//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationESEXT.cpp: Validation functions for OpenGL ES extension entry points.

#include "libANGLE/validationESEXT_autogen.h"

#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/validationES.h"

namespace gl
{
using namespace err;

namespace
{
template <typename ObjectT>
bool ValidateGetImageFormatAndType(const Context *context, ObjectT *obj, GLenum format, GLenum type)
{
    GLenum implFormat = obj->getImplementationColorReadFormat(context);
    if (!ValidES3Format(format) && (format != implFormat || format == GL_NONE))
    {
        context->validationError(GL_INVALID_ENUM, kInvalidFormat);
        return false;
    }

    GLenum implType = obj->getImplementationColorReadType(context);
    if (!ValidES3Type(type) && (type != implType || type == GL_NONE))
    {
        context->validationError(GL_INVALID_ENUM, kInvalidType);
        return false;
    }

    // Format/type combinations are not yet validated.

    return true;
}

}  // namespace

bool ValidateGetTexImageANGLE(const Context *context,
                              TextureTarget target,
                              GLint level,
                              GLenum format,
                              GLenum type,
                              const void *pixels)
{
    if (!context->getExtensions().getImageANGLE)
    {
        context->validationError(GL_INVALID_OPERATION, kGetImageExtensionNotEnabled);
        return false;
    }

    if (!ValidTexture2DDestinationTarget(context, target) &&
        !ValidTexture3DDestinationTarget(context, target))
    {
        context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
        return false;
    }

    if (level < 0)
    {
        context->validationError(GL_INVALID_VALUE, kNegativeLevel);
        return false;
    }

    TextureType textureType = TextureTargetToType(target);
    if (!ValidMipLevel(context, textureType, level))
    {
        context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
        return false;
    }

    Texture *texture = context->getTextureByTarget(target);

    if (!ValidateGetImageFormatAndType(context, texture, format, type))
    {
        return false;
    }

    GLsizei width  = static_cast<GLsizei>(texture->getWidth(target, level));
    GLsizei height = static_cast<GLsizei>(texture->getHeight(target, level));
    if (!ValidatePixelPack(context, format, type, 0, 0, width, height, -1, nullptr, pixels))
    {
        return false;
    }

    return true;
}

bool ValidateGetRenderbufferImageANGLE(const Context *context,
                                       GLenum target,
                                       GLenum format,
                                       GLenum type,
                                       const void *pixels)
{
    if (!context->getExtensions().getImageANGLE)
    {
        context->validationError(GL_INVALID_OPERATION, kGetImageExtensionNotEnabled);
        return false;
    }

    if (target != GL_RENDERBUFFER)
    {
        context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget);
        return false;
    }

    Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();

    if (!ValidateGetImageFormatAndType(context, renderbuffer, format, type))
    {
        return false;
    }

    GLsizei width  = renderbuffer->getWidth();
    GLsizei height = renderbuffer->getHeight();
    if (!ValidatePixelPack(context, format, type, 0, 0, width, height, -1, nullptr, pixels))
    {
        return false;
    }

    return true;
}

bool ValidateDrawElementsBaseVertexEXT(const Context *context,
                                       PrimitiveMode mode,
                                       GLsizei count,
                                       DrawElementsType type,
                                       const void *indices,
                                       GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
}

bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context,
                                                PrimitiveMode mode,
                                                GLsizei count,
                                                DrawElementsType type,
                                                const void *indices,
                                                GLsizei instancecount,
                                                GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, instancecount);
}

bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context,
                                            PrimitiveMode mode,
                                            GLuint start,
                                            GLuint end,
                                            GLsizei count,
                                            DrawElementsType type,
                                            const void *indices,
                                            GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    if (end < start)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidElementRange);
        return false;
    }

    if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
    {
        return false;
    }

    // Skip range checks for no-op calls.
    if (count <= 0)
    {
        return true;
    }

    // Note that resolving the index range is a bit slow. We should probably optimize this.
    IndexRange indexRange;
    ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count,
                                                                             indices, &indexRange));

    if (indexRange.end > end || indexRange.start < start)
    {
        // GL spec says that behavior in this case is undefined - generating an error is fine.
        context->validationError(GL_INVALID_OPERATION, kExceedsElementRange);
        return false;
    }
    return true;
}

bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context,
                                            PrimitiveMode mode,
                                            const GLsizei *count,
                                            DrawElementsType type,
                                            const void *const *indices,
                                            GLsizei drawcount,
                                            const GLint *basevertex)
{
    return true;
}

bool ValidateDrawElementsBaseVertexOES(const Context *context,
                                       PrimitiveMode mode,
                                       GLsizei count,
                                       DrawElementsType type,
                                       const void *indices,
                                       GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
}

bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context,
                                                PrimitiveMode mode,
                                                GLsizei count,
                                                DrawElementsType type,
                                                const void *indices,
                                                GLsizei instancecount,
                                                GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, instancecount);
}

bool ValidateDrawRangeElementsBaseVertexOES(const Context *context,
                                            PrimitiveMode mode,
                                            GLuint start,
                                            GLuint end,
                                            GLsizei count,
                                            DrawElementsType type,
                                            const void *indices,
                                            GLint basevertex)
{
    if (!context->getExtensions().drawElementsBaseVertexAny())
    {
        context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
        return false;
    }

    if (end < start)
    {
        context->validationError(GL_INVALID_VALUE, kInvalidElementRange);
        return false;
    }

    if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
    {
        return false;
    }

    // Skip range checks for no-op calls.
    if (count <= 0)
    {
        return true;
    }

    // Note that resolving the index range is a bit slow. We should probably optimize this.
    IndexRange indexRange;
    ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count,
                                                                             indices, &indexRange));

    if (indexRange.end > end || indexRange.start < start)
    {
        // GL spec says that behavior in this case is undefined - generating an error is fine.
        context->validationError(GL_INVALID_OPERATION, kExceedsElementRange);
        return false;
    }
    return true;
}
}  // namespace gl
