// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
//   Simple GLES function loader.

#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_

#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
#    error "Don't define GL prototypes if you want to use a loader!"
#endif  // defined(GL_GLES_PROTOTYPES)

#include "angle_gl.h"
#include "util/util_export.h"

#define glAlphaFunc ANGLE_glAlphaFunc
#define glClipPlanef ANGLE_glClipPlanef
#define glColor4f ANGLE_glColor4f
#define glFogf ANGLE_glFogf
#define glFogfv ANGLE_glFogfv
#define glFrustumf ANGLE_glFrustumf
#define glGetClipPlanef ANGLE_glGetClipPlanef
#define glGetLightfv ANGLE_glGetLightfv
#define glGetMaterialfv ANGLE_glGetMaterialfv
#define glGetTexEnvfv ANGLE_glGetTexEnvfv
#define glLightModelf ANGLE_glLightModelf
#define glLightModelfv ANGLE_glLightModelfv
#define glLightf ANGLE_glLightf
#define glLightfv ANGLE_glLightfv
#define glLoadMatrixf ANGLE_glLoadMatrixf
#define glMaterialf ANGLE_glMaterialf
#define glMaterialfv ANGLE_glMaterialfv
#define glMultMatrixf ANGLE_glMultMatrixf
#define glMultiTexCoord4f ANGLE_glMultiTexCoord4f
#define glNormal3f ANGLE_glNormal3f
#define glOrthof ANGLE_glOrthof
#define glPointParameterf ANGLE_glPointParameterf
#define glPointParameterfv ANGLE_glPointParameterfv
#define glPointSize ANGLE_glPointSize
#define glRotatef ANGLE_glRotatef
#define glScalef ANGLE_glScalef
#define glTexEnvf ANGLE_glTexEnvf
#define glTexEnvfv ANGLE_glTexEnvfv
#define glTranslatef ANGLE_glTranslatef
#define glAlphaFuncx ANGLE_glAlphaFuncx
#define glClearColorx ANGLE_glClearColorx
#define glClearDepthx ANGLE_glClearDepthx
#define glClientActiveTexture ANGLE_glClientActiveTexture
#define glClipPlanex ANGLE_glClipPlanex
#define glColor4ub ANGLE_glColor4ub
#define glColor4x ANGLE_glColor4x
#define glColorPointer ANGLE_glColorPointer
#define glDepthRangex ANGLE_glDepthRangex
#define glDisableClientState ANGLE_glDisableClientState
#define glEnableClientState ANGLE_glEnableClientState
#define glFogx ANGLE_glFogx
#define glFogxv ANGLE_glFogxv
#define glFrustumx ANGLE_glFrustumx
#define glGetClipPlanex ANGLE_glGetClipPlanex
#define glGetFixedv ANGLE_glGetFixedv
#define glGetLightxv ANGLE_glGetLightxv
#define glGetMaterialxv ANGLE_glGetMaterialxv
#define glGetPointerv ANGLE_glGetPointerv
#define glGetTexEnviv ANGLE_glGetTexEnviv
#define glGetTexEnvxv ANGLE_glGetTexEnvxv
#define glGetTexParameterxv ANGLE_glGetTexParameterxv
#define glLightModelx ANGLE_glLightModelx
#define glLightModelxv ANGLE_glLightModelxv
#define glLightx ANGLE_glLightx
#define glLightxv ANGLE_glLightxv
#define glLineWidthx ANGLE_glLineWidthx
#define glLoadIdentity ANGLE_glLoadIdentity
#define glLoadMatrixx ANGLE_glLoadMatrixx
#define glLogicOp ANGLE_glLogicOp
#define glMaterialx ANGLE_glMaterialx
#define glMaterialxv ANGLE_glMaterialxv
#define glMatrixMode ANGLE_glMatrixMode
#define glMultMatrixx ANGLE_glMultMatrixx
#define glMultiTexCoord4x ANGLE_glMultiTexCoord4x
#define glNormal3x ANGLE_glNormal3x
#define glNormalPointer ANGLE_glNormalPointer
#define glOrthox ANGLE_glOrthox
#define glPointParameterx ANGLE_glPointParameterx
#define glPointParameterxv ANGLE_glPointParameterxv
#define glPointSizex ANGLE_glPointSizex
#define glPolygonOffsetx ANGLE_glPolygonOffsetx
#define glPopMatrix ANGLE_glPopMatrix
#define glPushMatrix ANGLE_glPushMatrix
#define glRotatex ANGLE_glRotatex
#define glSampleCoveragex ANGLE_glSampleCoveragex
#define glScalex ANGLE_glScalex
#define glShadeModel ANGLE_glShadeModel
#define glTexCoordPointer ANGLE_glTexCoordPointer
#define glTexEnvi ANGLE_glTexEnvi
#define glTexEnvx ANGLE_glTexEnvx
#define glTexEnviv ANGLE_glTexEnviv
#define glTexEnvxv ANGLE_glTexEnvxv
#define glTexParameterx ANGLE_glTexParameterx
#define glTexParameterxv ANGLE_glTexParameterxv
#define glTranslatex ANGLE_glTranslatex
#define glVertexPointer ANGLE_glVertexPointer
#define glActiveTexture ANGLE_glActiveTexture
#define glAttachShader ANGLE_glAttachShader
#define glBindAttribLocation ANGLE_glBindAttribLocation
#define glBindBuffer ANGLE_glBindBuffer
#define glBindFramebuffer ANGLE_glBindFramebuffer
#define glBindRenderbuffer ANGLE_glBindRenderbuffer
#define glBindTexture ANGLE_glBindTexture
#define glBlendColor ANGLE_glBlendColor
#define glBlendEquation ANGLE_glBlendEquation
#define glBlendEquationSeparate ANGLE_glBlendEquationSeparate
#define glBlendFunc ANGLE_glBlendFunc
#define glBlendFuncSeparate ANGLE_glBlendFuncSeparate
#define glBufferData ANGLE_glBufferData
#define glBufferSubData ANGLE_glBufferSubData
#define glCheckFramebufferStatus ANGLE_glCheckFramebufferStatus
#define glClear ANGLE_glClear
#define glClearColor ANGLE_glClearColor
#define glClearDepthf ANGLE_glClearDepthf
#define glClearStencil ANGLE_glClearStencil
#define glColorMask ANGLE_glColorMask
#define glCompileShader ANGLE_glCompileShader
#define glCompressedTexImage2D ANGLE_glCompressedTexImage2D
#define glCompressedTexSubImage2D ANGLE_glCompressedTexSubImage2D
#define glCopyTexImage2D ANGLE_glCopyTexImage2D
#define glCopyTexSubImage2D ANGLE_glCopyTexSubImage2D
#define glCreateProgram ANGLE_glCreateProgram
#define glCreateShader ANGLE_glCreateShader
#define glCullFace ANGLE_glCullFace
#define glDeleteBuffers ANGLE_glDeleteBuffers
#define glDeleteFramebuffers ANGLE_glDeleteFramebuffers
#define glDeleteProgram ANGLE_glDeleteProgram
#define glDeleteRenderbuffers ANGLE_glDeleteRenderbuffers
#define glDeleteShader ANGLE_glDeleteShader
#define glDeleteTextures ANGLE_glDeleteTextures
#define glDepthFunc ANGLE_glDepthFunc
#define glDepthMask ANGLE_glDepthMask
#define glDepthRangef ANGLE_glDepthRangef
#define glDetachShader ANGLE_glDetachShader
#define glDisable ANGLE_glDisable
#define glDisableVertexAttribArray ANGLE_glDisableVertexAttribArray
#define glDrawArrays ANGLE_glDrawArrays
#define glDrawElements ANGLE_glDrawElements
#define glEnable ANGLE_glEnable
#define glEnableVertexAttribArray ANGLE_glEnableVertexAttribArray
#define glFinish ANGLE_glFinish
#define glFlush ANGLE_glFlush
#define glFramebufferRenderbuffer ANGLE_glFramebufferRenderbuffer
#define glFramebufferTexture2D ANGLE_glFramebufferTexture2D
#define glFrontFace ANGLE_glFrontFace
#define glGenBuffers ANGLE_glGenBuffers
#define glGenerateMipmap ANGLE_glGenerateMipmap
#define glGenFramebuffers ANGLE_glGenFramebuffers
#define glGenRenderbuffers ANGLE_glGenRenderbuffers
#define glGenTextures ANGLE_glGenTextures
#define glGetActiveAttrib ANGLE_glGetActiveAttrib
#define glGetActiveUniform ANGLE_glGetActiveUniform
#define glGetAttachedShaders ANGLE_glGetAttachedShaders
#define glGetAttribLocation ANGLE_glGetAttribLocation
#define glGetBooleanv ANGLE_glGetBooleanv
#define glGetBufferParameteriv ANGLE_glGetBufferParameteriv
#define glGetError ANGLE_glGetError
#define glGetFloatv ANGLE_glGetFloatv
#define glGetFramebufferAttachmentParameteriv ANGLE_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv ANGLE_glGetIntegerv
#define glGetProgramiv ANGLE_glGetProgramiv
#define glGetProgramInfoLog ANGLE_glGetProgramInfoLog
#define glGetRenderbufferParameteriv ANGLE_glGetRenderbufferParameteriv
#define glGetShaderiv ANGLE_glGetShaderiv
#define glGetShaderInfoLog ANGLE_glGetShaderInfoLog
#define glGetShaderPrecisionFormat ANGLE_glGetShaderPrecisionFormat
#define glGetShaderSource ANGLE_glGetShaderSource
#define glGetString ANGLE_glGetString
#define glGetTexParameterfv ANGLE_glGetTexParameterfv
#define glGetTexParameteriv ANGLE_glGetTexParameteriv
#define glGetUniformfv ANGLE_glGetUniformfv
#define glGetUniformiv ANGLE_glGetUniformiv
#define glGetUniformLocation ANGLE_glGetUniformLocation
#define glGetVertexAttribfv ANGLE_glGetVertexAttribfv
#define glGetVertexAttribiv ANGLE_glGetVertexAttribiv
#define glGetVertexAttribPointerv ANGLE_glGetVertexAttribPointerv
#define glHint ANGLE_glHint
#define glIsBuffer ANGLE_glIsBuffer
#define glIsEnabled ANGLE_glIsEnabled
#define glIsFramebuffer ANGLE_glIsFramebuffer
#define glIsProgram ANGLE_glIsProgram
#define glIsRenderbuffer ANGLE_glIsRenderbuffer
#define glIsShader ANGLE_glIsShader
#define glIsTexture ANGLE_glIsTexture
#define glLineWidth ANGLE_glLineWidth
#define glLinkProgram ANGLE_glLinkProgram
#define glPixelStorei ANGLE_glPixelStorei
#define glPolygonOffset ANGLE_glPolygonOffset
#define glReadPixels ANGLE_glReadPixels
#define glReleaseShaderCompiler ANGLE_glReleaseShaderCompiler
#define glRenderbufferStorage ANGLE_glRenderbufferStorage
#define glSampleCoverage ANGLE_glSampleCoverage
#define glScissor ANGLE_glScissor
#define glShaderBinary ANGLE_glShaderBinary
#define glShaderSource ANGLE_glShaderSource
#define glStencilFunc ANGLE_glStencilFunc
#define glStencilFuncSeparate ANGLE_glStencilFuncSeparate
#define glStencilMask ANGLE_glStencilMask
#define glStencilMaskSeparate ANGLE_glStencilMaskSeparate
#define glStencilOp ANGLE_glStencilOp
#define glStencilOpSeparate ANGLE_glStencilOpSeparate
#define glTexImage2D ANGLE_glTexImage2D
#define glTexParameterf ANGLE_glTexParameterf
#define glTexParameterfv ANGLE_glTexParameterfv
#define glTexParameteri ANGLE_glTexParameteri
#define glTexParameteriv ANGLE_glTexParameteriv
#define glTexSubImage2D ANGLE_glTexSubImage2D
#define glUniform1f ANGLE_glUniform1f
#define glUniform1fv ANGLE_glUniform1fv
#define glUniform1i ANGLE_glUniform1i
#define glUniform1iv ANGLE_glUniform1iv
#define glUniform2f ANGLE_glUniform2f
#define glUniform2fv ANGLE_glUniform2fv
#define glUniform2i ANGLE_glUniform2i
#define glUniform2iv ANGLE_glUniform2iv
#define glUniform3f ANGLE_glUniform3f
#define glUniform3fv ANGLE_glUniform3fv
#define glUniform3i ANGLE_glUniform3i
#define glUniform3iv ANGLE_glUniform3iv
#define glUniform4f ANGLE_glUniform4f
#define glUniform4fv ANGLE_glUniform4fv
#define glUniform4i ANGLE_glUniform4i
#define glUniform4iv ANGLE_glUniform4iv
#define glUniformMatrix2fv ANGLE_glUniformMatrix2fv
#define glUniformMatrix3fv ANGLE_glUniformMatrix3fv
#define glUniformMatrix4fv ANGLE_glUniformMatrix4fv
#define glUseProgram ANGLE_glUseProgram
#define glValidateProgram ANGLE_glValidateProgram
#define glVertexAttrib1f ANGLE_glVertexAttrib1f
#define glVertexAttrib1fv ANGLE_glVertexAttrib1fv
#define glVertexAttrib2f ANGLE_glVertexAttrib2f
#define glVertexAttrib2fv ANGLE_glVertexAttrib2fv
#define glVertexAttrib3f ANGLE_glVertexAttrib3f
#define glVertexAttrib3fv ANGLE_glVertexAttrib3fv
#define glVertexAttrib4f ANGLE_glVertexAttrib4f
#define glVertexAttrib4fv ANGLE_glVertexAttrib4fv
#define glVertexAttribPointer ANGLE_glVertexAttribPointer
#define glViewport ANGLE_glViewport
#define glReadBuffer ANGLE_glReadBuffer
#define glDrawRangeElements ANGLE_glDrawRangeElements
