//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//

#include <gmock/gmock.h>
#include <gtest/gtest.h>

#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"

using namespace rx;
using namespace gl;

using ::testing::_;

namespace
{

class ResourceManagerTest : public testing::Test
{
  protected:
    void SetUp() override
    {
        mResourceManager = new ResourceManager(&mMockFactory);
    }

    void TearDown() override
    {
        SafeDelete(mResourceManager);
    }

    MockGLFactory mMockFactory;
    ResourceManager *mResourceManager;
};

TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
    EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();

    mResourceManager->checkTextureAllocation(1, GL_TEXTURE_2D);
    GLuint newTexture = mResourceManager->createTexture();
    EXPECT_NE(1u, newTexture);
}

TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
    EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();

    mResourceManager->checkBufferAllocation(1);
    GLuint newBuffer = mResourceManager->createBuffer();
    EXPECT_NE(1u, newBuffer);
}

TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
    EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();

    mResourceManager->checkRenderbufferAllocation(1);
    GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
    EXPECT_NE(1u, newRenderbuffer);
}

}
