// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl2ext_explicit_context_autogen.inc:
//   Function declarations for the EGL_ANGLE_explicit_context extension

typedef void (GL_APIENTRYP PFNGLACTIVETEXTURECONTEXTANGLEPROC)(GLeglContext ctx, GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTURECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC)(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCCONTEXTANGLEPROC)(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC)(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATACONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATACONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARCONTEXTANGLEPROC)(GLeglContext ctx, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILCONTEXTANGLEPROC)(GLeglContext ctx, GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKCONTEXTANGLEPROC)(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCCONTEXTANGLEPROC)(GLeglContext ctx, GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKCONTEXTANGLEPROC)(GLeglContext ctx, GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFLUSHCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETFLOATVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC)(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCECONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGCONTEXTANGLEPROC)(GLeglContext ctx, GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLHINTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDCONTEXTANGLEPROC)(GLeglContext ctx, GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTURECONTEXTANGLEPROC)(GLeglContext ctx, GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREICONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCONTEXTANGLEPROC)(GLeglContext ctx, GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSCONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGECONTEXTANGLEPROC)(GLeglContext ctx, GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORCONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCECONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCCONTEXTANGLEPROC)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC)(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKCONTEXTANGLEPROC)(GLeglContext ctx, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC)(GLeglContext ctx, GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPCONTEXTANGLEPROC)(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC)(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERICONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1ICONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2ICONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3ICONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4ICONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC)(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTCONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint color, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint array);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *memoryObjects);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *memoryObjects);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *semaphores);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *semaphores);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei n, GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, void **params);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, const GLchar *name);
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memoryObject, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, void **params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore, GLenum pname, GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLubyte *data);
typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index, GLubyte *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore, GLenum handleType, GLint fd);
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memoryObject);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id);
typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint array);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum access);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLuint count);
typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC)(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC)(GLeglContext ctx);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC)(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore, GLenum pname, const GLuint64 *params);
typedef void (GL_APIENTRYP PFNGLSETFENCENVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint fence, GLenum condition);
typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVCONTEXTANGLEPROC)(GLeglContext ctx, GLuint fence);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC)(GLeglContext ctx, GLenum target);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC)(GLeglContext ctx, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLenum components);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLenum matrixMode);
typedef GLuint (GL_APIENTRYP PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei range);
typedef void (GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint first, GLsizei range);
typedef GLboolean (GL_APIENTRYP PFNGLISPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path);
typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
typedef void (GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
typedef void (GL_APIENTRYP PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC)(GLeglContext ctx, GLuint sourceId, GLuint destId);
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC)(GLeglContext ctx, const GLchar * name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLsizei *counts, GLenum type, const GLvoid *const*indices, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode, const GLsizei *counts, GLenum type, const GLvoid *const*indices, const GLsizei*instanceCounts, GLsizei drawcount);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum pname, GLuint index, GLfloat * val);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC)(GLeglContext ctx, GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx, GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx, GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s);
GL_APICALL void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx);
GL_APICALL GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type);
GL_APICALL void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func);
GL_APICALL void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index);
GL_APICALL void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLint *params);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBindFragDataLocationEXTContextANGLE(GLeglContext ctx, GLuint program, GLuint color, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glBufferStorageMemEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *memoryObjects);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx, GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *memoryObjects);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *semaphores);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXTContextANGLE(GLeglContext ctx, GLenum mode, GLint start, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXTContextANGLE(GLeglContext ctx, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glFramebufferTextureEXTContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences);
GL_APICALL void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glGenSemaphoresEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *semaphores);
GL_APICALL void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays);
GL_APICALL void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, void **params);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXTContextANGLE(GLeglContext ctx, GLuint program, const GLchar *name);
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, GLuint memoryObject, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, GLuint semaphore, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXTContextANGLE(GLeglContext ctx, GLenum pname, GLubyte *data);
GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLubyte *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glImportMemoryFdEXTContextANGLE(GLeglContext ctx, GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXTContextANGLE(GLeglContext ctx, GLuint semaphore, GLenum handleType, GLint fd);
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXTContextANGLE(GLeglContext ctx, GLuint memoryObject);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array);
GL_APICALL void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access);
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count);
GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, GLuint memoryObject, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx);
GL_APICALL void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx, GLuint program, GLenum binaryFormat, const void *binary, GLint length);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx, GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx, GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSamplerParameterIivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivOESContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, GLuint semaphore, GLenum pname, const GLuint64 *params);
GL_APICALL void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition);
GL_APICALL void GL_APIENTRY glSignalSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence);
GL_APICALL void GL_APIENTRY glTexParameterIivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivOESContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOESContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glTexStorageMem2DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXTContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXTContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glWaitSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, const GLchar* name);
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components);
GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode, const GLfloat * matrix);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode);
GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUMContextANGLE(GLeglContext ctx, GLsizei range);
GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUMContextANGLE(GLeglContext ctx, GLuint first, GLsizei range);
GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path);
GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void* coords);
GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat value);
GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLfloat * value);
GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum pname, GLint * value);
GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUMContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask);
GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path, GLint reference, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPath, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUMContextANGLE(GLeglContext ctx, GLuint programs, GLint location, const GLchar * name);
GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUMContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, GLuint sourceId, GLuint destId);
GL_APICALL void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar * name);
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLboolean * params);
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx, GLuint shader, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, void ** pointer);
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * pixels);
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLfloat * params);
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void * pixels);
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid * data);
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint * data);
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint index, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLint64 * data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLuint pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLuint index, GLsizei bufSize, GLsizei * length, GLboolean * data);
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLsizei bufSize, GLsizei * length, GLfloat * val);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLsizei bufSize, GLsizei * length, void ** params);
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei * length, GLsizei * columns, GLsizei * rows, void * data);
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLfloat * params);
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLint * params);
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, const GLuint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLint * param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint * param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLint64 * params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, GLuint id, GLenum pname, GLsizei bufSize, GLsizei * length, GLuint64 * params);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLEContextANGLE(GLeglContext ctx, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei numViews, const GLint * viewportOffsets);
GL_APICALL void GL_APIENTRY glCopyTexture3DANGLEContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLEContextANGLE(GLeglContext ctx, GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLint * params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLEContextANGLE(GLeglContext ctx, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLEContextANGLE(GLeglContext ctx, GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLEContextANGLE(GLeglContext ctx, GLenum mode, const GLsizei *counts, GLenum type, const GLvoid *const*indices, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, GLenum mode, const GLsizei *counts, GLenum type, const GLvoid *const*indices, const GLsizei*instanceCounts, GLsizei drawcount);
GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLEContextANGLE(GLeglContext ctx, GLenum pname, GLuint index, GLfloat * val);
GL_APICALL void GL_APIENTRY glSampleMaskiANGLEContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glProvokingVertexANGLEContextANGLE(GLeglContext ctx, GLenum mode);
#endif