#define glTexImage3D ANGLE_glTexImage3D
#define glTexSubImage3D ANGLE_glTexSubImage3D
#define glCopyTexSubImage3D ANGLE_glCopyTexSubImage3D
#define glCompressedTexImage3D ANGLE_glCompressedTexImage3D
#define glCompressedTexSubImage3D ANGLE_glCompressedTexSubImage3D
#define glGenQueries ANGLE_glGenQueries
#define glDeleteQueries ANGLE_glDeleteQueries
#define glIsQuery ANGLE_glIsQuery
#define glBeginQuery ANGLE_glBeginQuery
#define glEndQuery ANGLE_glEndQuery
#define glGetQueryiv ANGLE_glGetQueryiv
#define glGetQueryObjectuiv ANGLE_glGetQueryObjectuiv
#define glUnmapBuffer ANGLE_glUnmapBuffer
#define glGetBufferPointerv ANGLE_glGetBufferPointerv
#define glDrawBuffers ANGLE_glDrawBuffers
#define glUniformMatrix2x3fv ANGLE_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv ANGLE_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv ANGLE_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv ANGLE_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv ANGLE_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv ANGLE_glUniformMatrix4x3fv
#define glBlitFramebuffer ANGLE_glBlitFramebuffer
#define glRenderbufferStorageMultisample ANGLE_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer ANGLE_glFramebufferTextureLayer
#define glMapBufferRange ANGLE_glMapBufferRange
#define glFlushMappedBufferRange ANGLE_glFlushMappedBufferRange
#define glBindVertexArray ANGLE_glBindVertexArray
#define glDeleteVertexArrays ANGLE_glDeleteVertexArrays
#define glGenVertexArrays ANGLE_glGenVertexArrays
#define glIsVertexArray ANGLE_glIsVertexArray
#define glGetIntegeri_v ANGLE_glGetIntegeri_v
#define glBeginTransformFeedback ANGLE_glBeginTransformFeedback
#define glEndTransformFeedback ANGLE_glEndTransformFeedback
#define glBindBufferRange ANGLE_glBindBufferRange
#define glBindBufferBase ANGLE_glBindBufferBase
#define glTransformFeedbackVaryings ANGLE_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying ANGLE_glGetTransformFeedbackVarying
#define glVertexAttribIPointer ANGLE_glVertexAttribIPointer
#define glGetVertexAttribIiv ANGLE_glGetVertexAttribIiv
#define glGetVertexAttribIuiv ANGLE_glGetVertexAttribIuiv
#define glVertexAttribI4i ANGLE_glVertexAttribI4i
#define glVertexAttribI4ui ANGLE_glVertexAttribI4ui
#define glVertexAttribI4iv ANGLE_glVertexAttribI4iv
#define glVertexAttribI4uiv ANGLE_glVertexAttribI4uiv
#define glGetUniformuiv ANGLE_glGetUniformuiv
#define glGetFragDataLocation ANGLE_glGetFragDataLocation
#define glUniform1ui ANGLE_glUniform1ui
#define glUniform2ui ANGLE_glUniform2ui
#define glUniform3ui ANGLE_glUniform3ui
#define glUniform4ui ANGLE_glUniform4ui
#define glUniform1uiv ANGLE_glUniform1uiv
#define glUniform2uiv ANGLE_glUniform2uiv
#define glUniform3uiv ANGLE_glUniform3uiv
#define glUniform4uiv ANGLE_glUniform4uiv
#define glClearBufferiv ANGLE_glClearBufferiv
#define glClearBufferuiv ANGLE_glClearBufferuiv
#define glClearBufferfv ANGLE_glClearBufferfv
#define glClearBufferfi ANGLE_glClearBufferfi
#define glGetStringi ANGLE_glGetStringi
#define glCopyBufferSubData ANGLE_glCopyBufferSubData
#define glGetUniformIndices ANGLE_glGetUniformIndices
#define glGetActiveUniformsiv ANGLE_glGetActiveUniformsiv
#define glGetUniformBlockIndex ANGLE_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv ANGLE_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName ANGLE_glGetActiveUniformBlockName
#define glUniformBlockBinding ANGLE_glUniformBlockBinding
#define glDrawArraysInstanced ANGLE_glDrawArraysInstanced
#define glDrawElementsInstanced ANGLE_glDrawElementsInstanced
#define glFenceSync ANGLE_glFenceSync
#define glIsSync ANGLE_glIsSync
#define glDeleteSync ANGLE_glDeleteSync
#define glClientWaitSync ANGLE_glClientWaitSync
#define glWaitSync ANGLE_glWaitSync
#define glGetInteger64v ANGLE_glGetInteger64v
#define glGetSynciv ANGLE_glGetSynciv
#define glGetInteger64i_v ANGLE_glGetInteger64i_v
#define glGetBufferParameteri64v ANGLE_glGetBufferParameteri64v
#define glGenSamplers ANGLE_glGenSamplers
#define glDeleteSamplers ANGLE_glDeleteSamplers
#define glIsSampler ANGLE_glIsSampler
#define glBindSampler ANGLE_glBindSampler
#define glSamplerParameteri ANGLE_glSamplerParameteri
#define glSamplerParameteriv ANGLE_glSamplerParameteriv
#define glSamplerParameterf ANGLE_glSamplerParameterf
#define glSamplerParameterfv ANGLE_glSamplerParameterfv
#define glGetSamplerParameteriv ANGLE_glGetSamplerParameteriv
#define glGetSamplerParameterfv ANGLE_glGetSamplerParameterfv
#define glVertexAttribDivisor ANGLE_glVertexAttribDivisor
#define glBindTransformFeedback ANGLE_glBindTransformFeedback
#define glDeleteTransformFeedbacks ANGLE_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks ANGLE_glGenTransformFeedbacks
#define glIsTransformFeedback ANGLE_glIsTransformFeedback
#define glPauseTransformFeedback ANGLE_glPauseTransformFeedback
#define glResumeTransformFeedback ANGLE_glResumeTransformFeedback
#define glGetProgramBinary ANGLE_glGetProgramBinary
#define glProgramBinary ANGLE_glProgramBinary
#define glProgramParameteri ANGLE_glProgramParameteri
#define glInvalidateFramebuffer ANGLE_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer ANGLE_glInvalidateSubFramebuffer
#define glTexStorage2D ANGLE_glTexStorage2D
#define glTexStorage3D ANGLE_glTexStorage3D
#define glGetInternalformativ ANGLE_glGetInternalformativ
#define glDispatchCompute ANGLE_glDispatchCompute
#define glDispatchComputeIndirect ANGLE_glDispatchComputeIndirect
#define glDrawArraysIndirect ANGLE_glDrawArraysIndirect
#define glDrawElementsIndirect ANGLE_glDrawElementsIndirect
#define glFramebufferParameteri ANGLE_glFramebufferParameteri
#define glGetFramebufferParameteriv ANGLE_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv ANGLE_glGetProgramInterfaceiv
#define glGetProgramResourceIndex ANGLE_glGetProgramResourceIndex
#define glGetProgramResourceName ANGLE_glGetProgramResourceName
#define glGetProgramResourceiv ANGLE_glGetProgramResourceiv
#define glGetProgramResourceLocation ANGLE_glGetProgramResourceLocation
#define glUseProgramStages ANGLE_glUseProgramStages
#define glActiveShaderProgram ANGLE_glActiveShaderProgram
#define glCreateShaderProgramv ANGLE_glCreateShaderProgramv
#define glBindProgramPipeline ANGLE_glBindProgramPipeline
#define glDeleteProgramPipelines ANGLE_glDeleteProgramPipelines
#define glGenProgramPipelines ANGLE_glGenProgramPipelines
#define glIsProgramPipeline ANGLE_glIsProgramPipeline
#define glGetProgramPipelineiv ANGLE_glGetProgramPipelineiv
#define glProgramUniform1i ANGLE_glProgramUniform1i
#define glProgramUniform2i ANGLE_glProgramUniform2i
#define glProgramUniform3i ANGLE_glProgramUniform3i
#define glProgramUniform4i ANGLE_glProgramUniform4i
#define glProgramUniform1ui ANGLE_glProgramUniform1ui
#define glProgramUniform2ui ANGLE_glProgramUniform2ui
#define glProgramUniform3ui ANGLE_glProgramUniform3ui
#define glProgramUniform4ui ANGLE_glProgramUniform4ui
#define glProgramUniform1f ANGLE_glProgramUniform1f
#define glProgramUniform2f ANGLE_glProgramUniform2f
#define glProgramUniform3f ANGLE_glProgramUniform3f
#define glProgramUniform4f ANGLE_glProgramUniform4f
#define glProgramUniform1iv ANGLE_glProgramUniform1iv
#define glProgramUniform2iv ANGLE_glProgramUniform2iv
#define glProgramUniform3iv ANGLE_glProgramUniform3iv
#define glProgramUniform4iv ANGLE_glProgramUniform4iv
#define glProgramUniform1uiv ANGLE_glProgramUniform1uiv
#define glProgramUniform2uiv ANGLE_glProgramUniform2uiv
#define glProgramUniform3uiv ANGLE_glProgramUniform3uiv
#define glProgramUniform4uiv ANGLE_glProgramUniform4uiv
#define glProgramUniform1fv ANGLE_glProgramUniform1fv
#define glProgramUniform2fv ANGLE_glProgramUniform2fv
#define glProgramUniform3fv ANGLE_glProgramUniform3fv
#define glProgramUniform4fv ANGLE_glProgramUniform4fv
#define glProgramUniformMatrix2fv ANGLE_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv ANGLE_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv ANGLE_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv ANGLE_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv ANGLE_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv ANGLE_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv ANGLE_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv ANGLE_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv ANGLE_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline ANGLE_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog ANGLE_glGetProgramPipelineInfoLog
#define glBindImageTexture ANGLE_glBindImageTexture
#define glGetBooleani_v ANGLE_glGetBooleani_v
#define glMemoryBarrier ANGLE_glMemoryBarrier
#define glMemoryBarrierByRegion ANGLE_glMemoryBarrierByRegion
#define glTexStorage2DMultisample ANGLE_glTexStorage2DMultisample
#define glGetMultisamplefv ANGLE_glGetMultisamplefv
#define glSampleMaski ANGLE_glSampleMaski
#define glGetTexLevelParameteriv ANGLE_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv ANGLE_glGetTexLevelParameterfv
#define glBindVertexBuffer ANGLE_glBindVertexBuffer
#define glVertexAttribFormat ANGLE_glVertexAttribFormat
#define glVertexAttribIFormat ANGLE_glVertexAttribIFormat
#define glVertexAttribBinding ANGLE_glVertexAttribBinding
#define glVertexBindingDivisor ANGLE_glVertexBindingDivisor
#define glDrawArraysInstancedBaseInstanceANGLE ANGLE_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE \
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE ANGLE_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE ANGLE_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE ANGLE_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE ANGLE_glRenderbufferStorageMultisampleANGLE
#define glGetRenderbufferImageANGLE ANGLE_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE ANGLE_glGetTexImageANGLE
#define glDrawArraysInstancedANGLE ANGLE_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE ANGLE_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE ANGLE_glVertexAttribDivisorANGLE
#define glImportMemoryZirconHandleANGLE ANGLE_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE ANGLE_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE ANGLE_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE ANGLE_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE ANGLE_glMultiDrawElementsInstancedANGLE
#define glProvokingVertexANGLE ANGLE_glProvokingVertexANGLE
#define glDisableExtensionANGLE ANGLE_glDisableExtensionANGLE
