// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
//   Simple GLES function loader.

#include "trace_gles_loader_autogen.h"

ANGLE_TRACE_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_EXPORT PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_EXPORT PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_EXPORT PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_EXPORT PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_EXPORT PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_EXPORT PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_EXPORT PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_EXPORT PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_EXPORT PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_EXPORT PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_EXPORT PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_EXPORT PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_EXPORT PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_EXPORT PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_EXPORT PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_EXPORT PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_EXPORT PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_EXPORT PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_EXPORT PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_EXPORT PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_EXPORT PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_EXPORT PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_EXPORT PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_EXPORT PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_EXPORT PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_EXPORT PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_EXPORT PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_EXPORT PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_EXPORT PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_EXPORT PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_EXPORT PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_EXPORT PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_EXPORT PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_EXPORT PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_EXPORT PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_EXPORT PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_EXPORT PFNGLHINTPROC t_glHint;
ANGLE_TRACE_EXPORT PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_EXPORT PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_EXPORT PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_EXPORT PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_EXPORT PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_EXPORT PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_EXPORT PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_EXPORT PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_EXPORT PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_EXPORT PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_EXPORT PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_EXPORT PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC t_glRenderbufferStorageMultisample;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_EXPORT PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_EXPORT PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_EXPORT PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_EXPORT PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES;
ANGLE_TRACE_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC t_glAlphaFuncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC t_glClipPlanefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC t_glColor4fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFOGFCONTEXTANGLEPROC t_glFogfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFOGFVCONTEXTANGLEPROC t_glFogfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC t_glFrustumfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC t_glGetClipPlanefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC t_glGetLightfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC t_glGetMaterialfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC t_glGetTexEnvfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC t_glLightModelfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC t_glLightModelfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC t_glLightfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC t_glLightfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC t_glLoadMatrixfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC t_glMaterialfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC t_glMaterialfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC t_glMultMatrixfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC t_glMultiTexCoord4fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC t_glNormal3fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLORTHOFCONTEXTANGLEPROC t_glOrthofContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC t_glPointParameterfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC t_glPointParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC t_glPointSizeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLROTATEFCONTEXTANGLEPROC t_glRotatefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSCALEFCONTEXTANGLEPROC t_glScalefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC t_glTexEnvfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC t_glTexEnvfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC t_glTranslatefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC t_glAlphaFuncxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC t_glClearColorxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC t_glClearDepthxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC t_glClientActiveTextureContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC t_glClipPlanexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC t_glColor4ubContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC t_glColor4xContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC t_glColorPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC t_glDepthRangexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC t_glDisableClientStateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC t_glEnableClientStateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFOGXCONTEXTANGLEPROC t_glFogxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFOGXVCONTEXTANGLEPROC t_glFogxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC t_glFrustumxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC t_glLightModelxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC t_glLightModelxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC t_glLightxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC t_glLightxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC t_glLineWidthxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC t_glLoadIdentityContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC t_glLoadMatrixxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC t_glLogicOpContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC t_glMaterialxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC t_glMaterialxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC t_glMatrixModeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC t_glMultMatrixxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC t_glMultiTexCoord4xContextANGLE;
ANGLE_TRACE_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC t_glNormal3xContextANGLE;
ANGLE_TRACE_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC t_glNormalPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLORTHOXCONTEXTANGLEPROC t_glOrthoxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC t_glPointParameterxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC t_glPointParameterxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC t_glPointSizexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC t_glPolygonOffsetxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC t_glPopMatrixContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC t_glPushMatrixContextANGLE;
ANGLE_TRACE_EXPORT PFNGLROTATEXCONTEXTANGLEPROC t_glRotatexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC t_glSampleCoveragexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSCALEXCONTEXTANGLEPROC t_glScalexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC t_glShadeModelContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC t_glTexCoordPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVICONTEXTANGLEPROC t_glTexEnviContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC t_glTexEnvxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC t_glTexEnvivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC t_glTexEnvxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC t_glTexParameterxContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC t_glTexParameterxvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC t_glTranslatexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC t_glVertexPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC t_glActiveTextureContextANGLE;
ANGLE_TRACE_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC t_glAttachShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC t_glBindAttribLocationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC t_glBindBufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC t_glBindFramebufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC t_glBindRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC t_glBindTextureContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC t_glBlendColorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC t_glBlendEquationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC t_glBlendEquationSeparateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC t_glBlendFuncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC t_glBlendFuncSeparateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC t_glBufferDataContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC t_glBufferSubDataContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
    t_glCheckFramebufferStatusContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARCONTEXTANGLEPROC t_glClearContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC t_glClearColorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC t_glClearDepthfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC t_glClearStencilContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC t_glColorMaskContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC t_glCompileShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC t_glCompressedTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
    t_glCompressedTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC t_glCopyTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC t_glCopyTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC t_glCreateProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC t_glCreateShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCULLFACECONTEXTANGLEPROC t_glCullFaceContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC t_glDeleteBuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC t_glDeleteFramebuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC t_glDeleteProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC t_glDeleteRenderbuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC t_glDeleteShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC t_glDeleteTexturesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC t_glDepthFuncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC t_glDepthMaskContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC t_glDepthRangefContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC t_glDetachShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLECONTEXTANGLEPROC t_glDisableContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    t_glDisableVertexAttribArrayContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC t_glDrawArraysContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC t_glDrawElementsContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENABLECONTEXTANGLEPROC t_glEnableContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    t_glEnableVertexAttribArrayContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFINISHCONTEXTANGLEPROC t_glFinishContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFLUSHCONTEXTANGLEPROC t_glFlushContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
    t_glFramebufferRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC t_glFramebufferTexture2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC t_glFrontFaceContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC t_glGenBuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC t_glGenerateMipmapContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC t_glGenFramebuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC t_glGenRenderbuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC t_glGenTexturesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC t_glGetActiveAttribContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC t_glGetActiveUniformContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC t_glGetAttachedShadersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC t_glGetAttribLocationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC t_glGetBooleanvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC t_glGetBufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETERRORCONTEXTANGLEPROC t_glGetErrorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC t_glGetFloatvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
    t_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC t_glGetIntegervContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC t_glGetProgramivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC t_glGetProgramInfoLogContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
    t_glGetRenderbufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC t_glGetShaderivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC t_glGetShaderInfoLogContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
    t_glGetShaderPrecisionFormatContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC t_glGetShaderSourceContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC t_glGetStringContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC t_glGetTexParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC t_glGetTexParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC t_glGetUniformfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC t_glGetUniformivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC t_glGetUniformLocationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC t_glGetVertexAttribfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC t_glGetVertexAttribivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
    t_glGetVertexAttribPointervContextANGLE;
ANGLE_TRACE_EXPORT PFNGLHINTCONTEXTANGLEPROC t_glHintContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC t_glIsBufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC t_glIsEnabledContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC t_glIsFramebufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC t_glIsProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC t_glIsRenderbufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISSHADERCONTEXTANGLEPROC t_glIsShaderContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC t_glIsTextureContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC t_glLineWidthContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC t_glLinkProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC t_glPixelStoreiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC t_glPolygonOffsetContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC t_glReadPixelsContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC t_glReleaseShaderCompilerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC t_glRenderbufferStorageContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC t_glSampleCoverageContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSCISSORCONTEXTANGLEPROC t_glScissorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC t_glShaderBinaryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC t_glShaderSourceContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC t_glStencilFuncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC t_glStencilFuncSeparateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC t_glStencilMaskContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC t_glStencilMaskSeparateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC t_glStencilOpContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC t_glStencilOpSeparateContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC t_glTexImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC t_glTexParameterfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC t_glTexParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC t_glTexParameteriContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC t_glTexParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC t_glTexSubImage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC t_glUniform1fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC t_glUniform1fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC t_glUniform1iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC t_glUniform1ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC t_glUniform2fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC t_glUniform2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC t_glUniform2iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC t_glUniform2ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC t_glUniform3fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC t_glUniform3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC t_glUniform3iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC t_glUniform3ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC t_glUniform4fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC t_glUniform4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC t_glUniform4iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC t_glUniform4ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC t_glUniformMatrix2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC t_glUniformMatrix3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC t_glUniformMatrix4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC t_glUseProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC t_glValidateProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC t_glVertexAttrib1fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC t_glVertexAttrib1fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC t_glVertexAttrib2fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC t_glVertexAttrib2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC t_glVertexAttrib3fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC t_glVertexAttrib3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC t_glVertexAttrib4fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC t_glVertexAttrib4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC t_glVertexAttribPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC t_glViewportContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC t_glReadBufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC t_glDrawRangeElementsContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC t_glTexImage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC t_glTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC t_glCopyTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC t_glCompressedTexImage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
    t_glCompressedTexSubImage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC t_glGenQueriesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC t_glDeleteQueriesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISQUERYCONTEXTANGLEPROC t_glIsQueryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC t_glBeginQueryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC t_glEndQueryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC t_glGetQueryivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC t_glGetQueryObjectuivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC t_glUnmapBufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC t_glGetBufferPointervContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC t_glDrawBuffersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC t_glUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC t_glUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC t_glUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC t_glUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC t_glUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC t_glUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC t_glBlitFramebufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
    t_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
