// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_CONFIG_GPU_INFO_H_
#define GPU_CONFIG_GPU_INFO_H_

// Provides access to the GPU information for the system
// on which chrome is currently running.

#include <string>
#include <vector>

#include "angle_config.h"

namespace gpu {

// Result for the various Collect*Info* functions below.
// Fatal failures are for cases where we can't create a context at all or
// something, making the use of the GPU impossible.
// Non-fatal failures are for cases where we could gather most info, but maybe
// some is missing (e.g. unable to parse a version string or to detect the exact
// model).
enum CollectInfoResult {
  kCollectInfoNone = 0,
  kCollectInfoSuccess = 1,
  kCollectInfoNonFatalFailure = 2,
  kCollectInfoFatalFailure = 3
};

// Video profile.  This *must* match media::VideoCodecProfile.
enum VideoCodecProfile {
  VIDEO_CODEC_PROFILE_UNKNOWN = -1,
  VIDEO_CODEC_PROFILE_MIN = VIDEO_CODEC_PROFILE_UNKNOWN,
  H264PROFILE_BASELINE = 0,
  H264PROFILE_MAIN = 1,
  H264PROFILE_EXTENDED = 2,
  H264PROFILE_HIGH = 3,
  H264PROFILE_HIGH10PROFILE = 4,
  H264PROFILE_HIGH422PROFILE = 5,
  H264PROFILE_HIGH444PREDICTIVEPROFILE = 6,
  H264PROFILE_SCALABLEBASELINE = 7,
  H264PROFILE_SCALABLEHIGH = 8,
  H264PROFILE_STEREOHIGH = 9,
  H264PROFILE_MULTIVIEWHIGH = 10,
  VP8PROFILE_ANY = 11,
  VP9PROFILE_ANY = 12,
  VIDEO_CODEC_PROFILE_MAX = VP9PROFILE_ANY,
};

struct GPU_EXPORT GPUInfo {
  struct GPU_EXPORT GPUDevice {
    GPUDevice();
    ~GPUDevice();

    // The DWORD (uint32) representing the graphics card vendor id.
    uint32 vendor_id;

    // The DWORD (uint32) representing the graphics card device id.
    // Device ids are unique to vendor, not to one another.
    uint32 device_id;

    // Whether this GPU is the currently used one.
    // Currently this field is only supported and meaningful on OS X.
    bool active;

    // The strings that describe the GPU.
    // In Linux these strings are obtained through libpci.
    // In Win/MacOSX, these two strings are not filled at the moment.
    // In Android, these are respectively GL_VENDOR and GL_RENDERER.
    std::string vendor_string;
    std::string device_string;
  };

  GPUInfo();
  ~GPUInfo();

  bool SupportsAccelerated2dCanvas() const {
    return !can_lose_context && !software_rendering;
  }

  // Computer has NVIDIA Optimus
  bool optimus;

  // Computer has AMD Dynamic Switchable Graphics
  bool amd_switchable;

  // Lenovo dCute is installed. http://crbug.com/181665.
  bool lenovo_dcute;

  // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
  GPUDevice gpu;

  // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
  std::vector<GPUDevice> secondary_gpus;

  // On Windows, the unique identifier of the adapter the GPU process uses.
  // The default is zero, which makes the browser process create its D3D device
  // on the primary adapter. Note that the primary adapter can change at any
  // time so it is better to specify a particular LUID. Note that valid LUIDs
  // are always non-zero.
  uint64 adapter_luid;

  // The vendor of the graphics driver currently installed.
  std::string driver_vendor;

  // The version of the graphics driver currently installed.
  std::string driver_version;

  // The date of the graphics driver currently installed.
  std::string driver_date;

  // The version of the pixel/fragment shader used by the gpu.
  std::string pixel_shader_version;

  // The version of the vertex shader used by the gpu.
  std::string vertex_shader_version;

  // The maximum multisapling sample count, either through ES3 or
  // EXT_multisampled_render_to_texture MSAA.
  std::string max_msaa_samples;

  // The machine model identifier. They can contain any character, including
  // whitespaces.  Currently it is supported on MacOSX and Android.
  // Android examples: "Naxus 5", "XT1032".
  // On MacOSX, the version is stripped out of the model identifier, for
  // example, the original identifier is "MacBookPro7,2", and we put
  // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
  std::string machine_model_name;

  // The version of the machine model. Currently it is supported on MacOSX.
  // See machine_model_name's comment.
  std::string machine_model_version;

  // The GL_VERSION string.
  std::string gl_version;

  // The GL_VENDOR string.
  std::string gl_vendor;

  // The GL_RENDERER string.
  std::string gl_renderer;

  // The GL_EXTENSIONS string.
  std::string gl_extensions;

  // GL window system binding vendor.  "" if not available.
  std::string gl_ws_vendor;

  // GL window system binding version.  "" if not available.
  std::string gl_ws_version;

  // GL window system binding extensions.  "" if not available.
  std::string gl_ws_extensions;

  // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
  // reset detection or notification not available.
  uint32 gl_reset_notification_strategy;

  // The device semantics, i.e. whether the Vista and Windows 7 specific
  // semantics are available.
  bool can_lose_context;

  bool software_rendering;

  // Whether the driver uses direct rendering. True on most platforms, false on
  // X11 when using remote X.
  bool direct_rendering;

  // Whether the gpu process is running in a sandbox.
  bool sandboxed;

  // Number of GPU process crashes recorded.
  int process_crash_count;

  // The state of whether the basic/context/DxDiagnostics info is collected and
  // if the collection fails or not.
  CollectInfoResult basic_info_state;
  CollectInfoResult context_info_state;

  // Note: when adding new members, please remember to update EnumerateFields
  // in gpu_info.cc.

  // In conjunction with EnumerateFields, this allows the embedder to
  // enumerate the values in this structure without having to embed
  // references to its specific member variables. This simplifies the
  // addition of new fields to this type.
  class Enumerator {
   public:
    // The following methods apply to the "current" object. Initially this
    // is the root object, but calls to BeginGPUDevice/EndGPUDevice and
    // BeginAuxAttributes/EndAuxAttributes change the object to which these
    // calls should apply.
    virtual void AddInt64(const char* name, int64 value) = 0;
    virtual void AddInt(const char* name, int value) = 0;
    virtual void AddString(const char* name, const std::string& value) = 0;
    virtual void AddBool(const char* name, bool value) = 0;

    // Markers indicating that a GPUDevice is being described.
    virtual void BeginGPUDevice() = 0;
    virtual void EndGPUDevice() = 0;

    // Markers indicating that a VideoDecodeAcceleratorSupportedProfile is
    // being described.
    virtual void BeginVideoDecodeAcceleratorSupportedProfile() = 0;
    virtual void EndVideoDecodeAcceleratorSupportedProfile() = 0;

    // Markers indicating that a VideoEncodeAcceleratorSupportedProfile is
    // being described.
    virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
    virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;

    // Markers indicating that "auxiliary" attributes of the GPUInfo
    // (according to the DevTools protocol) are being described.
    virtual void BeginAuxAttributes() = 0;
    virtual void EndAuxAttributes() = 0;

   protected:
    virtual ~Enumerator() {}
  };

  // Outputs the fields in this structure to the provided enumerator.
  void EnumerateFields(Enumerator* enumerator) const;
};

}  // namespace gpu

#endif  // GPU_CONFIG_GPU_INFO_H_