#define glRequestExtensionANGLE ANGLE_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE ANGLE_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE ANGLE_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE ANGLE_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE ANGLE_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE ANGLE_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE ANGLE_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE ANGLE_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE ANGLE_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE ANGLE_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE ANGLE_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE ANGLE_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE ANGLE_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE ANGLE_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE ANGLE_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE ANGLE_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE ANGLE_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE ANGLE_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE ANGLE_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE ANGLE_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE ANGLE_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE ANGLE_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE ANGLE_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE ANGLE_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE ANGLE_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE ANGLE_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE ANGLE_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE ANGLE_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE ANGLE_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE ANGLE_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE ANGLE_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE ANGLE_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE ANGLE_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE ANGLE_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE ANGLE_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE ANGLE_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE ANGLE_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE ANGLE_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE ANGLE_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE ANGLE_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE ANGLE_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE ANGLE_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE ANGLE_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE ANGLE_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE ANGLE_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE ANGLE_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE ANGLE_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE ANGLE_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE ANGLE_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE ANGLE_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE ANGLE_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE ANGLE_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE ANGLE_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE ANGLE_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE ANGLE_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE ANGLE_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE ANGLE_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE ANGLE_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE ANGLE_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE ANGLE_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE ANGLE_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE ANGLE_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE ANGLE_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE ANGLE_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE ANGLE_glImportSemaphoreZirconHandleANGLE
#define glInvalidateTextureANGLE ANGLE_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE ANGLE_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE ANGLE_glGetMultisamplefvANGLE
#define glGetTexLevelParameterfvANGLE ANGLE_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE ANGLE_glGetTexLevelParameterivANGLE
#define glSampleMaskiANGLE ANGLE_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE ANGLE_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE ANGLE_glGetTranslatedShaderSourceANGLE
#define glBindUniformLocationCHROMIUM ANGLE_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM ANGLE_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM ANGLE_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM ANGLE_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM ANGLE_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM ANGLE_glLoseContextCHROMIUM
#define glBindFragDataLocationEXT ANGLE_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT ANGLE_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT ANGLE_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT ANGLE_glGetProgramResourceLocationIndexEXT
#define glInsertEventMarkerEXT ANGLE_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT ANGLE_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT ANGLE_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT ANGLE_glDiscardFramebufferEXT
#define glBeginQueryEXT ANGLE_glBeginQueryEXT
#define glDeleteQueriesEXT ANGLE_glDeleteQueriesEXT
#define glEndQueryEXT ANGLE_glEndQueryEXT
#define glGenQueriesEXT ANGLE_glGenQueriesEXT
#define glGetInteger64vEXT ANGLE_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT ANGLE_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT ANGLE_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT ANGLE_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT ANGLE_glGetQueryObjectuivEXT
#define glGetQueryivEXT ANGLE_glGetQueryivEXT
#define glIsQueryEXT ANGLE_glIsQueryEXT
#define glQueryCounterEXT ANGLE_glQueryCounterEXT
#define glDrawBuffersEXT ANGLE_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT ANGLE_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT ANGLE_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT ANGLE_glBlendFuncSeparateiEXT
#define glBlendFunciEXT ANGLE_glBlendFunciEXT
#define glColorMaskiEXT ANGLE_glColorMaskiEXT
#define glDisableiEXT ANGLE_glDisableiEXT
#define glEnableiEXT ANGLE_glEnableiEXT
#define glIsEnablediEXT ANGLE_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT ANGLE_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT ANGLE_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT ANGLE_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT ANGLE_glMultiDrawElementsBaseVertexEXT
#define glFramebufferTextureEXT ANGLE_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT ANGLE_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT ANGLE_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT ANGLE_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT ANGLE_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT ANGLE_glMapBufferRangeEXT
#define glBufferStorageMemEXT ANGLE_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT ANGLE_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT ANGLE_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT ANGLE_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT ANGLE_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT ANGLE_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT ANGLE_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT ANGLE_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT ANGLE_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT ANGLE_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT ANGLE_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT ANGLE_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT ANGLE_glImportMemoryFdEXT
#define glFramebufferTexture2DMultisampleEXT ANGLE_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT ANGLE_glRenderbufferStorageMultisampleEXT
#define glGetGraphicsResetStatusEXT ANGLE_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT ANGLE_glGetnUniformfvEXT
#define glGetnUniformivEXT ANGLE_glGetnUniformivEXT
#define glReadnPixelsEXT ANGLE_glReadnPixelsEXT
#define glDeleteSemaphoresEXT ANGLE_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT ANGLE_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT ANGLE_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT ANGLE_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT ANGLE_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT ANGLE_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT ANGLE_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT ANGLE_glImportSemaphoreFdEXT
#define glTexStorage1DEXT ANGLE_glTexStorage1DEXT
#define glTexStorage2DEXT ANGLE_glTexStorage2DEXT
#define glTexStorage3DEXT ANGLE_glTexStorage3DEXT
#define glDebugMessageCallbackKHR ANGLE_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR ANGLE_glDebugMessageControlKHR
#define glDebugMessageInsertKHR ANGLE_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR ANGLE_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR ANGLE_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR ANGLE_glGetObjectPtrLabelKHR
#define glGetPointervKHR ANGLE_glGetPointervKHR
#define glObjectLabelKHR ANGLE_glObjectLabelKHR
#define glObjectPtrLabelKHR ANGLE_glObjectPtrLabelKHR
#define glPopDebugGroupKHR ANGLE_glPopDebugGroupKHR
#define glPushDebugGroupKHR ANGLE_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR ANGLE_glMaxShaderCompilerThreadsKHR
#define glDeleteFencesNV ANGLE_glDeleteFencesNV
#define glFinishFenceNV ANGLE_glFinishFenceNV
#define glGenFencesNV ANGLE_glGenFencesNV
#define glGetFenceivNV ANGLE_glGetFenceivNV
#define glIsFenceNV ANGLE_glIsFenceNV
#define glSetFenceNV ANGLE_glSetFenceNV
#define glTestFenceNV ANGLE_glTestFenceNV
#define glEGLImageTargetRenderbufferStorageOES ANGLE_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES ANGLE_glEGLImageTargetTexture2DOES
#define glBlendEquationSeparateiOES ANGLE_glBlendEquationSeparateiOES
#define glBlendEquationiOES ANGLE_glBlendEquationiOES
#define glBlendFuncSeparateiOES ANGLE_glBlendFuncSeparateiOES
#define glBlendFunciOES ANGLE_glBlendFunciOES
#define glColorMaskiOES ANGLE_glColorMaskiOES
#define glDisableiOES ANGLE_glDisableiOES
#define glEnableiOES ANGLE_glEnableiOES
#define glIsEnablediOES ANGLE_glIsEnablediOES
#define glDrawElementsBaseVertexOES ANGLE_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES ANGLE_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES ANGLE_glDrawRangeElementsBaseVertexOES
#define glGetProgramBinaryOES ANGLE_glGetProgramBinaryOES
#define glProgramBinaryOES ANGLE_glProgramBinaryOES
