//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "test_utils/angle_test_configs.h"

#include "util/util_gl.h"

namespace angle
{

PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, EGLPlatformParameters()) {}

PlatformParameters::PlatformParameters(EGLint majorVersion,
                                       EGLint minorVersion,
                                       const EGLPlatformParameters &eglPlatformParameters)
    : majorVersion(majorVersion), minorVersion(minorVersion), eglParameters(eglPlatformParameters)
{}

EGLint PlatformParameters::getRenderer() const
{
    return eglParameters.renderer;
}

bool operator<(const PlatformParameters &a, const PlatformParameters &b)
{
    if (a.majorVersion != b.majorVersion)
    {
        return a.majorVersion < b.majorVersion;
    }

    if (a.minorVersion != b.minorVersion)
    {
        return a.minorVersion < b.minorVersion;
    }

    return a.eglParameters < b.eglParameters;
}

bool operator==(const PlatformParameters &a, const PlatformParameters &b)
{
    return (a.majorVersion == b.majorVersion) && (a.minorVersion == b.minorVersion) &&
           (a.eglParameters == b.eglParameters);
}

std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
{
    stream << "ES" << pp.majorVersion << "_";
    if (pp.minorVersion != 0)
    {
        stream << pp.minorVersion << "_";
    }

    switch (pp.eglParameters.renderer)
    {
        case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
            stream << "DEFAULT";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
            stream << "D3D9";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
            stream << "D3D11";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
            stream << "NULL";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
            stream << "OPENGL";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
            stream << "OPENGLES";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
            stream << "VULKAN";
            break;
        default:
            stream << "UNDEFINED";
            break;
    }

    if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.majorVersion;
    }

    if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.minorVersion;
    }

    switch (pp.eglParameters.deviceType)
    {
        case EGL_DONT_CARE:
        case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
            // default
            break;

        case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
            stream << "_NULL";
            break;

        case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
            stream << "_REFERENCE";
            break;

        case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
            stream << "_WARP";
            break;

        default:
            stream << "_ERR";
            break;
    }

    switch (pp.eglParameters.presentPath)
    {
        case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
            stream << "_PRESENT_PATH_COPY";
            break;

        case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
            stream << "_PRESENT_PATH_FAST";
            break;

        case EGL_DONT_CARE:
            // default
            break;

        default:
            stream << "_ERR";
            break;
    }

    return stream;
}

// EGL platforms
namespace egl_platform
{

EGLPlatformParameters DEFAULT()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
}

EGLPlatformParameters DEFAULT_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
                                 EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D9()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D9_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D9_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11(EGLenum presentPath)
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, presentPath);
}

EGLPlatformParameters D3D11_FL11_1()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}

EGLPlatformParameters D3D11_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters D3D11_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL11_1_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}

EGLPlatformParameters D3D11_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_1_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL11_0_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_1_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL10_0_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters D3D11_FL9_3_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}

EGLPlatformParameters OPENGL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
}

EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
}

EGLPlatformParameters OPENGL_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters OPENGLES()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
}

EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
                                 EGL_DONT_CARE);
}

EGLPlatformParameters OPENGLES_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
                                 EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

EGLPlatformParameters OPENGL_OR_GLES(bool useNullDevice)
{
#if defined(ANGLE_PLATFORM_ANDROID)
    return useNullDevice ? OPENGLES_NULL() : OPENGLES();
#else
    return useNullDevice ? OPENGL_NULL() : OPENGL();
#endif
}

EGLPlatformParameters VULKAN()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
}

EGLPlatformParameters VULKAN_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}

}  // namespace egl_platform

// ANGLE tests platforms
PlatformParameters ES1_D3D9()
{
    return PlatformParameters(1, 0, egl_platform::D3D9());
}

PlatformParameters ES2_D3D9()
{
    return PlatformParameters(2, 0, egl_platform::D3D9());
}

PlatformParameters ES2_D3D9_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D9_REFERENCE());
}

