# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("//build_overrides/build.gni")
import("//build/config/ui.gni")  # import the use_x11 variable
import("//build/config/sanitizers/sanitizers.gni")
if (is_android) {
  import("//build/config/android/config.gni")
}

if (build_with_chromium) {
  angle_root = "//third_party/angle"

  import("//ui/ozone/ozone.gni")
} else {
  angle_root = "//"

  declare_args() {
    ozone_platform_gbm = false
  }
}

# Subdirectory to place data files (e.g. layer JSON files).
data_dir = "angledata"

declare_args() {
  if (current_cpu == "arm64" || current_cpu == "x64" ||
      current_cpu == "mips64el" || current_cpu == "s390x" ||
      current_cpu == "ppc64le") {
    angle_64bit_current_cpu = true
  } else if (current_cpu == "arm" || current_cpu == "x86" ||
             current_cpu == "mipsel" || current_cpu == "s390" ||
             current_cpu == "ppcle") {
    angle_64bit_current_cpu = false
  } else {
    assert(false, "Unknown current CPU: $current_cpu")
  }
}

declare_args() {
  if (!is_android) {
    ndk_supports_vulkan = false
    ndk_supports_nativewindow = false
  } else {
    ndk_supports_vulkan =
        (!angle_64bit_current_cpu && android32_ndk_api_level >= 24) ||
        (angle_64bit_current_cpu && android64_ndk_api_level >= 24)
    ndk_supports_nativewindow =
        (!angle_64bit_current_cpu && android32_ndk_api_level >= 26) ||
        (angle_64bit_current_cpu && android64_ndk_api_level >= 26)
  }
  angle_shared_libvulkan = false
  angle_libs_suffix = ""
}

declare_args() {
  angle_enable_d3d9 = is_win
  angle_enable_d3d11 = is_win
  angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)

  angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
                        (is_android && ndk_supports_vulkan)
  angle_enable_null = true
  angle_enable_essl = true
  angle_enable_glsl = true
}

declare_args() {
  angle_enable_gl_null = angle_enable_gl
  angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11

  # Disable the layers in ubsan builds because of really slow builds.
  angle_enable_vulkan_validation_layers =
      angle_enable_vulkan && !is_ubsan && !is_tsan && !is_asan
}

if (is_win) {
  import("//build/config/win/visual_studio_version.gni")
}