    t_glFramebufferTextureLayerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC t_glMapBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
    t_glFlushMappedBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC t_glBindVertexArrayContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC t_glDeleteVertexArraysContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC t_glGenVertexArraysContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC t_glIsVertexArrayContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC t_glGetIntegeri_vContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
    t_glBeginTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC t_glEndTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC t_glBindBufferRangeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC t_glBindBufferBaseContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
    t_glTransformFeedbackVaryingsContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
    t_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC t_glVertexAttribIPointerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC t_glGetVertexAttribIivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC t_glGetVertexAttribIuivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC t_glVertexAttribI4iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC t_glVertexAttribI4uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC t_glVertexAttribI4ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC t_glVertexAttribI4uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC t_glGetUniformuivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC t_glGetFragDataLocationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC t_glUniform1uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC t_glUniform2uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC t_glUniform3uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC t_glUniform4uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC t_glUniform1uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC t_glUniform2uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC t_glUniform3uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC t_glUniform4uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC t_glClearBufferivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC t_glClearBufferuivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC t_glClearBufferfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC t_glClearBufferfiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC t_glGetStringiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC t_glCopyBufferSubDataContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC t_glGetUniformIndicesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC t_glGetActiveUniformsivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC t_glGetUniformBlockIndexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
    t_glGetActiveUniformBlockivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
    t_glGetActiveUniformBlockNameContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC t_glUniformBlockBindingContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC t_glDrawArraysInstancedContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC t_glDrawElementsInstancedContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC t_glFenceSyncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISSYNCCONTEXTANGLEPROC t_glIsSyncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC t_glDeleteSyncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC t_glClientWaitSyncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC t_glWaitSyncContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC t_glGetInteger64vContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC t_glGetSyncivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC t_glGetInteger64i_vContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
    t_glGetBufferParameteri64vContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC t_glGenSamplersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC t_glDeleteSamplersContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC t_glIsSamplerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC t_glBindSamplerContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC t_glSamplerParameteriContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC t_glSamplerParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC t_glSamplerParameterfContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC t_glSamplerParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC t_glGetSamplerParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC t_glGetSamplerParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC t_glVertexAttribDivisorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC t_glBindTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
    t_glDeleteTransformFeedbacksContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC t_glGenTransformFeedbacksContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC t_glIsTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
    t_glPauseTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
    t_glResumeTransformFeedbackContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC t_glGetProgramBinaryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC t_glProgramBinaryContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC t_glProgramParameteriContextANGLE;
ANGLE_TRACE_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC t_glInvalidateFramebufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
    t_glInvalidateSubFramebufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC t_glTexStorage2DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC t_glTexStorage3DContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC t_glGetInternalformativContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC t_glDispatchComputeContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
    t_glDispatchComputeIndirectContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC t_glDrawArraysIndirectContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC t_glDrawElementsIndirectContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC t_glFramebufferParameteriContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
    t_glGetFramebufferParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC t_glGetProgramInterfaceivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
    t_glGetProgramResourceIndexContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
    t_glGetProgramResourceNameContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC t_glGetProgramResourceivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
    t_glGetProgramResourceLocationContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC t_glUseProgramStagesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC t_glActiveShaderProgramContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC t_glCreateShaderProgramvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC t_glBindProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
    t_glDeleteProgramPipelinesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC t_glGenProgramPipelinesContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC t_glIsProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC t_glGetProgramPipelineivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC t_glProgramUniform1iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC t_glProgramUniform2iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC t_glProgramUniform3iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC t_glProgramUniform4iContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC t_glProgramUniform1uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC t_glProgramUniform2uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC t_glProgramUniform3uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC t_glProgramUniform4uiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC t_glProgramUniform1fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC t_glProgramUniform2fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC t_glProgramUniform3fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC t_glProgramUniform4fContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC t_glProgramUniform1ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC t_glProgramUniform2ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC t_glProgramUniform3ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC t_glProgramUniform4ivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC t_glProgramUniform1uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC t_glProgramUniform2uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC t_glProgramUniform3uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC t_glProgramUniform4uivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC t_glProgramUniform1fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC t_glProgramUniform2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC t_glProgramUniform3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC t_glProgramUniform4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
    t_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
    t_glValidateProgramPipelineContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
    t_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC t_glBindImageTextureContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC t_glGetBooleani_vContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC t_glMemoryBarrierContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC t_glMemoryBarrierByRegionContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
    t_glTexStorage2DMultisampleContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC t_glGetMultisamplefvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC t_glSampleMaskiContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
    t_glGetTexLevelParameterivContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
    t_glGetTexLevelParameterfvContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC t_glBindVertexBufferContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC t_glVertexAttribFormatContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC t_glVertexAttribIFormatContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC t_glVertexAttribBindingContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC t_glVertexBindingDivisorContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC t_glCopySubTexture3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC t_glCopyTexture3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC t_glBlitFramebufferANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
    t_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
    t_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC t_glGetTexImageANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    t_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    t_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
    t_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
    t_glTexStorageMemFlags2DANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
    t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
    t_glTexStorageMemFlags3DANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
    t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
    t_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC t_glMultiDrawArraysANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    t_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
    t_glMultiDrawElementsANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    t_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC t_glProvokingVertexANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC t_glDisableExtensionANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC t_glRequestExtensionANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    t_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    t_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    t_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    t_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
    t_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
    t_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
    t_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
    t_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC t_glGetFloatvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
    t_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
    t_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
    t_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
    t_glGetIntegervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
    t_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetProgramivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
    t_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
    t_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC t_glGetQueryivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetShaderivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
    t_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    t_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    t_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC t_glReadPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
    t_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    t_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    t_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    t_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC t_glTexImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC t_glTexImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    t_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    t_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    t_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    t_glTexParameterivRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    t_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    t_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
    t_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
    t_glInvalidateTextureANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
    t_glTexImage2DExternalANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC t_glGetMultisamplefvANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
    t_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
    t_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC t_glSampleMaskiANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
    t_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
    t_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
    t_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
    t_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
    t_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC t_glCopyTextureCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
    t_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC t_glLoseContextCHROMIUMContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
    t_glBindFragDataLocationEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
    t_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC t_glGetFragDataIndexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
    t_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC t_glBufferStorageEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC t_glInsertEventMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC t_glPopGroupMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC t_glPushGroupMarkerEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC t_glDiscardFramebufferEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC t_glBeginQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC t_glDeleteQueriesEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC t_glEndQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC t_glGenQueriesEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC t_glGetInteger64vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC t_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC t_glGetQueryObjectivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
    t_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC t_glGetQueryObjectuivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC t_glGetQueryivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC t_glIsQueryEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC t_glQueryCounterEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC t_glDrawBuffersEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
    t_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC t_glBlendEquationiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC t_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC t_glBlendFunciEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC t_glColorMaskiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC t_glDisableiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC t_glEnableiEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC t_glIsEnablediEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    t_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
    t_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    t_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    t_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC t_glFramebufferTextureEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
    t_glDrawArraysInstancedEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
    t_glDrawElementsInstancedEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
    t_glVertexAttribDivisorEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
    t_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC t_glMapBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC t_glBufferStorageMemEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    t_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    t_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    t_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC t_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC t_glGetUnsignedBytevEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC t_glIsMemoryObjectEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    t_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC t_glTexStorageMem2DEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
    t_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC t_glTexStorageMem3DEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
    t_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC t_glImportMemoryFdEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
    t_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
    t_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
    t_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC t_glGetnUniformfvEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC t_glGetnUniformivEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC t_glReadnPixelsEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC t_glDeleteSemaphoresEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC t_glGenSemaphoresEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    t_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC t_glIsSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    t_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC t_glSignalSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC t_glWaitSemaphoreEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC t_glImportSemaphoreFdEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFEREXTCONTEXTANGLEPROC t_glTexBufferEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC t_glTexBufferRangeEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC t_glTexStorage1DEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC t_glTexStorage2DEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC t_glTexStorage3DEXTContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
    t_glDebugMessageCallbackKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
    t_glDebugMessageControlKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC t_glDebugMessageInsertKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC t_glGetDebugMessageLogKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC t_glGetObjectLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC t_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC t_glGetPointervKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC t_glObjectLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC t_glObjectPtrLabelKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC t_glPopDebugGroupKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC t_glPushDebugGroupKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
    t_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC t_glDeleteFencesNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC t_glFinishFenceNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC t_glGenFencesNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC t_glGetFenceivNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC t_glIsFenceNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC t_glSetFenceNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC t_glTestFenceNVContextANGLE;
