// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL44_autogen.h:
//   Validation functions for the OpenGL 4.4 entry points.

#ifndef LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL44_AUTOGEN_H_

#include "common/PackedEnums.h"

namespace gl
{
class Context;

bool ValidateBindBuffersBase(Context *context,
                             GLenum target,
                             GLuint first,
                             GLsizei count,
                             const BufferID *buffersPacked);
bool ValidateBindBuffersRange(Context *context,
                              GLenum target,
                              GLuint first,
                              GLsizei count,
                              const BufferID *buffersPacked,
                              const GLintptr *offsets,
                              const GLsizeiptr *sizes);
bool ValidateBindImageTextures(Context *context,
                               GLuint first,
                               GLsizei count,
                               const GLuint *textures);
bool ValidateBindSamplers(Context *context, GLuint first, GLsizei count, const GLuint *samplers);
bool ValidateBindTextures(Context *context, GLuint first, GLsizei count, const GLuint *textures);
bool ValidateBindVertexBuffers(Context *context,
                               GLuint first,
                               GLsizei count,
                               const BufferID *buffersPacked,
                               const GLintptr *offsets,
                               const GLsizei *strides);
bool ValidateBufferStorage(Context *context,
                           GLenum target,
                           GLsizeiptr size,
                           const void *data,
                           GLbitfield flags);
bool ValidateClearTexImage(Context *context,
                           TextureID texturePacked,
                           GLint level,
                           GLenum format,
                           GLenum type,
                           const void *data);
bool ValidateClearTexSubImage(Context *context,
                              TextureID texturePacked,
                              GLint level,
                              GLint xoffset,
                              GLint yoffset,
                              GLint zoffset,
                              GLsizei width,
                              GLsizei height,
                              GLsizei depth,
                              GLenum format,
                              GLenum type,
                              const void *data);
}  // namespace gl

#endif  // LIBANGLE_VALIDATION_GL44_AUTOGEN_H_
