# Shader Module Compilation

ANGLE converts application shaders into Vulkan [VkShaderModules][VkShaderModule] through a series
of steps:

1. **ANGLE Internal Translation**: The initial calls to `glCompileShader` are passed to the [ANGLE
shader translator][translator]. The translator compiles application shaders into Vulkan-compatible
GLSL. Vulkan-compatible GLSL matches the [GL_KHR_vulkan_glsl][GL_KHR_vulkan_glsl] extension spec
with some additional workarounds and emulation. We emulate OpenGL's different depth range, viewport
y flipping, default uniforms, and OpenGL [line segment
rasterization](OpenGLLineSegmentRasterization.md). For more info see
[TranslatorVulkan.cpp][TranslatorVulkan.cpp]. After initial compilation the shaders are not
complete. They are templated with markers that are filled in later at link time.

1. **Link-Time Translation**: During a call to `glLinkProgram` the Vulkan back-end can know the
necessary locations and properties to write to connect the shader stage interfaces. We get the
completed shader source using ANGLE's [GlslangWrapperVk][GlslangWrapperVk.cpp] helper class. We still
cannot generate `VkShaderModules` since some ANGLE features like [OpenGL line
rasterization](OpenGLLineSegmentRasterization.md) emulation depend on draw-time information.

1. **Draw-time SPIR-V Generation**: Once the application records a draw call we use Khronos'
[glslang][glslang] to convert the Vulkan-compatible GLSL into SPIR-V with the correct draw-time
defines. The SPIR-V is then compiled into `VkShaderModules`. For details please see
[GlslangWrapperVk.cpp][GlslangWrapperVk.cpp]. The `VkShaderModules` are then used by `VkPipelines`. Note
that we currently don't use [SPIRV-Tools][SPIRV-Tools] to perform any SPIR-V optimization. This
could be something to improve on in the future.

See the below diagram for a high-level view of the shader translation flow:

<!-- Generated from https://bramp.github.io/js-sequence-diagrams/
participant App
participant "ANGLE Front-end"
participant "Vulkan Back-end"
participant "ANGLE Translator"
participant "GlslangWrapperVk"
participant "Glslang"

App->"ANGLE Front-end": glCompileShader (VS)
"ANGLE Front-end"->"Vulkan Back-end": ShaderVk::compile
"Vulkan Back-end"->"ANGLE Translator": sh::Compile
"ANGLE Translator"- ->"ANGLE Front-end": return Vulkan-compatible GLSL

Note right of "ANGLE Front-end": Source is templated\nwith markers to be\nfilled at link time.

Note right of App: Same for FS, GS, etc...

App->"ANGLE Front-end": glCreateProgram (...)
App->"ANGLE Front-end": glAttachShader (...)
App->"ANGLE Front-end": glLinkProgram
"ANGLE Front-end"->"Vulkan Back-end": ProgramVk::link

Note right of "Vulkan Back-end": ProgramVk inits uniforms,\nlayouts, and descriptors.

"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderSource
GlslangWrapperVk- ->"Vulkan Back-end": return filled-in sources

Note right of "Vulkan Back-end": Source is templated with\ndefines to be resolved at\ndraw time.

"Vulkan Back-end"- ->"ANGLE Front-end": return success

Note right of App: App execution continues...

App->"ANGLE Front-end": glDrawArrays (any draw)
"ANGLE Front-end"->"Vulkan Back-end": ContextVk::drawArrays

"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderCode (with defines)
GlslangWrapperVk->Glslang: GlslangToSpv
Glslang- ->"Vulkan Back-end": Return SPIR-V

Note right of "Vulkan Back-end": We init VkShaderModules\nand VkPipeline then\nrecord the draw.

"Vulkan Back-end"- ->"ANGLE Front-end": return success
-->

![Vulkan Shader Translation Flow](https://raw.githubusercontent.com/google/angle/master/src/libANGLE/renderer/vulkan/doc/img/VulkanShaderTranslation.svg?sanitize=true)

[GL_KHR_vulkan_glsl]: https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_vulkan_glsl.txt
[glslang]: https://github.com/KhronosGroup/glslang
[GlslangWrapperVk.cpp]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/libANGLE/renderer/vulkan/GlslangWrapperVk.cpp
[SPIRV-Tools]: https://github.com/KhronosGroup/SPIRV-Tools
[translator]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/compiler/translator/
[TranslatorVulkan.cpp]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/compiler/translator/TranslatorVulkan.cpp
[VkShaderModule]: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkShaderModule.html
