<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{276D20F5-2943-414C-0FF6-21F4723A5CF6}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>translator_lib</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
  <PropertyGroup Label="Configuration">
    <CharacterSet>MultiByte</CharacterSet>
    <ConfigurationType>StaticLibrary</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
  <ImportGroup Label="ExtensionSettings"/>
  <ImportGroup Label="PropertySheets">
    <Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/>
  </ImportGroup>
  <PropertyGroup Label="UserMacros"/>
  <PropertyGroup>
    <ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\..\third_party\cygwin\bin\;$(MSBuildProjectDirectory)\..\..\third_party\python_26\</ExecutablePath>
    <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir>
    <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <TargetName>$(ProjectName)</TargetName>
    <TargetPath>$(OutDir)lib\$(ProjectName)$(TargetExt)</TargetPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;NOMINMAX;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
      <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile>
    </Lib>
    <Link>
      <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4239;4244;4245;4512;4702;4530;4718;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <MinimalRebuild>false</MinimalRebuild>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;NOMINMAX;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <TreatWarningAsError>true</TreatWarningAsError>
      <WarningLevel>Level4</WarningLevel>
    </ClCompile>
    <Lib>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
      <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile>
    </Lib>
    <Link>
      <AdditionalDependencies>kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <FixedBaseAddress>false</FixedBaseAddress>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="..\..\src\angle.gyp"/>
    <None Include="..\..\src\compiler\translator\glslang.y"/>
    <None Include="..\..\src\compiler\translator\glslang.l"/>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\third_party\compiler\ArrayBoundsClamper.h"/>
    <ClInclude Include="..\..\src\common\shadervars.h"/>
    <ClInclude Include="..\..\src\common\RefCountObject.h"/>
    <ClInclude Include="..\..\src\common\tls.h"/>
    <ClInclude Include="..\..\src\common\mathutil.h"/>
    <ClInclude Include="..\..\src\common\event_tracer.h"/>
    <ClInclude Include="..\..\src\common\debug.h"/>
    <ClInclude Include="..\..\src\common\version.h"/>
    <ClInclude Include="..\..\src\common\blocklayout.h"/>
    <ClInclude Include="..\..\src\common\platform.h"/>
    <ClInclude Include="..\..\src\common\utilities.h"/>
    <ClInclude Include="..\..\src\common\angleutils.h"/>
    <ClInclude Include="..\..\src\compiler\translator\BaseTypes.h"/>
    <ClInclude Include="..\..\src\compiler\translator\compilerdebug.h"/>
    <ClInclude Include="..\..\src\compiler\translator\Common.h"/>
    <ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuitAST.h"/>
    <ClInclude Include="..\..\src\compiler\translator\util.h"/>
    <ClInclude Include="..\..\src\compiler\translator\OutputGLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"/>
    <ClInclude Include="..\..\src\compiler\translator\length_limits.h"/>
    <ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h"/>
    <ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h"/>
    <ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/>
    <ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuit.h"/>
    <ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\SymbolTable.h"/>
    <ClInclude Include="..\..\src\compiler\translator\InitializeGlobals.h"/>
    <ClInclude Include="..\..\src\compiler\translator\Initialize.h"/>
    <ClInclude Include="..\..\src\compiler\translator\QualifierAlive.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ConstantUnion.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ParseContext.h"/>
    <ClInclude Include="..\..\src\compiler\translator\Diagnostics.h"/>
    <ClInclude Include="..\..\src\compiler\translator\VersionGLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\HashNames.h"/>
    <ClInclude Include="..\..\src\compiler\translator\DirectiveHandler.h"/>
    <ClInclude Include="..\..\src\compiler\translator\NodeSearch.h"/>
    <ClInclude Include="..\..\src\compiler\translator\TranslatorESSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\InitializeDll.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ValidateOutputs.h"/>
    <ClInclude Include="..\..\src\compiler\translator\InitializeVariables.h"/>
    <ClInclude Include="..\..\src\compiler\translator\localintermediate.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ShHandle.h"/>
    <ClInclude Include="..\..\src\compiler\translator\StructureHLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\OutputGLSLBase.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ForLoopUnroll.h"/>
    <ClInclude Include="..\..\src\compiler\translator\Pragma.h"/>
    <ClInclude Include="..\..\src\compiler\translator\intermediate.h"/>
    <ClInclude Include="..\..\src\compiler\translator\TranslatorHLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\OutputESSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\RenameFunction.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ValidateLimitations.h"/>
    <ClInclude Include="..\..\src\compiler\translator\Types.h"/>
    <ClInclude Include="..\..\src\compiler\translator\InfoSink.h"/>
    <ClInclude Include="..\..\src\compiler\translator\RemoveTree.h"/>
    <ClInclude Include="..\..\src\compiler\translator\DetectCallDepth.h"/>
    <ClInclude Include="..\..\src\compiler\translator\MMap.h"/>
    <ClInclude Include="..\..\src\compiler\translator\VariablePacker.h"/>
