//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationES.h: Validation functions for generic OpenGL ES entry point parameters

#include "libANGLE/validationES.h"

#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/Program.h"
#include "libANGLE/Query.h"
#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/queryconversions.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"

#include "common/mathutil.h"
#include "common/utilities.h"

using namespace angle;

namespace gl
{
namespace
{
bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
{
    // List of compressed format that require that the texture size is smaller than or a multiple of
    // the compressed block size.
    switch (internalFormat)
    {
        case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
        case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
        case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
        case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
        case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
        case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
        case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
        case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
        case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
        case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
        case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
        case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
        case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
        case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
        case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
            return true;

        default:
            return false;
    }
}
bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat)
{
    // Compressed sub textures have additional formats that requires exact size.
    // ES 3.1, Section 8.7, Page 171
    return CompressedTextureFormatRequiresExactSize(internalFormat) ||
           IsETC2EACFormat(internalFormat);
}

bool DifferenceCanOverflow(GLint a, GLint b)
{
    CheckedNumeric<GLint> checkedA(a);
    checkedA -= b;
    // Use negation to make sure that the difference can't overflow regardless of the order.
    checkedA = -checkedA;
    return !checkedA.IsValid();
}

bool ValidateDrawAttribs(Context *context, GLint primcount, GLint maxVertex, GLint vertexCount)
{
    const gl::State &state     = context->getGLState();
    const gl::Program *program = state.getProgram();

    bool webglCompatibility = context->getExtensions().webglCompatibility;

    const VertexArray *vao              = state.getVertexArray();
    const AttributesMask &clientAttribs = vao->getEnabledClientMemoryAttribsMask();

    if (clientAttribs.any())
    {
        if (webglCompatibility || !state.areClientArraysEnabled())
        {
            // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
            // If a vertex attribute is enabled as an array via enableVertexAttribArray but no
            // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls
            // to drawArrays or drawElements will generate an INVALID_OPERATION error.
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBuffer);
            return false;
        }
        else if (vao->hasEnabledNullPointerClientArray())
        {
            // This is an application error that would normally result in a crash, but we catch it
            // and return an error
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBufferPointer);
            return false;
        }
    }

    // If we're drawing zero vertices, we have enough data.
    if (vertexCount <= 0 || primcount <= 0)
    {
        return true;
    }

    const auto &vertexAttribs  = vao->getVertexAttributes();
    const auto &vertexBindings = vao->getVertexBindings();

    bool isGLES1 = context->getClientVersion() < Version(2, 0);

    const AttributesMask &activeAttribs = ((isGLES1 ? context->getVertexArraysAttributeMask()
                                                    : program->getActiveAttribLocationsMask()) &
                                           vao->getEnabledAttributesMask() & ~clientAttribs);

    for (size_t attributeIndex : activeAttribs)
    {
        const VertexAttribute &attrib = vertexAttribs[attributeIndex];
        ASSERT(attrib.enabled);

        const VertexBinding &binding = vertexBindings[attrib.bindingIndex];
        ASSERT(isGLES1 || program->isAttribLocationActive(attributeIndex));

        GLint maxVertexElement = maxVertex;
        GLuint divisor         = binding.getDivisor();
        if (divisor != 0)
        {
            maxVertexElement = (primcount - 1) / divisor;
        }

        // We do manual overflow checks here instead of using safe_math.h because it was
        // a bottleneck. Thanks to some properties of GL we know inequalities that can
        // help us make the overflow checks faster.

        // The max possible attribSize is 16 for a vector of 4 32 bit values.
        constexpr uint64_t kMaxAttribSize = 16;
        constexpr uint64_t kIntMax        = std::numeric_limits<int>::max();
        constexpr uint64_t kUint64Max     = std::numeric_limits<uint64_t>::max();

        // We know attribStride is given as a GLsizei which is typedefed to int.
        // We also know an upper bound for attribSize.
        static_assert(std::is_same<int, GLsizei>::value, "Unexpected type");
        ASSERT(ComputeVertexAttributeStride(attrib, binding) == binding.getStride());
        uint64_t attribStride = binding.getStride();
        ASSERT(attribStride <= kIntMax && ComputeVertexAttributeTypeSize(attrib) <= kMaxAttribSize);

        // Computing the product of two 32-bit ints will fit in 64 bits without overflow.
        static_assert(kIntMax * kIntMax < kUint64Max, "Unexpected overflow");
        uint64_t attribDataSizeMinusAttribSize = maxVertexElement * attribStride;

        // An overflow can happen when adding the offset, check for it.
        if (attribDataSizeMinusAttribSize > kUint64Max - attrib.cachedSizePlusRelativeOffset)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }

        // [OpenGL ES 3.0.2] section 2.9.4 page 40:
        // We can return INVALID_OPERATION if our array buffer does not have enough backing data.
        if (attribDataSizeMinusAttribSize + attrib.cachedSizePlusRelativeOffset >
            binding.getCachedBufferSizeMinusOffset())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
            return false;
        }
    }

    if (webglCompatibility && vao->hasTransformFeedbackBindingConflict(activeAttribs))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexBufferBoundForTransformFeedback);
        return false;
    }

    return true;
}

bool ValidReadPixelsTypeEnum(Context *context, GLenum type)
{
    switch (type)
    {
        // Types referenced in Table 3.4 of the ES 2.0.25 spec
        case GL_UNSIGNED_BYTE:
        case GL_UNSIGNED_SHORT_4_4_4_4:
        case GL_UNSIGNED_SHORT_5_5_5_1:
        case GL_UNSIGNED_SHORT_5_6_5:
            return context->getClientVersion() >= ES_2_0;

        // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
        case GL_BYTE:
        case GL_INT:
        case GL_SHORT:
        case GL_UNSIGNED_INT:
        case GL_UNSIGNED_INT_10F_11F_11F_REV:
        case GL_UNSIGNED_INT_24_8:
        case GL_UNSIGNED_INT_2_10_10_10_REV:
        case GL_UNSIGNED_INT_5_9_9_9_REV:
        case GL_UNSIGNED_SHORT:
        case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
        case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
            return context->getClientVersion() >= ES_3_0;

        case GL_FLOAT:
            return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
                   context->getExtensions().colorBufferHalfFloat;

        case GL_HALF_FLOAT:
            return context->getClientVersion() >= ES_3_0 ||
                   context->getExtensions().textureHalfFloat;

        case GL_HALF_FLOAT_OES:
            return context->getExtensions().colorBufferHalfFloat;

        default:
            return false;
    }
}

bool ValidReadPixelsFormatEnum(Context *context, GLenum format)
{
    switch (format)
    {
        // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
        case GL_RGBA:
        case GL_RGB:
        case GL_ALPHA:
            return context->getClientVersion() >= ES_2_0;

        // Formats referenced in Table 3.2 of the ES 3.0.5 spec
        case GL_RG:
        case GL_RED:
        case GL_RGBA_INTEGER:
        case GL_RGB_INTEGER:
        case GL_RG_INTEGER:
        case GL_RED_INTEGER:
            return context->getClientVersion() >= ES_3_0;

        case GL_SRGB_ALPHA_EXT:
        case GL_SRGB_EXT:
            return context->getExtensions().sRGB;

        case GL_BGRA_EXT:
            return context->getExtensions().readFormatBGRA;

        default:
            return false;
    }
}

bool ValidReadPixelsFormatType(Context *context,
                               GLenum framebufferComponentType,
                               GLenum format,
                               GLenum type)
{
    switch (framebufferComponentType)
    {
        case GL_UNSIGNED_NORMALIZED:
            // TODO(geofflang): Don't accept BGRA here.  Some chrome internals appear to try to use
            // ReadPixels with BGRA even if the extension is not present
            return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
                   (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
                    type == GL_UNSIGNED_BYTE);

        case GL_SIGNED_NORMALIZED:
            return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);

        case GL_INT:
            return (format == GL_RGBA_INTEGER && type == GL_INT);

        case GL_UNSIGNED_INT:
            return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);

        case GL_FLOAT:
            return (format == GL_RGBA && type == GL_FLOAT);

        default:
            UNREACHABLE();
            return false;
    }
}

template <typename ParamType>
bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
{
    switch (ConvertToGLenum(params[0]))
    {
        case GL_CLAMP_TO_EDGE:
            break;

        case GL_REPEAT:
        case GL_MIRRORED_REPEAT:
            if (restrictedWrapModes)
            {
                // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
            return false;
    }

    return true;
}

template <typename ParamType>
bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
{
    switch (ConvertToGLenum(params[0]))
    {
        case GL_NEAREST:
        case GL_LINEAR:
            break;

        case GL_NEAREST_MIPMAP_NEAREST:
        case GL_LINEAR_MIPMAP_NEAREST:
        case GL_NEAREST_MIPMAP_LINEAR:
        case GL_LINEAR_MIPMAP_LINEAR:
            if (restrictedMinFilter)
            {
                // OES_EGL_image_external specifies this error.
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
            return false;
    }

    return true;
}

template <typename ParamType>
bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
{
    switch (ConvertToGLenum(params[0]))
    {
        case GL_NEAREST:
        case GL_LINEAR:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
            return false;
    }

    return true;
}

template <typename ParamType>
bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
{
    // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
    switch (ConvertToGLenum(params[0]))
    {
        case GL_NONE:
        case GL_COMPARE_REF_TO_TEXTURE:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
            return false;
    }

    return true;
}

template <typename ParamType>
bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
{
    // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
    switch (ConvertToGLenum(params[0]))
    {
        case GL_LEQUAL:
        case GL_GEQUAL:
        case GL_LESS:
        case GL_GREATER:
        case GL_EQUAL:
        case GL_NOTEQUAL:
        case GL_ALWAYS:
        case GL_NEVER:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
            return false;
    }

    return true;
}

template <typename ParamType>
bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
{
    if (!context->getExtensions().textureSRGBDecode)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
        return false;
    }

    switch (ConvertToGLenum(params[0]))
    {
        case GL_DECODE_EXT:
        case GL_SKIP_DECODE_EXT:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
            return false;
    }

    return true;
}

bool ValidateTextureMaxAnisotropyExtensionEnabled(Context *context)
{
    if (!context->getExtensions().textureFilterAnisotropic)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
        return false;
    }

    return true;
}

bool ValidateTextureMaxAnisotropyValue(Context *context, GLfloat paramValue)
{
    if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
    {
        return false;
    }

    GLfloat largest = context->getExtensions().maxTextureAnisotropy;

    if (paramValue < 1 || paramValue > largest)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), OutsideOfBounds);
        return false;
    }

    return true;
}

bool ValidateFragmentShaderColorBufferTypeMatch(Context *context)
{
    const Program *program         = context->getGLState().getProgram();
    const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();

    if (!ComponentTypeMask::Validate(program->getDrawBufferTypeMask().to_ulong(),
                                     framebuffer->getDrawBufferTypeMask().to_ulong(),
                                     program->getActiveOutputVariables().to_ulong(),
                                     framebuffer->getDrawBufferMask().to_ulong()))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), DrawBufferTypeMismatch);
        return false;
    }

    return true;
}

bool ValidateVertexShaderAttributeTypeMatch(Context *context)
{
    const auto &glState    = context->getGLState();
    const Program *program = context->getGLState().getProgram();
    const VertexArray *vao = context->getGLState().getVertexArray();

    unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong();
    unsigned long vaoAttribTypeBits          = vao->getAttributesTypeMask().to_ulong();
    unsigned long vaoAttribEnabledMask       = vao->getAttributesMask().to_ulong();

    vaoAttribEnabledMask |= vaoAttribEnabledMask << MAX_COMPONENT_TYPE_MASK_INDEX;
    vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits);
    vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits);

    if (!ComponentTypeMask::Validate(program->getAttributesTypeMask().to_ulong(), vaoAttribTypeBits,
                                     program->getAttributesMask().to_ulong(), 0xFFFF))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexShaderTypeMismatch);
        return false;
    }
    return true;
}

bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode,
                                            PrimitiveMode geometryShaderInputPrimitiveType)
{
    // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives
    switch (drawMode)
    {
        case PrimitiveMode::Points:
            return geometryShaderInputPrimitiveType == PrimitiveMode::Points;
        case PrimitiveMode::Lines:
        case PrimitiveMode::LineStrip:
        case PrimitiveMode::LineLoop:
            return geometryShaderInputPrimitiveType == PrimitiveMode::Lines;
        case PrimitiveMode::LinesAdjacency:
        case PrimitiveMode::LineStripAdjacency:
            return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency;
        case PrimitiveMode::Triangles:
        case PrimitiveMode::TriangleFan:
        case PrimitiveMode::TriangleStrip:
            return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles;
        case PrimitiveMode::TrianglesAdjacency:
        case PrimitiveMode::TriangleStripAdjacency:
            return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency;
        default:
            UNREACHABLE();
            return false;
    }
}

}  // anonymous namespace

void SetRobustLengthParam(GLsizei *length, GLsizei value)
{
    if (length)
    {
        *length = value;
    }
}

bool IsETC2EACFormat(const GLenum format)
{
    // ES 3.1, Table 8.19
    switch (format)
    {
        case GL_COMPRESSED_R11_EAC:
        case GL_COMPRESSED_SIGNED_R11_EAC:
        case GL_COMPRESSED_RG11_EAC:
        case GL_COMPRESSED_SIGNED_RG11_EAC:
        case GL_COMPRESSED_RGB8_ETC2:
        case GL_COMPRESSED_SRGB8_ETC2:
        case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
        case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
        case GL_COMPRESSED_RGBA8_ETC2_EAC:
        case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
            return true;

        default:
            return false;
    }
}

bool ValidTextureTarget(const Context *context, TextureType type)
{
    switch (type)
    {
        case TextureType::_2D:
        case TextureType::CubeMap:
            return true;

        case TextureType::Rectangle:
            return context->getExtensions().textureRectangle;

        case TextureType::_3D:
        case TextureType::_2DArray:
            return (context->getClientMajorVersion() >= 3);

        case TextureType::_2DMultisample:
            return (context->getClientVersion() >= Version(3, 1));

        default:
            return false;
    }
}

bool ValidTexture2DTarget(const Context *context, TextureType type)
{
    switch (type)
    {
        case TextureType::_2D:
        case TextureType::CubeMap:
            return true;

        case TextureType::Rectangle:
            return context->getExtensions().textureRectangle;

        default:
            return false;
    }
}

bool ValidTexture3DTarget(const Context *context, TextureType target)
{
    switch (target)
    {
        case TextureType::_3D:
        case TextureType::_2DArray:
            return (context->getClientMajorVersion() >= 3);

        default:
            return false;
    }
}

// Most texture GL calls are not compatible with external textures, so we have a separate validation
// function for use in the GL calls that do
bool ValidTextureExternalTarget(const Context *context, TextureType target)
{
    return (target == TextureType::External) &&
           (context->getExtensions().eglImageExternal ||
            context->getExtensions().eglStreamConsumerExternal);
}

// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
// Note: duplicate of IsInternalTextureTarget
bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target)
{
    switch (target)
    {
        case TextureTarget::_2D:
        case TextureTarget::CubeMapNegativeX:
        case TextureTarget::CubeMapNegativeY:
        case TextureTarget::CubeMapNegativeZ:
        case TextureTarget::CubeMapPositiveX:
        case TextureTarget::CubeMapPositiveY:
        case TextureTarget::CubeMapPositiveZ:
            return true;
        case TextureTarget::Rectangle:
            return context->getExtensions().textureRectangle;
        default:
            return false;
    }
}

bool ValidateTransformFeedbackPrimitiveMode(const Context *context,
                                            PrimitiveMode transformFeedbackPrimitiveMode,
                                            PrimitiveMode renderPrimitiveMode)
{
    ASSERT(context);

    if (!context->getExtensions().geometryShader)
    {
        // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
        // that does not match the current transform feedback object's draw mode (if transform
        // feedback is active), (3.0.2, section 2.14, pg 86)
        return transformFeedbackPrimitiveMode == renderPrimitiveMode;
    }

    // [GL_EXT_geometry_shader] Table 12.1gs
    switch (renderPrimitiveMode)
    {
        case PrimitiveMode::Points:
            return transformFeedbackPrimitiveMode == PrimitiveMode::Points;
        case PrimitiveMode::Lines:
        case PrimitiveMode::LineStrip:
        case PrimitiveMode::LineLoop:
            return transformFeedbackPrimitiveMode == PrimitiveMode::Lines;
        case PrimitiveMode::Triangles:
        case PrimitiveMode::TriangleFan:
        case PrimitiveMode::TriangleStrip:
            return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles;
        default:
            UNREACHABLE();
            return false;
    }
}

bool ValidateDrawElementsInstancedBase(Context *context,
                                       PrimitiveMode mode,
                                       GLsizei count,
                                       GLenum type,
                                       const GLvoid *indices,
                                       GLsizei primcount)
{
    if (primcount < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
        return false;
    }

    if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
    {
        return false;
    }

    return true;
}

bool ValidateDrawArraysInstancedBase(Context *context,
                                     PrimitiveMode mode,
                                     GLint first,
                                     GLsizei count,
                                     GLsizei primcount)
{
    if (primcount < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
        return false;
    }

    if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
    {
        return false;
    }

    return true;
}

bool ValidateDrawInstancedANGLE(Context *context)
{
    // Verify there is at least one active attribute with a divisor of zero
    const State &state = context->getGLState();

    Program *program = state.getProgram();

    const auto &attribs  = state.getVertexArray()->getVertexAttributes();
    const auto &bindings = state.getVertexArray()->getVertexBindings();
    for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
    {
        const VertexAttribute &attrib = attribs[attributeIndex];
        const VertexBinding &binding  = bindings[attrib.bindingIndex];
        if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
        {
            return true;
        }
    }

    ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
    return false;
}

bool ValidTexture3DDestinationTarget(const Context *context, TextureType target)
{
    switch (target)
    {
        case TextureType::_3D:
        case TextureType::_2DArray:
            return true;
        default:
            return false;
    }
}

bool ValidTexLevelDestinationTarget(const Context *context, TextureType type)
{
    switch (type)
    {
        case TextureType::_2D:
        case TextureType::_2DArray:
        case TextureType::_2DMultisample:
        case TextureType::CubeMap:
        case TextureType::_3D:
            return true;
        case TextureType::Rectangle:
            return context->getExtensions().textureRectangle;
        default:
            return false;
    }
}

bool ValidFramebufferTarget(const Context *context, GLenum target)
{
    static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
                      GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
                  "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");

    switch (target)
    {
        case GL_FRAMEBUFFER:
            return true;

        case GL_READ_FRAMEBUFFER:
        case GL_DRAW_FRAMEBUFFER:
            return (context->getExtensions().framebufferBlit ||
                    context->getClientMajorVersion() >= 3);

        default:
            return false;
    }
}

bool ValidMipLevel(const Context *context, TextureType type, GLint level)
{
    const auto &caps    = context->getCaps();
    size_t maxDimension = 0;
    switch (type)
    {
        case TextureType::_2D:
        case TextureType::_2DArray:
        case TextureType::_2DMultisample:
            maxDimension = caps.max2DTextureSize;
            break;
        case TextureType::CubeMap:
            maxDimension = caps.maxCubeMapTextureSize;
            break;
        case TextureType::Rectangle:
            return level == 0;
        case TextureType::_3D:
            maxDimension = caps.max3DTextureSize;
            break;
        default:
            UNREACHABLE();
    }

    return level <= gl::log2(static_cast<int>(maxDimension)) && level >= 0;
}

bool ValidImageSizeParameters(Context *context,
                              TextureType target,
                              GLint level,
                              GLsizei width,
                              GLsizei height,
                              GLsizei depth,
                              bool isSubImage)
{
    if (width < 0 || height < 0 || depth < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
        return false;
    }
    // TexSubImage parameters can be NPOT without textureNPOT extension,
    // as long as the destination texture is POT.
    bool hasNPOTSupport =
        context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
    if (!isSubImage && !hasNPOTSupport &&
        (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
        return false;
    }

    if (!ValidMipLevel(context, target, level))
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
        return false;
    }

    return true;
}

bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
{
    return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
           (size % blockSize == 0);
}

bool ValidCompressedImageSize(const Context *context,
                              GLenum internalFormat,
                              GLint level,
                              GLsizei width,
                              GLsizei height)
{
    const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
    if (!formatInfo.compressed)
    {
        return false;
    }

    if (width < 0 || height < 0)
    {
        return false;
    }

    if (CompressedTextureFormatRequiresExactSize(internalFormat))
    {
        // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
        // block size for level 0 but WebGL disallows this.
        bool smallerThanBlockSizeAllowed =
            level > 0 || !context->getExtensions().webglCompatibility;

        if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
                                      smallerThanBlockSizeAllowed) ||
            !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
                                      smallerThanBlockSizeAllowed))
        {
            return false;
        }
    }

    return true;
}

bool ValidCompressedSubImageSize(const Context *context,
                                 GLenum internalFormat,
                                 GLint xoffset,
                                 GLint yoffset,
                                 GLsizei width,
                                 GLsizei height,
                                 size_t textureWidth,
                                 size_t textureHeight)
{
    const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
    if (!formatInfo.compressed)
    {
        return false;
    }

    if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
    {
        return false;
    }

    if (CompressedSubTextureFormatRequiresExactSize(internalFormat))
    {
        if (xoffset % formatInfo.compressedBlockWidth != 0 ||
            yoffset % formatInfo.compressedBlockHeight != 0)
        {
            return false;
        }

        // Allowed to either have data that is a multiple of block size or is smaller than the block
        // size but fills the entire mip
        bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
                              static_cast<size_t>(width) == textureWidth &&
                              static_cast<size_t>(height) == textureHeight;
        bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
                                       (height % formatInfo.compressedBlockHeight) == 0;
        if (!sizeMultipleOfBlockSize && !fillsEntireMip)
        {
            return false;
        }
    }

    return true;
}

bool ValidImageDataSize(Context *context,
                        TextureType texType,
                        GLsizei width,
                        GLsizei height,
                        GLsizei depth,
                        GLenum format,
                        GLenum type,
                        const void *pixels,
                        GLsizei imageSize)
{
    gl::Buffer *pixelUnpackBuffer =
        context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
    if (pixelUnpackBuffer == nullptr && imageSize < 0)
    {
        // Checks are not required
        return true;
    }

    // ...the data would be unpacked from the buffer object such that the memory reads required
    // would exceed the data store size.
    const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type);
    ASSERT(formatInfo.internalFormat != GL_NONE);
    const gl::Extents size(width, height, depth);
    const auto &unpack = context->getGLState().getUnpackState();

    bool targetIs3D   = texType == TextureType::_3D || texType == TextureType::_2DArray;
    auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
    if (endByteOrErr.isError())
    {
        context->handleError(endByteOrErr.getError());
        return false;
    }

    GLuint endByte = endByteOrErr.getResult();

    if (pixelUnpackBuffer)
    {
        CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
        CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
        checkedEndByte += checkedOffset;

        if (!checkedEndByte.IsValid() ||
            (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
        {
            // Overflow past the end of the buffer
            context->handleError(InvalidOperation());
            return false;
        }
        if (context->getExtensions().webglCompatibility &&
            pixelUnpackBuffer->isBoundForTransformFeedbackAndOtherUse())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                 PixelUnpackBufferBoundForTransformFeedback);
            return false;
        }
    }
    else
    {
        ASSERT(imageSize >= 0);
        if (pixels == nullptr && imageSize != 0)
        {
            context->handleError(InvalidOperation()
                                 << "imageSize must be 0 if no texture data is provided.");
            return false;
        }

        if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
        {
            context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
            return false;
        }
    }

    return true;
}

bool ValidQueryType(const Context *context, QueryType queryType)
{
    switch (queryType)
    {
        case QueryType::AnySamples:
        case QueryType::AnySamplesConservative:
            return context->getClientMajorVersion() >= 3 ||
                   context->getExtensions().occlusionQueryBoolean;
        case QueryType::TransformFeedbackPrimitivesWritten:
            return (context->getClientMajorVersion() >= 3);
        case QueryType::TimeElapsed:
            return context->getExtensions().disjointTimerQuery;
        case QueryType::CommandsCompleted:
            return context->getExtensions().syncQuery;
        case QueryType::PrimitivesGenerated:
            return context->getExtensions().geometryShader;
        default:
            return false;
    }
}

bool ValidateWebGLVertexAttribPointer(Context *context,
                                      GLenum type,
                                      GLboolean normalized,
                                      GLsizei stride,
                                      const void *ptr,
                                      bool pureInteger)
{
    ASSERT(context->getExtensions().webglCompatibility);
    // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
    // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
    // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
    // parameter exceeds 255.
    constexpr GLsizei kMaxWebGLStride = 255;
    if (stride > kMaxWebGLStride)
    {
        context->handleError(InvalidValue()
                             << "Stride is over the maximum stride allowed by WebGL.");
        return false;
    }

    // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
    // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
    // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
    // or an INVALID_OPERATION error is generated.
    VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
    size_t typeSize               = GetVertexFormatTypeSize(internalType);

    ASSERT(isPow2(typeSize) && typeSize > 0);
    size_t sizeMask = (typeSize - 1);
    if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
        return false;
    }

    if ((stride & sizeMask) != 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
        return false;
    }

    return true;
}

Program *GetValidProgram(Context *context, GLuint id)
{
    // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
    // generate the error INVALID_VALUE if the provided name is not the name of either a shader
    // or program object and INVALID_OPERATION if the provided name identifies an object
    // that is not the expected type."

    Program *validProgram = context->getProgram(id);

    if (!validProgram)
    {
        if (context->getShader(id))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
        }
        else
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
        }
    }

    return validProgram;
}

Shader *GetValidShader(Context *context, GLuint id)
{
    // See ValidProgram for spec details.

    Shader *validShader = context->getShader(id);

    if (!validShader)
    {
        if (context->getProgram(id))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
        }
        else
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
        }
    }

    return validShader;
}

bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
    if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
    {
        if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
            return false;
        }

        // Color attachment 0 is validated below because it is always valid
        const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
        if (colorAttachment >= context->getCaps().maxColorAttachments)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
            return false;
        }
    }
    else
    {
        switch (attachment)
        {
            case GL_COLOR_ATTACHMENT0:
            case GL_DEPTH_ATTACHMENT:
            case GL_STENCIL_ATTACHMENT:
                break;

            case GL_DEPTH_STENCIL_ATTACHMENT:
                if (!context->getExtensions().webglCompatibility &&
                    context->getClientMajorVersion() < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;

            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
        }
    }

    return true;
}

bool ValidateRenderbufferStorageParametersBase(Context *context,
                                               GLenum target,
                                               GLsizei samples,
                                               GLenum internalformat,
                                               GLsizei width,
                                               GLsizei height)
{
    switch (target)
    {
        case GL_RENDERBUFFER:
            break;
        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
            return false;
    }

    if (width < 0 || height < 0 || samples < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
        return false;
    }

    // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
    GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);

    const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
    if (!formatCaps.renderbuffer)
    {
        context->handleError(InvalidEnum());
        return false;
    }

    // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
    // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
    // only sized internal formats.
    const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(convertedInternalFormat);
    if (formatInfo.internalFormat == GL_NONE)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
        return false;
    }

    if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
    {
        context->handleError(InvalidValue());
        return false;
    }

    GLuint handle = context->getGLState().getRenderbufferId();
    if (handle == 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
        return false;
    }

    return true;
}

bool ValidateFramebufferRenderbufferParameters(gl::Context *context,
                                               GLenum target,
                                               GLenum attachment,
                                               GLenum renderbuffertarget,
                                               GLuint renderbuffer)
{
    if (!ValidFramebufferTarget(context, target))
    {
        context->handleError(InvalidEnum());
        return false;
    }

    gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);

    ASSERT(framebuffer);
    if (framebuffer->id() == 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
        return false;
    }

    if (!ValidateAttachmentTarget(context, attachment))
    {
        return false;
    }

