//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_helpers:
//   Helper utilitiy classes that manage Vulkan resources.

#include "libANGLE/renderer/vulkan/vk_helpers.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"

#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"

namespace rx
{
namespace vk
{
namespace
{
constexpr VkBufferUsageFlags kLineLoopDynamicBufferUsage =
    (VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
constexpr int kLineLoopDynamicBufferMinSize = 1024 * 1024;

VkImageUsageFlags GetStagingImageUsageFlags(StagingUsage usage)
{
    switch (usage)
    {
        case StagingUsage::Read:
            return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
        case StagingUsage::Write:
            return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
        case StagingUsage::Both:
            return (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
        default:
            UNREACHABLE();
            return 0;
    }
}

// Gets access flags that are common between source and dest layouts.
VkAccessFlags GetBasicLayoutAccessFlags(VkImageLayout layout)
{
    switch (layout)
    {
        case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
            return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
        case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
            return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
        case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
            return VK_ACCESS_TRANSFER_WRITE_BIT;
        case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
            return VK_ACCESS_MEMORY_READ_BIT;
        case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
            return VK_ACCESS_TRANSFER_READ_BIT;
        case VK_IMAGE_LAYOUT_UNDEFINED:
        case VK_IMAGE_LAYOUT_GENERAL:
        case VK_IMAGE_LAYOUT_PREINITIALIZED:
            return 0;
        default:
            // TODO(jmadill): Investigate other flags.
            UNREACHABLE();
            return 0;
    }
}

VkImageCreateFlags GetImageCreateFlags(gl::TextureType textureType)
{
    if (textureType == gl::TextureType::CubeMap)
    {
        return VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
    }
    else
    {
        return 0;
    }
}
}  // anonymous namespace

// DynamicBuffer implementation.
DynamicBuffer::DynamicBuffer(VkBufferUsageFlags usage, size_t minSize)
    : mUsage(usage),
      mMinSize(minSize),
      mNextAllocationOffset(0),
      mLastFlushOrInvalidateOffset(0),
      mSize(0),
      mAlignment(0),
      mMappedMemory(nullptr)
{
}

void DynamicBuffer::init(size_t alignment, RendererVk *renderer)
{
    ASSERT(alignment > 0);
    mAlignment = std::max(
        alignment,
        static_cast<size_t>(renderer->getPhysicalDeviceProperties().limits.nonCoherentAtomSize));
}

DynamicBuffer::~DynamicBuffer()
{
}

angle::Result DynamicBuffer::allocate(Context *context,
                                      size_t sizeInBytes,
                                      uint8_t **ptrOut,
                                      VkBuffer *handleOut,
                                      VkDeviceSize *offsetOut,
                                      bool *newBufferAllocatedOut)
{
    size_t sizeToAllocate = roundUp(sizeInBytes, mAlignment);

    angle::base::CheckedNumeric<size_t> checkedNextWriteOffset = mNextAllocationOffset;
    checkedNextWriteOffset += sizeToAllocate;

    if (!checkedNextWriteOffset.IsValid() || checkedNextWriteOffset.ValueOrDie() >= mSize)
    {
        if (mMappedMemory)
        {
            ANGLE_TRY(flush(context));
            unmap(context->getDevice());
        }

        mRetainedBuffers.emplace_back(std::move(mBuffer), std::move(mMemory));

        mSize = std::max(sizeToAllocate, mMinSize);

        VkBufferCreateInfo createInfo;
        createInfo.sType                 = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
        createInfo.pNext                 = nullptr;
        createInfo.flags                 = 0;
        createInfo.size                  = mSize;
        createInfo.usage                 = mUsage;
        createInfo.sharingMode           = VK_SHARING_MODE_EXCLUSIVE;
        createInfo.queueFamilyIndexCount = 0;
        createInfo.pQueueFamilyIndices   = nullptr;
        ANGLE_TRY(mBuffer.init(context, createInfo));

        ANGLE_TRY(
            AllocateBufferMemory(context, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mBuffer, &mMemory));