    <ClInclude Include="..\..\src\compiler\translator\glslang.h"/>
    <ClInclude Include="..\..\src\compiler\translator\SearchSymbol.h"/>
    <ClInclude Include="..\..\src\compiler\translator\UtilsHLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h"/>
    <ClInclude Include="..\..\src\compiler\translator\VariableInfo.h"/>
    <ClInclude Include="..\..\src\compiler\translator\LoopInfo.h"/>
    <ClInclude Include="..\..\src\compiler\translator\UniformHLSL.h"/>
    <ClInclude Include="..\..\src\compiler\translator\glslang_tab.h"/>
    <ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h"/>
    <ClInclude Include="..\..\src\compiler\translator\ExtensionBehavior.h"/>
    <ClInclude Include="..\..\src\compiler\translator\timing\RestrictVertexShaderTiming.h"/>
    <ClInclude Include="..\..\src\compiler\translator\timing\RestrictFragmentShaderTiming.h"/>
    <ClInclude Include="..\..\src\compiler\translator\depgraph\DependencyGraph.h"/>
    <ClInclude Include="..\..\src\compiler\translator\depgraph\DependencyGraphOutput.h"/>
    <ClInclude Include="..\..\src\compiler\translator\depgraph\DependencyGraphBuilder.h"/>
    <ClInclude Include="..\..\include\KHR\khrplatform.h"/>
    <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
    <ClInclude Include="..\..\include\GLES2\gl2.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3.h"/>
    <ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
    <ClInclude Include="..\..\include\EGL\eglext.h"/>
    <ClInclude Include="..\..\include\EGL\egl.h"/>
    <ClInclude Include="..\..\include\EGL\eglplatform.h"/>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\third_party\compiler\ArrayBoundsClamper.cpp"/>
    <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
    <ClCompile Include="..\..\src\common\tls.cpp"/>
    <ClCompile Include="..\..\src\common\utilities.cpp"/>
    <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
    <ClCompile Include="..\..\src\common\mathutil.cpp"/>
    <ClCompile Include="..\..\src\common\debug.cpp"/>
    <ClCompile Include="..\..\src\common\blocklayout.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\InfoSink.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\OutputESSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\ValidateLimitations.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\glslang_lex.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\OutputGLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\TranslatorHLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\OutputGLSLBase.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\ParseContext.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\Types.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\RemoveTree.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\InitializeVariables.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\InitializeDll.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\PoolAlloc.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\RewriteElseBlocks.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\Diagnostics.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\QualifierAlive.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\util.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\ValidateOutputs.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\VariablePacker.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\DirectiveHandler.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\parseConst.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\VersionGLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\DetectCallDepth.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\InitializeParseContext.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\CodeGen.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\Intermediate.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\IntermTraverse.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\intermOut.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\glslang_tab.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\ForLoopUnroll.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\SearchSymbol.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuitAST.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\UtilsHLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\TranslatorGLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\SymbolTable.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\FlagStd140Structs.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\LoopInfo.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\OutputHLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\DetectDiscontinuity.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\StructureHLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuit.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\UniformHLSL.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\compilerdebug.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\VariableInfo.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\Compiler.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\Initialize.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\timing\RestrictVertexShaderTiming.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\timing\RestrictFragmentShaderTiming.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\depgraph\DependencyGraphTraverse.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\depgraph\DependencyGraphOutput.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\depgraph\DependencyGraph.cpp"/>
    <ClCompile Include="..\..\src\compiler\translator\depgraph\DependencyGraphBuilder.cpp"/>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
  <ImportGroup Label="ExtensionTargets"/>
</Project>
