LIBRARY libGLESv2
EXPORTS
    glActiveTexture                 @1
    glAttachShader                  @2
    glBindAttribLocation            @3
    glBindBuffer                    @4
    glBindFramebuffer               @5
    glBindRenderbuffer              @6
    glBindTexture                   @7
    glBlendColor                    @8
    glBlendEquation                 @9
    glBlendEquationSeparate         @10
    glBlendFunc                     @11
    glBlendFuncSeparate             @12
    glBufferData                    @13
    glBufferSubData                 @14
    glCheckFramebufferStatus        @15
    glClear                         @16
    glClearColor                    @17
    glClearDepthf                   @18
    glClearStencil                  @19
    glColorMask                     @20
    glCompileShader                 @21
    glCompressedTexImage2D          @22
    glCompressedTexSubImage2D       @23
    glCopyTexImage2D                @24
    glCopyTexSubImage2D             @25
    glCreateProgram                 @26
    glCreateShader                  @27
    glCullFace                      @28
    glDeleteBuffers                 @29
    glDeleteFramebuffers            @30
    glDeleteProgram                 @32
    glDeleteRenderbuffers           @33
    glDeleteShader                  @34
    glDeleteTextures                @31
    glDepthFunc                     @36
    glDepthMask                     @37
    glDepthRangef                   @38
    glDetachShader                  @35
    glDisable                       @39
    glDisableVertexAttribArray      @40
    glDrawArrays                    @41
    glDrawElements                  @42
    glEnable                        @43
    glEnableVertexAttribArray       @44
    glFinish                        @45
    glFlush                         @46
    glFramebufferRenderbuffer       @47
    glFramebufferTexture2D          @48
    glFrontFace                     @49
    glGenBuffers                    @50
    glGenFramebuffers               @52
    glGenRenderbuffers              @53
    glGenTextures                   @54
    glGenerateMipmap                @51
    glGetActiveAttrib               @55
    glGetActiveUniform              @56
    glGetAttachedShaders            @57
    glGetAttribLocation             @58
    glGetBooleanv                   @59
    glGetBufferParameteriv          @60
    glGetError                      @61
    glGetFloatv                     @62
    glGetFramebufferAttachmentParameteriv   @63
    glGetIntegerv                   @64
    glGetProgramInfoLog             @66
    glGetProgramiv                  @65
    glGetRenderbufferParameteriv    @67
    glGetShaderInfoLog              @69
    glGetShaderPrecisionFormat      @70
    glGetShaderSource               @71
    glGetShaderiv                   @68
    glGetString                     @72
    glGetTexParameterfv             @73
    glGetTexParameteriv             @74
    glGetUniformLocation            @77
    glGetUniformfv                  @75
    glGetUniformiv                  @76
    glGetVertexAttribPointerv       @80
    glGetVertexAttribfv             @78
    glGetVertexAttribiv             @79
    glHint                          @81
    glIsBuffer                      @82
    glIsEnabled                     @83
    glIsFramebuffer                 @84
    glIsProgram                     @85
    glIsRenderbuffer                @86
    glIsShader                      @87
    glIsTexture                     @88
    glLineWidth                     @89
    glLinkProgram                   @90
    glPixelStorei                   @91
    glPolygonOffset                 @92
    glReadPixels                    @93
    glReleaseShaderCompiler         @94
    glRenderbufferStorage           @95
    glSampleCoverage                @96
    glScissor                       @97
    glShaderBinary                  @98
    glShaderSource                  @99
    glStencilFunc                   @100
    glStencilFuncSeparate           @101
    glStencilMask                   @102
    glStencilMaskSeparate           @103
    glStencilOp                     @104
