// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL32_autogen.h:
//   Validation functions for the OpenGL 3.2 entry points.

#ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_

#include "common/PackedEnums.h"

namespace gl
{
class Context;

bool ValidateDrawElementsBaseVertex(Context *context,
                                    GLenum mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void *indices,
                                    GLint basevertex);
bool ValidateDrawElementsInstancedBaseVertex(Context *context,
                                             GLenum mode,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLsizei instancecount,
                                             GLint basevertex);
bool ValidateDrawRangeElementsBaseVertex(Context *context,
                                         GLenum mode,
                                         GLuint start,
                                         GLuint end,
                                         GLsizei count,
                                         GLenum type,
                                         const void *indices,
                                         GLint basevertex);
bool ValidateFramebufferTexture(Context *context,
                                GLenum target,
                                GLenum attachment,
                                TextureID texturePacked,
                                GLint level);
bool ValidateMultiDrawElementsBaseVertex(Context *context,
                                         GLenum mode,
                                         const GLsizei *count,
                                         GLenum type,
                                         const void *const *indices,
                                         GLsizei drawcount,
                                         const GLint *basevertex);
bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked);
bool ValidateTexImage2DMultisample(Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLboolean fixedsamplelocations);
bool ValidateTexImage3DMultisample(Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLsizei depth,
                                   GLboolean fixedsamplelocations);
}  // namespace gl

#endif  // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
