatInfo.dataInitializerFunction != NULL)
        {
            RECT entireRect;
            entireRect.left = 0;
            entireRect.right = mWidth;
            entireRect.top = 0;
            entireRect.bottom = mHeight;

            D3DLOCKED_RECT lockedRect;
            result = newSurface->LockRect(&lockedRect, &entireRect, 0);
            ASSERT(SUCCEEDED(result));
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
            }

            d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
                                                  lockedRect.Pitch, 0);

            result = newSurface->UnlockRect();
            ASSERT(SUCCEEDED(result));
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
            }
        }
    }

    mSurface = newSurface;
    mDirty = false;
    mD3DPool = poolToUse;

    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
{
    gl::Error error = createSurface();
    if (error.isError())
    {
        return error;
    }

    if (mSurface)
    {
        HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
        }

        mDirty = true;
    }

    return gl::Error(GL_NO_ERROR);
}

void Image9::unlock()
{
    if (mSurface)
    {
        HRESULT result = mSurface->UnlockRect();
        UNUSED_ASSERTION_VARIABLE(result);
        ASSERT(SUCCEEDED(result));
    }
}

D3DFORMAT Image9::getD3DFormat() const
{
    // this should only happen if the image hasn't been redefined first
    // which would be a bug by the caller
    ASSERT(mD3DFormat != D3DFMT_UNKNOWN);

    return mD3DFormat;
}

bool Image9::isDirty() const
{
    // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
    // if initialization is required before use.
    return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
}

gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
{
    gl::Error error = createSurface();
    if (error.isError())
    {
        return error;
    }

    *outSurface = mSurface;
    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
{
    IDirect3DSurface9 *surface = NULL;
    TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
    gl::Error error = storage9->getSurfaceLevel(level, false, &surface);
    if (error.isError())
    {
        return error;
    }
    return setManagedSurface(surface);
}

gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
{
    IDirect3DSurface9 *surface = NULL;
    TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
    gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
    if (error.isError())
    {
        return error;
    }
    return setManagedSurface(surface);
}

gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
    D3DSURFACE_DESC desc;
    surface->GetDesc(&desc);
    ASSERT(desc.Pool == D3DPOOL_MANAGED);

    if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
    {
        if (mSurface)
        {
            gl::Error error = copyLockableSurfaces(surface, mSurface);
            SafeRelease(mSurface);
            if (error.isError())
            {
                return error;
            }
        }

        mSurface = surface;
        mD3DPool = desc.Pool;
    }

    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
{
    gl::Error error = createSurface();
    if (error.isError())
    {
        return error;
    }

    IDirect3DSurface9 *destSurface = NULL;

    if (index.type == GL_TEXTURE_2D)
    {
        TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
        gl::Error error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface);
        if (error.isError())
        {
            return error;
        }
    }
    else
    {
        ASSERT(gl::IsCubemapTextureTarget(index.type));
        TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
        gl::Error error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface);
        if (error.isError())
        {
            return error;
        }
    }

    error = copyToSurface(destSurface, region.x, region.y, region.width, region.height);
    SafeRelease(destSurface);
    return error;
}

gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
    ASSERT(width > 0 && height > 0);
    ASSERT(destSurface);

    IDirect3DSurface9 *sourceSurface = NULL;
    gl::Error error = getSurface(&sourceSurface);
    if (error.isError())
    {
        return error;
    }

    ASSERT(sourceSurface && sourceSurface != destSurface);

    RECT rect;
    rect.left = xoffset;
    rect.top = yoffset;
    rect.right = xoffset + width;
    rect.bottom = yoffset + height;

    POINT point = {rect.left, rect.top};

    IDirect3DDevice9 *device = mRenderer->getDevice();

    if (mD3DPool == D3DPOOL_MANAGED)
    {
        D3DSURFACE_DESC desc;
        sourceSurface->GetDesc(&desc);

        IDirect3DSurface9 *surf = 0;
        HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
        }

        copyLockableSurfaces(surf, sourceSurface);
        result = device->UpdateSurface(surf, &rect, destSurface, &point);
        SafeRelease(surf);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
        }
    }
    else
    {
        // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
        HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
        }
    }

    return gl::Error(GL_NO_ERROR);
}

// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
gl::Error Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                           GLint unpackAlignment, GLenum type, const void *input)
{
    // 3D textures are not supported by the D3D9 backend.
    ASSERT(zoffset == 0 && depth == 1);

    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
    GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);

    const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
    ASSERT(d3dFormatInfo.loadFunction != NULL);

    RECT lockRect =
    {
        xoffset, yoffset,
        xoffset + width, yoffset + height
    };

    D3DLOCKED_RECT locked;
    gl::Error error = lock(&locked, lockRect);
    if (error.isError())
    {
        return error;
    }

    d3dFormatInfo.loadFunction(width, height, depth,
                               reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
                               reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);

    unlock();

    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                     const void *input)
{
    // 3D textures are not supported by the D3D9 backend.
    ASSERT(zoffset == 0 && depth == 1);

    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
    GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
    GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);

    const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);

    ASSERT(xoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
    ASSERT(yoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);

    ASSERT(d3d9FormatInfo.loadFunction != NULL);

