//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context11:
//   D3D11-specific functionality associated with a GL Context.
//

#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_

#include "libANGLE/renderer/ContextImpl.h"

namespace rx
{

class Context11 : public ContextImpl
{
  public:
    Context11(const gl::ContextState &state) : ContextImpl(state) {}
    ~Context11() override {}

    gl::Error initialize(Renderer *renderer) override { return gl::NoError(); }
};

}  // namespace rx

#endif  // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
