// GENERATED FILE - DO NOT EDIT.
// Generated by gen_texture_format_table.py using data from texture_format_data.json
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

namespace rx
{

namespace d3d11
{

enum ANGLEFormat
{
    ANGLE_FORMAT_A8_UNORM,
    ANGLE_FORMAT_B4G4R4A4_UNORM,
    ANGLE_FORMAT_B5G5R5A1_UNORM,
    ANGLE_FORMAT_B5G6R5_UNORM,
    ANGLE_FORMAT_B8G8R8A8_UNORM,
    ANGLE_FORMAT_BC1_UNORM,
    ANGLE_FORMAT_BC2_UNORM,
    ANGLE_FORMAT_BC3_UNORM,
    ANGLE_FORMAT_D16_UNORM,
    ANGLE_FORMAT_D24_UNORM_S8_UINT,
    ANGLE_FORMAT_D32_FLOAT,
    ANGLE_FORMAT_D32_FLOAT_S8X24_UINT,
    ANGLE_FORMAT_NONE,
    ANGLE_FORMAT_R10G10B10A2_UINT,
    ANGLE_FORMAT_R10G10B10A2_UNORM,
    ANGLE_FORMAT_R11G11B10_FLOAT,
    ANGLE_FORMAT_R16G16B16A16_FLOAT,
    ANGLE_FORMAT_R16G16B16A16_SINT,
    ANGLE_FORMAT_R16G16B16A16_SNORM,
    ANGLE_FORMAT_R16G16B16A16_UINT,
    ANGLE_FORMAT_R16G16B16A16_UNORM,
    ANGLE_FORMAT_R16G16_FLOAT,
    ANGLE_FORMAT_R16G16_SINT,
    ANGLE_FORMAT_R16G16_SNORM,
    ANGLE_FORMAT_R16G16_UINT,
    ANGLE_FORMAT_R16G16_UNORM,
    ANGLE_FORMAT_R16_FLOAT,
    ANGLE_FORMAT_R16_SINT,
    ANGLE_FORMAT_R16_SNORM,
    ANGLE_FORMAT_R16_UINT,
    ANGLE_FORMAT_R16_UNORM,
    ANGLE_FORMAT_R32G32B32A32_FLOAT,
    ANGLE_FORMAT_R32G32B32A32_SINT,
    ANGLE_FORMAT_R32G32B32A32_UINT,
    ANGLE_FORMAT_R32G32_FLOAT,
    ANGLE_FORMAT_R32G32_SINT,
    ANGLE_FORMAT_R32G32_UINT,
    ANGLE_FORMAT_R32_FLOAT,
    ANGLE_FORMAT_R32_SINT,
    ANGLE_FORMAT_R32_UINT,
    ANGLE_FORMAT_R8G8B8A8_SINT,
    ANGLE_FORMAT_R8G8B8A8_SNORM,
    ANGLE_FORMAT_R8G8B8A8_UINT,
    ANGLE_FORMAT_R8G8B8A8_UNORM,
    ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB,
    ANGLE_FORMAT_R8G8_SINT,
    ANGLE_FORMAT_R8G8_SNORM,
    ANGLE_FORMAT_R8G8_UINT,
    ANGLE_FORMAT_R8G8_UNORM,
    ANGLE_FORMAT_R8_SINT,
    ANGLE_FORMAT_R8_SNORM,
    ANGLE_FORMAT_R8_UINT,
    ANGLE_FORMAT_R8_UNORM,
    ANGLE_FORMAT_R9G9B9E5_SHAREDEXP
};

}  // namespace d3d11

}  // namespace rx