        ANGLE_TRY(mMemory.map(context, 0, mSize, 0, &mMappedMemory));
        mNextAllocationOffset        = 0;
        mLastFlushOrInvalidateOffset = 0;

        if (newBufferAllocatedOut != nullptr)
        {
            *newBufferAllocatedOut = true;
        }
    }
    else if (newBufferAllocatedOut != nullptr)
    {
        *newBufferAllocatedOut = false;
    }

    ASSERT(mBuffer.valid());

    if (handleOut != nullptr)
    {
        *handleOut = mBuffer.getHandle();
    }

    ASSERT(mMappedMemory);
    *ptrOut    = mMappedMemory + mNextAllocationOffset;
    *offsetOut = static_cast<VkDeviceSize>(mNextAllocationOffset);
    mNextAllocationOffset += static_cast<uint32_t>(sizeToAllocate);
    return angle::Result::Continue();
}

angle::Result DynamicBuffer::flush(Context *context)
{
    if (mNextAllocationOffset > mLastFlushOrInvalidateOffset)
    {
        VkMappedMemoryRange range;
        range.sType  = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
        range.pNext  = nullptr;
        range.memory = mMemory.getHandle();
        range.offset = mLastFlushOrInvalidateOffset;
        range.size   = mNextAllocationOffset - mLastFlushOrInvalidateOffset;
        ANGLE_VK_TRY(context, vkFlushMappedMemoryRanges(context->getDevice(), 1, &range));

        mLastFlushOrInvalidateOffset = mNextAllocationOffset;
    }
    return angle::Result::Continue();
}

angle::Result DynamicBuffer::invalidate(Context *context)
{
    if (mNextAllocationOffset > mLastFlushOrInvalidateOffset)
    {
        VkMappedMemoryRange range;
        range.sType  = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
        range.pNext  = nullptr;
        range.memory = mMemory.getHandle();
        range.offset = mLastFlushOrInvalidateOffset;
        range.size   = mNextAllocationOffset - mLastFlushOrInvalidateOffset;
        ANGLE_VK_TRY(context, vkInvalidateMappedMemoryRanges(context->getDevice(), 1, &range));

        mLastFlushOrInvalidateOffset = mNextAllocationOffset;
    }
    return angle::Result::Continue();
}

void DynamicBuffer::release(RendererVk *renderer)
{
    unmap(renderer->getDevice());
    reset();
    releaseRetainedBuffers(renderer);

    Serial currentSerial = renderer->getCurrentQueueSerial();
    renderer->releaseObject(currentSerial, &mBuffer);
    renderer->releaseObject(currentSerial, &mMemory);
}

void DynamicBuffer::releaseRetainedBuffers(RendererVk *renderer)
{
    for (BufferAndMemory &toFree : mRetainedBuffers)
    {
        Serial currentSerial = renderer->getCurrentQueueSerial();
        renderer->releaseObject(currentSerial, &toFree.buffer);
        renderer->releaseObject(currentSerial, &toFree.memory);
    }

    mRetainedBuffers.clear();
}

void DynamicBuffer::destroy(VkDevice device)
{
    unmap(device);
    reset();

    for (BufferAndMemory &toFree : mRetainedBuffers)
    {
        toFree.buffer.destroy(device);
        toFree.memory.destroy(device);
    }

    mRetainedBuffers.clear();

    mBuffer.destroy(device);
    mMemory.destroy(device);
}

VkBuffer DynamicBuffer::getCurrentBufferHandle() const
{
    return mBuffer.getHandle();
}

void DynamicBuffer::setMinimumSizeForTesting(size_t minSize)
{
    // This will really only have an effect next time we call allocate.
    mMinSize = minSize;

    // Forces a new allocation on the next allocate.
    mSize = 0;
}

void DynamicBuffer::unmap(VkDevice device)
{
    if (mMappedMemory)
    {
        mMemory.unmap(device);
        mMappedMemory = nullptr;
    }
}

void DynamicBuffer::reset()
{
    mSize                        = 0;
    mNextAllocationOffset        = 0;
    mLastFlushOrInvalidateOffset = 0;
}

// DynamicDescriptorPool implementation.
DynamicDescriptorPool::DynamicDescriptorPool()
    : mMaxSetsPerPool(kDefaultDescriptorPoolMaxSets),
      mCurrentSetsCount(0),
      mPoolSize{},
      mFreeDescriptorSets(0)
{
}