ANGLE_TRACE_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    t_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
    t_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
    t_glBlendEquationSeparateiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC t_glBlendEquationiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC t_glBlendFuncSeparateiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC t_glBlendFunciOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC t_glColorMaskiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC t_glDisableiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC t_glEnableiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC t_glIsEnablediOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    t_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
    t_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    t_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC t_glGetProgramBinaryOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC t_glProgramBinaryOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC t_glGetBufferPointervOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC t_glMapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC t_glUnmapBufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
    t_glCompressedTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
    t_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC t_glCopyTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
    t_glFramebufferTexture3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC t_glTexImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC t_glTexSubImage3DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    t_glGetSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    t_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC t_glGetTexParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
    t_glGetTexParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    t_glSamplerParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    t_glSamplerParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC t_glTexParameterIivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC t_glTexParameterIuivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFEROESCONTEXTANGLEPROC t_glTexBufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC t_glTexBufferRangeOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
    t_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC t_glBindVertexArrayOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC t_glDeleteVertexArraysOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC t_glGenVertexArraysOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC t_glIsVertexArrayOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
    t_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC t_glDrawTexfOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC t_glDrawTexfvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC t_glDrawTexiOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC t_glDrawTexivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC t_glDrawTexsOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC t_glDrawTexsvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC t_glDrawTexxOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC t_glDrawTexxvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC t_glBindFramebufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC t_glBindRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
    t_glCheckFramebufferStatusOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC t_glDeleteFramebuffersOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
    t_glDeleteRenderbuffersOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
    t_glFramebufferRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
    t_glFramebufferTexture2DOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC t_glGenFramebuffersOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC t_glGenRenderbuffersOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC t_glGenerateMipmapOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
    t_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
    t_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC t_glIsFramebufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC t_glIsRenderbufferOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    t_glRenderbufferStorageOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
    t_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
    t_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC t_glMatrixIndexPointerOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC t_glWeightPointerOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC t_glPointSizePointerOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC t_glQueryMatrixxOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC t_glGetTexGenfvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC t_glGetTexGenivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC t_glGetTexGenxvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC t_glTexGenfOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC t_glTexGenfvOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC t_glTexGeniOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC t_glTexGenivOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC t_glTexGenxOESContextANGLE;
ANGLE_TRACE_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC t_glTexGenxvOESContextANGLE;

namespace trace_angle
{
void LoadGLES(LoadProc loadProc)
{
    t_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
    t_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
    t_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
    t_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
    t_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
    t_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
    t_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
    t_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
    t_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
    t_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
    t_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
    t_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
    t_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
    t_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
    t_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
    t_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
    t_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
    t_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
    t_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
    t_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
    t_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
    t_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
    t_glPointParameterfv =
        reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
    t_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
    t_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
    t_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
    t_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
    t_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
    t_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
    t_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
    t_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
    t_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
    t_glClientActiveTexture =
        reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
    t_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
    t_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
    t_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
    t_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
    t_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
    t_glDisableClientState =
        reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
    t_glEnableClientState =
        reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
    t_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
    t_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
    t_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
    t_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
    t_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
    t_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
    t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
    t_glGetPointerv   = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
    t_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
    t_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
    t_glGetTexParameterxv =
        reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
    t_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
    t_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
    t_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
    t_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
    t_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
    t_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
    t_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
    t_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
    t_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
    t_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
    t_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
    t_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
    t_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
    t_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
    t_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
    t_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
    t_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
    t_glPointParameterxv =
        reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
    t_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
    t_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
    t_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
    t_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
    t_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
    t_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
    t_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
    t_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
    t_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
    t_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
    t_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
    t_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
    t_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
    t_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
    t_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
    t_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
    t_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
    t_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
    t_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
    t_glBindAttribLocation =
        reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
    t_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
    t_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
    t_glBindRenderbuffer =
        reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
    t_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
    t_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
    t_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
    t_glBlendEquationSeparate =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
    t_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
    t_glBlendFuncSeparate =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
    t_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
    t_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
    t_glCheckFramebufferStatus =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
    t_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
    t_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
    t_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
    t_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
    t_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
    t_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
    t_glCompressedTexImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
    t_glCompressedTexSubImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
    t_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
    t_glCopyTexSubImage2D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
    t_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
    t_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
    t_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
    t_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
    t_glDeleteFramebuffers =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
    t_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
    t_glDeleteRenderbuffers =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
    t_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
    t_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
    t_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
    t_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
    t_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
    t_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
    t_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
    t_glDisableVertexAttribArray =
        reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
    t_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
    t_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
    t_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
    t_glEnableVertexAttribArray =
        reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
    t_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
    t_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
    t_glFramebufferRenderbuffer =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
    t_glFramebufferTexture2D =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
    t_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
    t_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
    t_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
    t_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
    t_glGenRenderbuffers =
        reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
    t_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
    t_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
    t_glGetActiveUniform =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
    t_glGetAttachedShaders =
        reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
    t_glGetAttribLocation =
        reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
    t_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
    t_glGetBufferParameteriv =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
    t_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
    t_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
    t_glGetFramebufferAttachmentParameteriv =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
            loadProc("glGetFramebufferAttachmentParameteriv"));
    t_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
    t_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
    t_glGetProgramInfoLog =
        reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
    t_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
        loadProc("glGetRenderbufferParameteriv"));
    t_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
    t_glGetShaderInfoLog =
        reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
    t_glGetShaderPrecisionFormat =
        reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
    t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
    t_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
    t_glGetTexParameterfv =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
    t_glGetTexParameteriv =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
    t_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
    t_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
    t_glGetUniformLocation =
        reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
    t_glGetVertexAttribfv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
    t_glGetVertexAttribiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
    t_glGetVertexAttribPointerv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
    t_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
    t_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
    t_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
    t_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
    t_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
    t_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
    t_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
    t_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
    t_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
    t_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
    t_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
    t_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
    t_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
    t_glReleaseShaderCompiler =
        reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
    t_glRenderbufferStorage =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
    t_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
    t_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
    t_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
    t_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
    t_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
    t_glStencilFuncSeparate =
        reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
    t_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
    t_glStencilMaskSeparate =
        reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
    t_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
    t_glStencilOpSeparate =
        reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
    t_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
    t_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
    t_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
    t_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
    t_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
    t_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
    t_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
    t_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
    t_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
    t_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
    t_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
    t_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
    t_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
    t_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
    t_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
    t_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
    t_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
    t_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
    t_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
    t_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
    t_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
    t_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
    t_glUniformMatrix2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
    t_glUniformMatrix3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
    t_glUniformMatrix4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
    t_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
    t_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
    t_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
    t_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
    t_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
    t_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
    t_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
    t_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
    t_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
    t_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
    t_glVertexAttribPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
    t_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
    t_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
    t_glDrawRangeElements =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
    t_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
    t_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
    t_glCopyTexSubImage3D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
    t_glCompressedTexImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
    t_glCompressedTexSubImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
    t_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
    t_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
    t_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
    t_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
    t_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
    t_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
