// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context.

#ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_

#define ANGLE_GL_4_2_CONTEXT_API                                                                 \
    void drawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,                \
                                         GLsizei instancecount, GLuint baseinstance);            \
    void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,              \
                                           const void *indices, GLsizei instancecount,           \
                                           GLuint baseinstance);                                 \
    void drawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,    \
                                                     const void *indices, GLsizei instancecount, \
                                                     GLint basevertex, GLuint baseinstance);     \
    void drawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);          \
    void drawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream,             \
                                              GLsizei instancecount);                            \
    void getActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname,        \
                                        GLint *params);

#endif  // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_