#define glGetBufferPointervOES ANGLE_glGetBufferPointervOES
#define glMapBufferOES ANGLE_glMapBufferOES
#define glUnmapBufferOES ANGLE_glUnmapBufferOES
#define glCompressedTexImage3DOES ANGLE_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES ANGLE_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES ANGLE_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES ANGLE_glFramebufferTexture3DOES
#define glTexImage3DOES ANGLE_glTexImage3DOES
#define glTexSubImage3DOES ANGLE_glTexSubImage3DOES
#define glGetSamplerParameterIivOES ANGLE_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES ANGLE_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES ANGLE_glGetTexParameterIivOES
#define glGetTexParameterIuivOES ANGLE_glGetTexParameterIuivOES
#define glSamplerParameterIivOES ANGLE_glSamplerParameterIivOES
#define glSamplerParameterIuivOES ANGLE_glSamplerParameterIuivOES
#define glTexParameterIivOES ANGLE_glTexParameterIivOES
#define glTexParameterIuivOES ANGLE_glTexParameterIuivOES
#define glTexStorage3DMultisampleOES ANGLE_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES ANGLE_glBindVertexArrayOES
#define glDeleteVertexArraysOES ANGLE_glDeleteVertexArraysOES
#define glGenVertexArraysOES ANGLE_glGenVertexArraysOES
#define glIsVertexArrayOES ANGLE_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR ANGLE_glFramebufferTextureMultiviewOVR
#define glDrawTexfOES ANGLE_glDrawTexfOES
#define glDrawTexfvOES ANGLE_glDrawTexfvOES
#define glDrawTexiOES ANGLE_glDrawTexiOES
#define glDrawTexivOES ANGLE_glDrawTexivOES
#define glDrawTexsOES ANGLE_glDrawTexsOES
#define glDrawTexsvOES ANGLE_glDrawTexsvOES
#define glDrawTexxOES ANGLE_glDrawTexxOES
#define glDrawTexxvOES ANGLE_glDrawTexxvOES
#define glBindFramebufferOES ANGLE_glBindFramebufferOES
#define glBindRenderbufferOES ANGLE_glBindRenderbufferOES
#define glCheckFramebufferStatusOES ANGLE_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES ANGLE_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES ANGLE_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES ANGLE_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES ANGLE_glFramebufferTexture2DOES
#define glGenFramebuffersOES ANGLE_glGenFramebuffersOES
#define glGenRenderbuffersOES ANGLE_glGenRenderbuffersOES
#define glGenerateMipmapOES ANGLE_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES ANGLE_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES ANGLE_glGetRenderbufferParameterivOES
#define glIsFramebufferOES ANGLE_glIsFramebufferOES
#define glIsRenderbufferOES ANGLE_glIsRenderbufferOES
#define glRenderbufferStorageOES ANGLE_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES ANGLE_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES ANGLE_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES ANGLE_glMatrixIndexPointerOES
#define glWeightPointerOES ANGLE_glWeightPointerOES
#define glPointSizePointerOES ANGLE_glPointSizePointerOES
#define glQueryMatrixxOES ANGLE_glQueryMatrixxOES
#define glGetTexGenfvOES ANGLE_glGetTexGenfvOES
#define glGetTexGenivOES ANGLE_glGetTexGenivOES
#define glGetTexGenxvOES ANGLE_glGetTexGenxvOES
#define glTexGenfOES ANGLE_glTexGenfOES
#define glTexGenfvOES ANGLE_glTexGenfvOES
#define glTexGeniOES ANGLE_glTexGeniOES
#define glTexGenivOES ANGLE_glTexGenivOES
#define glTexGenxOES ANGLE_glTexGenxOES
#define glTexGenxvOES ANGLE_glTexGenxvOES
#define glAlphaFuncContextANGLE ANGLE_glAlphaFuncContextANGLE
#define glClipPlanefContextANGLE ANGLE_glClipPlanefContextANGLE
#define glColor4fContextANGLE ANGLE_glColor4fContextANGLE
#define glFogfContextANGLE ANGLE_glFogfContextANGLE
#define glFogfvContextANGLE ANGLE_glFogfvContextANGLE
#define glFrustumfContextANGLE ANGLE_glFrustumfContextANGLE
#define glGetClipPlanefContextANGLE ANGLE_glGetClipPlanefContextANGLE
#define glGetLightfvContextANGLE ANGLE_glGetLightfvContextANGLE
#define glGetMaterialfvContextANGLE ANGLE_glGetMaterialfvContextANGLE
#define glGetTexEnvfvContextANGLE ANGLE_glGetTexEnvfvContextANGLE
#define glLightModelfContextANGLE ANGLE_glLightModelfContextANGLE
#define glLightModelfvContextANGLE ANGLE_glLightModelfvContextANGLE
#define glLightfContextANGLE ANGLE_glLightfContextANGLE
#define glLightfvContextANGLE ANGLE_glLightfvContextANGLE
#define glLoadMatrixfContextANGLE ANGLE_glLoadMatrixfContextANGLE
#define glMaterialfContextANGLE ANGLE_glMaterialfContextANGLE
#define glMaterialfvContextANGLE ANGLE_glMaterialfvContextANGLE
#define glMultMatrixfContextANGLE ANGLE_glMultMatrixfContextANGLE
#define glMultiTexCoord4fContextANGLE ANGLE_glMultiTexCoord4fContextANGLE
#define glNormal3fContextANGLE ANGLE_glNormal3fContextANGLE
#define glOrthofContextANGLE ANGLE_glOrthofContextANGLE
#define glPointParameterfContextANGLE ANGLE_glPointParameterfContextANGLE
#define glPointParameterfvContextANGLE ANGLE_glPointParameterfvContextANGLE
#define glPointSizeContextANGLE ANGLE_glPointSizeContextANGLE
#define glRotatefContextANGLE ANGLE_glRotatefContextANGLE
#define glScalefContextANGLE ANGLE_glScalefContextANGLE
#define glTexEnvfContextANGLE ANGLE_glTexEnvfContextANGLE
#define glTexEnvfvContextANGLE ANGLE_glTexEnvfvContextANGLE
#define glTranslatefContextANGLE ANGLE_glTranslatefContextANGLE
#define glAlphaFuncxContextANGLE ANGLE_glAlphaFuncxContextANGLE
#define glClearColorxContextANGLE ANGLE_glClearColorxContextANGLE
#define glClearDepthxContextANGLE ANGLE_glClearDepthxContextANGLE
#define glClientActiveTextureContextANGLE ANGLE_glClientActiveTextureContextANGLE
#define glClipPlanexContextANGLE ANGLE_glClipPlanexContextANGLE
#define glColor4ubContextANGLE ANGLE_glColor4ubContextANGLE
#define glColor4xContextANGLE ANGLE_glColor4xContextANGLE
#define glColorPointerContextANGLE ANGLE_glColorPointerContextANGLE
#define glDepthRangexContextANGLE ANGLE_glDepthRangexContextANGLE
#define glDisableClientStateContextANGLE ANGLE_glDisableClientStateContextANGLE
#define glEnableClientStateContextANGLE ANGLE_glEnableClientStateContextANGLE
#define glFogxContextANGLE ANGLE_glFogxContextANGLE
#define glFogxvContextANGLE ANGLE_glFogxvContextANGLE
#define glFrustumxContextANGLE ANGLE_glFrustumxContextANGLE
#define glGetClipPlanexContextANGLE ANGLE_glGetClipPlanexContextANGLE
#define glGetFixedvContextANGLE ANGLE_glGetFixedvContextANGLE
#define glGetLightxvContextANGLE ANGLE_glGetLightxvContextANGLE
#define glGetMaterialxvContextANGLE ANGLE_glGetMaterialxvContextANGLE
#define glGetPointervContextANGLE ANGLE_glGetPointervContextANGLE
#define glGetTexEnvivContextANGLE ANGLE_glGetTexEnvivContextANGLE
#define glGetTexEnvxvContextANGLE ANGLE_glGetTexEnvxvContextANGLE
#define glGetTexParameterxvContextANGLE ANGLE_glGetTexParameterxvContextANGLE
#define glLightModelxContextANGLE ANGLE_glLightModelxContextANGLE
#define glLightModelxvContextANGLE ANGLE_glLightModelxvContextANGLE
#define glLightxContextANGLE ANGLE_glLightxContextANGLE
#define glLightxvContextANGLE ANGLE_glLightxvContextANGLE
#define glLineWidthxContextANGLE ANGLE_glLineWidthxContextANGLE
#define glLoadIdentityContextANGLE ANGLE_glLoadIdentityContextANGLE
#define glLoadMatrixxContextANGLE ANGLE_glLoadMatrixxContextANGLE
#define glLogicOpContextANGLE ANGLE_glLogicOpContextANGLE
#define glMaterialxContextANGLE ANGLE_glMaterialxContextANGLE
#define glMaterialxvContextANGLE ANGLE_glMaterialxvContextANGLE
#define glMatrixModeContextANGLE ANGLE_glMatrixModeContextANGLE
#define glMultMatrixxContextANGLE ANGLE_glMultMatrixxContextANGLE
#define glMultiTexCoord4xContextANGLE ANGLE_glMultiTexCoord4xContextANGLE
#define glNormal3xContextANGLE ANGLE_glNormal3xContextANGLE
#define glNormalPointerContextANGLE ANGLE_glNormalPointerContextANGLE
#define glOrthoxContextANGLE ANGLE_glOrthoxContextANGLE
#define glPointParameterxContextANGLE ANGLE_glPointParameterxContextANGLE
#define glPointParameterxvContextANGLE ANGLE_glPointParameterxvContextANGLE
#define glPointSizexContextANGLE ANGLE_glPointSizexContextANGLE
#define glPolygonOffsetxContextANGLE ANGLE_glPolygonOffsetxContextANGLE
#define glPopMatrixContextANGLE ANGLE_glPopMatrixContextANGLE
#define glPushMatrixContextANGLE ANGLE_glPushMatrixContextANGLE
#define glRotatexContextANGLE ANGLE_glRotatexContextANGLE
#define glSampleCoveragexContextANGLE ANGLE_glSampleCoveragexContextANGLE
#define glScalexContextANGLE ANGLE_glScalexContextANGLE
#define glShadeModelContextANGLE ANGLE_glShadeModelContextANGLE
#define glTexCoordPointerContextANGLE ANGLE_glTexCoordPointerContextANGLE
#define glTexEnviContextANGLE ANGLE_glTexEnviContextANGLE
#define glTexEnvxContextANGLE ANGLE_glTexEnvxContextANGLE
#define glTexEnvivContextANGLE ANGLE_glTexEnvivContextANGLE
#define glTexEnvxvContextANGLE ANGLE_glTexEnvxvContextANGLE
#define glTexParameterxContextANGLE ANGLE_glTexParameterxContextANGLE
#define glTexParameterxvContextANGLE ANGLE_glTexParameterxvContextANGLE
#define glTranslatexContextANGLE ANGLE_glTranslatexContextANGLE
#define glVertexPointerContextANGLE ANGLE_glVertexPointerContextANGLE
#define glActiveTextureContextANGLE ANGLE_glActiveTextureContextANGLE
#define glAttachShaderContextANGLE ANGLE_glAttachShaderContextANGLE
#define glBindAttribLocationContextANGLE ANGLE_glBindAttribLocationContextANGLE
#define glBindBufferContextANGLE ANGLE_glBindBufferContextANGLE
#define glBindFramebufferContextANGLE ANGLE_glBindFramebufferContextANGLE
#define glBindRenderbufferContextANGLE ANGLE_glBindRenderbufferContextANGLE
#define glBindTextureContextANGLE ANGLE_glBindTextureContextANGLE
#define glBlendColorContextANGLE ANGLE_glBlendColorContextANGLE
#define glBlendEquationContextANGLE ANGLE_glBlendEquationContextANGLE
#define glBlendEquationSeparateContextANGLE ANGLE_glBlendEquationSeparateContextANGLE
#define glBlendFuncContextANGLE ANGLE_glBlendFuncContextANGLE
#define glBlendFuncSeparateContextANGLE ANGLE_glBlendFuncSeparateContextANGLE
#define glBufferDataContextANGLE ANGLE_glBufferDataContextANGLE
#define glBufferSubDataContextANGLE ANGLE_glBufferSubDataContextANGLE
#define glCheckFramebufferStatusContextANGLE ANGLE_glCheckFramebufferStatusContextANGLE
#define glClearContextANGLE ANGLE_glClearContextANGLE
#define glClearColorContextANGLE ANGLE_glClearColorContextANGLE
#define glClearDepthfContextANGLE ANGLE_glClearDepthfContextANGLE
#define glClearStencilContextANGLE ANGLE_glClearStencilContextANGLE
#define glColorMaskContextANGLE ANGLE_glColorMaskContextANGLE
#define glCompileShaderContextANGLE ANGLE_glCompileShaderContextANGLE
#define glCompressedTexImage2DContextANGLE ANGLE_glCompressedTexImage2DContextANGLE
#define glCompressedTexSubImage2DContextANGLE ANGLE_glCompressedTexSubImage2DContextANGLE
