// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_1_autogen.h:
//   Defines the GL 2.1 entry points.

#ifndef OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_

#include <export.h>
#include "angle_gl.h"

#include "WGL/wgl.h"
#include "windows.h"

namespace gl
{
ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
                                                 GLsizei count,
                                                 GLboolean transpose,
                                                 const GLfloat *value);
}  // namespace gl

#endif  // OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
