<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{7FBD6F69-B9A4-69F1-A12B-8DACB3F8CD81}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>libGLESv2</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
  <PropertyGroup Label="Configuration">
    <CharacterSet>Unicode</CharacterSet>
    <ConfigurationType>DynamicLibrary</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
  <ImportGroup Label="ExtensionSettings"/>
  <ImportGroup Label="PropertySheets">
    <Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/>
  </ImportGroup>
  <PropertyGroup Label="UserMacros"/>
  <PropertyGroup>
    <ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\..\third_party\cygwin\bin\;$(MSBuildProjectDirectory)\..\..\third_party\python_26\</ExecutablePath>
    <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir>
    <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <TargetName>$(ProjectName)</TargetName>
    <TargetPath>$(OutDir)\$(ProjectName)$(TargetExt)</TargetPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Lib>
    <Link>
      <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;d3d9.lib;dxguid.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <ModuleDefinitionFile>..\..\src\libGLESv2\libGLESv2.def</ModuleDefinitionFile>
      <OutputFile>$(OutDir)$(ProjectName)$(TargetExt)</OutputFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Lib>
    <Link>
      <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;d3d9.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <ModuleDefinitionFile>..\..\src\libGLESv2\libGLESv2.def</ModuleDefinitionFile>
      <OutputFile>$(OutDir)$(ProjectName)$(TargetExt)</OutputFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="..\..\src\angle.gyp"/>
    <None Include="..\..\src\libGLESv2\libGLESv2.def"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs"/>
    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat"/>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
    <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
    <ClInclude Include="..\..\src\libGLESv2\resource.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\precompiled.h"/>
    <ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Context.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Query.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Texture.h"/>
    <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
    <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/>
    <ClInclude Include="..\..\src\libGLESv2\constants.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/>
    <ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
    <ClInclude Include="..\..\src\libGLESv2\queryconversions.h"/>
    <ClInclude Include="..\..\src\libGLESv2\validationES3.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Program.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Sampler.h"/>
    <ClInclude Include="..\..\src\libGLESv2\HandleAllocator.h"/>
    <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/>
    <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h"/>
    <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"/>
    <ClInclude Include="..\..\src\libGLESv2\validationES2.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
    <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
    <ClInclude Include="..\..\src\libGLESv2\main.h"/>
    <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Image11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughdepth2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderCache.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\passthroughps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\flipyvs.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\componentmaskps.h"/>
    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h"/>
    <ClInclude Include="..\..\src\common\mathutil.h"/>
    <ClInclude Include="..\..\src\common\blocklayout.h"/>
    <ClInclude Include="..\..\src\common\debug.h"/>
    <ClInclude Include="..\..\src\common\shadervars.h"/>
    <ClInclude Include="..\..\src\common\utilities.h"/>
    <ClInclude Include="..\..\src\common\angleutils.h"/>
    <ClInclude Include="..\..\src\common\RefCountObject.h"/>
    <ClInclude Include="..\..\src\common\event_tracer.h"/>
    <ClInclude Include="..\..\src\common\version.h"/>
    <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/>
    <ClInclude Include="..\..\include\KHR\khrplatform.h"/>
    <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
    <ClInclude Include="..\..\include\EGL\eglext.h"/>
    <ClInclude Include="..\..\include\EGL\egl.h"/>
    <ClInclude Include="..\..\include\EGL\eglplatform.h"/>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\libGLESv2\validationES2.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\precompiled.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\DynamicHLSL.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\HandleAllocator.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\formatutils.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Context.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\TransformFeedback.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\IndexDataManager.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\IndexBuffer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\BufferStorage.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\TextureStorage.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Clear11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Image9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/>
    <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
    <ClCompile Include="..\..\src\common\blocklayout.cpp"/>
    <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
    <ClCompile Include="..\..\src\common\utilities.cpp"/>
    <ClCompile Include="..\..\src\common\mathutil.cpp"/>
    <ClCompile Include="..\..\src\common\debug.cpp"/>
    <ClCompile Include="..\..\src\common\shadervars.cpp"/>
    <ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\libGLESv2\libGLESv2.rc"/>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="translator.vcxproj">
      <Project>{C15697F6-5057-016E-BD29-422971875679}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="commit_id.vcxproj">
      <Project>{3B7F5656-177F-52EE-26B3-D6A75368D0A9}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="copy_compiler_dll.vcxproj">
      <Project>{22DC02D5-1598-943C-13E1-82185B469F81}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="translator_lib.vcxproj">
      <Project>{276D20F5-2943-414C-0FF6-21F4723A5CF6}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="preprocessor.vcxproj">
      <Project>{C7BAF548-697D-2DCB-9DF3-9D1506A7B444}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="copy_scripts.vcxproj">
      <Project>{63FB0B97-D1D9-5158-8E85-7F5B1E403817}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
  <ImportGroup Label="ExtensionTargets"/>
</Project>