    RECT lockRect =
    {
        xoffset, yoffset,
        xoffset + width, yoffset + height
    };

    D3DLOCKED_RECT locked;
    gl::Error error = lock(&locked, lockRect);
    if (error.isError())
    {
        return error;
    }

    d3d9FormatInfo.loadFunction(width, height, depth,
                                reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
                                reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);

    unlock();

    return gl::Error(GL_NO_ERROR);
}

// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
    ASSERT(source);

    // ES3.0 only behaviour to copy into a 3d texture
    ASSERT(zoffset == 0);

    RenderTarget9 *renderTarget = RenderTarget9::makeRenderTarget9(source);

    IDirect3DSurface9 *surface = renderTarget->getSurface();
    ASSERT(surface);

    IDirect3DDevice9 *device = mRenderer->getDevice();

    IDirect3DSurface9 *renderTargetData = NULL;
    D3DSURFACE_DESC description;
    surface->GetDesc(&description);

    HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);

    if (FAILED(result))
    {
        SafeRelease(surface);
        return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
    }

    result = device->GetRenderTargetData(surface, renderTargetData);

    if (FAILED(result))
    {
        SafeRelease(renderTargetData);
        SafeRelease(surface);
        return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
    }

    int width = sourceArea.width;
    int height = sourceArea.height;

    RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
    RECT destRect = { xoffset, yoffset, xoffset + width, yoffset + height };

    D3DLOCKED_RECT sourceLock = {0};
    result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);

    if (FAILED(result))
    {
        SafeRelease(renderTargetData);
        SafeRelease(surface);
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
    }

    D3DLOCKED_RECT destLock = {0};
    gl::Error error = lock(&destLock, destRect);
    if (error.isError())
    {
        renderTargetData->UnlockRect();
        SafeRelease(renderTargetData);
        SafeRelease(surface);
        return error;
    }

    ASSERT(destLock.pBits && sourceLock.pBits);

    unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
    unsigned char *destPixels = (unsigned char*)destLock.pBits;

    switch (description.Format)
    {
      case D3DFMT_X8R8G8B8:
      case D3DFMT_A8R8G8B8:
        switch (getD3DFormat())
        {
          case D3DFMT_X8R8G8B8:
          case D3DFMT_A8R8G8B8:
            for (int y = 0; y < height; y++)
            {
                memcpy(destPixels, sourcePixels, 4 * width);
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_L8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    destPixels[x] = sourcePixels[x * 4 + 2];
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_A8L8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
                    destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          default:
            UNREACHABLE();
        }
        break;
      case D3DFMT_R5G6B5:
        switch (getD3DFormat())
        {
          case D3DFMT_X8R8G8B8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned short rgb = ((unsigned short*)sourcePixels)[x];
                    unsigned char red = (rgb & 0xF800) >> 8;
                    unsigned char green = (rgb & 0x07E0) >> 3;
                    unsigned char blue = (rgb & 0x001F) << 3;
                    destPixels[x + 0] = blue | (blue >> 5);
                    destPixels[x + 1] = green | (green >> 6);
                    destPixels[x + 2] = red | (red >> 5);
                    destPixels[x + 3] = 0xFF;
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_L8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
                    destPixels[x] = red | (red >> 5);
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          default:
            UNREACHABLE();
        }
        break;
      case D3DFMT_A1R5G5B5:
        switch (getD3DFormat())
        {
          case D3DFMT_X8R8G8B8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned short argb = ((unsigned short*)sourcePixels)[x];
                    unsigned char red = (argb & 0x7C00) >> 7;
                    unsigned char green = (argb & 0x03E0) >> 2;
                    unsigned char blue = (argb & 0x001F) << 3;
                    destPixels[x + 0] = blue | (blue >> 5);
                    destPixels[x + 1] = green | (green >> 5);
                    destPixels[x + 2] = red | (red >> 5);
                    destPixels[x + 3] = 0xFF;
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_A8R8G8B8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned short argb = ((unsigned short*)sourcePixels)[x];
                    unsigned char red = (argb & 0x7C00) >> 7;
                    unsigned char green = (argb & 0x03E0) >> 2;
                    unsigned char blue = (argb & 0x001F) << 3;
                    unsigned char alpha = (signed short)argb >> 15;
                    destPixels[x + 0] = blue | (blue >> 5);
                    destPixels[x + 1] = green | (green >> 5);
                    destPixels[x + 2] = red | (red >> 5);
                    destPixels[x + 3] = alpha;
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_L8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
                    destPixels[x] = (red << 1) | (red >> 4);
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          case D3DFMT_A8L8:
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
                    destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
                    destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
                }
                sourcePixels += sourceLock.Pitch;
                destPixels += destLock.Pitch;
            }
            break;
          default:
            UNREACHABLE();
        }
        break;
      default:
        UNREACHABLE();
    }

    unlock();
    renderTargetData->UnlockRect();

    SafeRelease(renderTargetData);
    SafeRelease(surface);

    mDirty = true;
    return gl::Error(GL_NO_ERROR);
}

gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage)
{
    // Currently unreachable, due to only being used in a D3D11-only workaround
    UNIMPLEMENTED();
    return gl::Error(GL_INVALID_OPERATION);
}

}