#define glCopyTexImage2DContextANGLE ANGLE_glCopyTexImage2DContextANGLE
#define glCopyTexSubImage2DContextANGLE ANGLE_glCopyTexSubImage2DContextANGLE
#define glCreateProgramContextANGLE ANGLE_glCreateProgramContextANGLE
#define glCreateShaderContextANGLE ANGLE_glCreateShaderContextANGLE
#define glCullFaceContextANGLE ANGLE_glCullFaceContextANGLE
#define glDeleteBuffersContextANGLE ANGLE_glDeleteBuffersContextANGLE
#define glDeleteFramebuffersContextANGLE ANGLE_glDeleteFramebuffersContextANGLE
#define glDeleteProgramContextANGLE ANGLE_glDeleteProgramContextANGLE
#define glDeleteRenderbuffersContextANGLE ANGLE_glDeleteRenderbuffersContextANGLE
#define glDeleteShaderContextANGLE ANGLE_glDeleteShaderContextANGLE
#define glDeleteTexturesContextANGLE ANGLE_glDeleteTexturesContextANGLE
#define glDepthFuncContextANGLE ANGLE_glDepthFuncContextANGLE
#define glDepthMaskContextANGLE ANGLE_glDepthMaskContextANGLE
#define glDepthRangefContextANGLE ANGLE_glDepthRangefContextANGLE
#define glDetachShaderContextANGLE ANGLE_glDetachShaderContextANGLE
#define glDisableContextANGLE ANGLE_glDisableContextANGLE
#define glDisableVertexAttribArrayContextANGLE ANGLE_glDisableVertexAttribArrayContextANGLE
#define glDrawArraysContextANGLE ANGLE_glDrawArraysContextANGLE
#define glDrawElementsContextANGLE ANGLE_glDrawElementsContextANGLE
#define glEnableContextANGLE ANGLE_glEnableContextANGLE
#define glEnableVertexAttribArrayContextANGLE ANGLE_glEnableVertexAttribArrayContextANGLE
#define glFinishContextANGLE ANGLE_glFinishContextANGLE
#define glFlushContextANGLE ANGLE_glFlushContextANGLE
#define glFramebufferRenderbufferContextANGLE ANGLE_glFramebufferRenderbufferContextANGLE
#define glFramebufferTexture2DContextANGLE ANGLE_glFramebufferTexture2DContextANGLE
#define glFrontFaceContextANGLE ANGLE_glFrontFaceContextANGLE
#define glGenBuffersContextANGLE ANGLE_glGenBuffersContextANGLE
#define glGenerateMipmapContextANGLE ANGLE_glGenerateMipmapContextANGLE
#define glGenFramebuffersContextANGLE ANGLE_glGenFramebuffersContextANGLE
#define glGenRenderbuffersContextANGLE ANGLE_glGenRenderbuffersContextANGLE
#define glGenTexturesContextANGLE ANGLE_glGenTexturesContextANGLE
#define glGetActiveAttribContextANGLE ANGLE_glGetActiveAttribContextANGLE
#define glGetActiveUniformContextANGLE ANGLE_glGetActiveUniformContextANGLE
#define glGetAttachedShadersContextANGLE ANGLE_glGetAttachedShadersContextANGLE
#define glGetAttribLocationContextANGLE ANGLE_glGetAttribLocationContextANGLE
#define glGetBooleanvContextANGLE ANGLE_glGetBooleanvContextANGLE
#define glGetBufferParameterivContextANGLE ANGLE_glGetBufferParameterivContextANGLE
#define glGetErrorContextANGLE ANGLE_glGetErrorContextANGLE
#define glGetFloatvContextANGLE ANGLE_glGetFloatvContextANGLE
#define glGetFramebufferAttachmentParameterivContextANGLE \
    ANGLE_glGetFramebufferAttachmentParameterivContextANGLE
#define glGetIntegervContextANGLE ANGLE_glGetIntegervContextANGLE
#define glGetProgramivContextANGLE ANGLE_glGetProgramivContextANGLE
#define glGetProgramInfoLogContextANGLE ANGLE_glGetProgramInfoLogContextANGLE
#define glGetRenderbufferParameterivContextANGLE ANGLE_glGetRenderbufferParameterivContextANGLE
#define glGetShaderivContextANGLE ANGLE_glGetShaderivContextANGLE
#define glGetShaderInfoLogContextANGLE ANGLE_glGetShaderInfoLogContextANGLE
#define glGetShaderPrecisionFormatContextANGLE ANGLE_glGetShaderPrecisionFormatContextANGLE
#define glGetShaderSourceContextANGLE ANGLE_glGetShaderSourceContextANGLE
#define glGetStringContextANGLE ANGLE_glGetStringContextANGLE
#define glGetTexParameterfvContextANGLE ANGLE_glGetTexParameterfvContextANGLE
#define glGetTexParameterivContextANGLE ANGLE_glGetTexParameterivContextANGLE
#define glGetUniformfvContextANGLE ANGLE_glGetUniformfvContextANGLE
#define glGetUniformivContextANGLE ANGLE_glGetUniformivContextANGLE
#define glGetUniformLocationContextANGLE ANGLE_glGetUniformLocationContextANGLE
#define glGetVertexAttribfvContextANGLE ANGLE_glGetVertexAttribfvContextANGLE
#define glGetVertexAttribivContextANGLE ANGLE_glGetVertexAttribivContextANGLE
#define glGetVertexAttribPointervContextANGLE ANGLE_glGetVertexAttribPointervContextANGLE
#define glHintContextANGLE ANGLE_glHintContextANGLE
#define glIsBufferContextANGLE ANGLE_glIsBufferContextANGLE
#define glIsEnabledContextANGLE ANGLE_glIsEnabledContextANGLE
#define glIsFramebufferContextANGLE ANGLE_glIsFramebufferContextANGLE
#define glIsProgramContextANGLE ANGLE_glIsProgramContextANGLE
#define glIsRenderbufferContextANGLE ANGLE_glIsRenderbufferContextANGLE
#define glIsShaderContextANGLE ANGLE_glIsShaderContextANGLE
#define glIsTextureContextANGLE ANGLE_glIsTextureContextANGLE
#define glLineWidthContextANGLE ANGLE_glLineWidthContextANGLE
#define glLinkProgramContextANGLE ANGLE_glLinkProgramContextANGLE
#define glPixelStoreiContextANGLE ANGLE_glPixelStoreiContextANGLE
#define glPolygonOffsetContextANGLE ANGLE_glPolygonOffsetContextANGLE
#define glReadPixelsContextANGLE ANGLE_glReadPixelsContextANGLE
#define glReleaseShaderCompilerContextANGLE ANGLE_glReleaseShaderCompilerContextANGLE
#define glRenderbufferStorageContextANGLE ANGLE_glRenderbufferStorageContextANGLE
#define glSampleCoverageContextANGLE ANGLE_glSampleCoverageContextANGLE
#define glScissorContextANGLE ANGLE_glScissorContextANGLE
#define glShaderBinaryContextANGLE ANGLE_glShaderBinaryContextANGLE
#define glShaderSourceContextANGLE ANGLE_glShaderSourceContextANGLE
#define glStencilFuncContextANGLE ANGLE_glStencilFuncContextANGLE
#define glStencilFuncSeparateContextANGLE ANGLE_glStencilFuncSeparateContextANGLE
#define glStencilMaskContextANGLE ANGLE_glStencilMaskContextANGLE
#define glStencilMaskSeparateContextANGLE ANGLE_glStencilMaskSeparateContextANGLE
#define glStencilOpContextANGLE ANGLE_glStencilOpContextANGLE
#define glStencilOpSeparateContextANGLE ANGLE_glStencilOpSeparateContextANGLE
#define glTexImage2DContextANGLE ANGLE_glTexImage2DContextANGLE
#define glTexParameterfContextANGLE ANGLE_glTexParameterfContextANGLE
#define glTexParameterfvContextANGLE ANGLE_glTexParameterfvContextANGLE
#define glTexParameteriContextANGLE ANGLE_glTexParameteriContextANGLE
#define glTexParameterivContextANGLE ANGLE_glTexParameterivContextANGLE
#define glTexSubImage2DContextANGLE ANGLE_glTexSubImage2DContextANGLE
#define glUniform1fContextANGLE ANGLE_glUniform1fContextANGLE
#define glUniform1fvContextANGLE ANGLE_glUniform1fvContextANGLE
#define glUniform1iContextANGLE ANGLE_glUniform1iContextANGLE
#define glUniform1ivContextANGLE ANGLE_glUniform1ivContextANGLE
#define glUniform2fContextANGLE ANGLE_glUniform2fContextANGLE
#define glUniform2fvContextANGLE ANGLE_glUniform2fvContextANGLE
#define glUniform2iContextANGLE ANGLE_glUniform2iContextANGLE
#define glUniform2ivContextANGLE ANGLE_glUniform2ivContextANGLE
#define glUniform3fContextANGLE ANGLE_glUniform3fContextANGLE
#define glUniform3fvContextANGLE ANGLE_glUniform3fvContextANGLE
#define glUniform3iContextANGLE ANGLE_glUniform3iContextANGLE
#define glUniform3ivContextANGLE ANGLE_glUniform3ivContextANGLE
#define glUniform4fContextANGLE ANGLE_glUniform4fContextANGLE
#define glUniform4fvContextANGLE ANGLE_glUniform4fvContextANGLE
#define glUniform4iContextANGLE ANGLE_glUniform4iContextANGLE
#define glUniform4ivContextANGLE ANGLE_glUniform4ivContextANGLE
#define glUniformMatrix2fvContextANGLE ANGLE_glUniformMatrix2fvContextANGLE
#define glUniformMatrix3fvContextANGLE ANGLE_glUniformMatrix3fvContextANGLE
#define glUniformMatrix4fvContextANGLE ANGLE_glUniformMatrix4fvContextANGLE
#define glUseProgramContextANGLE ANGLE_glUseProgramContextANGLE
#define glValidateProgramContextANGLE ANGLE_glValidateProgramContextANGLE
#define glVertexAttrib1fContextANGLE ANGLE_glVertexAttrib1fContextANGLE
#define glVertexAttrib1fvContextANGLE ANGLE_glVertexAttrib1fvContextANGLE
#define glVertexAttrib2fContextANGLE ANGLE_glVertexAttrib2fContextANGLE
#define glVertexAttrib2fvContextANGLE ANGLE_glVertexAttrib2fvContextANGLE
#define glVertexAttrib3fContextANGLE ANGLE_glVertexAttrib3fContextANGLE
#define glVertexAttrib3fvContextANGLE ANGLE_glVertexAttrib3fvContextANGLE
#define glVertexAttrib4fContextANGLE ANGLE_glVertexAttrib4fContextANGLE
#define glVertexAttrib4fvContextANGLE ANGLE_glVertexAttrib4fvContextANGLE
#define glVertexAttribPointerContextANGLE ANGLE_glVertexAttribPointerContextANGLE
#define glViewportContextANGLE ANGLE_glViewportContextANGLE
#define glReadBufferContextANGLE ANGLE_glReadBufferContextANGLE
#define glDrawRangeElementsContextANGLE ANGLE_glDrawRangeElementsContextANGLE
#define glTexImage3DContextANGLE ANGLE_glTexImage3DContextANGLE
#define glTexSubImage3DContextANGLE ANGLE_glTexSubImage3DContextANGLE
#define glCopyTexSubImage3DContextANGLE ANGLE_glCopyTexSubImage3DContextANGLE
#define glCompressedTexImage3DContextANGLE ANGLE_glCompressedTexImage3DContextANGLE
#define glCompressedTexSubImage3DContextANGLE ANGLE_glCompressedTexSubImage3DContextANGLE
#define glGenQueriesContextANGLE ANGLE_glGenQueriesContextANGLE
#define glDeleteQueriesContextANGLE ANGLE_glDeleteQueriesContextANGLE
#define glIsQueryContextANGLE ANGLE_glIsQueryContextANGLE
#define glBeginQueryContextANGLE ANGLE_glBeginQueryContextANGLE
#define glEndQueryContextANGLE ANGLE_glEndQueryContextANGLE
#define glGetQueryivContextANGLE ANGLE_glGetQueryivContextANGLE
#define glGetQueryObjectuivContextANGLE ANGLE_glGetQueryObjectuivContextANGLE
#define glUnmapBufferContextANGLE ANGLE_glUnmapBufferContextANGLE
#define glGetBufferPointervContextANGLE ANGLE_glGetBufferPointervContextANGLE
#define glDrawBuffersContextANGLE ANGLE_glDrawBuffersContextANGLE
#define glUniformMatrix2x3fvContextANGLE ANGLE_glUniformMatrix2x3fvContextANGLE
#define glUniformMatrix3x2fvContextANGLE ANGLE_glUniformMatrix3x2fvContextANGLE
#define glUniformMatrix2x4fvContextANGLE ANGLE_glUniformMatrix2x4fvContextANGLE
#define glUniformMatrix4x2fvContextANGLE ANGLE_glUniformMatrix4x2fvContextANGLE
#define glUniformMatrix3x4fvContextANGLE ANGLE_glUniformMatrix3x4fvContextANGLE
#define glUniformMatrix4x3fvContextANGLE ANGLE_glUniformMatrix4x3fvContextANGLE
#define glBlitFramebufferContextANGLE ANGLE_glBlitFramebufferContextANGLE
#define glRenderbufferStorageMultisampleContextANGLE \
    ANGLE_glRenderbufferStorageMultisampleContextANGLE
#define glFramebufferTextureLayerContextANGLE ANGLE_glFramebufferTextureLayerContextANGLE
#define glMapBufferRangeContextANGLE ANGLE_glMapBufferRangeContextANGLE
#define glFlushMappedBufferRangeContextANGLE ANGLE_glFlushMappedBufferRangeContextANGLE
