{
    "AlphaTestFunc":
    {
        "Never": "GL_NEVER",
        "AlwaysPass": "GL_ALWAYS",
        "Less": "GL_LESS",
        "Lequal": "GL_LEQUAL",
        "Equal": "GL_EQUAL",
        "Gequal": "GL_GEQUAL",
        "Greater": "GL_GREATER",
        "NotEqual": "GL_NOTEQUAL"
    },
    "BufferBinding":
    {
        "Array": "GL_ARRAY_BUFFER",
        "AtomicCounter": "GL_ATOMIC_COUNTER_BUFFER",
        "CopyRead": "GL_COPY_READ_BUFFER",
        "CopyWrite": "GL_COPY_WRITE_BUFFER",
        "DispatchIndirect": "GL_DISPATCH_INDIRECT_BUFFER",
        "DrawIndirect": "GL_DRAW_INDIRECT_BUFFER",
        "ElementArray": "GL_ELEMENT_ARRAY_BUFFER",
        "PixelPack": "GL_PIXEL_PACK_BUFFER",
        "PixelUnpack": "GL_PIXEL_UNPACK_BUFFER",
        "ShaderStorage": "GL_SHADER_STORAGE_BUFFER",
        "TransformFeedback": "GL_TRANSFORM_FEEDBACK_BUFFER",
        "Uniform": "GL_UNIFORM_BUFFER"
    },
    "BufferUsage":
    {
        "DynamicCopy": "GL_DYNAMIC_COPY",
        "DynamicDraw": "GL_DYNAMIC_DRAW",
        "DynamicRead": "GL_DYNAMIC_READ",
        "StaticCopy": "GL_STATIC_COPY",
        "StaticDraw": "GL_STATIC_DRAW",
        "StaticRead": "GL_STATIC_READ",
        "StreamCopy": "GL_STREAM_COPY",
        "StreamDraw": "GL_STREAM_DRAW",
        "StreamRead": "GL_STREAM_READ"
    },
    "ClientVertexArrayType":
    {
        "Vertex": "GL_VERTEX_ARRAY",
        "Normal": "GL_NORMAL_ARRAY",
        "Color": "GL_COLOR_ARRAY",
        "PointSize": "GL_POINT_SIZE_ARRAY_OES",
        "TextureCoord": "GL_TEXTURE_COORD_ARRAY"
    },
    "CullFaceMode":
    {
        "Back": "GL_BACK",
        "Front": "GL_FRONT",
        "FrontAndBack": "GL_FRONT_AND_BACK"
    },
    "FogMode":
    {
        "Exp": "GL_EXP",
        "Exp2": "GL_EXP2",
        "Linear": "GL_LINEAR"
    },
    "HintSetting":
    {
        "DontCare" : "GL_DONT_CARE",
        "Nicest" : "GL_NICEST",
        "Fastest" : "GL_FASTEST"
    },
    "LogicalOperation":
    {
        "Clear" : "GL_CLEAR",
        "And" : "GL_AND",
        "AndReverse" : "GL_AND_REVERSE",
        "Copy" : "GL_COPY",
        "AndInverted" : "GL_AND_INVERTED",
        "Noop" : "GL_NOOP",
        "Xor" : "GL_XOR",
        "Or" : "GL_OR",
        "Nor" : "GL_NOR",
        "Equiv" : "GL_EQUIV",
        "Invert" : "GL_INVERT",
        "OrReverse" : "GL_OR_REVERSE",
        "CopyInverted" : "GL_COPY_INVERTED",
        "OrInverted" : "GL_OR_INVERTED",
        "Nand" : "GL_NAND",
        "Set" : "GL_SET"
    },
    "MatrixType":
    {
        "Modelview" : "GL_MODELVIEW",
        "Projection" : "GL_PROJECTION",
        "Texture" : "GL_TEXTURE"
    },
    "QueryType":
    {
        "AnySamples": "GL_ANY_SAMPLES_PASSED",
        "AnySamplesConservative": "GL_ANY_SAMPLES_PASSED_CONSERVATIVE",
        "CommandsCompleted": "GL_COMMANDS_COMPLETED_CHROMIUM",
        "PrimitivesGenerated": "GL_PRIMITIVES_GENERATED_EXT",
        "TimeElapsed": "GL_TIME_ELAPSED_EXT",
        "Timestamp": "GL_TIMESTAMP_EXT",
        "TransformFeedbackPrimitivesWritten": "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"
    },
    "ShaderType":
    [
        {"name": "Vertex", "gl_name": "GL_VERTEX_SHADER", "value": 0},