PlatformParameters ES1_D3D11()
{
    return PlatformParameters(1, 0, egl_platform::D3D11());
}

PlatformParameters ES2_D3D11()
{
    return PlatformParameters(2, 0, egl_platform::D3D11());
}

PlatformParameters ES2_D3D11(EGLenum presentPath)
{
    return PlatformParameters(2, 0, egl_platform::D3D11(presentPath));
}

PlatformParameters ES2_D3D11_FL11_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
}

PlatformParameters ES2_D3D11_FL10_1()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
}

PlatformParameters ES2_D3D11_FL10_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
}

PlatformParameters ES2_D3D11_FL9_3()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
}

PlatformParameters ES2_D3D11_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
}

PlatformParameters ES2_D3D11_FL11_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
}

PlatformParameters ES2_D3D11_FL10_1_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
}

PlatformParameters ES2_D3D11_FL10_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
}

PlatformParameters ES2_D3D11_FL9_3_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
}

PlatformParameters ES2_D3D11_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
}

PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}

PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}

PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}

PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
}

PlatformParameters ES3_D3D11()
{
    return PlatformParameters(3, 0, egl_platform::D3D11());
}

PlatformParameters ES3_D3D11_FL11_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
}

PlatformParameters ES3_D3D11_FL11_0()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
}

PlatformParameters ES3_D3D11_FL10_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
}

PlatformParameters ES31_D3D11()
{
    return PlatformParameters(3, 1, egl_platform::D3D11());
}

PlatformParameters ES31_D3D11_FL11_1()
{
    return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
}

PlatformParameters ES31_D3D11_FL11_0()
{
    return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
}

PlatformParameters ES3_D3D11_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
}

PlatformParameters ES3_D3D11_FL11_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
}

PlatformParameters ES3_D3D11_FL11_0_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
}

PlatformParameters ES3_D3D11_FL10_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
}

PlatformParameters ES3_D3D11_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_REFERENCE());
}

PlatformParameters ES3_D3D11_FL11_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_REFERENCE());
}

PlatformParameters ES3_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}

PlatformParameters ES3_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}

PlatformParameters ES1_OPENGLES()
{
    return PlatformParameters(1, 0, egl_platform::OPENGLES());
}

PlatformParameters ES2_OPENGLES()
{
    return PlatformParameters(2, 0, egl_platform::OPENGLES());
}

PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
}

PlatformParameters ES3_OPENGLES()
{
    return PlatformParameters(3, 0, egl_platform::OPENGLES());
}

PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
}

PlatformParameters ES31_OPENGLES()
{
    return PlatformParameters(3, 1, egl_platform::OPENGLES());
}

PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
}

PlatformParameters ES1_OPENGL()
{
    return PlatformParameters(1, 0, egl_platform::OPENGL());
}

PlatformParameters ES2_OPENGL()
{
    return PlatformParameters(2, 0, egl_platform::OPENGL());
}

PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
}

PlatformParameters ES3_OPENGL()
{
    return PlatformParameters(3, 0, egl_platform::OPENGL());
}

PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
}

PlatformParameters ES31_OPENGL()
{
    return PlatformParameters(3, 1, egl_platform::OPENGL());
}

PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
}

PlatformParameters ES1_NULL()
{
    return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}

PlatformParameters ES2_NULL()
{
    return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}

PlatformParameters ES3_NULL()
{
    return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}

PlatformParameters ES31_NULL()
{
    return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}

PlatformParameters ES1_VULKAN()
{
    return PlatformParameters(1, 0, egl_platform::VULKAN());
}

PlatformParameters ES1_VULKAN_NULL()
{
    return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
}

PlatformParameters ES2_VULKAN()
{
    return PlatformParameters(2, 0, egl_platform::VULKAN());
}

PlatformParameters ES2_VULKAN_NULL()
{
    return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
}

PlatformParameters ES3_VULKAN()
{
    return PlatformParameters(3, 0, egl_platform::VULKAN());
}

PlatformParameters ES3_VULKAN_NULL()
{
    return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
}

}  // namespace angle