#define glBindVertexArrayContextANGLE ANGLE_glBindVertexArrayContextANGLE
#define glDeleteVertexArraysContextANGLE ANGLE_glDeleteVertexArraysContextANGLE
#define glGenVertexArraysContextANGLE ANGLE_glGenVertexArraysContextANGLE
#define glIsVertexArrayContextANGLE ANGLE_glIsVertexArrayContextANGLE
#define glGetIntegeri_vContextANGLE ANGLE_glGetIntegeri_vContextANGLE
#define glBeginTransformFeedbackContextANGLE ANGLE_glBeginTransformFeedbackContextANGLE
#define glEndTransformFeedbackContextANGLE ANGLE_glEndTransformFeedbackContextANGLE
#define glBindBufferRangeContextANGLE ANGLE_glBindBufferRangeContextANGLE
#define glBindBufferBaseContextANGLE ANGLE_glBindBufferBaseContextANGLE
#define glTransformFeedbackVaryingsContextANGLE ANGLE_glTransformFeedbackVaryingsContextANGLE
#define glGetTransformFeedbackVaryingContextANGLE ANGLE_glGetTransformFeedbackVaryingContextANGLE
#define glVertexAttribIPointerContextANGLE ANGLE_glVertexAttribIPointerContextANGLE
#define glGetVertexAttribIivContextANGLE ANGLE_glGetVertexAttribIivContextANGLE
#define glGetVertexAttribIuivContextANGLE ANGLE_glGetVertexAttribIuivContextANGLE
#define glVertexAttribI4iContextANGLE ANGLE_glVertexAttribI4iContextANGLE
#define glVertexAttribI4uiContextANGLE ANGLE_glVertexAttribI4uiContextANGLE
#define glVertexAttribI4ivContextANGLE ANGLE_glVertexAttribI4ivContextANGLE
#define glVertexAttribI4uivContextANGLE ANGLE_glVertexAttribI4uivContextANGLE
#define glGetUniformuivContextANGLE ANGLE_glGetUniformuivContextANGLE
#define glGetFragDataLocationContextANGLE ANGLE_glGetFragDataLocationContextANGLE
#define glUniform1uiContextANGLE ANGLE_glUniform1uiContextANGLE
#define glUniform2uiContextANGLE ANGLE_glUniform2uiContextANGLE
#define glUniform3uiContextANGLE ANGLE_glUniform3uiContextANGLE
#define glUniform4uiContextANGLE ANGLE_glUniform4uiContextANGLE
#define glUniform1uivContextANGLE ANGLE_glUniform1uivContextANGLE
#define glUniform2uivContextANGLE ANGLE_glUniform2uivContextANGLE
#define glUniform3uivContextANGLE ANGLE_glUniform3uivContextANGLE
#define glUniform4uivContextANGLE ANGLE_glUniform4uivContextANGLE
#define glClearBufferivContextANGLE ANGLE_glClearBufferivContextANGLE
#define glClearBufferuivContextANGLE ANGLE_glClearBufferuivContextANGLE
#define glClearBufferfvContextANGLE ANGLE_glClearBufferfvContextANGLE
#define glClearBufferfiContextANGLE ANGLE_glClearBufferfiContextANGLE
#define glGetStringiContextANGLE ANGLE_glGetStringiContextANGLE
#define glCopyBufferSubDataContextANGLE ANGLE_glCopyBufferSubDataContextANGLE
#define glGetUniformIndicesContextANGLE ANGLE_glGetUniformIndicesContextANGLE
#define glGetActiveUniformsivContextANGLE ANGLE_glGetActiveUniformsivContextANGLE
#define glGetUniformBlockIndexContextANGLE ANGLE_glGetUniformBlockIndexContextANGLE
#define glGetActiveUniformBlockivContextANGLE ANGLE_glGetActiveUniformBlockivContextANGLE
#define glGetActiveUniformBlockNameContextANGLE ANGLE_glGetActiveUniformBlockNameContextANGLE
#define glUniformBlockBindingContextANGLE ANGLE_glUniformBlockBindingContextANGLE
#define glDrawArraysInstancedContextANGLE ANGLE_glDrawArraysInstancedContextANGLE
#define glDrawElementsInstancedContextANGLE ANGLE_glDrawElementsInstancedContextANGLE
#define glFenceSyncContextANGLE ANGLE_glFenceSyncContextANGLE
#define glIsSyncContextANGLE ANGLE_glIsSyncContextANGLE
#define glDeleteSyncContextANGLE ANGLE_glDeleteSyncContextANGLE
#define glClientWaitSyncContextANGLE ANGLE_glClientWaitSyncContextANGLE
#define glWaitSyncContextANGLE ANGLE_glWaitSyncContextANGLE
#define glGetInteger64vContextANGLE ANGLE_glGetInteger64vContextANGLE
#define glGetSyncivContextANGLE ANGLE_glGetSyncivContextANGLE
#define glGetInteger64i_vContextANGLE ANGLE_glGetInteger64i_vContextANGLE
#define glGetBufferParameteri64vContextANGLE ANGLE_glGetBufferParameteri64vContextANGLE
#define glGenSamplersContextANGLE ANGLE_glGenSamplersContextANGLE
#define glDeleteSamplersContextANGLE ANGLE_glDeleteSamplersContextANGLE
#define glIsSamplerContextANGLE ANGLE_glIsSamplerContextANGLE
#define glBindSamplerContextANGLE ANGLE_glBindSamplerContextANGLE
#define glSamplerParameteriContextANGLE ANGLE_glSamplerParameteriContextANGLE
#define glSamplerParameterivContextANGLE ANGLE_glSamplerParameterivContextANGLE
#define glSamplerParameterfContextANGLE ANGLE_glSamplerParameterfContextANGLE
#define glSamplerParameterfvContextANGLE ANGLE_glSamplerParameterfvContextANGLE
#define glGetSamplerParameterivContextANGLE ANGLE_glGetSamplerParameterivContextANGLE
#define glGetSamplerParameterfvContextANGLE ANGLE_glGetSamplerParameterfvContextANGLE
#define glVertexAttribDivisorContextANGLE ANGLE_glVertexAttribDivisorContextANGLE
#define glBindTransformFeedbackContextANGLE ANGLE_glBindTransformFeedbackContextANGLE
#define glDeleteTransformFeedbacksContextANGLE ANGLE_glDeleteTransformFeedbacksContextANGLE
#define glGenTransformFeedbacksContextANGLE ANGLE_glGenTransformFeedbacksContextANGLE
#define glIsTransformFeedbackContextANGLE ANGLE_glIsTransformFeedbackContextANGLE
#define glPauseTransformFeedbackContextANGLE ANGLE_glPauseTransformFeedbackContextANGLE
#define glResumeTransformFeedbackContextANGLE ANGLE_glResumeTransformFeedbackContextANGLE
#define glGetProgramBinaryContextANGLE ANGLE_glGetProgramBinaryContextANGLE
#define glProgramBinaryContextANGLE ANGLE_glProgramBinaryContextANGLE
#define glProgramParameteriContextANGLE ANGLE_glProgramParameteriContextANGLE
#define glInvalidateFramebufferContextANGLE ANGLE_glInvalidateFramebufferContextANGLE
#define glInvalidateSubFramebufferContextANGLE ANGLE_glInvalidateSubFramebufferContextANGLE
#define glTexStorage2DContextANGLE ANGLE_glTexStorage2DContextANGLE
#define glTexStorage3DContextANGLE ANGLE_glTexStorage3DContextANGLE
#define glGetInternalformativContextANGLE ANGLE_glGetInternalformativContextANGLE
#define glDispatchComputeContextANGLE ANGLE_glDispatchComputeContextANGLE
#define glDispatchComputeIndirectContextANGLE ANGLE_glDispatchComputeIndirectContextANGLE
#define glDrawArraysIndirectContextANGLE ANGLE_glDrawArraysIndirectContextANGLE
#define glDrawElementsIndirectContextANGLE ANGLE_glDrawElementsIndirectContextANGLE
#define glFramebufferParameteriContextANGLE ANGLE_glFramebufferParameteriContextANGLE
#define glGetFramebufferParameterivContextANGLE ANGLE_glGetFramebufferParameterivContextANGLE
#define glGetProgramInterfaceivContextANGLE ANGLE_glGetProgramInterfaceivContextANGLE
#define glGetProgramResourceIndexContextANGLE ANGLE_glGetProgramResourceIndexContextANGLE
#define glGetProgramResourceNameContextANGLE ANGLE_glGetProgramResourceNameContextANGLE
#define glGetProgramResourceivContextANGLE ANGLE_glGetProgramResourceivContextANGLE
#define glGetProgramResourceLocationContextANGLE ANGLE_glGetProgramResourceLocationContextANGLE
#define glUseProgramStagesContextANGLE ANGLE_glUseProgramStagesContextANGLE
#define glActiveShaderProgramContextANGLE ANGLE_glActiveShaderProgramContextANGLE
#define glCreateShaderProgramvContextANGLE ANGLE_glCreateShaderProgramvContextANGLE
#define glBindProgramPipelineContextANGLE ANGLE_glBindProgramPipelineContextANGLE
#define glDeleteProgramPipelinesContextANGLE ANGLE_glDeleteProgramPipelinesContextANGLE
#define glGenProgramPipelinesContextANGLE ANGLE_glGenProgramPipelinesContextANGLE
#define glIsProgramPipelineContextANGLE ANGLE_glIsProgramPipelineContextANGLE
#define glGetProgramPipelineivContextANGLE ANGLE_glGetProgramPipelineivContextANGLE
#define glProgramUniform1iContextANGLE ANGLE_glProgramUniform1iContextANGLE
#define glProgramUniform2iContextANGLE ANGLE_glProgramUniform2iContextANGLE
#define glProgramUniform3iContextANGLE ANGLE_glProgramUniform3iContextANGLE
#define glProgramUniform4iContextANGLE ANGLE_glProgramUniform4iContextANGLE
#define glProgramUniform1uiContextANGLE ANGLE_glProgramUniform1uiContextANGLE
#define glProgramUniform2uiContextANGLE ANGLE_glProgramUniform2uiContextANGLE
#define glProgramUniform3uiContextANGLE ANGLE_glProgramUniform3uiContextANGLE
#define glProgramUniform4uiContextANGLE ANGLE_glProgramUniform4uiContextANGLE
#define glProgramUniform1fContextANGLE ANGLE_glProgramUniform1fContextANGLE
#define glProgramUniform2fContextANGLE ANGLE_glProgramUniform2fContextANGLE
#define glProgramUniform3fContextANGLE ANGLE_glProgramUniform3fContextANGLE
#define glProgramUniform4fContextANGLE ANGLE_glProgramUniform4fContextANGLE
#define glProgramUniform1ivContextANGLE ANGLE_glProgramUniform1ivContextANGLE
#define glProgramUniform2ivContextANGLE ANGLE_glProgramUniform2ivContextANGLE
#define glProgramUniform3ivContextANGLE ANGLE_glProgramUniform3ivContextANGLE
#define glProgramUniform4ivContextANGLE ANGLE_glProgramUniform4ivContextANGLE
#define glProgramUniform1uivContextANGLE ANGLE_glProgramUniform1uivContextANGLE
#define glProgramUniform2uivContextANGLE ANGLE_glProgramUniform2uivContextANGLE
#define glProgramUniform3uivContextANGLE ANGLE_glProgramUniform3uivContextANGLE
#define glProgramUniform4uivContextANGLE ANGLE_glProgramUniform4uivContextANGLE
#define glProgramUniform1fvContextANGLE ANGLE_glProgramUniform1fvContextANGLE
#define glProgramUniform2fvContextANGLE ANGLE_glProgramUniform2fvContextANGLE
#define glProgramUniform3fvContextANGLE ANGLE_glProgramUniform3fvContextANGLE
#define glProgramUniform4fvContextANGLE ANGLE_glProgramUniform4fvContextANGLE
#define glProgramUniformMatrix2fvContextANGLE ANGLE_glProgramUniformMatrix2fvContextANGLE
#define glProgramUniformMatrix3fvContextANGLE ANGLE_glProgramUniformMatrix3fvContextANGLE
#define glProgramUniformMatrix4fvContextANGLE ANGLE_glProgramUniformMatrix4fvContextANGLE
#define glProgramUniformMatrix2x3fvContextANGLE ANGLE_glProgramUniformMatrix2x3fvContextANGLE
#define glProgramUniformMatrix3x2fvContextANGLE ANGLE_glProgramUniformMatrix3x2fvContextANGLE
#define glProgramUniformMatrix2x4fvContextANGLE ANGLE_glProgramUniformMatrix2x4fvContextANGLE
#define glProgramUniformMatrix4x2fvContextANGLE ANGLE_glProgramUniformMatrix4x2fvContextANGLE
#define glProgramUniformMatrix3x4fvContextANGLE ANGLE_glProgramUniformMatrix3x4fvContextANGLE
#define glProgramUniformMatrix4x3fvContextANGLE ANGLE_glProgramUniformMatrix4x3fvContextANGLE
#define glValidateProgramPipelineContextANGLE ANGLE_glValidateProgramPipelineContextANGLE
#define glGetProgramPipelineInfoLogContextANGLE ANGLE_glGetProgramPipelineInfoLogContextANGLE
#define glBindImageTextureContextANGLE ANGLE_glBindImageTextureContextANGLE
#define glGetBooleani_vContextANGLE ANGLE_glGetBooleani_vContextANGLE
#define glMemoryBarrierContextANGLE ANGLE_glMemoryBarrierContextANGLE
