//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.

#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
#define LIBGLESV2_RENDERER_FORMATUTILS11_H_

#include "libGLESv2/formatutils.h"

namespace rx
{

namespace d3d11
{

MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
LoadImageFunction GetImageLoadFunction(GLint internalFormat, GLenum type, GLuint clientVersion);

GLuint GetFormatPixelBytes(DXGI_FORMAT format);
GLuint GetBlockWidth(DXGI_FORMAT format);
GLuint GetBlockHeight(DXGI_FORMAT format);

void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);

}

namespace gl_d3d11
{

DXGI_FORMAT GetTexFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetSRVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetRTVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetDSVFormat(GLint internalFormat, GLuint clientVersion);

}

namespace d3d11_gl
{

GLint GetInternalFormat(DXGI_FORMAT format);

}

}

#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_