DynamicDescriptorPool::~DynamicDescriptorPool() = default;

angle::Result DynamicDescriptorPool::init(Context *context, const VkDescriptorPoolSize &poolSize)
{
    ASSERT(!mCurrentDescriptorPool.valid());

    mPoolSize = poolSize;
    ANGLE_TRY(allocateNewPool(context));
    return angle::Result::Continue();
}

void DynamicDescriptorPool::destroy(VkDevice device)
{
    mCurrentDescriptorPool.destroy(device);
}

angle::Result DynamicDescriptorPool::allocateSets(Context *context,
                                                  const VkDescriptorSetLayout *descriptorSetLayout,
                                                  uint32_t descriptorSetCount,
                                                  VkDescriptorSet *descriptorSetsOut)
{
    if (mFreeDescriptorSets < descriptorSetCount || mCurrentSetsCount >= mMaxSetsPerPool)
    {
        RendererVk *renderer = context->getRenderer();
        Serial currentSerial = renderer->getCurrentQueueSerial();

        // We will bust the limit of descriptor set with this allocation so we need to get a new
        // pool for it.
        renderer->releaseObject(currentSerial, &mCurrentDescriptorPool);
        ANGLE_TRY(allocateNewPool(context));
    }

    VkDescriptorSetAllocateInfo allocInfo;
    allocInfo.sType              = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    allocInfo.pNext              = nullptr;
    allocInfo.descriptorPool     = mCurrentDescriptorPool.getHandle();
    allocInfo.descriptorSetCount = descriptorSetCount;
    allocInfo.pSetLayouts        = descriptorSetLayout;

    ANGLE_TRY(mCurrentDescriptorPool.allocateDescriptorSets(context, allocInfo, descriptorSetsOut));

    ASSERT(mFreeDescriptorSets >= descriptorSetCount);
    mFreeDescriptorSets -= descriptorSetCount;
    mCurrentSetsCount++;
    return angle::Result::Continue();
}

angle::Result DynamicDescriptorPool::allocateNewPool(Context *context)
{
    VkDescriptorPoolCreateInfo descriptorPoolInfo;
    descriptorPoolInfo.sType   = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    descriptorPoolInfo.pNext   = nullptr;
    descriptorPoolInfo.flags   = 0;
    descriptorPoolInfo.maxSets = mMaxSetsPerPool;

    // Reserve pools for uniform blocks and textures.
    descriptorPoolInfo.poolSizeCount = 1u;
    descriptorPoolInfo.pPoolSizes    = &mPoolSize;

    mFreeDescriptorSets = mPoolSize.descriptorCount;
    mCurrentSetsCount   = 0;

    ANGLE_TRY(mCurrentDescriptorPool.init(context, descriptorPoolInfo));
    return angle::Result::Continue();
}

void DynamicDescriptorPool::setMaxSetsPerPoolForTesting(uint32_t maxSetsPerPool)
{
    mMaxSetsPerPool = maxSetsPerPool;
}

// LineLoopHelper implementation.
LineLoopHelper::LineLoopHelper(RendererVk *renderer)
    : mDynamicIndexBuffer(kLineLoopDynamicBufferUsage, kLineLoopDynamicBufferMinSize)
{
    // We need to use an alignment of the maximum size we're going to allocate, which is
    // VK_INDEX_TYPE_UINT32. When we switch from a drawElement to a drawArray call, the allocations
    // can vary in size. According to the Vulkan spec, when calling vkCmdBindIndexBuffer: 'The
    // sum of offset and the address of the range of VkDeviceMemory object that is backing buffer,
    // must be a multiple of the type indicated by indexType'.
    mDynamicIndexBuffer.init(sizeof(uint32_t), renderer);
}

