//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "test_utils/angle_test_configs.h"

namespace angle
{

PlatformParameters::PlatformParameters()
    : PlatformParameters(2, 0, EGLPlatformParameters())
{
}

PlatformParameters::PlatformParameters(EGLint majorVersion, EGLint minorVersion,
                                       const EGLPlatformParameters &eglPlatformParameters)
    : majorVersion(majorVersion),
      minorVersion(minorVersion),
      eglParameters(eglPlatformParameters)
{
}

EGLint PlatformParameters::getRenderer() const
{
    return eglParameters.renderer;
}

bool operator<(const PlatformParameters &a, const PlatformParameters &b)
{
    if (a.majorVersion != b.majorVersion)
    {
        return a.majorVersion < b.majorVersion;
    }

    if (a.minorVersion != b.minorVersion)
    {
        return a.minorVersion < b.minorVersion;
    }

    return a.eglParameters < b.eglParameters;
}

std::ostream &operator<<(std::ostream& stream, const PlatformParameters &pp)
{
    stream << "ES" << pp.majorVersion << "_" ;
    if (pp.minorVersion != 0)
    {
        stream << pp.minorVersion << "_";
    }

    switch (pp.eglParameters.renderer)
    {
      case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
        stream << "D3D9";
        break;
      case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
        stream << "D3D11";
        break;
      case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
        stream << "OPENGL";
        break;
      case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
        stream << "GLES";
        break;
      case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
        stream << "DEFAULT";
        break;
      default:
        UNREACHABLE();
        break;
    }

    if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.majorVersion;
    }

    if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.minorVersion;
    }

    switch (pp.eglParameters.deviceType)
    {
      case EGL_DONT_CARE:
      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
        // default
        break;

      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
        stream << "_REFERENCE";
        break;

      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
        stream << "_WARP";
        break;

      default:
        UNREACHABLE();
        break;
    }

    return stream;
}

// EGL platforms
namespace egl_platform
{

EGLPlatformParameters DEFAULT()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
}

EGLPlatformParameters DEFAULT_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D9()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D9_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D9_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_1()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        9, 3,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D11_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL11_1_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3_WARP()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        9, 3,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}

EGLPlatformParameters D3D11_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_1_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3_REFERENCE()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        9, 3,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
}

EGLPlatformParameters OPENGL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
}

EGLPlatformParameters OPENGL_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
        0, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters OPENGLES()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
}

} // namespace egl_platform

// ANGLE tests platforms
PlatformParameters ES2_D3D9()
{
    return PlatformParameters(2, 0, egl_platform::D3D9());
}

PlatformParameters ES2_D3D9_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D9_REFERENCE());
}

PlatformParameters ES2_D3D11()
{
    return PlatformParameters(2, 0, egl_platform::D3D11());
}

PlatformParameters ES2_D3D11_FL11_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
}

PlatformParameters ES2_D3D11_FL10_1()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
}

PlatformParameters ES2_D3D11_FL10_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
}

PlatformParameters ES2_D3D11_FL9_3()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
}

PlatformParameters ES2_D3D11_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
}

PlatformParameters ES2_D3D11_FL11_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
}

PlatformParameters ES2_D3D11_FL10_1_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
}

PlatformParameters ES2_D3D11_FL10_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
}

PlatformParameters ES2_D3D11_FL9_3_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
}

PlatformParameters ES2_D3D11_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
}

PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}

PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}

PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}

PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
}

PlatformParameters ES3_D3D11()
{
    return PlatformParameters(3, 0, egl_platform::D3D11());
}

PlatformParameters ES3_D3D11_FL11_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
}

PlatformParameters ES3_D3D11_FL11_0()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
}

PlatformParameters ES3_D3D11_FL10_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
}

PlatformParameters ES3_D3D11_FL10_0()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0());
}

PlatformParameters ES3_D3D11_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
}

PlatformParameters ES3_D3D11_FL11_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
}

PlatformParameters ES3_D3D11_FL11_0_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
}

PlatformParameters ES3_D3D11_FL10_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
}

PlatformParameters ES3_D3D11_FL10_0_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_WARP());
}

PlatformParameters ES3_D3D11_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_REFERENCE());
}

PlatformParameters ES3_D3D11_FL11_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_REFERENCE());
}

PlatformParameters ES3_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}

PlatformParameters ES3_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}

PlatformParameters ES3_D3D11_FL10_0_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}

PlatformParameters ES2_OPENGLES()
{
    return PlatformParameters(2, 0, egl_platform::OPENGLES());
}

PlatformParameters ES3_OPENGLES()
{
    return PlatformParameters(3, 0, egl_platform::OPENGLES());
}

PlatformParameters ES2_OPENGL()
{
    return PlatformParameters(2, 0, egl_platform::OPENGL());
}

PlatformParameters ES3_OPENGL()
{
    return PlatformParameters(3, 0, egl_platform::OPENGL());
}

} // namespace angle