#define glMemoryBarrierByRegionContextANGLE ANGLE_glMemoryBarrierByRegionContextANGLE
#define glTexStorage2DMultisampleContextANGLE ANGLE_glTexStorage2DMultisampleContextANGLE
#define glGetMultisamplefvContextANGLE ANGLE_glGetMultisamplefvContextANGLE
#define glSampleMaskiContextANGLE ANGLE_glSampleMaskiContextANGLE
#define glGetTexLevelParameterivContextANGLE ANGLE_glGetTexLevelParameterivContextANGLE
#define glGetTexLevelParameterfvContextANGLE ANGLE_glGetTexLevelParameterfvContextANGLE
#define glBindVertexBufferContextANGLE ANGLE_glBindVertexBufferContextANGLE
#define glVertexAttribFormatContextANGLE ANGLE_glVertexAttribFormatContextANGLE
#define glVertexAttribIFormatContextANGLE ANGLE_glVertexAttribIFormatContextANGLE
#define glVertexAttribBindingContextANGLE ANGLE_glVertexAttribBindingContextANGLE
#define glVertexBindingDivisorContextANGLE ANGLE_glVertexBindingDivisorContextANGLE
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
    ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glCopySubTexture3DANGLEContextANGLE ANGLE_glCopySubTexture3DANGLEContextANGLE
#define glCopyTexture3DANGLEContextANGLE ANGLE_glCopyTexture3DANGLEContextANGLE
#define glBlitFramebufferANGLEContextANGLE ANGLE_glBlitFramebufferANGLEContextANGLE
#define glRenderbufferStorageMultisampleANGLEContextANGLE \
    ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE
#define glGetRenderbufferImageANGLEContextANGLE ANGLE_glGetRenderbufferImageANGLEContextANGLE
#define glGetTexImageANGLEContextANGLE ANGLE_glGetTexImageANGLEContextANGLE
#define glDrawArraysInstancedANGLEContextANGLE ANGLE_glDrawArraysInstancedANGLEContextANGLE
#define glDrawElementsInstancedANGLEContextANGLE ANGLE_glDrawElementsInstancedANGLEContextANGLE
#define glVertexAttribDivisorANGLEContextANGLE ANGLE_glVertexAttribDivisorANGLEContextANGLE
#define glImportMemoryZirconHandleANGLEContextANGLE \
    ANGLE_glImportMemoryZirconHandleANGLEContextANGLE
#define glMultiDrawArraysANGLEContextANGLE ANGLE_glMultiDrawArraysANGLEContextANGLE
#define glMultiDrawArraysInstancedANGLEContextANGLE \
    ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE
#define glMultiDrawElementsANGLEContextANGLE ANGLE_glMultiDrawElementsANGLEContextANGLE
#define glMultiDrawElementsInstancedANGLEContextANGLE \
    ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE
#define glProvokingVertexANGLEContextANGLE ANGLE_glProvokingVertexANGLEContextANGLE
#define glDisableExtensionANGLEContextANGLE ANGLE_glDisableExtensionANGLEContextANGLE
#define glRequestExtensionANGLEContextANGLE ANGLE_glRequestExtensionANGLEContextANGLE
#define glCompressedTexImage2DRobustANGLEContextANGLE \
    ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE
#define glCompressedTexImage3DRobustANGLEContextANGLE \
    ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE
#define glCompressedTexSubImage2DRobustANGLEContextANGLE \
    ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE
#define glCompressedTexSubImage3DRobustANGLEContextANGLE \
    ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE
#define glGetActiveUniformBlockivRobustANGLEContextANGLE \
    ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE
#define glGetBooleani_vRobustANGLEContextANGLE ANGLE_glGetBooleani_vRobustANGLEContextANGLE
#define glGetBooleanvRobustANGLEContextANGLE ANGLE_glGetBooleanvRobustANGLEContextANGLE
#define glGetBufferParameteri64vRobustANGLEContextANGLE \
    ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE
#define glGetBufferParameterivRobustANGLEContextANGLE \
    ANGLE_glGetBufferParameterivRobustANGLEContextANGLE
#define glGetBufferPointervRobustANGLEContextANGLE ANGLE_glGetBufferPointervRobustANGLEContextANGLE
#define glGetFloatvRobustANGLEContextANGLE ANGLE_glGetFloatvRobustANGLEContextANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE
#define glGetFramebufferParameterivRobustANGLEContextANGLE \
    ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE
#define glGetInteger64i_vRobustANGLEContextANGLE ANGLE_glGetInteger64i_vRobustANGLEContextANGLE
#define glGetInteger64vRobustANGLEContextANGLE ANGLE_glGetInteger64vRobustANGLEContextANGLE
#define glGetIntegeri_vRobustANGLEContextANGLE ANGLE_glGetIntegeri_vRobustANGLEContextANGLE
#define glGetIntegervRobustANGLEContextANGLE ANGLE_glGetIntegervRobustANGLEContextANGLE
#define glGetInternalformativRobustANGLEContextANGLE \
    ANGLE_glGetInternalformativRobustANGLEContextANGLE
#define glGetMultisamplefvRobustANGLEContextANGLE ANGLE_glGetMultisamplefvRobustANGLEContextANGLE
#define glGetPointervRobustANGLERobustANGLEContextANGLE \
    ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE
#define glGetProgramInterfaceivRobustANGLEContextANGLE \
    ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE
#define glGetProgramivRobustANGLEContextANGLE ANGLE_glGetProgramivRobustANGLEContextANGLE
#define glGetQueryObjecti64vRobustANGLEContextANGLE \
    ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE
#define glGetQueryObjectivRobustANGLEContextANGLE ANGLE_glGetQueryObjectivRobustANGLEContextANGLE
#define glGetQueryObjectui64vRobustANGLEContextANGLE \
    ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE
#define glGetQueryObjectuivRobustANGLEContextANGLE ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE
#define glGetQueryivRobustANGLEContextANGLE ANGLE_glGetQueryivRobustANGLEContextANGLE
#define glGetRenderbufferParameterivRobustANGLEContextANGLE \
    ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE
#define glGetSamplerParameterIivRobustANGLEContextANGLE \
    ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE
#define glGetSamplerParameterIuivRobustANGLEContextANGLE \
    ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE
#define glGetSamplerParameterfvRobustANGLEContextANGLE \
    ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE
#define glGetSamplerParameterivRobustANGLEContextANGLE \
    ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE
#define glGetShaderivRobustANGLEContextANGLE ANGLE_glGetShaderivRobustANGLEContextANGLE
#define glGetTexLevelParameterfvRobustANGLEContextANGLE \
    ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE
#define glGetTexLevelParameterivRobustANGLEContextANGLE \
    ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE
#define glGetTexParameterIivRobustANGLEContextANGLE \
    ANGLE_glGetTexParameterIivRobustANGLEContextANGLE
#define glGetTexParameterIuivRobustANGLEContextANGLE \
    ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE
#define glGetTexParameterfvRobustANGLEContextANGLE ANGLE_glGetTexParameterfvRobustANGLEContextANGLE
#define glGetTexParameterivRobustANGLEContextANGLE ANGLE_glGetTexParameterivRobustANGLEContextANGLE
#define glGetUniformfvRobustANGLEContextANGLE ANGLE_glGetUniformfvRobustANGLEContextANGLE
#define glGetUniformivRobustANGLEContextANGLE ANGLE_glGetUniformivRobustANGLEContextANGLE
#define glGetUniformuivRobustANGLEContextANGLE ANGLE_glGetUniformuivRobustANGLEContextANGLE
#define glGetVertexAttribIivRobustANGLEContextANGLE \
    ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE
#define glGetVertexAttribIuivRobustANGLEContextANGLE \
    ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE
#define glGetVertexAttribPointervRobustANGLEContextANGLE \
    ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE
#define glGetVertexAttribfvRobustANGLEContextANGLE ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE
#define glGetVertexAttribivRobustANGLEContextANGLE ANGLE_glGetVertexAttribivRobustANGLEContextANGLE
#define glGetnUniformfvRobustANGLEContextANGLE ANGLE_glGetnUniformfvRobustANGLEContextANGLE
#define glGetnUniformivRobustANGLEContextANGLE ANGLE_glGetnUniformivRobustANGLEContextANGLE
#define glGetnUniformuivRobustANGLEContextANGLE ANGLE_glGetnUniformuivRobustANGLEContextANGLE
#define glReadPixelsRobustANGLEContextANGLE ANGLE_glReadPixelsRobustANGLEContextANGLE
#define glReadnPixelsRobustANGLEContextANGLE ANGLE_glReadnPixelsRobustANGLEContextANGLE
#define glSamplerParameterIivRobustANGLEContextANGLE \
    ANGLE_glSamplerParameterIivRobustANGLEContextANGLE
#define glSamplerParameterIuivRobustANGLEContextANGLE \
    ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE
#define glSamplerParameterfvRobustANGLEContextANGLE \
    ANGLE_glSamplerParameterfvRobustANGLEContextANGLE
#define glSamplerParameterivRobustANGLEContextANGLE \
    ANGLE_glSamplerParameterivRobustANGLEContextANGLE
#define glTexImage2DRobustANGLEContextANGLE ANGLE_glTexImage2DRobustANGLEContextANGLE
#define glTexImage3DRobustANGLEContextANGLE ANGLE_glTexImage3DRobustANGLEContextANGLE
#define glTexParameterIivRobustANGLEContextANGLE ANGLE_glTexParameterIivRobustANGLEContextANGLE
#define glTexParameterIuivRobustANGLEContextANGLE ANGLE_glTexParameterIuivRobustANGLEContextANGLE
#define glTexParameterfvRobustANGLEContextANGLE ANGLE_glTexParameterfvRobustANGLEContextANGLE
#define glTexParameterivRobustANGLEContextANGLE ANGLE_glTexParameterivRobustANGLEContextANGLE
#define glTexSubImage2DRobustANGLEContextANGLE ANGLE_glTexSubImage2DRobustANGLEContextANGLE
#define glTexSubImage3DRobustANGLEContextANGLE ANGLE_glTexSubImage3DRobustANGLEContextANGLE
#define glImportSemaphoreZirconHandleANGLEContextANGLE \
    ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE
#define glInvalidateTextureANGLEContextANGLE ANGLE_glInvalidateTextureANGLEContextANGLE
#define glTexImage2DExternalANGLEContextANGLE ANGLE_glTexImage2DExternalANGLEContextANGLE
#define glGetMultisamplefvANGLEContextANGLE ANGLE_glGetMultisamplefvANGLEContextANGLE
#define glGetTexLevelParameterfvANGLEContextANGLE ANGLE_glGetTexLevelParameterfvANGLEContextANGLE
#define glGetTexLevelParameterivANGLEContextANGLE ANGLE_glGetTexLevelParameterivANGLEContextANGLE
#define glSampleMaskiANGLEContextANGLE ANGLE_glSampleMaskiANGLEContextANGLE
#define glTexStorage2DMultisampleANGLEContextANGLE ANGLE_glTexStorage2DMultisampleANGLEContextANGLE
#define glGetTranslatedShaderSourceANGLEContextANGLE \
    ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE
#define glBindUniformLocationCHROMIUMContextANGLE ANGLE_glBindUniformLocationCHROMIUMContextANGLE
#define glCompressedCopyTextureCHROMIUMContextANGLE \
    ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE
#define glCopySubTextureCHROMIUMContextANGLE ANGLE_glCopySubTextureCHROMIUMContextANGLE
#define glCopyTextureCHROMIUMContextANGLE ANGLE_glCopyTextureCHROMIUMContextANGLE
#define glCoverageModulationCHROMIUMContextANGLE ANGLE_glCoverageModulationCHROMIUMContextANGLE
#define glLoseContextCHROMIUMContextANGLE ANGLE_glLoseContextCHROMIUMContextANGLE