LineLoopHelper::~LineLoopHelper() = default;

angle::Result LineLoopHelper::getIndexBufferForDrawArrays(Context *context,
                                                          const gl::DrawCallParams &drawCallParams,
                                                          VkBuffer *bufferHandleOut,
                                                          VkDeviceSize *offsetOut)
{
    uint32_t *indices    = nullptr;
    size_t allocateBytes = sizeof(uint32_t) * (drawCallParams.vertexCount() + 1);

    mDynamicIndexBuffer.releaseRetainedBuffers(context->getRenderer());
    ANGLE_TRY(mDynamicIndexBuffer.allocate(context, allocateBytes,
                                           reinterpret_cast<uint8_t **>(&indices), bufferHandleOut,
                                           offsetOut, nullptr));

    uint32_t clampedVertexCount = drawCallParams.getClampedVertexCount<uint32_t>();

    // Note: there could be an overflow in this addition.
    uint32_t unsignedFirstVertex = static_cast<uint32_t>(drawCallParams.firstVertex());
    uint32_t vertexCount         = (clampedVertexCount + unsignedFirstVertex);
    for (uint32_t vertexIndex = unsignedFirstVertex; vertexIndex < vertexCount; vertexIndex++)
    {
        *indices++ = vertexIndex;
    }
    *indices = unsignedFirstVertex;

    // Since we are not using the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT flag when creating the
    // device memory in the StreamingBuffer, we always need to make sure we flush it after
    // writing.
    ANGLE_TRY(mDynamicIndexBuffer.flush(context));

    return angle::Result::Continue();
}

angle::Result LineLoopHelper::getIndexBufferForElementArrayBuffer(Context *context,
                                                                  BufferVk *elementArrayBufferVk,
                                                                  VkIndexType indexType,
                                                                  int indexCount,
                                                                  intptr_t elementArrayOffset,
                                                                  VkBuffer *bufferHandleOut,
                                                                  VkDeviceSize *bufferOffsetOut)
{
    ASSERT(indexType == VK_INDEX_TYPE_UINT16 || indexType == VK_INDEX_TYPE_UINT32);

    uint32_t *indices          = nullptr;

    auto unitSize = (indexType == VK_INDEX_TYPE_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t));
    size_t allocateBytes = unitSize * (indexCount + 1);

    mDynamicIndexBuffer.releaseRetainedBuffers(context->getRenderer());
    ANGLE_TRY(mDynamicIndexBuffer.allocate(context, allocateBytes,
                                           reinterpret_cast<uint8_t **>(&indices), bufferHandleOut,
                                           bufferOffsetOut, nullptr));

    VkDeviceSize sourceOffset = static_cast<VkDeviceSize>(elementArrayOffset);
    uint64_t unitCount        = static_cast<VkDeviceSize>(indexCount);
    VkBufferCopy copy1        = {sourceOffset, *bufferOffsetOut, unitCount * unitSize};
    VkBufferCopy copy2        = {sourceOffset, *bufferOffsetOut + unitCount * unitSize, unitSize};
    std::array<VkBufferCopy, 2> copies = {{copy1, copy2}};

    vk::CommandBuffer *commandBuffer;
    ANGLE_TRY(beginWriteResource(context, &commandBuffer));

    elementArrayBufferVk->addReadDependency(this);
    commandBuffer->copyBuffer(elementArrayBufferVk->getVkBuffer().getHandle(), *bufferHandleOut, 2,
                              copies.data());

    ANGLE_TRY(mDynamicIndexBuffer.flush(context));
    return angle::Result::Continue();
}

angle::Result LineLoopHelper::getIndexBufferForClientElementArray(
    Context *context,
    const gl::DrawCallParams &drawCallParams,
    VkBuffer *bufferHandleOut,
    VkDeviceSize *bufferOffsetOut)
{
    VkIndexType indexType = gl_vk::GetIndexType(drawCallParams.type());

    uint8_t *indices = nullptr;

    auto unitSize = (indexType == VK_INDEX_TYPE_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t));
    size_t allocateBytes = unitSize * (drawCallParams.indexCount() + 1);
    ANGLE_TRY(mDynamicIndexBuffer.allocate(context, allocateBytes,
                                           reinterpret_cast<uint8_t **>(&indices), bufferHandleOut,
                                           bufferOffsetOut, nullptr));