    // [OpenGL ES 2.0.25] Section 4.4.3 page 112
    // [OpenGL ES 3.0.2] Section 4.4.2 page 201
    // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
    // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
    if (renderbuffer != 0)
    {
        if (!context->getRenderbuffer(renderbuffer))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
            return false;
        }
    }

    return true;
}

bool ValidateBlitFramebufferParameters(Context *context,
                                       GLint srcX0,
                                       GLint srcY0,
                                       GLint srcX1,
                                       GLint srcY1,
                                       GLint dstX0,
                                       GLint dstY0,
                                       GLint dstX1,
                                       GLint dstY1,
                                       GLbitfield mask,
                                       GLenum filter)
{
    switch (filter)
    {
        case GL_NEAREST:
            break;
        case GL_LINEAR:
            break;
        default:
            context->handleError(InvalidEnum());
            return false;
    }

    if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
    {
        context->handleError(InvalidValue());
        return false;
    }

    // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
    // color buffer, leaving only nearest being unfiltered from above
    if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
    {
        context->handleError(InvalidOperation());
        return false;
    }

    const auto &glState              = context->getGLState();
    gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
    gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();

    if (!readFramebuffer || !drawFramebuffer)
    {
        context->handleError(InvalidFramebufferOperation());
        return false;
    }

    if (!ValidateFramebufferComplete(context, readFramebuffer))
    {
        return false;
    }

    if (!ValidateFramebufferComplete(context, drawFramebuffer))
    {
        return false;
    }

    if (readFramebuffer->id() == drawFramebuffer->id())
    {
        context->handleError(InvalidOperation());
        return false;
    }

    if (!ValidateFramebufferNotMultisampled(context, drawFramebuffer))
    {
        return false;
    }

    // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we
    // always run it in order to avoid triggering driver bugs.
    if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) ||
        DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1))
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitDimensionsOutOfRange);
        return false;
    }

    bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;

    if (mask & GL_COLOR_BUFFER_BIT)
    {
        const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
        const Extensions &extensions                     = context->getExtensions();

        if (readColorBuffer)
        {
            const Format &readFormat = readColorBuffer->getFormat();

            for (size_t drawbufferIdx = 0;
                 drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
            {
                const FramebufferAttachment *attachment =
                    drawFramebuffer->getDrawBuffer(drawbufferIdx);
                if (attachment)
                {
                    const Format &drawFormat = attachment->getFormat();

                    // The GL ES 3.0.2 spec (pg 193) states that:
                    // 1) If the read buffer is fixed point format, the draw buffer must be as well
                    // 2) If the read buffer is an unsigned integer format, the draw buffer must be
                    // as well
                    // 3) If the read buffer is a signed integer format, the draw buffer must be as
                    // well
                    // Changes with EXT_color_buffer_float:
                    // Case 1) is changed to fixed point OR floating point
                    GLenum readComponentType = readFormat.info->componentType;
                    GLenum drawComponentType = drawFormat.info->componentType;
                    bool readFixedPoint      = (readComponentType == GL_UNSIGNED_NORMALIZED ||
                                           readComponentType == GL_SIGNED_NORMALIZED);
                    bool drawFixedPoint      = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
                                           drawComponentType == GL_SIGNED_NORMALIZED);

                    if (extensions.colorBufferFloat)
                    {
                        bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
                        bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);

                        if (readFixedOrFloat != drawFixedOrFloat)
                        {
                            context->handleError(InvalidOperation()
                                                 << "If the read buffer contains fixed-point or "
                                                    "floating-point values, the draw buffer must "
                                                    "as well.");
                            return false;
                        }
                    }
                    else if (readFixedPoint != drawFixedPoint)
                    {
                        context->handleError(InvalidOperation()
                                             << "If the read buffer contains fixed-point values, "
                                                "the draw buffer must as well.");
                        return false;
                    }

                    if (readComponentType == GL_UNSIGNED_INT &&
                        drawComponentType != GL_UNSIGNED_INT)
                    {
                        context->handleError(InvalidOperation());
                        return false;
                    }

                    if (readComponentType == GL_INT && drawComponentType != GL_INT)
                    {
                        context->handleError(InvalidOperation());
                        return false;
                    }

                    if (readColorBuffer->getSamples() > 0 &&
                        (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
                    {
                        context->handleError(InvalidOperation());
                        return false;
                    }

                    if (context->getExtensions().webglCompatibility &&
                        *readColorBuffer == *attachment)
                    {
                        context->handleError(
                            InvalidOperation()
                            << "Read and write color attachments cannot be the same image.");
                        return false;
                    }
                }
            }

            if ((readFormat.info->componentType == GL_INT ||
                 readFormat.info->componentType == GL_UNSIGNED_INT) &&
                filter == GL_LINEAR)
            {
                context->handleError(InvalidOperation());
                return false;
            }
        }
        // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
        // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
        // attachment and WebGL defines it to be an error. We do the check unconditionally as the
        // situation is an application error that would lead to a crash in ANGLE.
        else if (drawFramebuffer->hasEnabledDrawBuffer())
        {
            context->handleError(
                InvalidOperation()
                << "Attempt to read from a missing color attachment of a complete framebuffer.");
            return false;
        }
    }

    GLenum masks[]       = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
    GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
    for (size_t i = 0; i < 2; i++)
    {
        if (mask & masks[i])
        {
            const gl::FramebufferAttachment *readBuffer =
                readFramebuffer->getAttachment(context, attachments[i]);
            const gl::FramebufferAttachment *drawBuffer =
                drawFramebuffer->getAttachment(context, attachments[i]);

            if (readBuffer && drawBuffer)
            {
                if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
                {
                    context->handleError(InvalidOperation());
                    return false;
                }

                if (readBuffer->getSamples() > 0 && !sameBounds)
                {
                    context->handleError(InvalidOperation());
                    return false;
                }

                if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
                {
                    context->handleError(
                        InvalidOperation()
                        << "Read and write depth stencil attachments cannot be the same image.");
                    return false;
                }
            }
            // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
            else if (drawBuffer)
            {
                context->handleError(InvalidOperation() << "Attempt to read from a missing "
                                                           "depth/stencil attachment of a "
                                                           "complete framebuffer.");
                return false;
            }
        }
    }

    // ANGLE_multiview, Revision 1:
    // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
    // multi-view layout of the current draw framebuffer or read framebuffer is not NONE.
    if (readFramebuffer->getMultiviewLayout() != GL_NONE)
    {
        context->handleError(InvalidFramebufferOperation()
                             << "Attempt to read from a multi-view framebuffer.");
        return false;
    }
    if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
    {
        context->handleError(InvalidFramebufferOperation()
                             << "Attempt to write to a multi-view framebuffer.");
        return false;
    }

    return true;
}

bool ValidateReadPixelsRobustANGLE(Context *context,
                                   GLint x,
                                   GLint y,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum format,
                                   GLenum type,
                                   GLsizei bufSize,
                                   GLsizei *length,
                                   GLsizei *columns,
                                   GLsizei *rows,
                                   void *pixels)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength  = 0;
    GLsizei writeColumns = 0;
    GLsizei writeRows    = 0;

    if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                &writeColumns, &writeRows, pixels))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);
    SetRobustLengthParam(columns, writeColumns);
    SetRobustLengthParam(rows, writeRows);

    return true;
}

bool ValidateReadnPixelsEXT(Context *context,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLsizei height,
                            GLenum format,
                            GLenum type,
                            GLsizei bufSize,
                            void *pixels)
{
    if (bufSize < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
        return false;
    }

    return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
                                  nullptr, nullptr, pixels);
}

bool ValidateReadnPixelsRobustANGLE(Context *context,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLsizei height,
                                    GLenum format,
                                    GLenum type,
                                    GLsizei bufSize,
                                    GLsizei *length,
                                    GLsizei *columns,
                                    GLsizei *rows,
                                    void *data)
{
    GLsizei writeLength  = 0;
    GLsizei writeColumns = 0;
    GLsizei writeRows    = 0;

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                &writeColumns, &writeRows, data))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);
    SetRobustLengthParam(columns, writeColumns);
    SetRobustLengthParam(rows, writeRows);

    return true;
}

bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
        return false;
    }

    return ValidateGenOrDelete(context, n);
}

bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
        return false;
    }

    return ValidateGenOrDelete(context, n);
}

bool ValidateIsQueryEXT(gl::Context *context, GLuint id)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
        return false;
    }

    return true;
}

bool ValidateBeginQueryBase(gl::Context *context, QueryType target, GLuint id)
{
    if (!ValidQueryType(context, target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
        return false;
    }

    if (id == 0)
    {
        context->handleError(InvalidOperation() << "Query id is 0");
        return false;
    }

    // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
    // of zero, if the active query object name for <target> is non-zero (for the
    // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
    // the active query for either target is non-zero), if <id> is the name of an
    // existing query object whose type does not match <target>, or if <id> is the
    // active query object name for any query type, the error INVALID_OPERATION is
    // generated.

    // Ensure no other queries are active
    // NOTE: If other queries than occlusion are supported, we will need to check
    // separately that:
    //    a) The query ID passed is not the current active query for any target/type
    //    b) There are no active queries for the requested target (and in the case
    //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
    //       no query may be active for either if glBeginQuery targets either.

    if (context->getGLState().isQueryActive(target))
    {
        context->handleError(InvalidOperation() << "Other query is active");
        return false;
    }

    Query *queryObject = context->getQuery(id, true, target);

    // check that name was obtained with glGenQueries
    if (!queryObject)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
        return false;
    }

    // check for type mismatch
    if (queryObject->getType() != target)
    {
        context->handleError(InvalidOperation() << "Query type does not match target");
        return false;
    }

    return true;
}

bool ValidateBeginQueryEXT(gl::Context *context, QueryType target, GLuint id)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
        return false;
    }

    return ValidateBeginQueryBase(context, target, id);
}

bool ValidateEndQueryBase(gl::Context *context, QueryType target)
{
    if (!ValidQueryType(context, target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
        return false;
    }

    const Query *queryObject = context->getGLState().getActiveQuery(target);

    if (queryObject == nullptr)
    {
        context->handleError(InvalidOperation() << "Query target not active");
        return false;
    }

    return true;
}

bool ValidateEndQueryEXT(gl::Context *context, QueryType target)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
        return false;
    }

    return ValidateEndQueryBase(context, target);
}

bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType target)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
        return false;
    }

    if (target != QueryType::Timestamp)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
        return false;
    }

    Query *queryObject = context->getQuery(id, true, target);
    if (queryObject == nullptr)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
        return false;
    }

    if (context->getGLState().isQueryActive(queryObject))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
        return false;
    }

    return true;
}

bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams)
{
    if (numParams)
    {
        *numParams = 0;
    }

    if (!ValidQueryType(context, target) && target != QueryType::Timestamp)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
        return false;
    }

    switch (pname)
    {
        case GL_CURRENT_QUERY_EXT:
            if (target == QueryType::Timestamp)
            {
                context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
                return false;
            }
            break;
        case GL_QUERY_COUNTER_BITS_EXT:
            if (!context->getExtensions().disjointTimerQuery ||
                (target != QueryType::Timestamp && target != QueryType::TimeElapsed))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
                return false;
            }
            break;
        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
            return false;
    }

    if (numParams)
    {
        // All queries return only one value
        *numParams = 1;
    }

    return true;
}

bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params)
{
    if (!context->getExtensions().occlusionQueryBoolean &&
        !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    return ValidateGetQueryivBase(context, target, pname, nullptr);
}

bool ValidateGetQueryivRobustANGLE(Context *context,
                                   QueryType target,
                                   GLenum pname,
                                   GLsizei bufSize,
                                   GLsizei *length,
                                   GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetQueryivBase(context, target, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
{
    if (numParams)
    {
        *numParams = 0;
    }

    Query *queryObject = context->getQuery(id, false, QueryType::InvalidEnum);

    if (!queryObject)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
        return false;
    }

    if (context->getGLState().isQueryActive(queryObject))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
        return false;
    }

    switch (pname)
    {
        case GL_QUERY_RESULT_EXT:
        case GL_QUERY_RESULT_AVAILABLE_EXT:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (numParams)
    {
        *numParams = 1;
    }

    return true;
}

bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        context->handleError(InvalidOperation() << "Timer query extension not enabled");
        return false;
    }
    return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}

bool ValidateGetQueryObjectivRobustANGLE(Context *context,
                                         GLuint id,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        context->handleError(InvalidOperation() << "Timer query extension not enabled");
        return false;
    }

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
{
    if (!context->getExtensions().disjointTimerQuery &&
        !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }
    return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}

bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
                                          GLuint id,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLuint *params)
{
    if (!context->getExtensions().disjointTimerQuery &&
        !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }
    return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}

bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
                                           GLuint id,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLint64 *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }
    return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}

bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
                                            GLuint id,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLuint64 *params)
{
    if (!context->getExtensions().disjointTimerQuery)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateUniformCommonBase(Context *context,
                               gl::Program *program,
                               GLint location,
                               GLsizei count,
                               const LinkedUniform **uniformOut)
{
    // TODO(Jiajia): Add image uniform check in future.
    if (count < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
        return false;
    }

    if (!program)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
        return false;
    }

    if (!program->isLinked())
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
        return false;
    }

    if (location == -1)
    {
        // Silently ignore the uniform command
        return false;
    }

    const auto &uniformLocations = program->getUniformLocations();
    size_t castedLocation        = static_cast<size_t>(location);
    if (castedLocation >= uniformLocations.size())
    {
        context->handleError(InvalidOperation() << "Invalid uniform location");
        return false;
    }

    const auto &uniformLocation = uniformLocations[castedLocation];
    if (uniformLocation.ignored)
    {
        // Silently ignore the uniform command
        return false;
    }

    if (!uniformLocation.used())
    {
        context->handleError(InvalidOperation());
        return false;
    }

    const auto &uniform = program->getUniformByIndex(uniformLocation.index);

    // attempting to write an array to a non-array uniform is an INVALID_OPERATION
    if (count > 1 && !uniform.isArray())
    {
        context->handleError(InvalidOperation());
        return false;
    }

