<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{D048EF6F-5312-AF41-8D8A-DB22CD8634E6}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>All</RootNamespace>
    <IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
  <PropertyGroup Label="Configuration">
    <CharacterSet>MultiByte</CharacterSet>
    <ConfigurationType>Utility</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Label="Locals">
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
  <ImportGroup Label="ExtensionSettings"/>
  <ImportGroup Label="PropertySheets">
    <Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/>
  </ImportGroup>
  <PropertyGroup Label="UserMacros"/>
  <PropertyGroup>
    <ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\..\third_party\cygwin\bin\;$(MSBuildProjectDirectory)\..\..\third_party\python_26\</ExecutablePath>
    <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir>
    <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <TargetName>$(ProjectName)</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <CompileAsWinRT>false</CompileAsWinRT>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4201;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ExceptionHandling>false</ExceptionHandling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>Disabled</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <TargetMachine>MachineX86</TargetMachine>
    </Lib>
    <Link>
      <AdditionalDependencies></AdditionalDependencies>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <CompileAsWinRT>false</CompileAsWinRT>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4201;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ExceptionHandling>false</ExceptionHandling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>Disabled</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <TargetMachine>MachineX64</TargetMachine>
    </Lib>
    <Link>
      <AdditionalDependencies></AdditionalDependencies>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <CompileAsWinRT>false</CompileAsWinRT>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4201;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ExceptionHandling>false</ExceptionHandling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <TargetMachine>MachineX86</TargetMachine>
    </Lib>
    <Link>
      <AdditionalDependencies></AdditionalDependencies>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <CompileAsWinRT>false</CompileAsWinRT>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4201;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ExceptionHandling>false</ExceptionHandling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>MaxSpeed</Optimization>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <TargetMachine>MachineX64</TargetMachine>
    </Lib>
    <Link>
      <AdditionalDependencies></AdditionalDependencies>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="..\..\build\all.gyp"/>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\src\copy_scripts.vcxproj">
      <Project>{63FB0B97-D1D9-5158-8E85-7F5B1E403817}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\preprocessor.vcxproj">
      <Project>{C7BAF548-697D-2DCB-9DF3-9D1506A7B444}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\translator_lib.vcxproj">
      <Project>{276D20F5-2943-414C-0FF6-21F4723A5CF6}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\translator.vcxproj">
      <Project>{C15697F6-5057-016E-BD29-422971875679}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\translator_static.vcxproj">
      <Project>{19386E01-D811-FA3B-9F1E-122BB0C0E9F5}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\libANGLE.vcxproj">
      <Project>{CAAA04EE-A56A-43FB-D011-1A56053C070C}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\libGLESv2.vcxproj">
      <Project>{7FBD6F69-B9A4-69F1-A12B-8DACB3F8CD81}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\libGLESv2_static.vcxproj">
      <Project>{F8ABD31A-EC2F-A211-D514-076C763B69F9}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\commit_id.vcxproj">
      <Project>{3B7F5656-177F-52EE-26B3-D6A75368D0A9}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\copy_compiler_dll.vcxproj">
      <Project>{22DC02D5-1598-943C-13E1-82185B469F81}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\src\libEGL.vcxproj">
      <Project>{FBAEE4F6-562A-588F-01F9-72DCABB3B061}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\essl_to_glsl.vcxproj">
      <Project>{293E74D1-544C-D368-02A0-52F61A4D0679}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\essl_to_hlsl.vcxproj">
      <Project>{B4D06330-EED1-6F99-BCA4-2F913908C38A}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\dds_to_header.vcxproj">
      <Project>{6BC75FF2-C11A-C393-F9BB-BF29FF29D736}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\sample_util.vcxproj">
      <Project>{297C46B0-9263-A9EA-82B1-EA221E7D7C7F}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\hello_triangle.vcxproj">
      <Project>{3F4D97A9-0809-E0E4-5A3F-B6ACB6EABB46}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\mip_map_2d.vcxproj">
      <Project>{A6E86EB3-561F-9FAB-670F-EF23556344BE}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\multi_texture.vcxproj">
      <Project>{37E1BB43-65DC-A25A-042E-30B88E6C75A2}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\particle_system.vcxproj">
      <Project>{8C20B90A-FBCB-B63F-435A-3299A1C38B2C}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\simple_instancing.vcxproj">
      <Project>{130A534E-6BA3-DB9C-B0D2-5ACE5CCB2632}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\multiple_draw_buffers.vcxproj">
      <Project>{58BE89D7-25D5-CC84-EDBF-412C12C59709}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\simple_texture_2d.vcxproj">
      <Project>{0BD6333E-E82C-7665-C386-CDA40096413D}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\simple_texture_cubemap.vcxproj">
      <Project>{93B7F18A-947E-69A1-9CD8-D1E5144E792A}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\simple_vertex_shader.vcxproj">
      <Project>{459E5678-892C-4EF9-6ED8-0D9E5272B4FF}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\stencil_operations.vcxproj">
      <Project>{92582B26-5131-8C32-39D9-5768C7FA12B4}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\texture_wrap.vcxproj">
      <Project>{46160987-0221-9E14-3B88-80F9FCFCFFBF}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\samples\post_sub_buffer.vcxproj">
      <Project>{CBE3D362-43EA-60FC-D5AC-490039CA449A}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
  <ImportGroup Label="ExtensionTargets"/>
</Project>
