//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// platform.h: Operating system specific includes and defines.

#ifndef COMMON_PLATFORM_H_
#define COMMON_PLATFORM_H_

#if defined(_WIN32) || defined(_WIN64)
#   define ANGLE_PLATFORM_WINDOWS 1
#elif defined(__APPLE__)
#   define ANGLE_PLATFORM_APPLE 1
#   define ANGLE_PLATFORM_POSIX 1
#elif defined(__linux__) || defined(EMSCRIPTEN)
#   define ANGLE_PLATFORM_LINUX 1
#   define ANGLE_PLATFORM_POSIX 1
#elif defined(ANDROID)
#   define ANGLE_PLATFORM_ANDROID 1
#   define ANGLE_PLATFORM_POSIX 1
#elif defined(__FreeBSD__) || \
      defined(__OpenBSD__) || \
      defined(__NetBSD__) || \
      defined(__DragonFly__) || \
      defined(__sun) || \
      defined(__GLIBC__) || \
      defined(__GNU__) || \
      defined(__QNX__)
#   define ANGLE_PLATFORM_POSIX 1
#else
#   error Unsupported platform.
#endif

#ifdef ANGLE_PLATFORM_WINDOWS
#   if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP
#       define ANGLE_ENABLE_WINDOWS_STORE 1
#   endif
#   ifndef STRICT
#       define STRICT 1
#   endif
#   ifndef WIN32_LEAN_AND_MEAN
#       define WIN32_LEAN_AND_MEAN 1
#   endif
#   ifndef NOMINMAX
#       define NOMINMAX 1
#   endif

#   include <windows.h>
#   include <intrin.h>

#   if defined(ANGLE_ENABLE_D3D9)
#       include <d3d9.h>
#       include <d3dcompiler.h>
#   endif

#   if defined(ANGLE_ENABLE_D3D11)
#       include <d3d10_1.h>
#       include <d3d11.h>
#       include <d3d11_1.h>
#       include <dxgi.h>
#       include <dxgi1_2.h>
#       include <d3dcompiler.h>
#   endif

#   if defined(ANGLE_ENABLE_WINDOWS_STORE)
#       include <dxgi1_3.h>
#       if defined(_DEBUG)
#           include <DXProgrammableCapture.h>
#           include <dxgidebug.h>
#       endif
#   endif

#   undef near
#   undef far
#endif

#endif // COMMON_PLATFORM_H_
