// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl31ext_explicit_context_autogen.inc:
//   Function declarations for the EGL_ANGLE_explicit_context extension

typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLuint program);
typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTURECONTEXTANGLE)(GLeglContext ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVCONTEXTANGLE)(GLeglContext ctx, GLenum type, GLsizei count, const GLchar *const*strings);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTECONTEXTANGLE)(GLeglContext ctx, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLenum mode, const void *indirect);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLenum type, const void *indirect);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLuint index, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLenum pname, GLint *params);
typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERCONTEXTANGLE)(GLeglContext ctx, GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLE)(GLeglContext ctx, GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4ICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UICONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKICONTEXTANGLE)(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESCONTEXTANGLE)(GLeglContext ctx, GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLE)(GLeglContext ctx, GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLuint bindingindex);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATCONTEXTANGLE)(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORCONTEXTANGLE)(GLeglContext ctx, GLuint bindingindex, GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveShaderProgramContextANGLE(GLeglContext ctx, GLuint pipeline, GLuint program);
GL_APICALL void GL_APIENTRY glBindImageTextureContextANGLE(GLeglContext ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GL_APICALL void GL_APIENTRY glBindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glBindVertexBufferContextANGLE(GLeglContext ctx, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvContextANGLE(GLeglContext ctx, GLenum type, GLsizei count, const GLchar *const*strings);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glDispatchComputeContextANGLE(GLeglContext ctx, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDispatchComputeIndirectContextANGLE(GLeglContext ctx, GLintptr indirect);
GL_APICALL void GL_APIENTRY glDrawArraysIndirectContextANGLE(GLeglContext ctx, GLenum mode, const void *indirect);
GL_APICALL void GL_APIENTRY glDrawElementsIndirectContextANGLE(GLeglContext ctx, GLenum mode, GLenum type, const void *indirect);
GL_APICALL void GL_APIENTRY glFramebufferParameteriContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGetBooleani_vContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetMultisamplefvContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLfloat *val);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivContextANGLE(GLeglContext ctx, GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndexContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceNameContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceivContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint *params);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glMemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers);
GL_APICALL void GL_APIENTRY glMemoryBarrierByRegionContextANGLE(GLeglContext ctx, GLbitfield barriers);
GL_APICALL void GL_APIENTRY glProgramUniform1fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform1fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform1iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4ivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4uiContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4uivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glSampleMaskiContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glUseProgramStagesContextANGLE(GLeglContext ctx, GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline);
GL_APICALL void GL_APIENTRY glVertexAttribBindingContextANGLE(GLeglContext ctx, GLuint attribindex, GLuint bindingindex);
GL_APICALL void GL_APIENTRY glVertexAttribFormatContextANGLE(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexAttribIFormatContextANGLE(GLeglContext ctx, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexBindingDivisorContextANGLE(GLeglContext ctx, GLuint bindingindex, GLuint divisor);
#endif
