// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl2ext_explicit_context_autogen.inc:
//   Function declarations for the EGL_ANGLE_explicit_context extension

typedef void (GL_APIENTRYP PFNGLACTIVETEXTURECONTEXTANGLE)(GLeglContext ctx, GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTURECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORCONTEXTANGLE)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONCONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATACONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATACONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARCONTEXTANGLE)(GLeglContext ctx, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORCONTEXTANGLE)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFCONTEXTANGLE)(GLeglContext ctx, GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILCONTEXTANGLE)(GLeglContext ctx, GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKCONTEXTANGLE)(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMCONTEXTANGLE)(GLeglContext ctx);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERCONTEXTANGLE)(GLeglContext ctx, GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACECONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKCONTEXTANGLE)(GLeglContext ctx, GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFCONTEXTANGLE)(GLeglContext ctx, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLECONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSCONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLECONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLE)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFLUSHCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACECONTEXTANGLE)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETFLOATVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVCONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGCONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLE)(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVCONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGCONTEXTANGLE)(GLeglContext ctx, GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLHINTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDCONTEXTANGLE)(GLeglContext ctx, GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERCONTEXTANGLE)(GLeglContext ctx, GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERCONTEXTANGLE)(GLeglContext ctx, GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTURECONTEXTANGLE)(GLeglContext ctx, GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHCONTEXTANGLE)(GLeglContext ctx, GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREICONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCONTEXTANGLE)(GLeglContext ctx, GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGECONTEXTANGLE)(GLeglContext ctx, GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYCONTEXTANGLE)(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKCONTEXTANGLE)(GLeglContext ctx, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPCONTEXTANGLE)(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATECONTEXTANGLE)(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERICONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FCONTEXTANGLE)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4ICONTEXTANGLE)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVCONTEXTANGLE)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMCONTEXTANGLE)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVCONTEXTANGLE)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERCONTEXTANGLE)(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint color, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLE)(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLE)(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESCONTEXTANGLE)(GLeglContext ctx, GLsizei n, GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, void **params);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLE)(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVCONTEXTANGLE)(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRCONTEXTANGLE)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLE)(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRCONTEXTANGLE)(GLeglContext ctx, GLenum pname, void **params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTCONTEXTANGLE)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTCONTEXTANGLE)(GLeglContext ctx, GLuint id);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESCONTEXTANGLE)(GLeglContext ctx, GLuint array);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum access);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLE)(GLeglContext ctx, GLuint count);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRCONTEXTANGLE)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRCONTEXTANGLE)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTCONTEXTANGLE)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLE)(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTCONTEXTANGLE)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTCONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTCONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLSETFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence, GLenum condition);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVCONTEXTANGLE)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESCONTEXTANGLE)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum components);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum matrixMode);
typedef GLuint (GL_APIENTRYP PFNGLGENPATHSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei range);
typedef void (GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint first, GLsizei range);
typedef GLboolean (GL_APIENTRYP PFNGLISPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path);
typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLuint destId);
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLECONTEXTANGLE)(GLeglContext ctx, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLE)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLE)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLE)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s);
GL_APICALL void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx);
GL_APICALL GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type);
GL_APICALL void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func);
GL_APICALL void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBindFragDataLocationEXTContextANGLE(GLeglContext ctx, GLuint program, GLuint color, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glFramebufferTextureEXTContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences);
GL_APICALL void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays);
GL_APICALL void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, void **params);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXTContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access);
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count);
GL_APICALL void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSamplerParameterIivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glTexParameterIivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOESContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components);
GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode);
GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUMContextANGLE(GLeglContext ctx, GLsizei range);
GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUMContextANGLE(GLeglContext ctx, GLuint first, GLsizei range);
GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path);
GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUMContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLuint destId);
GL_APICALL void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar * name);
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
GL_APICALL void GL_APIENTRY glCopyTexture3DANGLEContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLEContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
#endif
