//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.

#ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_

#include <vector>
#include <cstddef>

#define GL_APICALL
#include <GLES2/gl2.h>

#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/VertexBuffer.h"

namespace rx
{

struct TranslatedAttribute
{
    bool active;

    const gl::VertexAttribute *attribute;
    UINT offset;
    UINT stride;   // 0 means not to advance the read pointer at all

    VertexBuffer *vertexBuffer;
    unsigned int serial;
    unsigned int divisor;
};

class VertexDataManager
{
  public:
    VertexDataManager(rx::Renderer *renderer);
    virtual ~VertexDataManager();

    GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);

  private:
    DISALLOW_COPY_AND_ASSIGN(VertexDataManager);

    rx::Renderer *const mRenderer;

    StreamingVertexBufferInterface *mStreamingBuffer;

    float mCurrentValue[gl::MAX_VERTEX_ATTRIBS][4];
    StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
    std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
};

}

#endif   // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