    *uniformOut = &uniform;
    return true;
}

bool ValidateUniform1ivValue(Context *context,
                             GLenum uniformType,
                             GLsizei count,
                             const GLint *value)
{
    // Value type is GL_INT, because we only get here from glUniform1i{v}.
    // It is compatible with INT or BOOL.
    // Do these cheap tests first, for a little extra speed.
    if (GL_INT == uniformType || GL_BOOL == uniformType)
    {
        return true;
    }

    if (IsSamplerType(uniformType))
    {
        // Check that the values are in range.
        const GLint max = context->getCaps().maxCombinedTextureImageUnits;
        for (GLsizei i = 0; i < count; ++i)
        {
            if (value[i] < 0 || value[i] >= max)
            {
                context->handleError(InvalidValue() << "sampler uniform value out of range");
                return false;
            }
        }
        return true;
    }

    context->handleError(InvalidOperation() << "wrong type of value for uniform");
    return false;
}

bool ValidateUniformValue(Context *context, GLenum valueType, GLenum uniformType)
{
    // Check that the value type is compatible with uniform type.
    // Do the cheaper test first, for a little extra speed.
    if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
    {
        return true;
    }

    ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
    return false;
}

bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType)
{
    // Check that the value type is compatible with uniform type.
    if (valueType == uniformType)
    {
        return true;
    }

    context->handleError(InvalidOperation() << "wrong type of value for uniform");
    return false;
}

bool ValidateUniform(Context *context, GLenum valueType, GLint location, GLsizei count)
{
    const LinkedUniform *uniform = nullptr;
    gl::Program *programObject   = context->getGLState().getProgram();
    return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
           ValidateUniformValue(context, valueType, uniform->type);
}

bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value)
{
    const LinkedUniform *uniform = nullptr;
    gl::Program *programObject   = context->getGLState().getProgram();
    return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
           ValidateUniform1ivValue(context, uniform->type, count, value);
}

bool ValidateUniformMatrix(Context *context,
                           GLenum valueType,
                           GLint location,
                           GLsizei count,
                           GLboolean transpose)
{
    if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
    {
        context->handleError(InvalidValue());
        return false;
    }

    const LinkedUniform *uniform = nullptr;
    gl::Program *programObject   = context->getGLState().getProgram();
    return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
           ValidateUniformMatrixValue(context, valueType, uniform->type);
}

bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
{
    if (!context->getQueryParameterInfo(pname, nativeType, numParams))
    {
        context->handleError(InvalidEnum());
        return false;
    }

    const Caps &caps = context->getCaps();

    if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
    {
        unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);

        if (colorAttachment >= caps.maxDrawBuffers)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    }

    switch (pname)
    {
        case GL_TEXTURE_BINDING_2D:
        case GL_TEXTURE_BINDING_CUBE_MAP:
        case GL_TEXTURE_BINDING_3D:
        case GL_TEXTURE_BINDING_2D_ARRAY:
        case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
            break;
        case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
            if (!context->getExtensions().textureRectangle)
            {
                context->handleError(InvalidEnum()
                                     << "ANGLE_texture_rectangle extension not present");
                return false;
            }
            break;
        case GL_TEXTURE_BINDING_EXTERNAL_OES:
            if (!context->getExtensions().eglStreamConsumerExternal &&
                !context->getExtensions().eglImageExternal)
            {
                context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
                                                      "nor GL_OES_EGL_image_external "
                                                      "extensions enabled");
                return false;
            }
            break;

        case GL_IMPLEMENTATION_COLOR_READ_TYPE:
        case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
        {
            Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
            ASSERT(readFramebuffer);

            if (!ValidateFramebufferComplete<InvalidOperation>(context, readFramebuffer))
            {
                return false;
            }

            if (readFramebuffer->getReadBufferState() == GL_NONE)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
                return false;
            }

            const FramebufferAttachment *attachment = readFramebuffer->getReadColorbuffer();
            if (!attachment)
            {
                context->handleError(InvalidOperation());
                return false;
            }
        }
        break;

        default:
            break;
    }

    // pname is valid, but there are no parameters to return
    if (*numParams == 0)
    {
        return false;
    }

    return true;
}

bool ValidateGetBooleanvRobustANGLE(Context *context,
                                    GLenum pname,
                                    GLsizei bufSize,
                                    GLsizei *length,
                                    GLboolean *params)
{
    GLenum nativeType;
    unsigned int numParams = 0;

    if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetFloatvRobustANGLE(Context *context,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLfloat *params)
{
    GLenum nativeType;
    unsigned int numParams = 0;

    if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetIntegervRobustANGLE(Context *context,
                                    GLenum pname,
                                    GLsizei bufSize,
                                    GLsizei *length,
                                    GLint *data)
{
    GLenum nativeType;
    unsigned int numParams = 0;

    if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetInteger64vRobustANGLE(Context *context,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLint64 *data)
{
    GLenum nativeType;
    unsigned int numParams = 0;

    if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
    {
        return false;
    }

    if (nativeType == GL_INT_64_ANGLEX)
    {
        CastStateValues(context, nativeType, pname, numParams, data);
        return false;
    }

    SetRobustLengthParam(length, numParams);
    return true;
}

bool ValidateRobustStateQuery(Context *context,
                              GLenum pname,
                              GLsizei bufSize,
                              GLenum *nativeType,
                              unsigned int *numParams)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    if (!ValidateStateQuery(context, pname, nativeType, numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, *numParams))
    {
        return false;
    }

    return true;
}

bool ValidateCopyTexImageParametersBase(Context *context,
                                        TextureTarget target,
                                        GLint level,
                                        GLenum internalformat,
                                        bool isSubImage,
                                        GLint xoffset,
                                        GLint yoffset,
                                        GLint zoffset,
                                        GLint x,
                                        GLint y,
                                        GLsizei width,
                                        GLsizei height,
                                        GLint border,
                                        Format *textureFormatOut)
{
    TextureType texType = TextureTargetToType(target);

    if (xoffset < 0 || yoffset < 0 || zoffset < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
        return false;
    }

    if (width < 0 || height < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
        return false;
    }

    if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
        std::numeric_limits<GLsizei>::max() - yoffset < height)
    {
        context->handleError(InvalidValue());
        return false;
    }

    if (border != 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
        return false;
    }

    if (!ValidMipLevel(context, texType, level))
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
        return false;
    }

    const gl::State &state       = context->getGLState();
    Framebuffer *readFramebuffer = state.getReadFramebuffer();
    if (!ValidateFramebufferComplete(context, readFramebuffer))
    {
        return false;
    }

    if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
    {
        return false;
    }

    if (readFramebuffer->getReadBufferState() == GL_NONE)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
        return false;
    }

    // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
    // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
    // attachment and WebGL defines it to be an error. We do the check unconditionally as the
    // situation is an application error that would lead to a crash in ANGLE.
    const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
    if (source == nullptr)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
        return false;
    }

    // ANGLE_multiview spec, Revision 1:
    // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
    // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
    // is not NONE.
    if (source->getMultiviewLayout() != GL_NONE)
    {
        context->handleError(InvalidFramebufferOperation()
                             << "The active read framebuffer object has multiview attachments.");
        return false;
    }

    const gl::Caps &caps = context->getCaps();

    GLuint maxDimension = 0;
    switch (texType)
    {
        case TextureType::_2D:
            maxDimension = caps.max2DTextureSize;
            break;

        case TextureType::CubeMap:
            maxDimension = caps.maxCubeMapTextureSize;
            break;

        case TextureType::Rectangle:
            maxDimension = caps.maxRectangleTextureSize;
            break;

        case TextureType::_2DArray:
            maxDimension = caps.max2DTextureSize;
            break;

        case TextureType::_3D:
            maxDimension = caps.max3DTextureSize;
            break;

        default:
            context->handleError(InvalidEnum());
            return false;
    }

    gl::Texture *texture = state.getTargetTexture(texType);
    if (!texture)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
        return false;
    }

    if (texture->getImmutableFormat() && !isSubImage)
    {
        context->handleError(InvalidOperation());
        return false;
    }

    const gl::InternalFormat &formatInfo =
        isSubImage ? *texture->getFormat(target, level).info
                   : gl::GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);

    if (formatInfo.depthBits > 0 || formatInfo.compressed)
    {
        context->handleError(InvalidOperation());
        return false;
    }

    if (isSubImage)
    {
        if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
            static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
            static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
        {
            context->handleError(InvalidValue());
            return false;
        }
    }
    else
    {
        if (texType == TextureType::CubeMap && width != height)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
            return false;
        }

        if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }

        int maxLevelDimension = (maxDimension >> level);
        if (static_cast<int>(width) > maxLevelDimension ||
            static_cast<int>(height) > maxLevelDimension)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
            return false;
        }
    }

    if (textureFormatOut)
    {
        *textureFormatOut = texture->getFormat(target, level);
    }

    // Detect texture copying feedback loops for WebGL.
    if (context->getExtensions().webglCompatibility)
    {
        if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
            return false;
        }
    }

    return true;
}

bool ValidateDrawBase(Context *context, PrimitiveMode mode, GLsizei count)
{
    const Extensions &extensions = context->getExtensions();

    switch (mode)
    {
        case PrimitiveMode::Points:
        case PrimitiveMode::Lines:
        case PrimitiveMode::LineLoop:
        case PrimitiveMode::LineStrip:
        case PrimitiveMode::Triangles:
        case PrimitiveMode::TriangleStrip:
        case PrimitiveMode::TriangleFan:
            break;

        case PrimitiveMode::LinesAdjacency:
        case PrimitiveMode::LineStripAdjacency:
        case PrimitiveMode::TrianglesAdjacency:
        case PrimitiveMode::TriangleStripAdjacency:
            if (!extensions.geometryShader)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                return false;
            }
            break;
        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
            return false;
    }

    if (count < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
        return false;
    }

    const State &state = context->getGLState();

    // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
    // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
    // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
    if (!extensions.webglCompatibility)
    {
        // Check for mapped buffers
        // TODO(jmadill): Optimize this check for non - WebGL contexts.
        if (state.hasMappedBuffer(BufferBinding::Array))
        {
            context->handleError(InvalidOperation());
            return false;
        }
    }

    // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
    // Section 6.10 of the WebGL 1.0 spec.
    Framebuffer *framebuffer = state.getDrawFramebuffer();
    if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
    {
        ASSERT(framebuffer);
        const FramebufferAttachment *dsAttachment =
            framebuffer->getStencilOrDepthStencilAttachment();
        const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
        ASSERT(stencilBits <= 8);

        const DepthStencilState &depthStencilState = state.getDepthStencilState();
        if (depthStencilState.stencilTest && stencilBits > 0)
        {
            GLuint maxStencilValue = (1 << stencilBits) - 1;

            bool differentRefs =
                clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) !=
                clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue));
            bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) !=
                                       (depthStencilState.stencilBackWritemask & maxStencilValue);
            bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) !=
                                  (depthStencilState.stencilBackMask & maxStencilValue);

            if (differentRefs || differentWritemasks || differentMasks)
            {
                if (!extensions.webglCompatibility)
                {
                    ERR() << "This ANGLE implementation does not support separate front/back "
                             "stencil writemasks, reference values, or stencil mask values.";
                }
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), StencilReferenceMaskOrMismatch);
                return false;
            }
        }
    }

    if (!ValidateFramebufferComplete(context, framebuffer))
    {
        return false;
    }

    // If we are running GLES1, there is no current program.
    if (context->getClientVersion() >= Version(2, 0))
    {

        gl::Program *program = state.getProgram();
        if (!program)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
            return false;
        }

        // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
        // vertex shader stage or fragment shader stage is a undefined behaviour.
        // But ANGLE should clearly generate an INVALID_OPERATION error instead of
        // produce undefined result.
        if (!program->hasLinkedShaderStage(ShaderType::Vertex) ||
            !program->hasLinkedShaderStage(ShaderType::Fragment))
        {
            context->handleError(InvalidOperation()
                                 << "It is a undefined behaviour to render without "
                                    "vertex shader stage or fragment shader stage.");
            return false;
        }

        if (!program->validateSamplers(nullptr, context->getCaps()))
        {
            context->handleError(InvalidOperation());
            return false;
        }

        if (extensions.multiview)
        {
            const int programNumViews     = program->usesMultiview() ? program->getNumViews() : 1;
            const int framebufferNumViews = framebuffer->getNumViews();
            if (framebufferNumViews != programNumViews)
            {
                context->handleError(InvalidOperation()
                                     << "The number of views in the active program "
                                        "and draw framebuffer does not match.");
                return false;
            }

            const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
            if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                framebufferNumViews > 1)
            {
                context->handleError(InvalidOperation()
                                     << "There is an active transform feedback object "
                                        "when the number of views in the active draw "
                                        "framebuffer is greater than 1.");
                return false;
            }

            if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
                state.isQueryActive(QueryType::TimeElapsed))
            {
                context->handleError(InvalidOperation()
                                     << "There is an active query for target "
                                        "GL_TIME_ELAPSED_EXT when the number of "
                                        "views in the active draw framebuffer is "
                                        "greater than 1.");
                return false;
            }
        }

        // Do geometry shader specific validations
        if (program->hasLinkedShaderStage(ShaderType::Geometry))
        {
            if (!IsCompatibleDrawModeWithGeometryShader(
                    mode, program->getGeometryShaderInputPrimitiveType()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     IncompatibleDrawModeAgainstGeometryShader);
                return false;
            }
        }

        // Uniform buffer validation
        for (unsigned int uniformBlockIndex = 0;
             uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
        {
            const gl::InterfaceBlock &uniformBlock =
                program->getUniformBlockByIndex(uniformBlockIndex);
            GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
            const OffsetBindingPointer<Buffer> &uniformBuffer =
                state.getIndexedUniformBuffer(blockBinding);

            if (uniformBuffer.get() == nullptr)
            {
                // undefined behaviour
                context->handleError(
                    InvalidOperation()
                    << "It is undefined behaviour to have a used but unbound uniform buffer.");
                return false;
            }

            size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer);
            if (uniformBufferSize < uniformBlock.dataSize)
            {
                // undefined behaviour
                context->handleError(
                    InvalidOperation()
                    << "It is undefined behaviour to use a uniform buffer that is too small.");
                return false;
            }

            if (extensions.webglCompatibility &&
                uniformBuffer->isBoundForTransformFeedbackAndOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     UniformBufferBoundForTransformFeedback);
                return false;
            }
        }