    t_glGetQueryObjectuiv =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
    t_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
    t_glGetBufferPointerv =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
    t_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
    t_glUniformMatrix2x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
    t_glUniformMatrix3x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
    t_glUniformMatrix2x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
    t_glUniformMatrix4x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
    t_glUniformMatrix3x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
    t_glUniformMatrix4x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
    t_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
    t_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
        loadProc("glRenderbufferStorageMultisample"));
    t_glFramebufferTextureLayer =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
    t_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
    t_glFlushMappedBufferRange =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
    t_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
    t_glDeleteVertexArrays =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
    t_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
    t_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
    t_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
    t_glBeginTransformFeedback =
        reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
    t_glEndTransformFeedback =
        reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
    t_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
    t_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
    t_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
        loadProc("glTransformFeedbackVaryings"));
    t_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
        loadProc("glGetTransformFeedbackVarying"));
    t_glVertexAttribIPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
    t_glGetVertexAttribIiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
    t_glGetVertexAttribIuiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
    t_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
    t_glVertexAttribI4ui =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
    t_glVertexAttribI4iv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
    t_glVertexAttribI4uiv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
    t_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
    t_glGetFragDataLocation =
        reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
    t_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
    t_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
    t_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
    t_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
    t_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
    t_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
    t_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
    t_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
    t_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
    t_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
    t_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
    t_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
    t_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
    t_glCopyBufferSubData =
        reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
    t_glGetUniformIndices =
        reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
    t_glGetActiveUniformsiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
    t_glGetUniformBlockIndex =
        reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
    t_glGetActiveUniformBlockiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
    t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
        loadProc("glGetActiveUniformBlockName"));
    t_glUniformBlockBinding =
        reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
    t_glDrawArraysInstanced =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
    t_glDrawElementsInstanced =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
    t_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
    t_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
    t_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
    t_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
    t_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
    t_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
    t_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
    t_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
    t_glGetBufferParameteri64v =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
    t_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
    t_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
    t_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
    t_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
    t_glSamplerParameteri =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
    t_glSamplerParameteriv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
    t_glSamplerParameterf =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
    t_glSamplerParameterfv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
    t_glGetSamplerParameteriv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
    t_glGetSamplerParameterfv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
    t_glVertexAttribDivisor =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
    t_glBindTransformFeedback =
        reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
    t_glDeleteTransformFeedbacks =
        reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
    t_glGenTransformFeedbacks =
        reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
    t_glIsTransformFeedback =
        reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
    t_glPauseTransformFeedback =
        reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
    t_glResumeTransformFeedback =
        reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
    t_glGetProgramBinary =
        reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
    t_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
    t_glProgramParameteri =
        reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
    t_glInvalidateFramebuffer =
        reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
    t_glInvalidateSubFramebuffer =
        reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
    t_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
    t_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
    t_glGetInternalformativ =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
    t_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
    t_glDispatchComputeIndirect =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
    t_glDrawArraysIndirect =
        reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
    t_glDrawElementsIndirect =
        reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
    t_glFramebufferParameteri =
        reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
    t_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
        loadProc("glGetFramebufferParameteriv"));
    t_glGetProgramInterfaceiv =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
    t_glGetProgramResourceIndex =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
    t_glGetProgramResourceName =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
    t_glGetProgramResourceiv =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
    t_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
        loadProc("glGetProgramResourceLocation"));
    t_glUseProgramStages =
        reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
    t_glActiveShaderProgram =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
    t_glCreateShaderProgramv =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
    t_glBindProgramPipeline =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
    t_glDeleteProgramPipelines =
        reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
    t_glGenProgramPipelines =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
    t_glIsProgramPipeline =
        reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
    t_glGetProgramPipelineiv =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
    t_glProgramUniform1i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
    t_glProgramUniform2i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
    t_glProgramUniform3i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
    t_glProgramUniform4i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
    t_glProgramUniform1ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
    t_glProgramUniform2ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
    t_glProgramUniform3ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
    t_glProgramUniform4ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
    t_glProgramUniform1f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
    t_glProgramUniform2f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
    t_glProgramUniform3f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
    t_glProgramUniform4f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
    t_glProgramUniform1iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
    t_glProgramUniform2iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
    t_glProgramUniform3iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
    t_glProgramUniform4iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
    t_glProgramUniform1uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
    t_glProgramUniform2uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
    t_glProgramUniform3uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
    t_glProgramUniform4uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
    t_glProgramUniform1fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
    t_glProgramUniform2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
    t_glProgramUniform3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
    t_glProgramUniform4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
    t_glProgramUniformMatrix2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
    t_glProgramUniformMatrix3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
    t_glProgramUniformMatrix4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
    t_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
        loadProc("glProgramUniformMatrix2x3fv"));
    t_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
        loadProc("glProgramUniformMatrix3x2fv"));
    t_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
        loadProc("glProgramUniformMatrix2x4fv"));
    t_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
        loadProc("glProgramUniformMatrix4x2fv"));
    t_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
        loadProc("glProgramUniformMatrix3x4fv"));
    t_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
        loadProc("glProgramUniformMatrix4x3fv"));
    t_glValidateProgramPipeline =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
    t_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
        loadProc("glGetProgramPipelineInfoLog"));
    t_glBindImageTexture =
        reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
    t_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
    t_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
    t_glMemoryBarrierByRegion =
        reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
    t_glTexStorage2DMultisample =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
    t_glGetMultisamplefv =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
    t_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
    t_glGetTexLevelParameteriv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
    t_glGetTexLevelParameterfv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
    t_glBindVertexBuffer =
        reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
    t_glVertexAttribFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
    t_glVertexAttribIFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
    t_glVertexAttribBinding =
        reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
    t_glVertexBindingDivisor =
        reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
    t_glDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    t_glMultiDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    t_glCopySubTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
    t_glCopyTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
    t_glBlitFramebufferANGLE =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
    t_glRenderbufferStorageMultisampleANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleANGLE"));
    t_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
        loadProc("glGetRenderbufferImageANGLE"));
    t_glGetTexImageANGLE =
        reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
    t_glDrawArraysInstancedANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
    t_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
        loadProc("glDrawElementsInstancedANGLE"));
    t_glVertexAttribDivisorANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
    t_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
        loadProc("glTexStorageMemFlags2DANGLE"));
    t_glTexStorageMemFlags2DMultisampleANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
            loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
    t_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
        loadProc("glTexStorageMemFlags3DANGLE"));
    t_glTexStorageMemFlags3DMultisampleANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
            loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
    t_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
        loadProc("glImportMemoryZirconHandleANGLE"));
    t_glMultiDrawArraysANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
    t_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
        loadProc("glMultiDrawArraysInstancedANGLE"));
    t_glMultiDrawElementsANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
    t_glMultiDrawElementsInstancedANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedANGLE"));
    t_glProvokingVertexANGLE =
        reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
    t_glDisableExtensionANGLE =
        reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
    t_glRequestExtensionANGLE =
        reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
    t_glCompressedTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage2DRobustANGLE"));
    t_glCompressedTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage3DRobustANGLE"));
    t_glCompressedTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DRobustANGLE"));
    t_glCompressedTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DRobustANGLE"));
    t_glGetActiveUniformBlockivRobustANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivRobustANGLE"));
    t_glGetBooleani_vRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
    t_glGetBooleanvRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
    t_glGetBufferParameteri64vRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
            loadProc("glGetBufferParameteri64vRobustANGLE"));
    t_glGetBufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetBufferParameterivRobustANGLE"));
    t_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
        loadProc("glGetBufferPointervRobustANGLE"));
    t_glGetFloatvRobustANGLE =
        reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
    t_glGetFramebufferAttachmentParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
    t_glGetFramebufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferParameterivRobustANGLE"));
    t_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
        loadProc("glGetInteger64i_vRobustANGLE"));
    t_glGetInteger64vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
    t_glGetIntegeri_vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
    t_glGetIntegervRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
    t_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
        loadProc("glGetInternalformativRobustANGLE"));
    t_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
        loadProc("glGetMultisamplefvRobustANGLE"));
    t_glGetPointervRobustANGLERobustANGLE =
        reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
            loadProc("glGetPointervRobustANGLERobustANGLE"));
    t_glGetProgramInterfaceivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
            loadProc("glGetProgramInterfaceivRobustANGLE"));
    t_glGetProgramivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
    t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
        loadProc("glGetQueryObjecti64vRobustANGLE"));
    t_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectivRobustANGLE"));
    t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectui64vRobustANGLE"));
    t_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectuivRobustANGLE"));
    t_glGetQueryivRobustANGLE =
        reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
    t_glGetRenderbufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivRobustANGLE"));
    t_glGetSamplerParameterIivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIivRobustANGLE"));
    t_glGetSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivRobustANGLE"));
    t_glGetSamplerParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterfvRobustANGLE"));
    t_glGetSamplerParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterivRobustANGLE"));
    t_glGetShaderivRobustANGLE =
        reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
    t_glGetTexLevelParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvRobustANGLE"));
    t_glGetTexLevelParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterivRobustANGLE"));
    t_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterIivRobustANGLE"));
    t_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterIuivRobustANGLE"));
    t_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterfvRobustANGLE"));
    t_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterivRobustANGLE"));
    t_glGetUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
    t_glGetUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
    t_glGetUniformuivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
    t_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribIivRobustANGLE"));
    t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribIuivRobustANGLE"));
    t_glGetVertexAttribPointervRobustANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
            loadProc("glGetVertexAttribPointervRobustANGLE"));
    t_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribfvRobustANGLE"));
    t_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribivRobustANGLE"));
    t_glGetnUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
    t_glGetnUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
    t_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
        loadProc("glGetnUniformuivRobustANGLE"));
    t_glReadPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
    t_glReadnPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
    t_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterIivRobustANGLE"));
    t_glSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterIuivRobustANGLE"));
    t_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterfvRobustANGLE"));
    t_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glSamplerParameterivRobustANGLE"));
    t_glTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
    t_glTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
    t_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIivRobustANGLE"));
    t_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIuivRobustANGLE"));
    t_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glTexParameterfvRobustANGLE"));
    t_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glTexParameterivRobustANGLE"));
    t_glTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
    t_glTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
    t_glImportSemaphoreZirconHandleANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
            loadProc("glImportSemaphoreZirconHandleANGLE"));
    t_glInvalidateTextureANGLE =
        reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
    t_glTexImage2DExternalANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
    t_glGetMultisamplefvANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
    t_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
        loadProc("glGetTexLevelParameterfvANGLE"));
    t_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
        loadProc("glGetTexLevelParameterivANGLE"));
    t_glSampleMaskiANGLE =
        reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
    t_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
