//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// queryutils.h: Utilities for querying values from GL objects

#ifndef LIBANGLE_QUERYUTILS_H_
#define LIBANGLE_QUERYUTILS_H_

#include "angle_gl.h"
#include "common/angleutils.h"

namespace gl
{
class Buffer;
class Framebuffer;
class Program;
class Renderbuffer;
class Sampler;
class Shader;
class Texture;

void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
                                           GLenum attachment,
                                           GLenum pname,
                                           GLint *params);
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
void QueryProgramiv(const Program *program, GLenum pname, GLint *params);
void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params);
void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params);
void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);

void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param);
void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params);
void SetTexParameteri(Texture *texture, GLenum pname, GLint param);
void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params);

void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
}

#endif  // LIBANGLE_QUERYUTILS_H_
