//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
// uniform blocks as inactive.

#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_

#include <GLSLANG/ShaderLang.h>

class TIntermNode;
namespace sh
{

class TSymbolTable;

using InterfaceBlockList = std::vector<sh::InterfaceBlock>;

void UseInterfaceBlockFields(TIntermNode *root,
                             const InterfaceBlockList &blocks,
                             const TSymbolTable &symbolTable);

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