        loadProc("glTexStorage2DMultisampleANGLE"));
    t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
        loadProc("glGetTranslatedShaderSourceANGLE"));
    t_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
        loadProc("glBindUniformLocationCHROMIUM"));
    t_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
        loadProc("glCompressedCopyTextureCHROMIUM"));
    t_glCopySubTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
    t_glCopyTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
    t_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
        loadProc("glCoverageModulationCHROMIUM"));
    t_glLoseContextCHROMIUM =
        reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
    t_glBindFragDataLocationEXT =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
    t_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
        loadProc("glBindFragDataLocationIndexedEXT"));
    t_glGetFragDataIndexEXT =
        reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
    t_glGetProgramResourceLocationIndexEXT =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
            loadProc("glGetProgramResourceLocationIndexEXT"));
    t_glBufferStorageEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
    t_glInsertEventMarkerEXT =
        reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
    t_glPopGroupMarkerEXT =
        reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
    t_glPushGroupMarkerEXT =
        reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
    t_glDiscardFramebufferEXT =
        reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
    t_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
    t_glDeleteQueriesEXT =
        reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
    t_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
    t_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
    t_glGetInteger64vEXT =
        reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
    t_glGetQueryObjecti64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
    t_glGetQueryObjectivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
    t_glGetQueryObjectui64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
    t_glGetQueryObjectuivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
    t_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
    t_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
    t_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
    t_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
    t_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
        loadProc("glBlendEquationSeparateiEXT"));
    t_glBlendEquationiEXT =
        reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
    t_glBlendFuncSeparateiEXT =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
    t_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
    t_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
    t_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
    t_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
    t_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
    t_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glDrawElementsBaseVertexEXT"));
    t_glDrawElementsInstancedBaseVertexEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
            loadProc("glDrawElementsInstancedBaseVertexEXT"));
    t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glDrawRangeElementsBaseVertexEXT"));
    t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glMultiDrawElementsBaseVertexEXT"));
    t_glFramebufferTextureEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
    t_glDrawArraysInstancedEXT =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
    t_glDrawElementsInstancedEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
    t_glVertexAttribDivisorEXT =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
    t_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
        loadProc("glFlushMappedBufferRangeEXT"));
    t_glMapBufferRangeEXT =
        reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
    t_glBufferStorageMemEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
    t_glCreateMemoryObjectsEXT =
        reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
    t_glDeleteMemoryObjectsEXT =
        reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
    t_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
        loadProc("glGetMemoryObjectParameterivEXT"));
    t_glGetUnsignedBytei_vEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
    t_glGetUnsignedBytevEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
    t_glIsMemoryObjectEXT =
        reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
    t_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
        loadProc("glMemoryObjectParameterivEXT"));
    t_glTexStorageMem2DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
    t_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
        loadProc("glTexStorageMem2DMultisampleEXT"));
    t_glTexStorageMem3DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
    t_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
        loadProc("glTexStorageMem3DMultisampleEXT"));
    t_glImportMemoryFdEXT =
        reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
    t_glFramebufferTexture2DMultisampleEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
            loadProc("glFramebufferTexture2DMultisampleEXT"));
    t_glRenderbufferStorageMultisampleEXT =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
            loadProc("glRenderbufferStorageMultisampleEXT"));
    t_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
        loadProc("glGetGraphicsResetStatusEXT"));
    t_glGetnUniformfvEXT =
        reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
    t_glGetnUniformivEXT =
        reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
    t_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
    t_glDeleteSemaphoresEXT =
        reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
    t_glGenSemaphoresEXT =
        reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
    t_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
        loadProc("glGetSemaphoreParameterui64vEXT"));
    t_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
    t_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
        loadProc("glSemaphoreParameterui64vEXT"));
    t_glSignalSemaphoreEXT =
        reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
    t_glWaitSemaphoreEXT =
        reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
    t_glImportSemaphoreFdEXT =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
    t_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
    t_glTexBufferRangeEXT =
        reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
    t_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
    t_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
    t_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
    t_glDebugMessageCallbackKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
    t_glDebugMessageControlKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
    t_glDebugMessageInsertKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
    t_glGetDebugMessageLogKHR =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
    t_glGetObjectLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
    t_glGetObjectPtrLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
    t_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
    t_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
    t_glObjectPtrLabelKHR =
        reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
    t_glPopDebugGroupKHR =
        reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
    t_glPushDebugGroupKHR =
        reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
    t_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
        loadProc("glMaxShaderCompilerThreadsKHR"));
    t_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
    t_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
    t_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
    t_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
    t_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
    t_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
    t_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
    t_glEGLImageTargetRenderbufferStorageOES =
        reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
            loadProc("glEGLImageTargetRenderbufferStorageOES"));
    t_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
        loadProc("glEGLImageTargetTexture2DOES"));
    t_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
        loadProc("glBlendEquationSeparateiOES"));
    t_glBlendEquationiOES =
        reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
    t_glBlendFuncSeparateiOES =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
    t_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
    t_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
    t_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
    t_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
    t_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
    t_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
        loadProc("glDrawElementsBaseVertexOES"));
    t_glDrawElementsInstancedBaseVertexOES =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
            loadProc("glDrawElementsInstancedBaseVertexOES"));
    t_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
        loadProc("glDrawRangeElementsBaseVertexOES"));
    t_glGetProgramBinaryOES =
        reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
    t_glProgramBinaryOES =
        reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
    t_glGetBufferPointervOES =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
    t_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
    t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
    t_glCompressedTexImage3DOES =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
    t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
        loadProc("glCompressedTexSubImage3DOES"));
    t_glCopyTexSubImage3DOES =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
    t_glFramebufferTexture3DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
    t_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
    t_glTexSubImage3DOES =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
    t_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
        loadProc("glGetSamplerParameterIivOES"));
    t_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
        loadProc("glGetSamplerParameterIuivOES"));
    t_glGetTexParameterIivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
    t_glGetTexParameterIuivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
    t_glSamplerParameterIivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
    t_glSamplerParameterIuivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
    t_glTexParameterIivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
    t_glTexParameterIuivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
    t_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
    t_glTexBufferRangeOES =
        reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
    t_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
        loadProc("glTexStorage3DMultisampleOES"));
    t_glBindVertexArrayOES =
        reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
    t_glDeleteVertexArraysOES =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
    t_glGenVertexArraysOES =
        reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
    t_glIsVertexArrayOES =
        reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
    t_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
        loadProc("glFramebufferTextureMultiviewOVR"));
    t_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
    t_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
    t_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
    t_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
    t_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
    t_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
    t_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
    t_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
    t_glBindFramebufferOES =
        reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
    t_glBindRenderbufferOES =
        reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
    t_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
        loadProc("glCheckFramebufferStatusOES"));
    t_glDeleteFramebuffersOES =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
    t_glDeleteRenderbuffersOES =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
    t_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
        loadProc("glFramebufferRenderbufferOES"));
    t_glFramebufferTexture2DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
    t_glGenFramebuffersOES =
        reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
    t_glGenRenderbuffersOES =
        reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
    t_glGenerateMipmapOES =
        reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
    t_glGetFramebufferAttachmentParameterivOES =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
            loadProc("glGetFramebufferAttachmentParameterivOES"));
    t_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
        loadProc("glGetRenderbufferParameterivOES"));
    t_glIsFramebufferOES =
        reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
    t_glIsRenderbufferOES =
        reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
    t_glRenderbufferStorageOES =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
    t_glCurrentPaletteMatrixOES =
        reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
    t_glLoadPaletteFromModelViewMatrixOES =
        reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
            loadProc("glLoadPaletteFromModelViewMatrixOES"));
    t_glMatrixIndexPointerOES =
        reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
    t_glWeightPointerOES =
        reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
    t_glPointSizePointerOES =
        reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
    t_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
    t_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
    t_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
    t_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
    t_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
    t_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
    t_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
    t_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
    t_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
    t_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
    t_glAlphaFuncContextANGLE =
        reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
    t_glClipPlanefContextANGLE =
        reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
    t_glColor4fContextANGLE =
        reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
    t_glFogfContextANGLE =
        reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
    t_glFogfvContextANGLE =
        reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
    t_glFrustumfContextANGLE =
        reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
    t_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
        loadProc("glGetClipPlanefContextANGLE"));
    t_glGetLightfvContextANGLE =
        reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
    t_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
        loadProc("glGetMaterialfvContextANGLE"));
    t_glGetTexEnvfvContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
    t_glLightModelfContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
    t_glLightModelfvContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
    t_glLightfContextANGLE =
        reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
    t_glLightfvContextANGLE =
        reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
    t_glLoadMatrixfContextANGLE =
        reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
    t_glMaterialfContextANGLE =
        reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
    t_glMaterialfvContextANGLE =
        reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
    t_glMultMatrixfContextANGLE =
        reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
    t_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
        loadProc("glMultiTexCoord4fContextANGLE"));
    t_glNormal3fContextANGLE =
        reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
    t_glOrthofContextANGLE =
        reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
    t_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
        loadProc("glPointParameterfContextANGLE"));
    t_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glPointParameterfvContextANGLE"));
    t_glPointSizeContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
    t_glRotatefContextANGLE =
        reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
    t_glScalefContextANGLE =
        reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
    t_glTexEnvfContextANGLE =
        reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
    t_glTexEnvfvContextANGLE =
        reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
    t_glTranslatefContextANGLE =
        reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
    t_glAlphaFuncxContextANGLE =
        reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
    t_glClearColorxContextANGLE =
        reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
    t_glClearDepthxContextANGLE =
        reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
    t_glClientActiveTextureContextANGLE =
        reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
            loadProc("glClientActiveTextureContextANGLE"));
    t_glClipPlanexContextANGLE =
        reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
    t_glColor4ubContextANGLE =
        reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
    t_glColor4xContextANGLE =
        reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
    t_glColorPointerContextANGLE =
        reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
    t_glDepthRangexContextANGLE =
        reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
    t_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
        loadProc("glDisableClientStateContextANGLE"));
    t_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
        loadProc("glEnableClientStateContextANGLE"));
    t_glFogxContextANGLE =
        reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
    t_glFogxvContextANGLE =
        reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
    t_glFrustumxContextANGLE =
        reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
    t_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
        loadProc("glGetClipPlanexContextANGLE"));
    t_glGetFixedvContextANGLE =
        reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
    t_glGetLightxvContextANGLE =
        reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
    t_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
        loadProc("glGetMaterialxvContextANGLE"));
    t_glGetPointervContextANGLE =
        reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
    t_glGetTexEnvivContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
    t_glGetTexEnvxvContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
    t_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
        loadProc("glGetTexParameterxvContextANGLE"));
    t_glLightModelxContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
    t_glLightModelxvContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
    t_glLightxContextANGLE =
        reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
    t_glLightxvContextANGLE =
        reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
    t_glLineWidthxContextANGLE =
        reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
    t_glLoadIdentityContextANGLE =
        reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
    t_glLoadMatrixxContextANGLE =
        reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
    t_glLogicOpContextANGLE =
        reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
    t_glMaterialxContextANGLE =
        reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
    t_glMaterialxvContextANGLE =
        reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
    t_glMatrixModeContextANGLE =
        reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
    t_glMultMatrixxContextANGLE =
        reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
    t_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
        loadProc("glMultiTexCoord4xContextANGLE"));