        {"name": "Fragment", "gl_name": "GL_FRAGMENT_SHADER", "value": 1},
        {"name": "Geometry", "gl_name": "GL_GEOMETRY_SHADER_EXT", "value": 2},
        {"name": "Compute", "gl_name": "GL_COMPUTE_SHADER", "value": 3}
    ],
    "ShadingModel":
    {
        "Flat" : "GL_FLAT",
        "Smooth" : "GL_SMOOTH"
    },
    "TextureCombine":
    {
        "Replace" : "GL_REPLACE",
        "Modulate" : "GL_MODULATE",
        "Add" : "GL_ADD",
        "AddSigned" : "GL_ADD_SIGNED",
        "Interpolate" : "GL_INTERPOLATE",
        "Subtract" : "GL_SUBTRACT",
        "Dot3Rgb" : "GL_DOT3_RGB",
        "Dot3Rgba" : "GL_DOT3_RGBA"
    },
    "TextureEnvMode":
    {
        "Replace" : "GL_REPLACE",
        "Modulate" : "GL_MODULATE",
        "Decal" : "GL_DECAL",
        "Blend" : "GL_BLEND",
        "Add" : "GL_ADD",
        "Combine" : "GL_COMBINE"
    },
    "TextureOp":
    {
        "SrcColor" : "GL_SRC_COLOR",
        "OneMinusSrcColor" : "GL_ONE_MINUS_SRC_COLOR",
        "SrcAlpha" : "GL_SRC_ALPHA",
        "OneMinusSrcAlpha" : "GL_ONE_MINUS_SRC_ALPHA"
    },
    "TextureSrc":
    {
        "Texture" : "GL_TEXTURE",
        "Constant" : "GL_CONSTANT",
        "PrimaryColor" : "GL_PRIMARY_COLOR",
        "Previous" : "GL_PREVIOUS"
    },
    "TextureType":
    [
        {"name": "_2D", "gl_name": "GL_TEXTURE_2D", "value": 0},
        {"name": "_2DArray", "gl_name": "GL_TEXTURE_2D_ARRAY","value": 1},
        {"name": "_2DMultisample", "gl_name": "GL_TEXTURE_2D_MULTISAMPLE","value": 2},
        {"name": "_3D", "gl_name": "GL_TEXTURE_3D","value": 3},
        {"name": "External", "gl_name": "GL_TEXTURE_EXTERNAL_OES","value": 4},
        {"name": "Rectangle", "gl_name": "GL_TEXTURE_RECTANGLE_ANGLE","value": 5},
        {"name": "CubeMap", "gl_name": "GL_TEXTURE_CUBE_MAP", "value": 6}
    ],
    "TextureTarget":
    [
        {"name": "_2D", "gl_name": "GL_TEXTURE_2D", "value": 0},
        {"name": "_2DArray", "gl_name": "GL_TEXTURE_2D_ARRAY", "value": 1},
        {"name": "_2DMultisample", "gl_name": "GL_TEXTURE_2D_MULTISAMPLE", "value": 2},
        {"name": "_3D", "gl_name": "GL_TEXTURE_3D", "value": 3},
        {"name": "External", "gl_name": "GL_TEXTURE_EXTERNAL_OES", "value": 4},
        {"name": "Rectangle", "gl_name": "GL_TEXTURE_RECTANGLE_ANGLE", "value": 5},
        {"name": "CubeMapPositiveX", "gl_name": "GL_TEXTURE_CUBE_MAP_POSITIVE_X", "value": 6},
        {"name": "CubeMapNegativeX", "gl_name": "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", "value": 7},
        {"name": "CubeMapPositiveY", "gl_name": "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", "value": 8},
        {"name": "CubeMapNegativeY", "gl_name": "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", "value": 9},
        {"name": "CubeMapPositiveZ", "gl_name": "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", "value": 10},
        {"name": "CubeMapNegativeZ", "gl_name": "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", "value": 11}
    ],
    "VertexArrayType":
    {
        "Vertex" : "GL_VERTEX_ARRAY",
        "Normal" : "GL_NORMAL_ARRAY",
        "Color" : "GL_COLOR_ARRAY",
        "PointSize" : "GL_POINT_SIZE_ARRAY_OES",
        "TextureCoord" : "GL_TEXTURE_COORD_ARRAY"
    }
}
