//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// TextureStorage.h: Defines the abstract rx::TextureStorage class.

#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_

#include "common/debug.h"
#include "libANGLE/angletypes.h"

#include <GLES2/gl2.h>
#include <stdint.h>

namespace gl
{
class Context;
class ImageIndex;
struct Box;
struct PixelUnpackState;
}  // namespace gl

namespace angle
{
class Subject;
}  // namespace angle

namespace rx
{
class SwapChainD3D;
class RenderTargetD3D;
class ImageD3D;

class TextureStorage : angle::NonCopyable
{
  public:
    TextureStorage() {}
    virtual ~TextureStorage() {}

    virtual angle::Result onDestroy(const gl::Context *context);

    virtual int getTopLevel() const                   = 0;
    virtual bool isRenderTarget() const               = 0;
    virtual bool isManaged() const                    = 0;
    virtual bool supportsNativeMipmapFunction() const = 0;
    virtual int getLevelCount() const                 = 0;

    virtual angle::Result getRenderTarget(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          RenderTargetD3D **outRT)        = 0;
    virtual angle::Result generateMipmap(const gl::Context *context,
                                         const gl::ImageIndex &sourceIndex,
                                         const gl::ImageIndex &destIndex) = 0;

    virtual angle::Result copyToStorage(const gl::Context *context,
                                        TextureStorage *destStorage) = 0;
    virtual angle::Result setData(const gl::Context *context,
                                  const gl::ImageIndex &index,
                                  ImageD3D *image,
                                  const gl::Box *destBox,
                                  GLenum type,
                                  const gl::PixelUnpackState &unpack,
                                  const uint8_t *pixelData)          = 0;

    // This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D)
    // might override it.
    virtual angle::Result useLevelZeroWorkaroundTexture(const gl::Context *context,
                                                        bool useLevelZeroTexture);

  protected:
    const angle::Subject *mSubject;
};

inline angle::Result TextureStorage::onDestroy(const gl::Context *context)
{
    return angle::Result::Continue();
}

inline angle::Result TextureStorage::useLevelZeroWorkaroundTexture(const gl::Context *context,
                                                                   bool useLevelZeroTexture)
{
    return angle::Result::Continue();
}

using TexStoragePointer = angle::UniqueObjectPointer<TextureStorage, gl::Context>;

}  // namespace rx

#endif  // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