    glStencilOpSeparate             @105
    glTexImage2D                    @106
    glTexParameterf                 @107
    glTexParameterfv                @108
    glTexParameteri                 @109
    glTexParameteriv                @110
    glTexSubImage2D                 @111
    glUniform1f                     @112
    glUniform1fv                    @113
    glUniform1i                     @114
    glUniform1iv                    @115
    glUniform2f                     @116
    glUniform2fv                    @117
    glUniform2i                     @118
    glUniform2iv                    @119
    glUniform3f                     @120
    glUniform3fv                    @121
    glUniform3i                     @122
    glUniform3iv                    @123
    glUniform4f                     @124
    glUniform4fv                    @125
    glUniform4i                     @126
    glUniform4iv                    @127
    glUniformMatrix2fv              @128
    glUniformMatrix3fv              @129
    glUniformMatrix4fv              @130
    glUseProgram                    @131
    glValidateProgram               @132
    glVertexAttrib1f                @133
    glVertexAttrib1fv               @134
    glVertexAttrib2f                @135
    glVertexAttrib2fv               @136
    glVertexAttrib3f                @137
    glVertexAttrib3fv               @138
    glVertexAttrib4f                @139
    glVertexAttrib4fv               @140
    glVertexAttribPointer           @141
    glViewport                      @142

    ; Extensions
    glBlitFramebufferANGLE          @149
    glRenderbufferStorageMultisampleANGLE @150
    glDeleteFencesNV                @151
    glFinishFenceNV                 @152
    glGenFencesNV                   @153
    glGetFenceivNV                  @154
    glIsFenceNV                     @155
    glSetFenceNV                    @156
    glTestFenceNV                   @157
    glGetTranslatedShaderSourceANGLE @159
    glTexStorage2DEXT               @160
    glGetGraphicsResetStatusEXT     @161
    glReadnPixelsEXT                @162
    glGetnUniformfvEXT              @163
    glGetnUniformivEXT              @164
    glGenQueriesEXT                 @165
    glDeleteQueriesEXT              @166
    glIsQueryEXT                    @167
    glBeginQueryEXT                 @168
    glEndQueryEXT                   @169
    glGetQueryivEXT                 @170
    glGetQueryObjectuivEXT          @171
    glVertexAttribDivisorANGLE      @172
    glDrawArraysInstancedANGLE      @173
    glDrawElementsInstancedANGLE    @174
    glProgramBinaryOES              @175
    glGetProgramBinaryOES           @176
    glDrawBuffersEXT                @179
    glMapBufferOES                  @285
    glUnmapBufferOES                @286
    glGetBufferPointervOES          @287
    glMapBufferRangeEXT             @288
    glFlushMappedBufferRangeEXT     @289
    glDiscardFramebufferEXT         @293
    glInsertEventMarkerEXT          @294
    glPushGroupMarkerEXT            @295
    glPopGroupMarkerEXT             @296
    glEGLImageTargetTexture2DOES    @297
    glEGLImageTargetRenderbufferStorageOES @298
    glBindVertexArrayOES            @299
    glDeleteVertexArraysOES         @300
    glGenVertexArraysOES            @301
    glIsVertexArrayOES              @302
    glDebugMessageControlKHR        @303
    glDebugMessageInsertKHR         @304
    glDebugMessageCallbackKHR       @305
    glGetDebugMessageLogKHR         @306
    glPushDebugGroupKHR             @307
    glPopDebugGroupKHR              @308
    glObjectLabelKHR                @309
    glGetObjectLabelKHR             @310
    glObjectPtrLabelKHR             @311
    glGetObjectPtrLabelKHR          @312
    glGetPointervKHR                @313
    glQueryCounterEXT               @314
    glGetQueryObjectivEXT           @315
    glGetQueryObjecti64vEXT         @316
    glGetQueryObjectui64vEXT        @317
    glBindUniformLocationCHROMIUM   @318
    glCoverageModulationCHROMIUM    @319

    glMatrixLoadfCHROMIUM           @320
    glMatrixLoadIdentityCHROMIUM    @321
    glGenPathsCHROMIUM              @322
    glDeletePathsCHROMIUM           @323