        // Do some additonal WebGL-specific validation
        if (extensions.webglCompatibility)
        {
            const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
            if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                transformFeedbackObject->buffersBoundForOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     TransformFeedbackBufferDoubleBound);
                return false;
            }
            // Detect rendering feedback loops for WebGL.
            if (framebuffer->formsRenderingFeedbackLoopWith(state))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
                return false;
            }

            // Detect that the vertex shader input types match the attribute types
            if (!ValidateVertexShaderAttributeTypeMatch(context))
            {
                return false;
            }

            // Detect that the color buffer types match the fragment shader output types
            if (!ValidateFragmentShaderColorBufferTypeMatch(context))
            {
                return false;
            }
        }
    }

    return true;
}

bool ValidateDrawArraysCommon(Context *context,
                              PrimitiveMode mode,
                              GLint first,
                              GLsizei count,
                              GLsizei primcount)
{
    if (first < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
        return false;
    }

    const State &state                          = context->getGLState();
    gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
    if (curTransformFeedback && curTransformFeedback->isActive() &&
        !curTransformFeedback->isPaused())
    {
        if (!ValidateTransformFeedbackPrimitiveMode(context,
                                                    curTransformFeedback->getPrimitiveMode(), mode))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
            return false;
        }

        if (!curTransformFeedback->checkBufferSpaceForDraw(count, primcount))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackBufferTooSmall);
            return false;
        }
    }

    if (!ValidateDrawBase(context, mode, count))
    {
        return false;
    }

    // Check the computation of maxVertex doesn't overflow.
    // - first < 0 has been checked as an error condition.
    // - if count < 0, skip validating no-op draw calls.
    // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
    ASSERT(first >= 0);
    if (count > 0)
    {
        int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
        if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }

        if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count))
        {
            return false;
        }
    }

    return true;
}

bool ValidateDrawArraysInstancedANGLE(Context *context,
                                      PrimitiveMode mode,
                                      GLint first,
                                      GLsizei count,
                                      GLsizei primcount)
{
    if (!context->getExtensions().instancedArrays)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
    {
        return false;
    }

    return ValidateDrawInstancedANGLE(context);
}

bool ValidateDrawElementsBase(Context *context, PrimitiveMode mode, GLenum type)
{
    switch (type)
    {
        case GL_UNSIGNED_BYTE:
        case GL_UNSIGNED_SHORT:
            break;
        case GL_UNSIGNED_INT:
            if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
                return false;
            }
            break;
        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
            return false;
    }

    const State &state = context->getGLState();

    gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
    if (curTransformFeedback && curTransformFeedback->isActive() &&
        !curTransformFeedback->isPaused())
    {
        // EXT_geometry_shader allows transform feedback to work with all draw commands.
        // [EXT_geometry_shader] Section 12.1, "Transform Feedback"
        if (context->getExtensions().geometryShader)
        {
            if (!ValidateTransformFeedbackPrimitiveMode(
                    context, curTransformFeedback->getPrimitiveMode(), mode))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
                return false;
            }
        }
        else
        {
            // It is an invalid operation to call DrawElements, DrawRangeElements or
            // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg
            // 86)
            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                 UnsupportedDrawModeForTransformFeedback);
            return false;
        }
    }

    return true;
}

bool ValidateDrawElementsCommon(Context *context,
                                PrimitiveMode mode,
                                GLsizei count,
                                GLenum type,
                                const void *indices,
                                GLsizei primcount)
{
    if (!ValidateDrawElementsBase(context, mode, type))
        return false;

    const State &state = context->getGLState();

    if (!ValidateDrawBase(context, mode, count))
    {
        return false;
    }

    // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
    // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
    // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
    if (!context->getExtensions().webglCompatibility)
    {
        // Check for mapped buffers
        // TODO(jmadill): Optimize this check for non - WebGL contexts.
        if (state.hasMappedBuffer(gl::BufferBinding::ElementArray))
        {
            context->handleError(InvalidOperation() << "Index buffer is mapped.");
            return false;
        }
    }

    const gl::VertexArray *vao     = state.getVertexArray();
    gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();

    GLuint typeBytes = gl::GetTypeInfo(type).bytes;

    if (context->getExtensions().webglCompatibility)
    {
        ASSERT(isPow2(typeBytes) && typeBytes > 0);
        if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
        {
            // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
            // The offset arguments to drawElements and [...], must be a multiple of the size of the
            // data type passed to the call, or an INVALID_OPERATION error is generated.
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
            return false;
        }

        // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
        // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
        // error is generated.
        if (reinterpret_cast<intptr_t>(indices) < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    }

    if (context->getExtensions().webglCompatibility ||
        !context->getGLState().areClientArraysEnabled())
    {
        if (!elementArrayBuffer && count > 0)
        {
            // [WebGL 1.0] Section 6.2 No Client Side Arrays
            // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound
            // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
            return false;
        }
    }

    if (count > 0 && !elementArrayBuffer && !indices)
    {
        // This is an application error that would normally result in a crash, but we catch it and
        // return an error
        context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
        return false;
    }

    if (count > 0 && elementArrayBuffer)
    {
        // The max possible type size is 8 and count is on 32 bits so doing the multiplication
        // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
        static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
        constexpr uint64_t kMaxTypeSize = 8;
        constexpr uint64_t kIntMax      = std::numeric_limits<int>::max();
        constexpr uint64_t kUint64Max   = std::numeric_limits<uint64_t>::max();
        static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");

        uint64_t typeSize     = typeBytes;
        uint64_t elementCount = static_cast<uint64_t>(count);
        ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);

        // Doing the multiplication here is overflow-safe
        uint64_t elementDataSizeNoOffset = typeSize * elementCount;

        // The offset can be any value, check for overflows
        uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
        if (elementDataSizeNoOffset > kUint64Max - offset)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }

        uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
        if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }

        ASSERT(isPow2(typeSize) && typeSize > 0);
        if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
            return false;
        }

        if (context->getExtensions().webglCompatibility &&
            elementArrayBuffer->isBoundForTransformFeedbackAndOtherUse())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                 ElementArrayBufferBoundForTransformFeedback);
            return false;
        }
    }

    if (context->getExtensions().robustBufferAccessBehavior)
    {
        // Here we use maxVertex = 0 and vertexCount = 1 to avoid retrieving IndexRange when robust
        // access is enabled.
        if (!ValidateDrawAttribs(context, primcount, 0, 1))
        {
            return false;
        }
    }
    else if (count == 0)
    {
        // ValidateDrawAttribs also does some extra validation that is independent of the vertex
        // count.
        if (!ValidateDrawAttribs(context, 0, 0, 0))
        {
            return false;
        }
    }
    else
    {
        // Use the parameter buffer to retrieve and cache the index range.
        const DrawCallParams &params = context->getParams<DrawCallParams>();
        ANGLE_VALIDATION_TRY(params.ensureIndexRangeResolved(context));
        const IndexRange &indexRange = params.getIndexRange();

        // If we use an index greater than our maximum supported index range, return an error.
        // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
        // return an error if possible here.
        if (static_cast<GLuint64>(indexRange.end) >= context->getCaps().maxElementIndex)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
            return false;
        }

        if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRange.end),
                                 static_cast<GLint>(indexRange.vertexCount())))
        {
            return false;
        }

        // No op if there are no real indices in the index data (all are primitive restart).
        return (indexRange.vertexIndexCount > 0);
    }

    return true;
}

bool ValidateDrawElementsInstancedCommon(Context *context,
                                         PrimitiveMode mode,
                                         GLsizei count,
                                         GLenum type,
                                         const void *indices,
                                         GLsizei primcount)
{
    return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
}

bool ValidateDrawElementsInstancedANGLE(Context *context,
                                        PrimitiveMode mode,
                                        GLsizei count,
                                        GLenum type,
                                        const void *indices,
                                        GLsizei primcount)
{
    if (!context->getExtensions().instancedArrays)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
    {
        return false;
    }

    return ValidateDrawInstancedANGLE(context);
}

bool ValidateFramebufferTextureBase(Context *context,
                                    GLenum target,
                                    GLenum attachment,
                                    GLuint texture,
                                    GLint level)
{
    if (!ValidFramebufferTarget(context, target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
        return false;
    }

    if (!ValidateAttachmentTarget(context, attachment))
    {
        return false;
    }

    if (texture != 0)
    {
        gl::Texture *tex = context->getTexture(texture);

        if (tex == nullptr)
        {
            context->handleError(InvalidOperation());
            return false;
        }

        if (level < 0)
        {
            context->handleError(InvalidValue());
            return false;
        }
    }

    const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
    ASSERT(framebuffer);

    if (framebuffer->id() == 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
        return false;
    }

    return true;
}

bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
    if (program == 0)
    {
        context->handleError(InvalidValue());
        return false;
    }

    gl::Program *programObject = GetValidProgram(context, program);
    if (!programObject)
    {
        return false;
    }

    if (!programObject || !programObject->isLinked())
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
        return false;
    }

    if (!programObject->isValidUniformLocation(location))
    {
        context->handleError(InvalidOperation());
        return false;
    }

    return true;
}

static bool ValidateSizedGetUniform(Context *context,
                                    GLuint program,
                                    GLint location,
                                    GLsizei bufSize,
                                    GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (!ValidateGetUniformBase(context, program, location))
    {
        return false;
    }

    if (bufSize < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
        return false;
    }

    gl::Program *programObject = context->getProgram(program);
    ASSERT(programObject);

    // sized queries -- ensure the provided buffer is large enough
    const LinkedUniform &uniform = programObject->getUniformByLocation(location);
    size_t requiredBytes         = VariableExternalSize(uniform.type);
    if (static_cast<size_t>(bufSize) < requiredBytes)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
        return false;
    }

    if (length)
    {
        *length = VariableComponentCount(uniform.type);
    }

    return true;
}

bool ValidateGetnUniformfvEXT(Context *context,
                              GLuint program,
                              GLint location,
                              GLsizei bufSize,
                              GLfloat *params)
{
    return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}

bool ValidateGetnUniformfvRobustANGLE(Context *context,
                                      GLuint program,
                                      GLint location,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLfloat *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetnUniformivEXT(Context *context,
                              GLuint program,
                              GLint location,
                              GLsizei bufSize,
                              GLint *params)
{
    return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}

bool ValidateGetnUniformivRobustANGLE(Context *context,
                                      GLuint program,
                                      GLint location,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetnUniformuivRobustANGLE(Context *context,
                                       GLuint program,
                                       GLint location,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLuint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetUniformfvRobustANGLE(Context *context,
                                     GLuint program,
                                     GLint location,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    // bufSize is validated in ValidateSizedGetUniform
    if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetUniformivRobustANGLE(Context *context,
                                     GLuint program,
                                     GLint location,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    // bufSize is validated in ValidateSizedGetUniform
    if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetUniformuivRobustANGLE(Context *context,
                                      GLuint program,
                                      GLint location,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLuint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    if (context->getClientMajorVersion() < 3)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
        return false;
    }

    GLsizei writeLength = 0;

    // bufSize is validated in ValidateSizedGetUniform
    if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateDiscardFramebufferBase(Context *context,
                                    GLenum target,
                                    GLsizei numAttachments,
                                    const GLenum *attachments,
                                    bool defaultFramebuffer)
{
    if (numAttachments < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
        return false;
    }

    for (GLsizei i = 0; i < numAttachments; ++i)
    {
        if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
        {
            if (defaultFramebuffer)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
                return false;
            }

            if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
            {
                context->handleError(InvalidOperation() << "Requested color attachment is "
                                                           "greater than the maximum supported "
                                                           "color attachments");
                return false;
            }
        }
        else
        {
            switch (attachments[i])
            {
                case GL_DEPTH_ATTACHMENT:
                case GL_STENCIL_ATTACHMENT:
                case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (defaultFramebuffer)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             DefaultFramebufferInvalidAttachment);
                        return false;
                    }
                    break;
                case GL_COLOR:
                case GL_DEPTH:
                case GL_STENCIL:
                    if (!defaultFramebuffer)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             DefaultFramebufferInvalidAttachment);
                        return false;
                    }
                    break;
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
            }
        }
    }

    return true;
}

bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
{
    if (!context->getExtensions().debugMarker)
    {
        // The debug marker calls should not set error state
        // However, it seems reasonable to set an error state if the extension is not enabled
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    // Note that debug marker calls must not set error state
    if (length < 0)
    {
        return false;
    }

    if (marker == nullptr)
    {
        return false;
    }

    return true;
}

bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
{
    if (!context->getExtensions().debugMarker)
    {
        // The debug marker calls should not set error state
        // However, it seems reasonable to set an error state if the extension is not enabled
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
        return false;
    }

    // Note that debug marker calls must not set error state
    if (length < 0)
    {
        return false;
    }

    if (length > 0 && marker == nullptr)
    {
        return false;
    }

    return true;
}

bool ValidateEGLImageTargetTexture2DOES(Context *context, TextureType type, GLeglImageOES image)
{
    if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
    {
        context->handleError(InvalidOperation());
        return false;
    }

    switch (type)
    {
        case TextureType::_2D:
            if (!context->getExtensions().eglImage)
            {
                context->handleError(InvalidEnum()
                                     << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
            }
            break;

        case TextureType::External:
            if (!context->getExtensions().eglImageExternal)
            {
                context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
                                                      "requires GL_OES_EGL_image_external.");
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
            return false;
    }

    egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);