    if (drawCallParams.type() == GL_UNSIGNED_BYTE)
    {
        // Vulkan doesn't support uint8 index types, so we need to emulate it.
        ASSERT(indexType == VK_INDEX_TYPE_UINT16);
        uint16_t *indicesDst  = reinterpret_cast<uint16_t *>(indices);
        const uint8_t *srcPtr = reinterpret_cast<const uint8_t *>(drawCallParams.indices());
        for (int i = 0; i < drawCallParams.indexCount(); i++)
        {
            indicesDst[i] = srcPtr[i];
        }

        indicesDst[drawCallParams.indexCount()] = srcPtr[0];
    }
    else
    {
        memcpy(indices, drawCallParams.indices(), unitSize * drawCallParams.indexCount());
        memcpy(indices + unitSize * drawCallParams.indexCount(), drawCallParams.indices(),
               unitSize);
    }

    ANGLE_TRY(mDynamicIndexBuffer.flush(context));
    return angle::Result::Continue();
}

void LineLoopHelper::destroy(VkDevice device)
{
    mDynamicIndexBuffer.destroy(device);
}

// static
void LineLoopHelper::Draw(uint32_t count, CommandBuffer *commandBuffer)
{
    // Our first index is always 0 because that's how we set it up in createIndexBuffer*.
    // Note: this could theoretically overflow and wrap to zero.
    commandBuffer->drawIndexed(count + 1, 1, 0, 0, 0);
}

// ImageHelper implementation.
ImageHelper::ImageHelper()
    : mFormat(nullptr), mSamples(0), mCurrentLayout(VK_IMAGE_LAYOUT_UNDEFINED), mLayerCount(0)
{
}

ImageHelper::ImageHelper(ImageHelper &&other)
    : mImage(std::move(other.mImage)),
      mDeviceMemory(std::move(other.mDeviceMemory)),
      mExtents(other.mExtents),
      mFormat(other.mFormat),
      mSamples(other.mSamples),
      mCurrentLayout(other.mCurrentLayout),
      mLayerCount(other.mLayerCount)
{
    other.mCurrentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    other.mLayerCount    = 0;
}

ImageHelper::~ImageHelper()
{
    ASSERT(!valid());
}

bool ImageHelper::valid() const
{
    return mImage.valid();
}

angle::Result ImageHelper::init(Context *context,
                                gl::TextureType textureType,
                                const gl::Extents &extents,
                                const Format &format,
                                GLint samples,
                                VkImageUsageFlags usage,
                                uint32_t mipLevels)
{
    ASSERT(!valid());

    mExtents    = extents;
    mFormat     = &format;
    mSamples    = samples;
    mLayerCount = GetImageLayerCount(textureType);

    VkImageCreateInfo imageInfo;
    imageInfo.sType                 = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    imageInfo.pNext                 = nullptr;
    imageInfo.flags                 = GetImageCreateFlags(textureType);
    imageInfo.imageType             = gl_vk::GetImageType(textureType);
    imageInfo.format                = format.vkTextureFormat;
    imageInfo.extent.width          = static_cast<uint32_t>(extents.width);
    imageInfo.extent.height         = static_cast<uint32_t>(extents.height);
    imageInfo.extent.depth          = 1;
    imageInfo.mipLevels             = mipLevels;
    imageInfo.arrayLayers           = mLayerCount;
    imageInfo.samples               = gl_vk::GetSamples(samples);
    imageInfo.tiling                = VK_IMAGE_TILING_OPTIMAL;
    imageInfo.usage                 = usage;
    imageInfo.sharingMode           = VK_SHARING_MODE_EXCLUSIVE;
    imageInfo.queueFamilyIndexCount = 0;
    imageInfo.pQueueFamilyIndices   = nullptr;
    imageInfo.initialLayout         = VK_IMAGE_LAYOUT_UNDEFINED;

    mCurrentLayout = VK_IMAGE_LAYOUT_UNDEFINED;