    glIsPathCHROMIUM                @324
    glPathCommandsCHROMIUM          @325
    glPathParameterfCHROMIUM        @326
    glPathParameteriCHROMIUM        @327
    glGetPathParameterfvCHROMIUM    @328
    glGetPathParameterivCHROMIUM    @329
    glPathStencilFuncCHROMIUM       @330
    glStencilFillPathCHROMIUM       @331
    glStencilStrokePathCHROMIUM     @332
    glCoverFillPathCHROMIUM         @333
    glCoverStrokePathCHROMIUM       @334
    glStencilThenCoverFillPathCHROMIUM            @335
    glStencilThenCoverStrokePathCHROMIUM          @336
    glCoverFillPathInstancedCHROMIUM              @337
    glCoverStrokePathInstancedCHROMIUM            @338
    glStencilStrokePathInstancedCHROMIUM          @339
    glStencilFillPathInstancedCHROMIUM            @340
    glStencilThenCoverFillPathInstancedCHROMIUM   @341
    glStencilThenCoverStrokePathInstancedCHROMIUM @342
    glBindFragmentInputLocationCHROMIUM           @343
    glProgramPathFragmentInputGenCHROMIUM         @344

    glFramebufferTextureMultiviewLayeredANGLE @413
    glFramebufferTextureMultiviewSideBySideANGLE @414
    glRequestExtensionANGLE         @415

    ; GLES 3.0 Functions
    glReadBuffer                    @180
    glDrawRangeElements             @181
    glTexImage3D                    @182
    glTexSubImage3D                 @183
    glCopyTexSubImage3D             @184
    glCompressedTexImage3D          @185
    glCompressedTexSubImage3D       @186
    glGenQueries                    @187
    glDeleteQueries                 @188
    glIsQuery                       @189
    glBeginQuery                    @190
    glEndQuery                      @191
    glGetQueryiv                    @192
    glGetQueryObjectuiv             @193
    glUnmapBuffer                   @194
    glGetBufferPointerv             @195
    glDrawBuffers                   @196
    glUniformMatrix2x3fv            @197
    glUniformMatrix3x2fv            @198
    glUniformMatrix2x4fv            @199
    glUniformMatrix4x2fv            @200
    glUniformMatrix3x4fv            @201
    glUniformMatrix4x3fv            @202
    glBlitFramebuffer               @203
    glRenderbufferStorageMultisample @204
    glFramebufferTextureLayer       @205
    glMapBufferRange                @206
    glFlushMappedBufferRange        @207
    glBindVertexArray               @208
    glDeleteVertexArrays            @209
    glGenVertexArrays               @210
    glIsVertexArray                 @211
    glGetIntegeri_v                 @212
    glBeginTransformFeedback        @213
    glEndTransformFeedback          @214
    glBindBufferRange               @215
    glBindBufferBase                @216
    glTransformFeedbackVaryings     @217
    glGetTransformFeedbackVarying   @218
    glVertexAttribIPointer          @219
    glGetVertexAttribIiv            @220
    glGetVertexAttribIuiv           @221
    glVertexAttribI4i               @222
    glVertexAttribI4ui              @223
    glVertexAttribI4iv              @224
    glVertexAttribI4uiv             @225
    glGetUniformuiv                 @226
    glGetFragDataLocation           @227
    glUniform1ui                    @228
    glUniform2ui                    @229
    glUniform3ui                    @230
    glUniform4ui                    @231
    glUniform1uiv                   @232
    glUniform2uiv                   @233
    glUniform3uiv                   @234
    glUniform4uiv                   @235
    glClearBufferiv                 @236
    glClearBufferuiv                @237
    glClearBufferfv                 @238
    glClearBufferfi                 @239
    glGetStringi                    @240
    glCopyBufferSubData             @241
    glGetUniformIndices             @242
    glGetActiveUniformsiv           @243
    glGetUniformBlockIndex          @244
    glGetActiveUniformBlockiv       @245
    glGetActiveUniformBlockName     @246
    glUniformBlockBinding           @247
    glDrawArraysInstanced           @248
    glDrawElementsInstanced         @249
    glFenceSync                     @250
    glIsSync                        @251
    glDeleteSync                    @252