    ASSERT(context->getCurrentDisplay());
    if (!context->getCurrentDisplay()->isValidImage(imageObject))
    {
        context->handleError(InvalidValue() << "EGL image is not valid.");
        return false;
    }

    if (imageObject->getSamples() > 0)
    {
        context->handleError(InvalidOperation()
                             << "cannot create a 2D texture from a multisampled EGL image.");
        return false;
    }

    const TextureCaps &textureCaps =
        context->getTextureCaps().get(imageObject->getFormat().info->sizedInternalFormat);
    if (!textureCaps.texturable)
    {
        context->handleError(InvalidOperation()
                             << "EGL image internal format is not supported as a texture.");
        return false;
    }

    return true;
}

bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
                                                  GLenum target,
                                                  GLeglImageOES image)
{
    if (!context->getExtensions().eglImage)
    {
        context->handleError(InvalidOperation());
        return false;
    }

    switch (target)
    {
        case GL_RENDERBUFFER:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
            return false;
    }

    egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);

    ASSERT(context->getCurrentDisplay());
    if (!context->getCurrentDisplay()->isValidImage(imageObject))
    {
        context->handleError(InvalidValue() << "EGL image is not valid.");
        return false;
    }

    const TextureCaps &textureCaps =
        context->getTextureCaps().get(imageObject->getFormat().info->sizedInternalFormat);
    if (!textureCaps.renderbuffer)
    {
        context->handleError(InvalidOperation()
                             << "EGL image internal format is not supported as a renderbuffer.");
        return false;
    }

    return true;
}

bool ValidateBindVertexArrayBase(Context *context, GLuint array)
{
    if (!context->isVertexArrayGenerated(array))
    {
        // The default VAO should always exist
        ASSERT(array != 0);
        context->handleError(InvalidOperation());
        return false;
    }

    return true;
}

bool ValidateProgramBinaryBase(Context *context,
                               GLuint program,
                               GLenum binaryFormat,
                               const void *binary,
                               GLint length)
{
    Program *programObject = GetValidProgram(context, program);
    if (programObject == nullptr)
    {
        return false;
    }

    const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
    if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
        programBinaryFormats.end())
    {
        context->handleError(InvalidEnum() << "Program binary format is not valid.");
        return false;
    }

    if (context->hasActiveTransformFeedback(program))
    {
        // ES 3.0.4 section 2.15 page 91
        context->handleError(InvalidOperation() << "Cannot change program binary while program "
                                                   "is associated with an active transform "
                                                   "feedback object.");
        return false;
    }

    return true;
}

bool ValidateGetProgramBinaryBase(Context *context,
                                  GLuint program,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLenum *binaryFormat,
                                  void *binary)
{
    Program *programObject = GetValidProgram(context, program);
    if (programObject == nullptr)
    {
        return false;
    }

    if (!programObject->isLinked())
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
        return false;
    }

    if (context->getCaps().programBinaryFormats.empty())
    {
        context->handleError(InvalidOperation() << "No program binary formats supported.");
        return false;
    }

    return true;
}

bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs)
{
    // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
    if (n < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
        return false;
    }
    if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
        return false;
    }

    ASSERT(context->getGLState().getDrawFramebuffer());
    GLuint frameBufferId      = context->getGLState().getDrawFramebuffer()->id();
    GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;

    // This should come first before the check for the default frame buffer
    // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
    // rather than INVALID_OPERATION
    for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
    {
        const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;

        if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
            (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
             bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
        {
            // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
            // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
            // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
            // 3.1 is still a bit ambiguous about the error, but future specs are
            // expected to clarify that GL_INVALID_ENUM is the correct error.
            context->handleError(InvalidEnum() << "Invalid buffer value");
            return false;
        }
        else if (bufs[colorAttachment] >= maxColorAttachment)
        {
            context->handleError(InvalidOperation()
                                 << "Buffer value is greater than MAX_DRAW_BUFFERS");
            return false;
        }
        else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
                 frameBufferId != 0)
        {
            // INVALID_OPERATION-GL is bound to buffer and ith argument
            // is not COLOR_ATTACHMENTi or NONE
            context->handleError(InvalidOperation()
                                 << "Ith value does not match COLOR_ATTACHMENTi or NONE");
            return false;
        }
    }

    // INVALID_OPERATION is generated if GL is bound to the default framebuffer
    // and n is not 1 or bufs is bound to value other than BACK and NONE
    if (frameBufferId == 0)
    {
        if (n != 1)
        {
            context->handleError(InvalidOperation()
                                 << "n must be 1 when GL is bound to the default framebuffer");
            return false;
        }

        if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
        {
            context->handleError(
                InvalidOperation()
                << "Only NONE or BACK are valid values when drawing to the default framebuffer");
            return false;
        }
    }

    return true;
}

bool ValidateGetBufferPointervBase(Context *context,
                                   BufferBinding target,
                                   GLenum pname,
                                   GLsizei *length,
                                   void **params)
{
    if (length)
    {
        *length = 0;
    }

    if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
    {
        context->handleError(
            InvalidOperation()
            << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
        return false;
    }

    if (!context->isValidBufferBinding(target))
    {
        context->handleError(InvalidEnum() << "Buffer target not valid");
        return false;
    }

    switch (pname)
    {
        case GL_BUFFER_MAP_POINTER:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
    // target bound to zero generate an INVALID_OPERATION error."
    // GLES 3.1 section 6.6 explicitly specifies this error.
    if (context->getGLState().getTargetBuffer(target) == nullptr)
    {
        context->handleError(InvalidOperation()
                             << "Can not get pointer for reserved buffer name zero.");
        return false;
    }

    if (length)
    {
        *length = 1;
    }

    return true;
}

bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
{
    if (!context->isValidBufferBinding(target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
        return false;
    }

    Buffer *buffer = context->getGLState().getTargetBuffer(target);

    if (buffer == nullptr || !buffer->isMapped())
    {
        context->handleError(InvalidOperation() << "Buffer not mapped.");
        return false;
    }

    return true;
}

bool ValidateMapBufferRangeBase(Context *context,
                                BufferBinding target,
                                GLintptr offset,
                                GLsizeiptr length,
                                GLbitfield access)
{
    if (!context->isValidBufferBinding(target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
        return false;
    }

    if (offset < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
        return false;
    }

    if (length < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
        return false;
    }

    Buffer *buffer = context->getGLState().getTargetBuffer(target);

    if (!buffer)
    {
        context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
        return false;
    }

    // Check for buffer overflow
    CheckedNumeric<size_t> checkedOffset(offset);
    auto checkedSize = checkedOffset + length;

    if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
    {
        context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
        return false;
    }

    // Check for invalid bits in the mask
    GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
                               GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
                               GL_MAP_UNSYNCHRONIZED_BIT;

    if (access & ~(allAccessBits))
    {
        context->handleError(InvalidValue()
                             << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
        return false;
    }

    if (length == 0)
    {
        context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
        return false;
    }

    if (buffer->isMapped())
    {
        context->handleError(InvalidOperation() << "Buffer is already mapped.");
        return false;
    }

    // Check for invalid bit combinations
    if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
    {
        context->handleError(InvalidOperation()
                             << "Need to map buffer for either reading or writing.");
        return false;
    }

    GLbitfield writeOnlyBits =
        GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;

    if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
    {
        context->handleError(InvalidOperation()
                             << "Invalid access bits when mapping buffer for reading: 0x"
                             << std::hex << std::uppercase << access);
        return false;
    }

    if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
    {
        context->handleError(
            InvalidOperation()
            << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
        return false;
    }

    return ValidateMapBufferBase(context, target);
}

bool ValidateFlushMappedBufferRangeBase(Context *context,
                                        BufferBinding target,
                                        GLintptr offset,
                                        GLsizeiptr length)
{
    if (offset < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
        return false;
    }

    if (length < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
        return false;
    }

    if (!context->isValidBufferBinding(target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
        return false;
    }

    Buffer *buffer = context->getGLState().getTargetBuffer(target);

    if (buffer == nullptr)
    {
        context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
        return false;
    }

    if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
    {
        context->handleError(InvalidOperation()
                             << "Attempted to flush a buffer not mapped for explicit flushing.");
        return false;
    }

    // Check for buffer overflow
    CheckedNumeric<size_t> checkedOffset(offset);
    auto checkedSize = checkedOffset + length;

    if (!checkedSize.IsValid() ||
        checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
    {
        context->handleError(InvalidValue()
                             << "Flushed range does not fit into buffer mapping dimensions.");
        return false;
    }

    return true;
}

bool ValidateGenOrDelete(Context *context, GLint n)
{
    if (n < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
        return false;
    }
    return true;
}

bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize)
{
    if (!context->getExtensions().robustClientMemory)
    {
        context->handleError(InvalidOperation()
                             << "GL_ANGLE_robust_client_memory is not available.");
        return false;
    }

    if (bufSize < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
        return false;
    }

    return true;
}

bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams)
{
    if (bufSize < numParams)
    {
        context->handleError(InvalidOperation() << numParams << " parameters are required but "
                                                << bufSize << " were provided.");
        return false;
    }

    return true;
}

bool ValidateGetFramebufferAttachmentParameterivBase(Context *context,
                                                     GLenum target,
                                                     GLenum attachment,
                                                     GLenum pname,
                                                     GLsizei *numParams)
{
    if (!ValidFramebufferTarget(context, target))
    {
        context->handleError(InvalidEnum());
        return false;
    }

    int clientVersion = context->getClientMajorVersion();

    switch (pname)
    {
        case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
        case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
            break;

        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
            if (clientVersion < 3 || !context->getExtensions().multiview)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }
            break;

        case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
            if (clientVersion < 3 && !context->getExtensions().sRGB)
            {
                context->handleError(InvalidEnum());
                return false;
            }
            break;

        case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
        case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
        case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
            if (clientVersion < 3)
            {
                context->handleError(InvalidEnum());
                return false;
            }
            break;

        case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
            if (!context->getExtensions().geometryShader)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                return false;
            }
            break;

        default:
            context->handleError(InvalidEnum());
            return false;
    }

    // Determine if the attachment is a valid enum
    switch (attachment)
    {
        case GL_BACK:
        case GL_DEPTH:
        case GL_STENCIL:
            if (clientVersion < 3)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
            }
            break;

        case GL_DEPTH_STENCIL_ATTACHMENT:
            if (clientVersion < 3 && !context->isWebGL1())
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
            }
            break;

        case GL_COLOR_ATTACHMENT0:
        case GL_DEPTH_ATTACHMENT:
        case GL_STENCIL_ATTACHMENT:
            break;

        default:
            if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
                attachment < GL_COLOR_ATTACHMENT0_EXT ||
                (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
            }
            break;
    }

    const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
    ASSERT(framebuffer);

    if (framebuffer->id() == 0)
    {
        if (clientVersion < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
            return false;
        }

        switch (attachment)
        {
            case GL_BACK:
            case GL_DEPTH:
            case GL_STENCIL:
                break;

            default:
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                return false;
        }
    }
    else
    {
        if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
        {
            // Valid attachment query
        }
        else
        {
            switch (attachment)
            {
                case GL_DEPTH_ATTACHMENT:
                case GL_STENCIL_ATTACHMENT:
                    break;

                case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
                    {
                        context->handleError(InvalidOperation());
                        return false;
                    }
                    break;

                default:
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                    return false;
            }
        }
    }

    const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
    if (attachmentObject)
    {
        ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
               attachmentObject->type() == GL_TEXTURE ||
               attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);

        switch (pname)
        {
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                if (attachmentObject->type() != GL_RENDERBUFFER &&
                    attachmentObject->type() != GL_TEXTURE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                    return false;
                }
                break;

            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                if (attachmentObject->type() != GL_TEXTURE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                    return false;
                }
                break;

            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                if (attachmentObject->type() != GL_TEXTURE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                    return false;
                }
                break;

            case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                    return false;
                }
                break;

            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                if (attachmentObject->type() != GL_TEXTURE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                    return false;
                }
                break;

            default:
                break;
        }
    }
    else
    {
        // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
        // is NONE, then querying any other pname will generate INVALID_ENUM.

        // ES 3.0.2 spec pg 235 states that if the attachment type is none,
        // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
        // INVALID_OPERATION for all other pnames

        switch (pname)
        {
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                break;

            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                if (clientVersion < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                         InvalidFramebufferAttachmentParameter);
                    return false;
                }
                break;

            default:
                if (clientVersion < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                         InvalidFramebufferAttachmentParameter);
                    return false;
                }
                else
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                         InvalidFramebufferAttachmentParameter);
                    return false;
                }
        }
    }

    if (numParams)
    {
        if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
        {
            // Only when the viewport offsets are queried we can have a varying number of output
            // parameters.
            const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
            *numParams         = numViews * 2;
        }
        else
        {
            // For all other queries we can have only one output parameter.
            *numParams = 1;
        }
    }

    return true;
}

bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
                                                            GLenum target,
                                                            GLenum attachment,
                                                            GLenum pname,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;
    if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
                                                         &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetBufferParameterivRobustANGLE(Context *context,
                                             BufferBinding target,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);
    return true;
}

bool ValidateGetBufferParameteri64vRobustANGLE(Context *context,
                                               BufferBinding target,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint64 *params)
{
    GLsizei numParams = 0;

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetProgramivBase(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
{
    // Currently, all GetProgramiv queries return 1 parameter
    if (numParams)
    {
        *numParams = 1;
    }

    Program *programObject = GetValidProgram(context, program);
    if (!programObject)
    {
        return false;
    }

    switch (pname)
    {
        case GL_DELETE_STATUS:
        case GL_LINK_STATUS:
        case GL_VALIDATE_STATUS:
        case GL_INFO_LOG_LENGTH:
        case GL_ATTACHED_SHADERS:
        case GL_ACTIVE_ATTRIBUTES:
        case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
        case GL_ACTIVE_UNIFORMS:
        case GL_ACTIVE_UNIFORM_MAX_LENGTH:
            break;

        case GL_PROGRAM_BINARY_LENGTH:
            if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
            {
                context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
                                                      "requires GL_OES_get_program_binary or "
                                                      "ES 3.0.");
                return false;
            }
            break;

        case GL_ACTIVE_UNIFORM_BLOCKS:
        case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
        case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
        case GL_TRANSFORM_FEEDBACK_VARYINGS:
        case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
        case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
            if (context->getClientMajorVersion() < 3)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                return false;
            }
            break;

        case GL_PROGRAM_SEPARABLE:
        case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
            if (context->getClientVersion() < Version(3, 1))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                return false;
            }
            break;

        case GL_COMPUTE_WORK_GROUP_SIZE:
            if (context->getClientVersion() < Version(3, 1))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                return false;
            }