    ANGLE_TRY(mImage.init(context, imageInfo));
    return angle::Result::Continue();
}

void ImageHelper::release(Serial serial, RendererVk *renderer)
{
    renderer->releaseObject(serial, &mImage);
    renderer->releaseObject(serial, &mDeviceMemory);
}

void ImageHelper::resetImageWeakReference()
{
    mImage.reset();
}

angle::Result ImageHelper::initMemory(Context *context,
                                      const MemoryProperties &memoryProperties,
                                      VkMemoryPropertyFlags flags)
{
    // TODO(jmadill): Memory sub-allocation. http://anglebug.com/2162
    ANGLE_TRY(AllocateImageMemory(context, flags, &mImage, &mDeviceMemory));
    return angle::Result::Continue();
}

angle::Result ImageHelper::initImageView(Context *context,
                                         gl::TextureType textureType,
                                         VkImageAspectFlags aspectMask,
                                         const gl::SwizzleState &swizzleMap,
                                         ImageView *imageViewOut,
                                         uint32_t levelCount)
{
    return initLayerImageView(context, textureType, aspectMask, swizzleMap, imageViewOut,
                              levelCount, 0, mLayerCount);
}

angle::Result ImageHelper::initLayerImageView(Context *context,
                                              gl::TextureType textureType,
                                              VkImageAspectFlags aspectMask,
                                              const gl::SwizzleState &swizzleMap,
                                              ImageView *imageViewOut,
                                              uint32_t levelCount,
                                              uint32_t baseArrayLayer,
                                              uint32_t layerCount)
{
    VkImageViewCreateInfo viewInfo;
    viewInfo.sType    = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    viewInfo.pNext    = nullptr;
    viewInfo.flags    = 0;
    viewInfo.image    = mImage.getHandle();
    viewInfo.viewType = gl_vk::GetImageViewType(textureType);
    viewInfo.format   = mFormat->vkTextureFormat;
    if (swizzleMap.swizzleRequired())
    {
        viewInfo.components.r = gl_vk::GetSwizzle(swizzleMap.swizzleRed);
        viewInfo.components.g = gl_vk::GetSwizzle(swizzleMap.swizzleGreen);
        viewInfo.components.b = gl_vk::GetSwizzle(swizzleMap.swizzleBlue);
        viewInfo.components.a = gl_vk::GetSwizzle(swizzleMap.swizzleAlpha);
    }
    else
    {
        viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
        viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
        viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
        viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
    }
    viewInfo.subresourceRange.aspectMask     = aspectMask;
    viewInfo.subresourceRange.baseMipLevel   = 0;
    viewInfo.subresourceRange.levelCount     = levelCount;
    viewInfo.subresourceRange.baseArrayLayer = baseArrayLayer;
    viewInfo.subresourceRange.layerCount     = layerCount;

    ANGLE_TRY(imageViewOut->init(context, viewInfo));
    return angle::Result::Continue();
}

void ImageHelper::destroy(VkDevice device)
{
    mImage.destroy(device);
    mDeviceMemory.destroy(device);
    mCurrentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    mLayerCount    = 0;
}

void ImageHelper::init2DWeakReference(VkImage handle,
                                      const gl::Extents &extents,
                                      const Format &format,
                                      GLint samples)
{
    ASSERT(!valid());

    mExtents    = extents;
    mFormat     = &format;
    mSamples    = samples;
    mLayerCount = 1;

    mImage.setHandle(handle);
}

angle::Result ImageHelper::init2DStaging(Context *context,
                                         const MemoryProperties &memoryProperties,
                                         const Format &format,
                                         const gl::Extents &extents,
                                         StagingUsage usage)
{
    ASSERT(!valid());

    mExtents    = extents;
    mFormat     = &format;
    mSamples    = 1;
    mLayerCount = 1;

    // Use Preinitialized for writable staging images - in these cases we want to map the memory
    // before we do a copy. For readback images, use an undefined layout.
    mCurrentLayout =
        usage == StagingUsage::Read ? VK_IMAGE_LAYOUT_UNDEFINED : VK_IMAGE_LAYOUT_PREINITIALIZED;

