//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVk_api.h:
//    Defines the Vulkan Display APIs to be used by the code outside the back-end.
//

#ifndef LIBANGLE_RENDERER_VULKAN_DISPLAYVK_API_H_
#define LIBANGLE_RENDERER_VULKAN_DISPLAYVK_API_H_

#include "libANGLE/renderer/DisplayImpl.h"

namespace rx
{
#if defined(ANGLE_PLATFORM_WINDOWS)
bool IsVulkanWin32DisplayAvailable();
DisplayImpl *CreateVulkanWin32Display(const egl::DisplayState &state);
#endif  // defined(ANGLE_PLATFORM_WINDOWS)

#if defined(ANGLE_PLATFORM_LINUX)
bool IsVulkanXcbDisplayAvailable();
DisplayImpl *CreateVulkanXcbDisplay(const egl::DisplayState &state);
#endif  // defined(ANGLE_PLATFORM_LINUX)

#if defined(ANGLE_PLATFORM_ANDROID)
bool IsVulkanAndroidDisplayAvailable();
DisplayImpl *CreateVulkanAndroidDisplay(const egl::DisplayState &state);
#endif  // defined(ANGLE_PLATFORM_ANDROID)

#if defined(ANGLE_PLATFORM_FUCHSIA)
bool IsVulkanFuchsiaDisplayAvailable();
DisplayImpl *CreateVulkanFuchsiaDisplay(const egl::DisplayState &state);
#endif  // defined(ANGLE_PLATFORM_FUCHSIA)

#if defined(ANGLE_PLATFORM_GGP)
bool IsVulkanGGPDisplayAvailable();
DisplayImpl *CreateVulkanGGPDisplay(const egl::DisplayState &state);
#endif  // defined(ANGLE_PLATFORM_GGP)
}  // namespace rx

#endif /* LIBANGLE_RENDERER_VULKAN_DISPLAYVK_API_H_ */