    t_glNormal3xContextANGLE =
        reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
    t_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
        loadProc("glNormalPointerContextANGLE"));
    t_glOrthoxContextANGLE =
        reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
    t_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
        loadProc("glPointParameterxContextANGLE"));
    t_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
        loadProc("glPointParameterxvContextANGLE"));
    t_glPointSizexContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
    t_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
        loadProc("glPolygonOffsetxContextANGLE"));
    t_glPopMatrixContextANGLE =
        reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
    t_glPushMatrixContextANGLE =
        reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
    t_glRotatexContextANGLE =
        reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
    t_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
        loadProc("glSampleCoveragexContextANGLE"));
    t_glScalexContextANGLE =
        reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
    t_glShadeModelContextANGLE =
        reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
    t_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
        loadProc("glTexCoordPointerContextANGLE"));
    t_glTexEnviContextANGLE =
        reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
    t_glTexEnvxContextANGLE =
        reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
    t_glTexEnvivContextANGLE =
        reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
    t_glTexEnvxvContextANGLE =
        reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
    t_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
        loadProc("glTexParameterxContextANGLE"));
    t_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
        loadProc("glTexParameterxvContextANGLE"));
    t_glTranslatexContextANGLE =
        reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
    t_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
        loadProc("glVertexPointerContextANGLE"));
    t_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
        loadProc("glActiveTextureContextANGLE"));
    t_glAttachShaderContextANGLE =
        reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
    t_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
        loadProc("glBindAttribLocationContextANGLE"));
    t_glBindBufferContextANGLE =
        reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
    t_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindFramebufferContextANGLE"));
    t_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindRenderbufferContextANGLE"));
    t_glBindTextureContextANGLE =
        reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
    t_glBlendColorContextANGLE =
        reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
    t_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
        loadProc("glBlendEquationContextANGLE"));
    t_glBlendEquationSeparateContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateContextANGLE"));
    t_glBlendFuncContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
    t_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
        loadProc("glBlendFuncSeparateContextANGLE"));
    t_glBufferDataContextANGLE =
        reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
    t_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
        loadProc("glBufferSubDataContextANGLE"));
    t_glCheckFramebufferStatusContextANGLE =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
            loadProc("glCheckFramebufferStatusContextANGLE"));
    t_glClearContextANGLE =
        reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
    t_glClearColorContextANGLE =
        reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
    t_glClearDepthfContextANGLE =
        reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
    t_glClearStencilContextANGLE =
        reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
    t_glColorMaskContextANGLE =
        reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
    t_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
        loadProc("glCompileShaderContextANGLE"));
    t_glCompressedTexImage2DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage2DContextANGLE"));
    t_glCompressedTexSubImage2DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DContextANGLE"));
    t_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
        loadProc("glCopyTexImage2DContextANGLE"));
    t_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
        loadProc("glCopyTexSubImage2DContextANGLE"));
    t_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glCreateProgramContextANGLE"));
    t_glCreateShaderContextANGLE =
        reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
    t_glCullFaceContextANGLE =
        reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
    t_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
        loadProc("glDeleteBuffersContextANGLE"));
    t_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
        loadProc("glDeleteFramebuffersContextANGLE"));
    t_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glDeleteProgramContextANGLE"));
    t_glDeleteRenderbuffersContextANGLE =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
            loadProc("glDeleteRenderbuffersContextANGLE"));
    t_glDeleteShaderContextANGLE =
        reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
    t_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
        loadProc("glDeleteTexturesContextANGLE"));
    t_glDepthFuncContextANGLE =
        reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
    t_glDepthMaskContextANGLE =
        reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
    t_glDepthRangefContextANGLE =
        reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
    t_glDetachShaderContextANGLE =
        reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
    t_glDisableContextANGLE =
        reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
    t_glDisableVertexAttribArrayContextANGLE =
        reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
            loadProc("glDisableVertexAttribArrayContextANGLE"));
    t_glDrawArraysContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
    t_glDrawElementsContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
    t_glEnableContextANGLE =
        reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
    t_glEnableVertexAttribArrayContextANGLE =
        reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
            loadProc("glEnableVertexAttribArrayContextANGLE"));
    t_glFinishContextANGLE =
        reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
    t_glFlushContextANGLE =
        reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
    t_glFramebufferRenderbufferContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
            loadProc("glFramebufferRenderbufferContextANGLE"));
    t_glFramebufferTexture2DContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DContextANGLE"));
    t_glFrontFaceContextANGLE =
        reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
    t_glGenBuffersContextANGLE =
        reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
    t_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
        loadProc("glGenerateMipmapContextANGLE"));
    t_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
        loadProc("glGenFramebuffersContextANGLE"));
    t_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
        loadProc("glGenRenderbuffersContextANGLE"));
    t_glGenTexturesContextANGLE =
        reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
    t_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
        loadProc("glGetActiveAttribContextANGLE"));
    t_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
        loadProc("glGetActiveUniformContextANGLE"));
    t_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
        loadProc("glGetAttachedShadersContextANGLE"));
    t_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
        loadProc("glGetAttribLocationContextANGLE"));
    t_glGetBooleanvContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
    t_glGetBufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetBufferParameterivContextANGLE"));
    t_glGetErrorContextANGLE =
        reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
    t_glGetFloatvContextANGLE =
        reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
    t_glGetFramebufferAttachmentParameterivContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
    t_glGetIntegervContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
    t_glGetProgramivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
    t_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
        loadProc("glGetProgramInfoLogContextANGLE"));
    t_glGetRenderbufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivContextANGLE"));
    t_glGetShaderivContextANGLE =
        reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
    t_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
        loadProc("glGetShaderInfoLogContextANGLE"));
    t_glGetShaderPrecisionFormatContextANGLE =
        reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
            loadProc("glGetShaderPrecisionFormatContextANGLE"));
    t_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
        loadProc("glGetShaderSourceContextANGLE"));
    t_glGetStringContextANGLE =
        reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
    t_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glGetTexParameterfvContextANGLE"));
    t_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
        loadProc("glGetTexParameterivContextANGLE"));
    t_glGetUniformfvContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
    t_glGetUniformivContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
    t_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
        loadProc("glGetUniformLocationContextANGLE"));
    t_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
        loadProc("glGetVertexAttribfvContextANGLE"));
    t_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
        loadProc("glGetVertexAttribivContextANGLE"));
    t_glGetVertexAttribPointervContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribPointervContextANGLE"));
    t_glHintContextANGLE =
        reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
    t_glIsBufferContextANGLE =
        reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
    t_glIsEnabledContextANGLE =
        reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
    t_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glIsFramebufferContextANGLE"));
    t_glIsProgramContextANGLE =
        reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
    t_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
        loadProc("glIsRenderbufferContextANGLE"));
    t_glIsShaderContextANGLE =
        reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
    t_glIsTextureContextANGLE =
        reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
    t_glLineWidthContextANGLE =
        reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
    t_glLinkProgramContextANGLE =
        reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
    t_glPixelStoreiContextANGLE =
        reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
    t_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
        loadProc("glPolygonOffsetContextANGLE"));
    t_glReadPixelsContextANGLE =
        reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
    t_glReleaseShaderCompilerContextANGLE =
        reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
            loadProc("glReleaseShaderCompilerContextANGLE"));
    t_glRenderbufferStorageContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageContextANGLE"));
    t_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
        loadProc("glSampleCoverageContextANGLE"));
    t_glScissorContextANGLE =
        reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
    t_glShaderBinaryContextANGLE =
        reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
    t_glShaderSourceContextANGLE =
        reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
    t_glStencilFuncContextANGLE =
        reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
    t_glStencilFuncSeparateContextANGLE =
        reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
            loadProc("glStencilFuncSeparateContextANGLE"));
    t_glStencilMaskContextANGLE =
        reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
    t_glStencilMaskSeparateContextANGLE =
        reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
            loadProc("glStencilMaskSeparateContextANGLE"));
    t_glStencilOpContextANGLE =
        reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
    t_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
        loadProc("glStencilOpSeparateContextANGLE"));
    t_glTexImage2DContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
    t_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
        loadProc("glTexParameterfContextANGLE"));
    t_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glTexParameterfvContextANGLE"));
    t_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
        loadProc("glTexParameteriContextANGLE"));
    t_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
        loadProc("glTexParameterivContextANGLE"));
    t_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
        loadProc("glTexSubImage2DContextANGLE"));
    t_glUniform1fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
    t_glUniform1fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
    t_glUniform1iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
    t_glUniform1ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
    t_glUniform2fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
    t_glUniform2fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
    t_glUniform2iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
    t_glUniform2ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
    t_glUniform3fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
    t_glUniform3fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
    t_glUniform3iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
    t_glUniform3ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
    t_glUniform4fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
    t_glUniform4fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
    t_glUniform4iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
    t_glUniform4ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
    t_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix2fvContextANGLE"));
    t_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix3fvContextANGLE"));
    t_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix4fvContextANGLE"));
    t_glUseProgramContextANGLE =
        reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
    t_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glValidateProgramContextANGLE"));
    t_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib1fContextANGLE"));
    t_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib1fvContextANGLE"));
    t_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib2fContextANGLE"));
    t_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib2fvContextANGLE"));
    t_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib3fContextANGLE"));
    t_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib3fvContextANGLE"));
    t_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib4fContextANGLE"));
    t_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib4fvContextANGLE"));
    t_glVertexAttribPointerContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
            loadProc("glVertexAttribPointerContextANGLE"));
    t_glViewportContextANGLE =
        reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
    t_glReadBufferContextANGLE =
        reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
    t_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
        loadProc("glDrawRangeElementsContextANGLE"));
    t_glTexImage3DContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
    t_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
        loadProc("glTexSubImage3DContextANGLE"));
    t_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
        loadProc("glCopyTexSubImage3DContextANGLE"));
    t_glCompressedTexImage3DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DContextANGLE"));
    t_glCompressedTexSubImage3DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DContextANGLE"));
    t_glGenQueriesContextANGLE =
        reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
    t_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
        loadProc("glDeleteQueriesContextANGLE"));
    t_glIsQueryContextANGLE =
        reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
    t_glBeginQueryContextANGLE =
        reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
    t_glEndQueryContextANGLE =
        reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
    t_glGetQueryivContextANGLE =
        reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
    t_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
        loadProc("glGetQueryObjectuivContextANGLE"));
    t_glUnmapBufferContextANGLE =
        reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
    t_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
        loadProc("glGetBufferPointervContextANGLE"));
    t_glDrawBuffersContextANGLE =
        reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
    t_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix2x3fvContextANGLE"));
    t_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix3x2fvContextANGLE"));
    t_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix2x4fvContextANGLE"));
    t_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix4x2fvContextANGLE"));
    t_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix3x4fvContextANGLE"));
    t_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix4x3fvContextANGLE"));
    t_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glBlitFramebufferContextANGLE"));
    t_glRenderbufferStorageMultisampleContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleContextANGLE"));
    t_glFramebufferTextureLayerContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureLayerContextANGLE"));
    t_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
        loadProc("glMapBufferRangeContextANGLE"));
    t_glFlushMappedBufferRangeContextANGLE =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
            loadProc("glFlushMappedBufferRangeContextANGLE"));
    t_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
        loadProc("glBindVertexArrayContextANGLE"));
    t_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
        loadProc("glDeleteVertexArraysContextANGLE"));
    t_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
        loadProc("glGenVertexArraysContextANGLE"));
    t_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
        loadProc("glIsVertexArrayContextANGLE"));
    t_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
        loadProc("glGetIntegeri_vContextANGLE"));
    t_glBeginTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glBeginTransformFeedbackContextANGLE"));
    t_glEndTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glEndTransformFeedbackContextANGLE"));
    t_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
        loadProc("glBindBufferRangeContextANGLE"));
    t_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
        loadProc("glBindBufferBaseContextANGLE"));
    t_glTransformFeedbackVaryingsContextANGLE =
        reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
            loadProc("glTransformFeedbackVaryingsContextANGLE"));
    t_glGetTransformFeedbackVaryingContextANGLE =
        reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
            loadProc("glGetTransformFeedbackVaryingContextANGLE"));
    t_glVertexAttribIPointerContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
            loadProc("glVertexAttribIPointerContextANGLE"));
    t_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
        loadProc("glGetVertexAttribIivContextANGLE"));
    t_glGetVertexAttribIuivContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIuivContextANGLE"));
    t_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4iContextANGLE"));
    t_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4uiContextANGLE"));
    t_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4ivContextANGLE"));
    t_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4uivContextANGLE"));
    t_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
        loadProc("glGetUniformuivContextANGLE"));
    t_glGetFragDataLocationContextANGLE =
        reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetFragDataLocationContextANGLE"));
    t_glUniform1uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
    t_glUniform2uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
    t_glUniform3uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
    t_glUniform4uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
    t_glUniform1uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
    t_glUniform2uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
    t_glUniform3uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
    t_glUniform4uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
    t_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
        loadProc("glClearBufferivContextANGLE"));
    t_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
        loadProc("glClearBufferuivContextANGLE"));
    t_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
        loadProc("glClearBufferfvContextANGLE"));
    t_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
        loadProc("glClearBufferfiContextANGLE"));
    t_glGetStringiContextANGLE =
        reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
    t_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
        loadProc("glCopyBufferSubDataContextANGLE"));
    t_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
        loadProc("glGetUniformIndicesContextANGLE"));
    t_glGetActiveUniformsivContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformsivContextANGLE"));
    t_glGetUniformBlockIndexContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
            loadProc("glGetUniformBlockIndexContextANGLE"));
    t_glGetActiveUniformBlockivContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivContextANGLE"));
    t_glGetActiveUniformBlockNameContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockNameContextANGLE"));
    t_glUniformBlockBindingContextANGLE =
        reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
            loadProc("glUniformBlockBindingContextANGLE"));
    t_glDrawArraysInstancedContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedContextANGLE"));
    t_glDrawElementsInstancedContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedContextANGLE"));
    t_glFenceSyncContextANGLE =
        reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
    t_glIsSyncContextANGLE =
        reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
    t_glDeleteSyncContextANGLE =
        reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
    t_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
        loadProc("glClientWaitSyncContextANGLE"));
    t_glWaitSyncContextANGLE =
        reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
    t_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
        loadProc("glGetInteger64vContextANGLE"));
    t_glGetSyncivContextANGLE =
        reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
    t_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
        loadProc("glGetInteger64i_vContextANGLE"));
    t_glGetBufferParameteri64vContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
            loadProc("glGetBufferParameteri64vContextANGLE"));
    t_glGenSamplersContextANGLE =
        reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
    t_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
        loadProc("glDeleteSamplersContextANGLE"));
    t_glIsSamplerContextANGLE =
        reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
    t_glBindSamplerContextANGLE =
        reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
    t_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
        loadProc("glSamplerParameteriContextANGLE"));
    t_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
        loadProc("glSamplerParameterivContextANGLE"));
    t_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
        loadProc("glSamplerParameterfContextANGLE"));
    t_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glSamplerParameterfvContextANGLE"));
    t_glGetSamplerParameterivContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterivContextANGLE"));
    t_glGetSamplerParameterfvContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterfvContextANGLE"));
    t_glVertexAttribDivisorContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorContextANGLE"));
    t_glBindTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glBindTransformFeedbackContextANGLE"));
    t_glDeleteTransformFeedbacksContextANGLE =
        reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
            loadProc("glDeleteTransformFeedbacksContextANGLE"));
    t_glGenTransformFeedbacksContextANGLE =
        reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
            loadProc("glGenTransformFeedbacksContextANGLE"));
    t_glIsTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glIsTransformFeedbackContextANGLE"));
    t_glPauseTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glPauseTransformFeedbackContextANGLE"));
    t_glResumeTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glResumeTransformFeedbackContextANGLE"));
    t_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
        loadProc("glGetProgramBinaryContextANGLE"));
    t_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
        loadProc("glProgramBinaryContextANGLE"));
    t_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
        loadProc("glProgramParameteriContextANGLE"));
    t_glInvalidateFramebufferContextANGLE =
        reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
            loadProc("glInvalidateFramebufferContextANGLE"));
    t_glInvalidateSubFramebufferContextANGLE =
        reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
            loadProc("glInvalidateSubFramebufferContextANGLE"));
    t_glTexStorage2DContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
    t_glTexStorage3DContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
    t_glGetInternalformativContextANGLE =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
            loadProc("glGetInternalformativContextANGLE"));
    t_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
        loadProc("glDispatchComputeContextANGLE"));
    t_glDispatchComputeIndirectContextANGLE =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
            loadProc("glDispatchComputeIndirectContextANGLE"));
    t_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
        loadProc("glDrawArraysIndirectContextANGLE"));
    t_glDrawElementsIndirectContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsIndirectContextANGLE"));
    t_glFramebufferParameteriContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
            loadProc("glFramebufferParameteriContextANGLE"));
    t_glGetFramebufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferParameterivContextANGLE"));
    t_glGetProgramInterfaceivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramInterfaceivContextANGLE"));
    t_glGetProgramResourceIndexContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceIndexContextANGLE"));
    t_glGetProgramResourceNameContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceNameContextANGLE"));
    t_glGetProgramResourceivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceivContextANGLE"));
    t_glGetProgramResourceLocationContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceLocationContextANGLE"));
    t_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
        loadProc("glUseProgramStagesContextANGLE"));
    t_glActiveShaderProgramContextANGLE =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
            loadProc("glActiveShaderProgramContextANGLE"));
    t_glCreateShaderProgramvContextANGLE =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
            loadProc("glCreateShaderProgramvContextANGLE"));
    t_glBindProgramPipelineContextANGLE =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
            loadProc("glBindProgramPipelineContextANGLE"));
    t_glDeleteProgramPipelinesContextANGLE =
        reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
            loadProc("glDeleteProgramPipelinesContextANGLE"));
    t_glGenProgramPipelinesContextANGLE =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
            loadProc("glGenProgramPipelinesContextANGLE"));
    t_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
        loadProc("glIsProgramPipelineContextANGLE"));
    t_glGetProgramPipelineivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramPipelineivContextANGLE"));
    t_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform1iContextANGLE"));
    t_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform2iContextANGLE"));
    t_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform3iContextANGLE"));
    t_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform4iContextANGLE"));
    t_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
        loadProc("glProgramUniform1uiContextANGLE"));
    t_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
        loadProc("glProgramUniform2uiContextANGLE"));
    t_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
        loadProc("glProgramUniform3uiContextANGLE"));
    t_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
        loadProc("glProgramUniform4uiContextANGLE"));
    t_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform1fContextANGLE"));
    t_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform2fContextANGLE"));
    t_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform3fContextANGLE"));
    t_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform4fContextANGLE"));
    t_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform1ivContextANGLE"));
    t_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform2ivContextANGLE"));
    t_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform3ivContextANGLE"));
    t_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform4ivContextANGLE"));
    t_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform1uivContextANGLE"));
    t_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform2uivContextANGLE"));
    t_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform3uivContextANGLE"));
    t_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform4uivContextANGLE"));
    t_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform1fvContextANGLE"));
    t_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform2fvContextANGLE"));
    t_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform3fvContextANGLE"));
    t_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
        loadProc("glProgramUniform4fvContextANGLE"));
    t_glProgramUniformMatrix2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2fvContextANGLE"));
    t_glProgramUniformMatrix3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3fvContextANGLE"));
    t_glProgramUniformMatrix4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4fvContextANGLE"));
    t_glProgramUniformMatrix2x3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
    t_glProgramUniformMatrix3x2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
    t_glProgramUniformMatrix2x4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
    t_glProgramUniformMatrix4x2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
    t_glProgramUniformMatrix3x4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
    t_glProgramUniformMatrix4x3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
    t_glValidateProgramPipelineContextANGLE =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
            loadProc("glValidateProgramPipelineContextANGLE"));
    t_glGetProgramPipelineInfoLogContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
            loadProc("glGetProgramPipelineInfoLogContextANGLE"));
    t_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
        loadProc("glBindImageTextureContextANGLE"));
    t_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
        loadProc("glGetBooleani_vContextANGLE"));
    t_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
        loadProc("glMemoryBarrierContextANGLE"));
    t_glMemoryBarrierByRegionContextANGLE =
        reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
            loadProc("glMemoryBarrierByRegionContextANGLE"));
    t_glTexStorage2DMultisampleContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
            loadProc("glTexStorage2DMultisampleContextANGLE"));
    t_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
        loadProc("glGetMultisamplefvContextANGLE"));
    t_glSampleMaskiContextANGLE =
        reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
    t_glGetTexLevelParameterivContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivContextANGLE"));
    t_glGetTexLevelParameterfvContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvContextANGLE"));
    t_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindVertexBufferContextANGLE"));
    t_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
        loadProc("glVertexAttribFormatContextANGLE"));
    t_glVertexAttribIFormatContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
            loadProc("glVertexAttribIFormatContextANGLE"));
    t_glVertexAttribBindingContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
            loadProc("glVertexAttribBindingContextANGLE"));
    t_glVertexBindingDivisorContextANGLE =
        reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
            loadProc("glVertexBindingDivisorContextANGLE"));
    t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
    t_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
        PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
        loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
    t_glCopySubTexture3DANGLEContextANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
            loadProc("glCopySubTexture3DANGLEContextANGLE"));
    t_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
        loadProc("glCopyTexture3DANGLEContextANGLE"));
    t_glBlitFramebufferANGLEContextANGLE =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
            loadProc("glBlitFramebufferANGLEContextANGLE"));
    t_glRenderbufferStorageMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
    t_glGetRenderbufferImageANGLEContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferImageANGLEContextANGLE"));
    t_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
        loadProc("glGetTexImageANGLEContextANGLE"));
    t_glDrawArraysInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedANGLEContextANGLE"));
    t_glDrawElementsInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedANGLEContextANGLE"));
    t_glVertexAttribDivisorANGLEContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorANGLEContextANGLE"));
    t_glTexStorageMemFlags2DANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorageMemFlags2DANGLEContextANGLE"));
    t_glTexStorageMemFlags2DMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorageMemFlags2DMultisampleANGLEContextANGLE"));
    t_glTexStorageMemFlags3DANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorageMemFlags3DANGLEContextANGLE"));
    t_glTexStorageMemFlags3DMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorageMemFlags3DMultisampleANGLEContextANGLE"));
    t_glImportMemoryZirconHandleANGLEContextANGLE =
        reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>(
            loadProc("glImportMemoryZirconHandleANGLEContextANGLE"));
    t_glMultiDrawArraysANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysANGLEContextANGLE"));
    t_glMultiDrawArraysInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
    t_glMultiDrawElementsANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsANGLEContextANGLE"));
    t_glMultiDrawElementsInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
    t_glProvokingVertexANGLEContextANGLE =
        reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
            loadProc("glProvokingVertexANGLEContextANGLE"));
    t_glDisableExtensionANGLEContextANGLE =
        reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
            loadProc("glDisableExtensionANGLEContextANGLE"));
    t_glRequestExtensionANGLEContextANGLE =
        reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
            loadProc("glRequestExtensionANGLEContextANGLE"));
    t_glCompressedTexImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
    t_glCompressedTexImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
    t_glCompressedTexSubImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
    t_glCompressedTexSubImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
    t_glGetActiveUniformBlockivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
    t_glGetBooleani_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
    t_glGetBooleanvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBooleanvRobustANGLEContextANGLE"));
    t_glGetBufferParameteri64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
    t_glGetBufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
    t_glGetBufferPointervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
    t_glGetFloatvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFloatvRobustANGLEContextANGLE"));
    t_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
    t_glGetFramebufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
    t_glGetInteger64i_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
    t_glGetInteger64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInteger64vRobustANGLEContextANGLE"));
    t_glGetIntegeri_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
    t_glGetIntegervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetIntegervRobustANGLEContextANGLE"));
    t_glGetInternalformativRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInternalformativRobustANGLEContextANGLE"));
    t_glGetMultisamplefvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
    t_glGetPointervRobustANGLERobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
    t_glGetProgramInterfaceivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
    t_glGetProgramivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetProgramivRobustANGLEContextANGLE"));
    t_glGetQueryObjecti64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
    t_glGetQueryObjectivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
    t_glGetQueryObjectui64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
    t_glGetQueryObjectuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
    t_glGetQueryivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryivRobustANGLEContextANGLE"));
    t_glGetRenderbufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
    t_glGetSamplerParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
    t_glGetSamplerParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
    t_glGetSamplerParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
    t_glGetSamplerParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
    t_glGetShaderivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetShaderivRobustANGLEContextANGLE"));
    t_glGetTexLevelParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
    t_glGetTexLevelParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
    t_glGetTexParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
    t_glGetTexParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
    t_glGetTexParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
    t_glGetTexParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
    t_glGetUniformfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformfvRobustANGLEContextANGLE"));
    t_glGetUniformivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformivRobustANGLEContextANGLE"));
    t_glGetUniformuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformuivRobustANGLEContextANGLE"));
    t_glGetVertexAttribIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
    t_glGetVertexAttribIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
    t_glGetVertexAttribPointervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
    t_glGetVertexAttribfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
    t_glGetVertexAttribivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
    t_glGetnUniformfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
    t_glGetnUniformivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformivRobustANGLEContextANGLE"));
    t_glGetnUniformuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
    t_glReadPixelsRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glReadPixelsRobustANGLEContextANGLE"));
    t_glReadnPixelsRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glReadnPixelsRobustANGLEContextANGLE"));
    t_glSamplerParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
    t_glSamplerParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
    t_glSamplerParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
    t_glSamplerParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
    t_glTexImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage2DRobustANGLEContextANGLE"));
    t_glTexImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage3DRobustANGLEContextANGLE"));
    t_glTexParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterIivRobustANGLEContextANGLE"));
    t_glTexParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
    t_glTexParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterfvRobustANGLEContextANGLE"));
    t_glTexParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterivRobustANGLEContextANGLE"));
    t_glTexSubImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
    t_glTexSubImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
    t_glImportSemaphoreZirconHandleANGLEContextANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>(
            loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE"));
    t_glInvalidateTextureANGLEContextANGLE =
        reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
            loadProc("glInvalidateTextureANGLEContextANGLE"));
    t_glTexImage2DExternalANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage2DExternalANGLEContextANGLE"));
    t_glGetMultisamplefvANGLEContextANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
            loadProc("glGetMultisamplefvANGLEContextANGLE"));
    t_glGetTexLevelParameterfvANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
    t_glGetTexLevelParameterivANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
    t_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
        loadProc("glSampleMaskiANGLEContextANGLE"));
    t_glTexStorage2DMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
    t_glGetTranslatedShaderSourceANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
            loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
    t_glBindUniformLocationCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
    t_glCompressedCopyTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
    t_glCopySubTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCopySubTextureCHROMIUMContextANGLE"));
    t_glCopyTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCopyTextureCHROMIUMContextANGLE"));
    t_glCoverageModulationCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCoverageModulationCHROMIUMContextANGLE"));
    t_glLoseContextCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glLoseContextCHROMIUMContextANGLE"));
    t_glBindFragDataLocationEXTContextANGLE =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
            loadProc("glBindFragDataLocationEXTContextANGLE"));
    t_glBindFragDataLocationIndexedEXTContextANGLE =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
            loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
    t_glGetFragDataIndexEXTContextANGLE =
        reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
            loadProc("glGetFragDataIndexEXTContextANGLE"));
    t_glGetProgramResourceLocationIndexEXTContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
    t_glBufferStorageEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC>(
        loadProc("glBufferStorageEXTContextANGLE"));
    t_glInsertEventMarkerEXTContextANGLE =
        reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
            loadProc("glInsertEventMarkerEXTContextANGLE"));
    t_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
        loadProc("glPopGroupMarkerEXTContextANGLE"));
    t_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
        loadProc("glPushGroupMarkerEXTContextANGLE"));
    t_glDiscardFramebufferEXTContextANGLE =
        reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
            loadProc("glDiscardFramebufferEXTContextANGLE"));
    t_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
        loadProc("glBeginQueryEXTContextANGLE"));
    t_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
        loadProc("glDeleteQueriesEXTContextANGLE"));
    t_glEndQueryEXTContextANGLE =
        reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
    t_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
        loadProc("glGenQueriesEXTContextANGLE"));
    t_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>(
        loadProc("glGetInteger64vEXTContextANGLE"));
    t_glGetQueryObjecti64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjecti64vEXTContextANGLE"));
    t_glGetQueryObjectivEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectivEXTContextANGLE"));
    t_glGetQueryObjectui64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectui64vEXTContextANGLE"));
    t_glGetQueryObjectuivEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectuivEXTContextANGLE"));
    t_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
        loadProc("glGetQueryivEXTContextANGLE"));
    t_glIsQueryEXTContextANGLE =
        reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
    t_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
        loadProc("glQueryCounterEXTContextANGLE"));
    t_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
        loadProc("glDrawBuffersEXTContextANGLE"));
    t_glBlendEquationSeparateiEXTContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateiEXTContextANGLE"));
    t_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>(
        loadProc("glBlendEquationiEXTContextANGLE"));
    t_glBlendFuncSeparateiEXTContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>(
            loadProc("glBlendFuncSeparateiEXTContextANGLE"));
    t_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>(
        loadProc("glBlendFunciEXTContextANGLE"));
    t_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>(
        loadProc("glColorMaskiEXTContextANGLE"));
    t_glDisableiEXTContextANGLE =
        reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE"));
    t_glEnableiEXTContextANGLE =
        reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE"));
    t_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>(
        loadProc("glIsEnablediEXTContextANGLE"));
    t_glDrawElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
    t_glDrawElementsInstancedBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
    t_glDrawRangeElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
    t_glMultiDrawElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
    t_glFramebufferTextureEXTContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureEXTContextANGLE"));
    t_glDrawArraysInstancedEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedEXTContextANGLE"));
    t_glDrawElementsInstancedEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedEXTContextANGLE"));
    t_glVertexAttribDivisorEXTContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorEXTContextANGLE"));
    t_glFlushMappedBufferRangeEXTContextANGLE =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
            loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
    t_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
        loadProc("glMapBufferRangeEXTContextANGLE"));
    t_glBufferStorageMemEXTContextANGLE =
        reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
            loadProc("glBufferStorageMemEXTContextANGLE"));
    t_glCreateMemoryObjectsEXTContextANGLE =
        reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
            loadProc("glCreateMemoryObjectsEXTContextANGLE"));
    t_glDeleteMemoryObjectsEXTContextANGLE =
        reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
            loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
    t_glGetMemoryObjectParameterivEXTContextANGLE =
        reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
    t_glGetUnsignedBytei_vEXTContextANGLE =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
            loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
    t_glGetUnsignedBytevEXTContextANGLE =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
            loadProc("glGetUnsignedBytevEXTContextANGLE"));
    t_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
        loadProc("glIsMemoryObjectEXTContextANGLE"));
    t_glMemoryObjectParameterivEXTContextANGLE =
        reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
            loadProc("glMemoryObjectParameterivEXTContextANGLE"));
    t_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorageMem2DEXTContextANGLE"));
    t_glTexStorageMem2DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
    t_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorageMem3DEXTContextANGLE"));
    t_glTexStorageMem3DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
    t_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
        loadProc("glImportMemoryFdEXTContextANGLE"));
    t_glFramebufferTexture2DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
    t_glRenderbufferStorageMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
    t_glGetGraphicsResetStatusEXTContextANGLE =
        reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
            loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
    t_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
        loadProc("glGetnUniformfvEXTContextANGLE"));
    t_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
        loadProc("glGetnUniformivEXTContextANGLE"));
    t_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
        loadProc("glReadnPixelsEXTContextANGLE"));
    t_glDeleteSemaphoresEXTContextANGLE =
        reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
            loadProc("glDeleteSemaphoresEXTContextANGLE"));
    t_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
        loadProc("glGenSemaphoresEXTContextANGLE"));
    t_glGetSemaphoreParameterui64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
    t_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
        loadProc("glIsSemaphoreEXTContextANGLE"));
    t_glSemaphoreParameterui64vEXTContextANGLE =
        reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
    t_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
        loadProc("glSignalSemaphoreEXTContextANGLE"));
    t_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
        loadProc("glWaitSemaphoreEXTContextANGLE"));
    t_glImportSemaphoreFdEXTContextANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
            loadProc("glImportSemaphoreFdEXTContextANGLE"));
    t_glTexBufferEXTContextANGLE =
        reinterpret_cast<PFNGLTEXBUFFEREXTCONTEXTANGLEPROC>(loadProc("glTexBufferEXTContextANGLE"));
    t_glTexBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC>(
        loadProc("glTexBufferRangeEXTContextANGLE"));
    t_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage1DEXTContextANGLE"));
    t_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage2DEXTContextANGLE"));
    t_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage3DEXTContextANGLE"));
    t_glDebugMessageCallbackKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageCallbackKHRContextANGLE"));
    t_glDebugMessageControlKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageControlKHRContextANGLE"));
    t_glDebugMessageInsertKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageInsertKHRContextANGLE"));
    t_glGetDebugMessageLogKHRContextANGLE =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
            loadProc("glGetDebugMessageLogKHRContextANGLE"));
    t_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
        loadProc("glGetObjectLabelKHRContextANGLE"));
    t_glGetObjectPtrLabelKHRContextANGLE =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
            loadProc("glGetObjectPtrLabelKHRContextANGLE"));
    t_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
        loadProc("glGetPointervKHRContextANGLE"));
    t_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
        loadProc("glObjectLabelKHRContextANGLE"));
    t_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
        loadProc("glObjectPtrLabelKHRContextANGLE"));
    t_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
        loadProc("glPopDebugGroupKHRContextANGLE"));
    t_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
        loadProc("glPushDebugGroupKHRContextANGLE"));
    t_glMaxShaderCompilerThreadsKHRContextANGLE =
        reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
            loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
    t_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
        loadProc("glDeleteFencesNVContextANGLE"));
    t_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
        loadProc("glFinishFenceNVContextANGLE"));
    t_glGenFencesNVContextANGLE =
        reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
    t_glGetFenceivNVContextANGLE =
        reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
    t_glIsFenceNVContextANGLE =
        reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
    t_glSetFenceNVContextANGLE =
        reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
    t_glTestFenceNVContextANGLE =
        reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
    t_glEGLImageTargetRenderbufferStorageOESContextANGLE =
        reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
            loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
    t_glEGLImageTargetTexture2DOESContextANGLE =
        reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
            loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
    t_glBlendEquationSeparateiOESContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateiOESContextANGLE"));
    t_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>(
        loadProc("glBlendEquationiOESContextANGLE"));
    t_glBlendFuncSeparateiOESContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>(
            loadProc("glBlendFuncSeparateiOESContextANGLE"));
    t_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>(
        loadProc("glBlendFunciOESContextANGLE"));
    t_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>(
        loadProc("glColorMaskiOESContextANGLE"));
    t_glDisableiOESContextANGLE =
        reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE"));
    t_glEnableiOESContextANGLE =
        reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE"));
    t_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>(
        loadProc("glIsEnablediOESContextANGLE"));
    t_glDrawElementsBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawElementsBaseVertexOESContextANGLE"));
    t_glDrawElementsInstancedBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
    t_glDrawRangeElementsBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
    t_glGetProgramBinaryOESContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
            loadProc("glGetProgramBinaryOESContextANGLE"));
    t_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
        loadProc("glProgramBinaryOESContextANGLE"));
    t_glGetBufferPointervOESContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
            loadProc("glGetBufferPointervOESContextANGLE"));
    t_glMapBufferOESContextANGLE =
        reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
    t_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glUnmapBufferOESContextANGLE"));
    t_glCompressedTexImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DOESContextANGLE"));
    t_glCompressedTexSubImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DOESContextANGLE"));
    t_glCopyTexSubImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCopyTexSubImage3DOESContextANGLE"));
    t_glFramebufferTexture3DOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture3DOESContextANGLE"));
    t_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
        loadProc("glTexImage3DOESContextANGLE"));
    t_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
        loadProc("glTexSubImage3DOESContextANGLE"));
    t_glGetSamplerParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIivOESContextANGLE"));
    t_glGetSamplerParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivOESContextANGLE"));
    t_glGetTexParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIivOESContextANGLE"));
    t_glGetTexParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIuivOESContextANGLE"));
    t_glSamplerParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIivOESContextANGLE"));
    t_glSamplerParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIuivOESContextANGLE"));
    t_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
        loadProc("glTexParameterIivOESContextANGLE"));
    t_glTexParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glTexParameterIuivOESContextANGLE"));
    t_glTexBufferOESContextANGLE =
        reinterpret_cast<PFNGLTEXBUFFEROESCONTEXTANGLEPROC>(loadProc("glTexBufferOESContextANGLE"));
    t_glTexBufferRangeOESContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC>(
        loadProc("glTexBufferRangeOESContextANGLE"));
    t_glTexStorage3DMultisampleOESContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
            loadProc("glTexStorage3DMultisampleOESContextANGLE"));
    t_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
        loadProc("glBindVertexArrayOESContextANGLE"));
    t_glDeleteVertexArraysOESContextANGLE =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteVertexArraysOESContextANGLE"));
    t_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
        loadProc("glGenVertexArraysOESContextANGLE"));
    t_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
        loadProc("glIsVertexArrayOESContextANGLE"));
    t_glFramebufferTextureMultiviewOVRContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
    t_glDrawTexfOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
    t_glDrawTexfvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
    t_glDrawTexiOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
    t_glDrawTexivOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
    t_glDrawTexsOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
    t_glDrawTexsvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
    t_glDrawTexxOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
    t_glDrawTexxvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
    t_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glBindFramebufferOESContextANGLE"));
    t_glBindRenderbufferOESContextANGLE =
        reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glBindRenderbufferOESContextANGLE"));
    t_glCheckFramebufferStatusOESContextANGLE =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
            loadProc("glCheckFramebufferStatusOESContextANGLE"));
    t_glDeleteFramebuffersOESContextANGLE =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteFramebuffersOESContextANGLE"));
    t_glDeleteRenderbuffersOESContextANGLE =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteRenderbuffersOESContextANGLE"));
    t_glFramebufferRenderbufferOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glFramebufferRenderbufferOESContextANGLE"));
    t_glFramebufferTexture2DOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DOESContextANGLE"));
    t_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
        loadProc("glGenFramebuffersOESContextANGLE"));
    t_glGenRenderbuffersOESContextANGLE =
        reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glGenRenderbuffersOESContextANGLE"));
    t_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
        loadProc("glGenerateMipmapOESContextANGLE"));
    t_glGetFramebufferAttachmentParameterivOESContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
    t_glGetRenderbufferParameterivOESContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivOESContextANGLE"));
    t_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glIsFramebufferOESContextANGLE"));
    t_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glIsRenderbufferOESContextANGLE"));
    t_glRenderbufferStorageOESContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageOESContextANGLE"));
    t_glCurrentPaletteMatrixOESContextANGLE =
        reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
            loadProc("glCurrentPaletteMatrixOESContextANGLE"));
    t_glLoadPaletteFromModelViewMatrixOESContextANGLE =
        reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
            loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
    t_glMatrixIndexPointerOESContextANGLE =
        reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
            loadProc("glMatrixIndexPointerOESContextANGLE"));
    t_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
        loadProc("glWeightPointerOESContextANGLE"));
    t_glPointSizePointerOESContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
            loadProc("glPointSizePointerOESContextANGLE"));
    t_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
        loadProc("glQueryMatrixxOESContextANGLE"));
    t_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenfvOESContextANGLE"));
    t_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenivOESContextANGLE"));
    t_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenxvOESContextANGLE"));
    t_glTexGenfOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
    t_glTexGenfvOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
    t_glTexGeniOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
    t_glTexGenivOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
    t_glTexGenxOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
    t_glTexGenxvOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
}  // namespace trace_angle