    VkImageCreateInfo imageInfo;
    imageInfo.sType                 = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    imageInfo.pNext                 = nullptr;
    imageInfo.flags                 = 0;
    imageInfo.imageType             = VK_IMAGE_TYPE_2D;
    imageInfo.format                = format.vkTextureFormat;
    imageInfo.extent.width          = static_cast<uint32_t>(extents.width);
    imageInfo.extent.height         = static_cast<uint32_t>(extents.height);
    imageInfo.extent.depth          = 1;
    imageInfo.mipLevels             = 1;
    imageInfo.arrayLayers           = 1;
    imageInfo.samples               = gl_vk::GetSamples(mSamples);
    imageInfo.tiling                = VK_IMAGE_TILING_LINEAR;
    imageInfo.usage                 = GetStagingImageUsageFlags(usage);
    imageInfo.sharingMode           = VK_SHARING_MODE_EXCLUSIVE;
    imageInfo.queueFamilyIndexCount = 0;
    imageInfo.pQueueFamilyIndices   = nullptr;
    imageInfo.initialLayout         = mCurrentLayout;

    ANGLE_TRY(mImage.init(context, imageInfo));

    // Allocate and bind host visible and coherent Image memory.
    // TODO(ynovikov): better approach would be to request just visible memory,
    // and call vkInvalidateMappedMemoryRanges if the allocated memory is not coherent.
    // This would solve potential issues of:
    // 1) not having (enough) coherent memory and 2) coherent memory being slower
    VkMemoryPropertyFlags memoryPropertyFlags =
        (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
    ANGLE_TRY(initMemory(context, memoryProperties, memoryPropertyFlags));

    return angle::Result::Continue();
}

VkImageAspectFlags ImageHelper::getAspectFlags() const
{
    return GetFormatAspectFlags(mFormat->textureFormat());
}

void ImageHelper::dumpResources(Serial serial, std::vector<GarbageObject> *garbageQueue)
{
    mImage.dumpResources(serial, garbageQueue);
    mDeviceMemory.dumpResources(serial, garbageQueue);
}

const Image &ImageHelper::getImage() const
{
    return mImage;
}

const DeviceMemory &ImageHelper::getDeviceMemory() const
{
    return mDeviceMemory;
}

const gl::Extents &ImageHelper::getExtents() const
{
    return mExtents;
}

const Format &ImageHelper::getFormat() const
{
    return *mFormat;
}

GLint ImageHelper::getSamples() const
{
    return mSamples;
}

void ImageHelper::changeLayoutWithStages(VkImageAspectFlags aspectMask,
                                         VkImageLayout newLayout,
                                         VkPipelineStageFlags srcStageMask,
                                         VkPipelineStageFlags dstStageMask,
                                         CommandBuffer *commandBuffer)
{
    VkImageMemoryBarrier imageMemoryBarrier;
    imageMemoryBarrier.sType               = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    imageMemoryBarrier.pNext               = nullptr;
    imageMemoryBarrier.srcAccessMask       = 0;
    imageMemoryBarrier.dstAccessMask       = 0;
    imageMemoryBarrier.oldLayout           = mCurrentLayout;
    imageMemoryBarrier.newLayout           = newLayout;
    imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    imageMemoryBarrier.image               = mImage.getHandle();

    // TODO(jmadill): Is this needed for mipped/layer images?
    imageMemoryBarrier.subresourceRange.aspectMask     = aspectMask;
    imageMemoryBarrier.subresourceRange.baseMipLevel   = 0;
    imageMemoryBarrier.subresourceRange.levelCount     = VK_REMAINING_MIP_LEVELS;
    imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
    imageMemoryBarrier.subresourceRange.layerCount     = mLayerCount;

    // TODO(jmadill): Test all the permutations of the access flags.
    imageMemoryBarrier.srcAccessMask = GetBasicLayoutAccessFlags(mCurrentLayout);

    if (mCurrentLayout == VK_IMAGE_LAYOUT_PREINITIALIZED)
    {
        imageMemoryBarrier.srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT;
    }

    imageMemoryBarrier.dstAccessMask = GetBasicLayoutAccessFlags(newLayout);

    if (newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
    {
        imageMemoryBarrier.srcAccessMask |=
            (VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT);
        imageMemoryBarrier.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
    }

    if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
    {
        imageMemoryBarrier.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
    }

    commandBuffer->singleImageBarrier(srcStageMask, dstStageMask, 0, imageMemoryBarrier);

    mCurrentLayout = newLayout;
}

void ImageHelper::clearColor(const VkClearColorValue &color,
                             uint32_t baseMipLevel,
                             uint32_t levelCount,
                             CommandBuffer *commandBuffer)

