//
// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_

#include "GLSLANG/ShaderLang.h"

class BuiltInFunctionEmulator;

//
// This works around bug in Intel Mac drivers.
//
void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
                                                      sh::GLenum shaderType);

//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
                                                        int targetGLSLVersion);

#endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