    glClientWaitSync                @253
    glWaitSync                      @254
    glGetInteger64v                 @255
    glGetSynciv                     @256
    glGetInteger64i_v               @257
    glGetBufferParameteri64v        @258
    glGenSamplers                   @259
    glDeleteSamplers                @260
    glIsSampler                     @261
    glBindSampler                   @262
    glSamplerParameteri             @263
    glSamplerParameteriv            @264
    glSamplerParameterf             @265
    glSamplerParameterfv            @266
    glGetSamplerParameteriv         @267
    glGetSamplerParameterfv         @268
    glVertexAttribDivisor           @269
    glBindTransformFeedback         @270
    glDeleteTransformFeedbacks      @271
    glGenTransformFeedbacks         @272
    glIsTransformFeedback           @273
    glPauseTransformFeedback        @274
    glResumeTransformFeedback       @275
    glGetProgramBinary              @276
    glProgramBinary                 @277
    glProgramParameteri             @278
    glInvalidateFramebuffer         @279
    glInvalidateSubFramebuffer      @280
    glTexStorage2D                  @281
    glTexStorage3D                  @282
    glGetInternalformativ           @283

    ; GLES 3.1 Functions
    glDispatchCompute               @345
    glDispatchComputeIndirect       @346
    glDrawArraysIndirect            @347
    glDrawElementsIndirect          @348
    glFramebufferParameteri         @349
    glGetFramebufferParameteriv     @350
    glGetProgramInterfaceiv         @351
    glGetProgramResourceIndex       @352
    glGetProgramResourceName        @353
    glGetProgramResourceiv          @354
    glGetProgramResourceLocation    @355
    glUseProgramStages              @356
    glActiveShaderProgram           @357
    glCreateShaderProgramv          @358
    glBindProgramPipeline           @359
    glDeleteProgramPipelines        @360
    glGenProgramPipelines           @361
    glIsProgramPipeline             @362
    glGetProgramPipelineiv          @363
    glProgramUniform1i              @364
    glProgramUniform2i              @365
    glProgramUniform3i              @366
    glProgramUniform4i              @367
    glProgramUniform1ui             @368
    glProgramUniform2ui             @369
    glProgramUniform3ui             @370
    glProgramUniform4ui             @371
    glProgramUniform1f              @372
    glProgramUniform2f              @373
    glProgramUniform3f              @374
    glProgramUniform4f              @375
    glProgramUniform1iv             @376
    glProgramUniform2iv             @377
    glProgramUniform3iv             @378
    glProgramUniform4iv             @379
    glProgramUniform1uiv            @380
    glProgramUniform2uiv            @381
    glProgramUniform3uiv            @382
    glProgramUniform4uiv            @383
    glProgramUniform1fv             @384
    glProgramUniform2fv             @385
    glProgramUniform3fv             @386
    glProgramUniform4fv             @387
    glProgramUniformMatrix2fv       @388
    glProgramUniformMatrix3fv       @389
    glProgramUniformMatrix4fv       @390
    glProgramUniformMatrix2x3fv     @391
    glProgramUniformMatrix3x2fv     @392
    glProgramUniformMatrix2x4fv     @393
    glProgramUniformMatrix4x2fv     @394
    glProgramUniformMatrix3x4fv     @395
    glProgramUniformMatrix4x3fv     @396
    glValidateProgramPipeline       @397
    glGetProgramPipelineInfoLog     @398
    glBindImageTexture              @399
    glGetBooleani_v                 @400
    glMemoryBarrier                 @401
    glMemoryBarrierByRegion         @402
    glTexStorage2DMultisample       @403
    glGetMultisamplefv              @404
    glSampleMaski                   @405
    glGetTexLevelParameteriv        @406
    glGetTexLevelParameterfv        @407
    glBindVertexBuffer              @408
    glVertexAttribFormat            @409
    glVertexAttribIFormat           @410
    glVertexAttribBinding           @411
    glVertexBindingDivisor          @412

    ; ANGLE Platform Implementation
    ANGLEGetDisplayPlatform         @290
    ANGLEResetDisplayPlatform       @291