            // [OpenGL ES 3.1] Chapter 7.12 Page 122
            // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a
            // program which has not been linked successfully, or which does not contain objects to
            // form a compute shader.
            if (!programObject->isLinked())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                return false;
            }
            if (!programObject->hasLinkedShaderStage(ShaderType::Compute))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveComputeShaderStage);
                return false;
            }
            break;

        case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
        case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
        case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
        case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
            if (!context->getExtensions().geometryShader)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                return false;
            }

            // [EXT_geometry_shader] Chapter 7.12
            // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT,
            // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or
            // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked
            // successfully, or which does not contain objects to form a geometry shader.
            if (!programObject->isLinked())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                return false;
            }
            if (!programObject->hasLinkedShaderStage(ShaderType::Geometry))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveGeometryShaderStage);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    return true;
}

bool ValidateGetProgramivRobustANGLE(Context *context,
                                     GLuint program,
                                     GLenum pname,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetProgramivBase(context, program, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
                                                   GLenum target,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetRenderbufferParameterivBase(context, target, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetShaderivRobustANGLE(Context *context,
                                    GLuint shader,
                                    GLenum pname,
                                    GLsizei bufSize,
                                    GLsizei *length,
                                    GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetShaderivBase(context, shader, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetTexParameterfvRobustANGLE(Context *context,
                                          TextureType target,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateGetTexParameterivRobustANGLE(Context *context,
                                          TextureType target,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *params)
{

    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }
    GLsizei numParams = 0;
    if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);
    return true;
}

bool ValidateGetTexParameterIivRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetTexParameterIuivRobustANGLE(Context *context,
                                            TextureType target,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLuint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateTexParameterfvRobustANGLE(Context *context,
                                       TextureType target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       const GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    return ValidateTexParameterBase(context, target, pname, bufSize, params);
}

bool ValidateTexParameterivRobustANGLE(Context *context,
                                       TextureType target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       const GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    return ValidateTexParameterBase(context, target, pname, bufSize, params);
}

bool ValidateTexParameterIivRobustANGLE(Context *context,
                                        TextureType target,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        const GLint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateTexParameterIuivRobustANGLE(Context *context,
                                         TextureType target,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         const GLuint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
                                              GLuint sampler,
                                              GLenum pname,
                                              GLuint bufSize,
                                              GLsizei *length,
                                              GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);
    return true;
}

bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
                                              GLuint sampler,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);
    return true;
}

bool ValidateGetSamplerParameterIivRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context,
                                                GLuint sampler,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateSamplerParameterfvRobustANGLE(Context *context,
                                           GLuint sampler,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
}

bool ValidateSamplerParameterivRobustANGLE(Context *context,
                                           GLuint sampler,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
}

bool ValidateSamplerParameterIivRobustANGLE(Context *context,
                                            GLuint sampler,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            const GLint *param)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateSamplerParameterIuivRobustANGLE(Context *context,
                                             GLuint sampler,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             const GLuint *param)
{
    UNIMPLEMENTED();
    return false;
}

bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
                                          GLuint index,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLfloat *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);
    return true;
}

bool ValidateGetVertexAttribivRobustANGLE(Context *context,
                                          GLuint index,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                void **pointer)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, true, false))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
                                           GLuint index,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
                                            GLuint index,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLuint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
                                                GLuint program,
                                                GLuint uniformBlockIndex,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei writeLength = 0;

    if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname,
                                             &writeLength))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, writeLength))
    {
        return false;
    }

    SetRobustLengthParam(length, writeLength);

    return true;
}

bool ValidateGetInternalformativRobustANGLE(Context *context,
                                            GLenum target,
                                            GLenum internalformat,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLint *params)
{
    if (!ValidateRobustEntryPoint(context, bufSize))
    {
        return false;
    }

    GLsizei numParams = 0;

    if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
                                         &numParams))
    {
        return false;
    }

    if (!ValidateRobustBufferSize(context, bufSize, numParams))
    {
        return false;
    }

    SetRobustLengthParam(length, numParams);

    return true;
}

bool ValidateVertexFormatBase(Context *context,
                              GLuint attribIndex,
                              GLint size,
                              GLenum type,
                              GLboolean pureInteger)
{
    const Caps &caps = context->getCaps();
    if (attribIndex >= caps.maxVertexAttributes)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
        return false;
    }

    if (size < 1 || size > 4)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
        return false;
    }

    switch (type)
    {
        case GL_BYTE:
        case GL_UNSIGNED_BYTE:
        case GL_SHORT:
        case GL_UNSIGNED_SHORT:
            break;

        case GL_INT:
        case GL_UNSIGNED_INT:
            if (context->getClientMajorVersion() < 3)
            {
                context->handleError(InvalidEnum()
                                     << "Vertex type not supported before OpenGL ES 3.0.");
                return false;
            }
            break;

        case GL_FIXED:
        case GL_FLOAT:
            if (pureInteger)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                return false;
            }
            break;

        case GL_HALF_FLOAT:
            if (context->getClientMajorVersion() < 3)
            {
                context->handleError(InvalidEnum()
                                     << "Vertex type not supported before OpenGL ES 3.0.");
                return false;
            }
            if (pureInteger)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                return false;
            }
            break;

        case GL_INT_2_10_10_10_REV:
        case GL_UNSIGNED_INT_2_10_10_10_REV:
            if (context->getClientMajorVersion() < 3)
            {
                context->handleError(InvalidEnum()
                                     << "Vertex type not supported before OpenGL ES 3.0.");
                return false;
            }
            if (pureInteger)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                return false;
            }
            if (size != 4)
            {
                context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
                                                           "UNSIGNED_INT_2_10_10_10_REV and "
                                                           "size is not 4.");
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
            return false;
    }

    return true;
}

// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
// specified clear value and the type of a buffer that is being cleared generates an
// INVALID_OPERATION error instead of producing undefined results
bool ValidateWebGLFramebufferAttachmentClearType(Context *context,
                                                 GLint drawbuffer,
                                                 const GLenum *validComponentTypes,
                                                 size_t validComponentTypeCount)
{
    const FramebufferAttachment *attachment =
        context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
    if (attachment)
    {
        GLenum componentType = attachment->getFormat().info->componentType;
        const GLenum *end    = validComponentTypes + validComponentTypeCount;
        if (std::find(validComponentTypes, end, componentType) == end)
        {
            context->handleError(
                InvalidOperation()
                << "No defined conversion between clear value and attachment format.");
            return false;
        }
    }

    return true;
}

bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize)
{
    if (!ValidateRobustEntryPoint(context, dataSize))
    {
        return false;
    }

    gl::Buffer *pixelUnpackBuffer =
        context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
    if (pixelUnpackBuffer == nullptr)
    {
        if (dataSize < imageSize)
        {
            context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
        }
    }
    return true;
}

bool ValidateGetBufferParameterBase(Context *context,
                                    BufferBinding target,
                                    GLenum pname,
                                    bool pointerVersion,
                                    GLsizei *numParams)
{
    if (numParams)
    {
        *numParams = 0;
    }

    if (!context->isValidBufferBinding(target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
        return false;
    }

    const Buffer *buffer = context->getGLState().getTargetBuffer(target);
    if (!buffer)
    {
        // A null buffer means that "0" is bound to the requested buffer target
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
        return false;
    }

    const Extensions &extensions = context->getExtensions();

    switch (pname)
    {
        case GL_BUFFER_USAGE:
        case GL_BUFFER_SIZE:
            break;

        case GL_BUFFER_ACCESS_OES:
            if (!extensions.mapBuffer)
            {
                context->handleError(InvalidEnum()
                                     << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
                return false;
            }
            break;

        case GL_BUFFER_MAPPED:
            static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
            if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
                !extensions.mapBufferRange)
            {
                context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
                                                      "GL_OES_mapbuffer or "
                                                      "GL_EXT_map_buffer_range.");
                return false;
            }
            break;

        case GL_BUFFER_MAP_POINTER:
            if (!pointerVersion)
            {
                context->handleError(
                    InvalidEnum()
                    << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
                return false;
            }
            break;

        case GL_BUFFER_ACCESS_FLAGS:
        case GL_BUFFER_MAP_OFFSET:
        case GL_BUFFER_MAP_LENGTH:
            if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
            {
                context->handleError(InvalidEnum()
                                     << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    // All buffer parameter queries return one value.
    if (numParams)
    {
        *numParams = 1;
    }

    return true;
}

bool ValidateGetRenderbufferParameterivBase(Context *context,
                                            GLenum target,
                                            GLenum pname,
                                            GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (target != GL_RENDERBUFFER)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
        return false;
    }

    Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
    if (renderbuffer == nullptr)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
        return false;
    }

    switch (pname)
    {
        case GL_RENDERBUFFER_WIDTH:
        case GL_RENDERBUFFER_HEIGHT:
        case GL_RENDERBUFFER_INTERNAL_FORMAT:
        case GL_RENDERBUFFER_RED_SIZE:
        case GL_RENDERBUFFER_GREEN_SIZE:
        case GL_RENDERBUFFER_BLUE_SIZE:
        case GL_RENDERBUFFER_ALPHA_SIZE:
        case GL_RENDERBUFFER_DEPTH_SIZE:
        case GL_RENDERBUFFER_STENCIL_SIZE:
            break;

        case GL_RENDERBUFFER_SAMPLES_ANGLE:
            if (!context->getExtensions().framebufferMultisample)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (length)
    {
        *length = 1;
    }
    return true;
}

bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (GetValidShader(context, shader) == nullptr)
    {
        return false;
    }

    switch (pname)
    {
        case GL_SHADER_TYPE:
        case GL_DELETE_STATUS:
        case GL_COMPILE_STATUS:
        case GL_INFO_LOG_LENGTH:
        case GL_SHADER_SOURCE_LENGTH:
            break;

        case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
            if (!context->getExtensions().translatedShaderSource)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (length)
    {
        *length = 1;
    }
    return true;
}

bool ValidateGetTexParameterBase(Context *context,
                                 TextureType target,
                                 GLenum pname,
                                 GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
        return false;
    }

    if (context->getTargetTexture(target) == nullptr)
    {
        // Should only be possible for external textures
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
        return false;
    }

    switch (pname)
    {
        case GL_TEXTURE_MAG_FILTER:
        case GL_TEXTURE_MIN_FILTER:
        case GL_TEXTURE_WRAP_S:
        case GL_TEXTURE_WRAP_T:
            break;

        case GL_TEXTURE_USAGE_ANGLE:
            if (!context->getExtensions().textureUsage)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                return false;
            }
            break;

        case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
            {
                return false;
            }
            break;

        case GL_TEXTURE_IMMUTABLE_FORMAT:
            if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                return false;
            }
            break;

        case GL_TEXTURE_WRAP_R:
        case GL_TEXTURE_IMMUTABLE_LEVELS:
        case GL_TEXTURE_SWIZZLE_R:
        case GL_TEXTURE_SWIZZLE_G:
        case GL_TEXTURE_SWIZZLE_B:
        case GL_TEXTURE_SWIZZLE_A:
        case GL_TEXTURE_BASE_LEVEL:
        case GL_TEXTURE_MAX_LEVEL:
        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
        case GL_TEXTURE_COMPARE_MODE:
        case GL_TEXTURE_COMPARE_FUNC:
            if (context->getClientMajorVersion() < 3)
            {
                context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
                return false;
            }
            break;

        case GL_TEXTURE_SRGB_DECODE_EXT:
            if (!context->getExtensions().textureSRGBDecode)
            {
                context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                return false;
            }
            break;

        case GL_DEPTH_STENCIL_TEXTURE_MODE:
            if (context->getClientVersion() < Version(3, 1))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (length)
    {
        *length = 1;
    }
    return true;
}

bool ValidateGetVertexAttribBase(Context *context,
                                 GLuint index,
                                 GLenum pname,
                                 GLsizei *length,
                                 bool pointer,
                                 bool pureIntegerEntryPoint)
{
    if (length)
    {
        *length = 0;
    }

    if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
    {
        context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
        return false;
    }

    if (index >= context->getCaps().maxVertexAttributes)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
        return false;
    }

    if (pointer)
    {
        if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }
    }
    else
    {
        switch (pname)
        {
            case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
            case GL_VERTEX_ATTRIB_ARRAY_SIZE:
            case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
            case GL_VERTEX_ATTRIB_ARRAY_TYPE:
            case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
            case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
            case GL_CURRENT_VERTEX_ATTRIB:
                break;

            case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
                static_assert(
                    GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
                    "ANGLE extension enums not equal to GL enums.");
                if (context->getClientMajorVersion() < 3 &&
                    !context->getExtensions().instancedArrays)
                {
                    context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
                                                          "requires OpenGL ES 3.0 or "
                                                          "GL_ANGLE_instanced_arrays.");
                    return false;
                }
                break;

            case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(
                        InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
                    return false;
                }
                break;

            case GL_VERTEX_ATTRIB_BINDING:
            case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
                if (context->getClientVersion() < ES_3_1)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex Attrib Bindings require OpenGL ES 3.1.");
                    return false;
                }
                break;

            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    }

    if (length)
    {
        if (pname == GL_CURRENT_VERTEX_ATTRIB)
        {
            *length = 4;
        }
        else
        {
            *length = 1;
        }
    }

    return true;
}

bool ValidateReadPixelsBase(Context *context,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLsizei height,
                            GLenum format,
                            GLenum type,
                            GLsizei bufSize,
                            GLsizei *length,
                            GLsizei *columns,
                            GLsizei *rows,
                            void *pixels)
{
    if (length != nullptr)
    {
        *length = 0;
    }
    if (rows != nullptr)
    {
        *rows = 0;
    }
    if (columns != nullptr)
    {
        *columns = 0;
    }

    if (width < 0 || height < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
        return false;
    }

    Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();

    if (!ValidateFramebufferComplete(context, readFramebuffer))
    {
        return false;
    }

    if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
    {
        return false;
    }

    Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
    ASSERT(framebuffer);

    if (framebuffer->getReadBufferState() == GL_NONE)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
        return false;
    }

    const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
    // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
    // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
    // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
    // situation is an application error that would lead to a crash in ANGLE.
    if (readBuffer == nullptr)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
        return false;
    }

    // ANGLE_multiview, Revision 1:
    // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
    // current read framebuffer is not NONE.
    if (readBuffer->getMultiviewLayout() != GL_NONE)
    {
        context->handleError(InvalidFramebufferOperation()
                             << "Attempting to read from a multi-view framebuffer.");
        return false;
    }

    if (context->getExtensions().webglCompatibility)
    {
        // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
        // excluding formats LUMINANCE and LUMINANCE_ALPHA.".  This requires validating the format
        // and type before validating the combination of format and type.  However, the
        // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
        // verifies that GL_INVALID_OPERATION is generated.
        // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
        // dEQP/WebGL.
        if (!ValidReadPixelsFormatEnum(context, format))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
            return false;
        }

        if (!ValidReadPixelsTypeEnum(context, type))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
            return false;
        }
    }

    GLenum currentFormat = GL_NONE;
    ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadFormat(context, &currentFormat));

    GLenum currentType = GL_NONE;
    ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadType(context, &currentType));

    GLenum currentComponentType = readBuffer->getFormat().info->componentType;

    bool validFormatTypeCombination =
        ValidReadPixelsFormatType(context, currentComponentType, format, type);

    if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
        return false;
    }

    // Check for pixel pack buffer related API errors
    gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
    if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
    {
        // ...the buffer object's data store is currently mapped.
        context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
        return false;
    }
    if (context->getExtensions().webglCompatibility && pixelPackBuffer != nullptr &&
        pixelPackBuffer->isBoundForTransformFeedbackAndOtherUse())
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelPackBufferBoundForTransformFeedback);
        return false;
    }

    // ..  the data would be packed to the buffer object such that the memory writes required
    // would exceed the data store size.
    const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
    const gl::Extents size(width, height, 1);
    const auto &pack = context->getGLState().getPackState();

    auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
    if (endByteOrErr.isError())
    {
        context->handleError(endByteOrErr.getError());
        return false;
    }

    size_t endByte = endByteOrErr.getResult();
    if (bufSize >= 0)
    {
        if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    }

    if (pixelPackBuffer != nullptr)
    {
        CheckedNumeric<size_t> checkedEndByte(endByte);
        CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
        checkedEndByte += checkedOffset;

        if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
        {
            // Overflow past the end of the buffer
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
            return false;
        }
    }

    if (pixelPackBuffer == nullptr && length != nullptr)
    {
        if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }

        *length = static_cast<GLsizei>(endByte);
    }

    auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) {
        angle::CheckedNumeric<int> clippedExtent(length);
        if (start < 0)
        {
            // "subtract" the area that is less than 0
            clippedExtent += start;
        }

        angle::CheckedNumeric<int> readExtent = start;
        readExtent += length;
        if (!readExtent.IsValid())
        {
            return false;
        }

        if (readExtent.ValueOrDie() > bufferSize)
        {
            // Subtract the region to the right of the read buffer
            clippedExtent -= (readExtent - bufferSize);
        }

        if (!clippedExtent.IsValid())
        {
            return false;
        }

        *outExtent = std::max(clippedExtent.ValueOrDie(), 0);
        return true;
    };

    GLsizei writtenColumns = 0;
    if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
        return false;
    }

    GLsizei writtenRows = 0;
    if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
        return false;
    }

    if (columns != nullptr)
    {
        *columns = writtenColumns;
    }

    if (rows != nullptr)
    {
        *rows = writtenRows;
    }

    return true;
}

template <typename ParamType>
bool ValidateTexParameterBase(Context *context,
                              TextureType target,
                              GLenum pname,
                              GLsizei bufSize,
                              const ParamType *params)
{
    if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
        return false;
    }

    if (context->getTargetTexture(target) == nullptr)
    {
        // Should only be possible for external textures
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
        return false;
    }

    const GLsizei minBufSize = 1;
    if (bufSize >= 0 && bufSize < minBufSize)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
        return false;
    }

    switch (pname)
    {
        case GL_TEXTURE_WRAP_R:
        case GL_TEXTURE_SWIZZLE_R:
        case GL_TEXTURE_SWIZZLE_G:
        case GL_TEXTURE_SWIZZLE_B:
        case GL_TEXTURE_SWIZZLE_A:
        case GL_TEXTURE_BASE_LEVEL:
        case GL_TEXTURE_MAX_LEVEL:
        case GL_TEXTURE_COMPARE_MODE:
        case GL_TEXTURE_COMPARE_FUNC:
        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
            if (context->getClientMajorVersion() < 3)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                return false;
            }
            if (target == TextureType::External && !context->getExtensions().eglImageExternalEssl3)
            {
                context->handleError(InvalidEnum() << "ES3 texture parameters are not "
                                                      "available without "
                                                      "GL_OES_EGL_image_external_essl3.");
                return false;
            }
            break;

        default:
            break;
    }

    if (target == TextureType::_2DMultisample)
    {
        switch (pname)
        {
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
                context->handleError(InvalidEnum()
                                     << "Invalid parameter for 2D multisampled textures.");
                return false;
        }
    }

    switch (pname)
    {
        case GL_TEXTURE_WRAP_S:
        case GL_TEXTURE_WRAP_T:
        case GL_TEXTURE_WRAP_R:
        {
            bool restrictedWrapModes =
                target == TextureType::External || target == TextureType::Rectangle;
            if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
            {
                return false;
            }
        }
        break;

        case GL_TEXTURE_MIN_FILTER:
        {
            bool restrictedMinFilter =
                target == TextureType::External || target == TextureType::Rectangle;
            if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
            {
                return false;
            }
        }
        break;

        case GL_TEXTURE_MAG_FILTER:
            if (!ValidateTextureMagFilterValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_USAGE_ANGLE:
            if (!context->getExtensions().textureUsage)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }

            switch (ConvertToGLenum(params[0]))
            {
                case GL_NONE:
                case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                    break;

                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
            }
            break;

        case GL_TEXTURE_MAX_ANISOTROPY_EXT:
        {
            GLfloat paramValue = static_cast<GLfloat>(params[0]);
            if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
            {
                return false;
            }
            ASSERT(static_cast<ParamType>(paramValue) == params[0]);
        }
        break;

        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
            // any value is permissible
            break;

        case GL_TEXTURE_COMPARE_MODE:
            if (!ValidateTextureCompareModeValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_COMPARE_FUNC:
            if (!ValidateTextureCompareFuncValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_SWIZZLE_R:
        case GL_TEXTURE_SWIZZLE_G:
        case GL_TEXTURE_SWIZZLE_B:
        case GL_TEXTURE_SWIZZLE_A:
            switch (ConvertToGLenum(params[0]))
            {
                case GL_RED:
                case GL_GREEN:
                case GL_BLUE:
                case GL_ALPHA:
                case GL_ZERO:
                case GL_ONE:
                    break;

                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
            }
            break;

        case GL_TEXTURE_BASE_LEVEL:
            if (ConvertToGLint(params[0]) < 0)
            {
                context->handleError(InvalidValue() << "Base level must be at least 0.");
                return false;
            }
            if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0)
            {
                context->handleError(InvalidOperation()
                                     << "Base level must be 0 for external textures.");
                return false;
            }
            if (target == TextureType::_2DMultisample && static_cast<GLuint>(params[0]) != 0)
            {
                context->handleError(InvalidOperation()
                                     << "Base level must be 0 for multisampled textures.");
                return false;
            }
            if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0)
            {
                context->handleError(InvalidOperation()
                                     << "Base level must be 0 for rectangle textures.");
                return false;
            }
            break;

        case GL_TEXTURE_MAX_LEVEL:
            if (ConvertToGLint(params[0]) < 0)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
                return false;
            }
            break;

        case GL_DEPTH_STENCIL_TEXTURE_MODE:
            if (context->getClientVersion() < Version(3, 1))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                return false;
            }
            switch (ConvertToGLenum(params[0]))
            {
                case GL_DEPTH_COMPONENT:
                case GL_STENCIL_INDEX:
                    break;

                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
            }
            break;

        case GL_TEXTURE_SRGB_DECODE_EXT:
            if (!ValidateTextureSRGBDecodeValue(context, params))
            {
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    return true;
}

template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLfloat *);
template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLint *);

bool ValidateVertexAttribIndex(Context *context, GLuint index)
{
    if (index >= MAX_VERTEX_ATTRIBS)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
        return false;
    }

    return true;
}

bool ValidateGetActiveUniformBlockivBase(Context *context,
                                         GLuint program,
                                         GLuint uniformBlockIndex,
                                         GLenum pname,
                                         GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (context->getClientMajorVersion() < 3)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
        return false;
    }

    Program *programObject = GetValidProgram(context, program);
    if (!programObject)
    {
        return false;
    }

    if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
    {
        context->handleError(InvalidValue()
                             << "uniformBlockIndex exceeds active uniform block count.");
        return false;
    }

    switch (pname)
    {
        case GL_UNIFORM_BLOCK_BINDING:
        case GL_UNIFORM_BLOCK_DATA_SIZE:
        case GL_UNIFORM_BLOCK_NAME_LENGTH:
        case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
        case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
        case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
        case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (length)
    {
        if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
        {
            const InterfaceBlock &uniformBlock =
                programObject->getUniformBlockByIndex(uniformBlockIndex);
            *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
        }
        else
        {
            *length = 1;
        }
    }

    return true;
}

template <typename ParamType>
bool ValidateSamplerParameterBase(Context *context,
                                  GLuint sampler,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  ParamType *params)
{
    if (context->getClientMajorVersion() < 3)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
        return false;
    }

    if (!context->isSampler(sampler))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
        return false;
    }

    const GLsizei minBufSize = 1;
    if (bufSize >= 0 && bufSize < minBufSize)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
        return false;
    }

    switch (pname)
    {
        case GL_TEXTURE_WRAP_S:
        case GL_TEXTURE_WRAP_T:
        case GL_TEXTURE_WRAP_R:
            if (!ValidateTextureWrapModeValue(context, params, false))
            {
                return false;
            }
            break;

        case GL_TEXTURE_MIN_FILTER:
            if (!ValidateTextureMinFilterValue(context, params, false))
            {
                return false;
            }
            break;

        case GL_TEXTURE_MAG_FILTER:
            if (!ValidateTextureMagFilterValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
            // any value is permissible
            break;

        case GL_TEXTURE_COMPARE_MODE:
            if (!ValidateTextureCompareModeValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_COMPARE_FUNC:
            if (!ValidateTextureCompareFuncValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_SRGB_DECODE_EXT:
            if (!ValidateTextureSRGBDecodeValue(context, params))
            {
                return false;
            }
            break;

        case GL_TEXTURE_MAX_ANISOTROPY_EXT:
        {
            GLfloat paramValue = static_cast<GLfloat>(params[0]);
            if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
            {
                return false;
            }
        }
        break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    return true;
}

template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);

bool ValidateGetSamplerParameterBase(Context *context,
                                     GLuint sampler,
                                     GLenum pname,
                                     GLsizei *length)
{
    if (length)
    {
        *length = 0;
    }

    if (context->getClientMajorVersion() < 3)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
        return false;
    }

    if (!context->isSampler(sampler))
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
        return false;
    }

    switch (pname)
    {
        case GL_TEXTURE_WRAP_S:
        case GL_TEXTURE_WRAP_T:
        case GL_TEXTURE_WRAP_R:
        case GL_TEXTURE_MIN_FILTER:
        case GL_TEXTURE_MAG_FILTER:
        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
        case GL_TEXTURE_COMPARE_MODE:
        case GL_TEXTURE_COMPARE_FUNC:
            break;

        case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
            {
                return false;
            }
            break;

        case GL_TEXTURE_SRGB_DECODE_EXT:
            if (!context->getExtensions().textureSRGBDecode)
            {
                context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (length)
    {
        *length = 1;
    }
    return true;
}

bool ValidateGetInternalFormativBase(Context *context,
                                     GLenum target,
                                     GLenum internalformat,
                                     GLenum pname,
                                     GLsizei bufSize,
                                     GLsizei *numParams)
{
    if (numParams)
    {
        *numParams = 0;
    }

    if (context->getClientMajorVersion() < 3)
    {
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
        return false;
    }

    const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
    if (!formatCaps.renderbuffer)
    {
        context->handleError(InvalidEnum() << "Internal format is not renderable.");
        return false;
    }

    switch (target)
    {
        case GL_RENDERBUFFER:
            break;

        case GL_TEXTURE_2D_MULTISAMPLE:
            if (context->getClientVersion() < ES_3_1)
            {
                context->handleError(InvalidOperation()
                                     << "Texture target requires at least OpenGL ES 3.1.");
                return false;
            }
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
            return false;
    }

    if (bufSize < 0)
    {
        ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
        return false;
    }

    GLsizei maxWriteParams = 0;
    switch (pname)
    {
        case GL_NUM_SAMPLE_COUNTS:
            maxWriteParams = 1;
            break;

        case GL_SAMPLES:
            maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
            break;

        default:
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
    }

    if (numParams)
    {
        // glGetInternalFormativ will not overflow bufSize
        *numParams = std::min(bufSize, maxWriteParams);
    }

    return true;
}

bool ValidateFramebufferNotMultisampled(Context *context, Framebuffer *framebuffer)
{
    if (framebuffer->getSamples(context) != 0)
    {
        context->handleError(InvalidOperation());
        return false;
    }
    return true;
}

bool ValidateMultitextureUnit(Context *context, GLenum texture)
{
    if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits)
    {
        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMultitextureUnit);
        return false;
    }
    return true;
}

}  // namespace gl
