//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// DisplayNSGL.h: NSOpenGL implementation of egl::Display

#ifndef LIBANGLE_RENDERER_GL_NSGL_DISPLAYNSGL_H_
#define LIBANGLE_RENDERER_GL_NSGL_DISPLAYNSGL_H_

#include "libANGLE/renderer/gl/DisplayGL.h"

namespace rx
{

class DisplayNSGL : public DisplayGL
{
  public:
    DisplayNSGL();
    ~DisplayNSGL() override;

    egl::Error initialize(egl::Display *display) override;
    void terminate() override;

    SurfaceImpl *createWindowSurface(const egl::Config *configuration,
                                     EGLNativeWindowType window,
                                     const egl::AttributeMap &attribs) override;
    SurfaceImpl *createPbufferSurface(const egl::Config *configuration,
                                      const egl::AttributeMap &attribs) override;
    SurfaceImpl *createPbufferFromClientBuffer(const egl::Config *configuration,
                                               EGLClientBuffer shareHandle,
                                               const egl::AttributeMap &attribs) override;
    SurfaceImpl *createPixmapSurface(const egl::Config *configuration,
                                     NativePixmapType nativePixmap,
                                     const egl::AttributeMap &attribs) override;

    egl::ConfigSet generateConfigs() const override;

    bool isDeviceLost() const override;
    bool testDeviceLost() override;
    egl::Error restoreLostDevice() override;

    bool isValidNativeWindow(EGLNativeWindowType window) const override;

    egl::Error getDevice(DeviceImpl **device) override;

    std::string getVendorString() const override;

  private:
    const FunctionsGL *getFunctionsGL() const override;

    void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
    void generateCaps(egl::Caps *outCaps) const override;

    egl::Display *mEGLDisplay;
};

}

#endif // LIBANGLE_RENDERER_GL_NSGL_DISPLAYNSGL_H_