{
    clearColorLayer(color, baseMipLevel, levelCount, 0, mLayerCount, commandBuffer);
}

void ImageHelper::clearColorLayer(const VkClearColorValue &color,
                                  uint32_t baseMipLevel,
                                  uint32_t levelCount,
                                  uint32_t baseArrayLayer,
                                  uint32_t layerCount,
                                  CommandBuffer *commandBuffer)
{
    ASSERT(valid());

    changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                           VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                           commandBuffer);

    VkImageSubresourceRange range;
    range.aspectMask     = VK_IMAGE_ASPECT_COLOR_BIT;
    range.baseMipLevel   = baseMipLevel;
    range.levelCount     = levelCount;
    range.baseArrayLayer = baseArrayLayer;
    range.layerCount     = layerCount;

    commandBuffer->clearColorImage(mImage, mCurrentLayout, color, 1, &range);
}

void ImageHelper::clearDepthStencil(VkImageAspectFlags aspectFlags,
                                    const VkClearDepthStencilValue &depthStencil,
                                    CommandBuffer *commandBuffer)
{
    ASSERT(valid());

    changeLayoutWithStages(aspectFlags, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                           VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                           commandBuffer);

    VkImageSubresourceRange clearRange = {
        /*aspectMask*/ aspectFlags,
        /*baseMipLevel*/ 0,
        /*levelCount*/ 1,
        /*baseArrayLayer*/ 0,
        /*layerCount*/ 1,
    };

    commandBuffer->clearDepthStencilImage(mImage, mCurrentLayout, depthStencil, 1, &clearRange);
}

gl::Extents ImageHelper::getSize(const gl::ImageIndex &index) const
{
    ASSERT(mExtents.depth == 1);
    GLint mipLevel = index.getLevelIndex();
    // Level 0 should be the size of the extents, after that every time you increase a level
    // you shrink the extents by half.
    return gl::Extents(std::max(1, mExtents.width >> mipLevel),
                       std::max(1, mExtents.height >> mipLevel), mExtents.depth);
}

// static
void ImageHelper::Copy(ImageHelper *srcImage,
                       ImageHelper *dstImage,
                       const gl::Offset &srcOffset,
                       const gl::Offset &dstOffset,
                       const gl::Extents &copySize,
                       VkImageAspectFlags aspectMask,
                       CommandBuffer *commandBuffer)
{
    ASSERT(commandBuffer->valid() && srcImage->valid() && dstImage->valid());

    if (srcImage->getCurrentLayout() != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL &&
        srcImage->getCurrentLayout() != VK_IMAGE_LAYOUT_GENERAL)
    {
        srcImage->changeLayoutWithStages(
            srcImage->getAspectFlags(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
            VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
    }

    if (dstImage->getCurrentLayout() != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
        dstImage->getCurrentLayout() != VK_IMAGE_LAYOUT_GENERAL)
    {
        dstImage->changeLayoutWithStages(
            dstImage->getAspectFlags(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
            VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
    }

    VkImageCopy region;
    region.srcSubresource.aspectMask     = aspectMask;
    region.srcSubresource.mipLevel       = 0;
    region.srcSubresource.baseArrayLayer = 0;
    region.srcSubresource.layerCount     = 1;
    region.srcOffset.x                   = srcOffset.x;
    region.srcOffset.y                   = srcOffset.y;
    region.srcOffset.z                   = srcOffset.z;
    region.dstSubresource.aspectMask     = aspectMask;
    region.dstSubresource.mipLevel       = 0;
    region.dstSubresource.baseArrayLayer = 0;
    region.dstSubresource.layerCount     = 1;
    region.dstOffset.x                   = dstOffset.x;
    region.dstOffset.y                   = dstOffset.y;
    region.dstOffset.z                   = dstOffset.z;
    region.extent.width                  = copySize.width;
    region.extent.height                 = copySize.height;
    region.extent.depth                  = copySize.depth;

    commandBuffer->copyImage(srcImage->getImage(), srcImage->getCurrentLayout(),
                             dstImage->getImage(), dstImage->getCurrentLayout(), 1, &region);
}
}  // namespace vk
}  // namespace rx