#define glBindFragDataLocationEXTContextANGLE ANGLE_glBindFragDataLocationEXTContextANGLE
#define glBindFragDataLocationIndexedEXTContextANGLE \
    ANGLE_glBindFragDataLocationIndexedEXTContextANGLE
#define glGetFragDataIndexEXTContextANGLE ANGLE_glGetFragDataIndexEXTContextANGLE
#define glGetProgramResourceLocationIndexEXTContextANGLE \
    ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE
#define glInsertEventMarkerEXTContextANGLE ANGLE_glInsertEventMarkerEXTContextANGLE
#define glPopGroupMarkerEXTContextANGLE ANGLE_glPopGroupMarkerEXTContextANGLE
#define glPushGroupMarkerEXTContextANGLE ANGLE_glPushGroupMarkerEXTContextANGLE
#define glDiscardFramebufferEXTContextANGLE ANGLE_glDiscardFramebufferEXTContextANGLE
#define glBeginQueryEXTContextANGLE ANGLE_glBeginQueryEXTContextANGLE
#define glDeleteQueriesEXTContextANGLE ANGLE_glDeleteQueriesEXTContextANGLE
#define glEndQueryEXTContextANGLE ANGLE_glEndQueryEXTContextANGLE
#define glGenQueriesEXTContextANGLE ANGLE_glGenQueriesEXTContextANGLE
#define glGetInteger64vEXTContextANGLE ANGLE_glGetInteger64vEXTContextANGLE
#define glGetQueryObjecti64vEXTContextANGLE ANGLE_glGetQueryObjecti64vEXTContextANGLE
#define glGetQueryObjectivEXTContextANGLE ANGLE_glGetQueryObjectivEXTContextANGLE
#define glGetQueryObjectui64vEXTContextANGLE ANGLE_glGetQueryObjectui64vEXTContextANGLE
#define glGetQueryObjectuivEXTContextANGLE ANGLE_glGetQueryObjectuivEXTContextANGLE
#define glGetQueryivEXTContextANGLE ANGLE_glGetQueryivEXTContextANGLE
#define glIsQueryEXTContextANGLE ANGLE_glIsQueryEXTContextANGLE
#define glQueryCounterEXTContextANGLE ANGLE_glQueryCounterEXTContextANGLE
#define glDrawBuffersEXTContextANGLE ANGLE_glDrawBuffersEXTContextANGLE
#define glBlendEquationSeparateiEXTContextANGLE ANGLE_glBlendEquationSeparateiEXTContextANGLE
#define glBlendEquationiEXTContextANGLE ANGLE_glBlendEquationiEXTContextANGLE
#define glBlendFuncSeparateiEXTContextANGLE ANGLE_glBlendFuncSeparateiEXTContextANGLE
#define glBlendFunciEXTContextANGLE ANGLE_glBlendFunciEXTContextANGLE
#define glColorMaskiEXTContextANGLE ANGLE_glColorMaskiEXTContextANGLE
#define glDisableiEXTContextANGLE ANGLE_glDisableiEXTContextANGLE
#define glEnableiEXTContextANGLE ANGLE_glEnableiEXTContextANGLE
#define glIsEnablediEXTContextANGLE ANGLE_glIsEnablediEXTContextANGLE
#define glDrawElementsBaseVertexEXTContextANGLE ANGLE_glDrawElementsBaseVertexEXTContextANGLE
#define glDrawElementsInstancedBaseVertexEXTContextANGLE \
    ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE
#define glDrawRangeElementsBaseVertexEXTContextANGLE \
    ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE
#define glMultiDrawElementsBaseVertexEXTContextANGLE \
    ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE
#define glFramebufferTextureEXTContextANGLE ANGLE_glFramebufferTextureEXTContextANGLE
#define glDrawArraysInstancedEXTContextANGLE ANGLE_glDrawArraysInstancedEXTContextANGLE
#define glDrawElementsInstancedEXTContextANGLE ANGLE_glDrawElementsInstancedEXTContextANGLE
#define glVertexAttribDivisorEXTContextANGLE ANGLE_glVertexAttribDivisorEXTContextANGLE
#define glFlushMappedBufferRangeEXTContextANGLE ANGLE_glFlushMappedBufferRangeEXTContextANGLE
#define glMapBufferRangeEXTContextANGLE ANGLE_glMapBufferRangeEXTContextANGLE
#define glBufferStorageMemEXTContextANGLE ANGLE_glBufferStorageMemEXTContextANGLE
#define glCreateMemoryObjectsEXTContextANGLE ANGLE_glCreateMemoryObjectsEXTContextANGLE
#define glDeleteMemoryObjectsEXTContextANGLE ANGLE_glDeleteMemoryObjectsEXTContextANGLE
#define glGetMemoryObjectParameterivEXTContextANGLE \
    ANGLE_glGetMemoryObjectParameterivEXTContextANGLE
#define glGetUnsignedBytei_vEXTContextANGLE ANGLE_glGetUnsignedBytei_vEXTContextANGLE
#define glGetUnsignedBytevEXTContextANGLE ANGLE_glGetUnsignedBytevEXTContextANGLE
#define glIsMemoryObjectEXTContextANGLE ANGLE_glIsMemoryObjectEXTContextANGLE
#define glMemoryObjectParameterivEXTContextANGLE ANGLE_glMemoryObjectParameterivEXTContextANGLE
#define glTexStorageMem2DEXTContextANGLE ANGLE_glTexStorageMem2DEXTContextANGLE
#define glTexStorageMem2DMultisampleEXTContextANGLE \
    ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE
#define glTexStorageMem3DEXTContextANGLE ANGLE_glTexStorageMem3DEXTContextANGLE
#define glTexStorageMem3DMultisampleEXTContextANGLE \
    ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE
#define glImportMemoryFdEXTContextANGLE ANGLE_glImportMemoryFdEXTContextANGLE
#define glFramebufferTexture2DMultisampleEXTContextANGLE \
    ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE
#define glRenderbufferStorageMultisampleEXTContextANGLE \
    ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE
#define glGetGraphicsResetStatusEXTContextANGLE ANGLE_glGetGraphicsResetStatusEXTContextANGLE
#define glGetnUniformfvEXTContextANGLE ANGLE_glGetnUniformfvEXTContextANGLE
#define glGetnUniformivEXTContextANGLE ANGLE_glGetnUniformivEXTContextANGLE
#define glReadnPixelsEXTContextANGLE ANGLE_glReadnPixelsEXTContextANGLE
#define glDeleteSemaphoresEXTContextANGLE ANGLE_glDeleteSemaphoresEXTContextANGLE
#define glGenSemaphoresEXTContextANGLE ANGLE_glGenSemaphoresEXTContextANGLE
#define glGetSemaphoreParameterui64vEXTContextANGLE \
    ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE
#define glIsSemaphoreEXTContextANGLE ANGLE_glIsSemaphoreEXTContextANGLE
#define glSemaphoreParameterui64vEXTContextANGLE ANGLE_glSemaphoreParameterui64vEXTContextANGLE
#define glSignalSemaphoreEXTContextANGLE ANGLE_glSignalSemaphoreEXTContextANGLE
#define glWaitSemaphoreEXTContextANGLE ANGLE_glWaitSemaphoreEXTContextANGLE
#define glImportSemaphoreFdEXTContextANGLE ANGLE_glImportSemaphoreFdEXTContextANGLE
#define glTexStorage1DEXTContextANGLE ANGLE_glTexStorage1DEXTContextANGLE
#define glTexStorage2DEXTContextANGLE ANGLE_glTexStorage2DEXTContextANGLE
#define glTexStorage3DEXTContextANGLE ANGLE_glTexStorage3DEXTContextANGLE
#define glDebugMessageCallbackKHRContextANGLE ANGLE_glDebugMessageCallbackKHRContextANGLE
#define glDebugMessageControlKHRContextANGLE ANGLE_glDebugMessageControlKHRContextANGLE
#define glDebugMessageInsertKHRContextANGLE ANGLE_glDebugMessageInsertKHRContextANGLE
#define glGetDebugMessageLogKHRContextANGLE ANGLE_glGetDebugMessageLogKHRContextANGLE
#define glGetObjectLabelKHRContextANGLE ANGLE_glGetObjectLabelKHRContextANGLE
#define glGetObjectPtrLabelKHRContextANGLE ANGLE_glGetObjectPtrLabelKHRContextANGLE
#define glGetPointervKHRContextANGLE ANGLE_glGetPointervKHRContextANGLE
#define glObjectLabelKHRContextANGLE ANGLE_glObjectLabelKHRContextANGLE
#define glObjectPtrLabelKHRContextANGLE ANGLE_glObjectPtrLabelKHRContextANGLE
#define glPopDebugGroupKHRContextANGLE ANGLE_glPopDebugGroupKHRContextANGLE
#define glPushDebugGroupKHRContextANGLE ANGLE_glPushDebugGroupKHRContextANGLE
#define glMaxShaderCompilerThreadsKHRContextANGLE ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE
#define glDeleteFencesNVContextANGLE ANGLE_glDeleteFencesNVContextANGLE
#define glFinishFenceNVContextANGLE ANGLE_glFinishFenceNVContextANGLE
#define glGenFencesNVContextANGLE ANGLE_glGenFencesNVContextANGLE
#define glGetFenceivNVContextANGLE ANGLE_glGetFenceivNVContextANGLE
#define glIsFenceNVContextANGLE ANGLE_glIsFenceNVContextANGLE
#define glSetFenceNVContextANGLE ANGLE_glSetFenceNVContextANGLE
#define glTestFenceNVContextANGLE ANGLE_glTestFenceNVContextANGLE
#define glEGLImageTargetRenderbufferStorageOESContextANGLE \
    ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE
#define glEGLImageTargetTexture2DOESContextANGLE ANGLE_glEGLImageTargetTexture2DOESContextANGLE
#define glBlendEquationSeparateiOESContextANGLE ANGLE_glBlendEquationSeparateiOESContextANGLE
#define glBlendEquationiOESContextANGLE ANGLE_glBlendEquationiOESContextANGLE
#define glBlendFuncSeparateiOESContextANGLE ANGLE_glBlendFuncSeparateiOESContextANGLE
#define glBlendFunciOESContextANGLE ANGLE_glBlendFunciOESContextANGLE
#define glColorMaskiOESContextANGLE ANGLE_glColorMaskiOESContextANGLE
#define glDisableiOESContextANGLE ANGLE_glDisableiOESContextANGLE
#define glEnableiOESContextANGLE ANGLE_glEnableiOESContextANGLE
#define glIsEnablediOESContextANGLE ANGLE_glIsEnablediOESContextANGLE
#define glDrawElementsBaseVertexOESContextANGLE ANGLE_glDrawElementsBaseVertexOESContextANGLE
#define glDrawElementsInstancedBaseVertexOESContextANGLE \
    ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE
#define glDrawRangeElementsBaseVertexOESContextANGLE \
    ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE
#define glGetProgramBinaryOESContextANGLE ANGLE_glGetProgramBinaryOESContextANGLE
#define glProgramBinaryOESContextANGLE ANGLE_glProgramBinaryOESContextANGLE
#define glGetBufferPointervOESContextANGLE ANGLE_glGetBufferPointervOESContextANGLE
#define glMapBufferOESContextANGLE ANGLE_glMapBufferOESContextANGLE
#define glUnmapBufferOESContextANGLE ANGLE_glUnmapBufferOESContextANGLE
#define glCompressedTexImage3DOESContextANGLE ANGLE_glCompressedTexImage3DOESContextANGLE
#define glCompressedTexSubImage3DOESContextANGLE ANGLE_glCompressedTexSubImage3DOESContextANGLE
#define glCopyTexSubImage3DOESContextANGLE ANGLE_glCopyTexSubImage3DOESContextANGLE
#define glFramebufferTexture3DOESContextANGLE ANGLE_glFramebufferTexture3DOESContextANGLE
#define glTexImage3DOESContextANGLE ANGLE_glTexImage3DOESContextANGLE
#define glTexSubImage3DOESContextANGLE ANGLE_glTexSubImage3DOESContextANGLE
#define glGetSamplerParameterIivOESContextANGLE ANGLE_glGetSamplerParameterIivOESContextANGLE
#define glGetSamplerParameterIuivOESContextANGLE ANGLE_glGetSamplerParameterIuivOESContextANGLE
#define glGetTexParameterIivOESContextANGLE ANGLE_glGetTexParameterIivOESContextANGLE
#define glGetTexParameterIuivOESContextANGLE ANGLE_glGetTexParameterIuivOESContextANGLE
#define glSamplerParameterIivOESContextANGLE ANGLE_glSamplerParameterIivOESContextANGLE
#define glSamplerParameterIuivOESContextANGLE ANGLE_glSamplerParameterIuivOESContextANGLE
#define glTexParameterIivOESContextANGLE ANGLE_glTexParameterIivOESContextANGLE
#define glTexParameterIuivOESContextANGLE ANGLE_glTexParameterIuivOESContextANGLE
#define glTexStorage3DMultisampleOESContextANGLE ANGLE_glTexStorage3DMultisampleOESContextANGLE
#define glBindVertexArrayOESContextANGLE ANGLE_glBindVertexArrayOESContextANGLE
#define glDeleteVertexArraysOESContextANGLE ANGLE_glDeleteVertexArraysOESContextANGLE
#define glGenVertexArraysOESContextANGLE ANGLE_glGenVertexArraysOESContextANGLE
#define glIsVertexArrayOESContextANGLE ANGLE_glIsVertexArrayOESContextANGLE
#define glFramebufferTextureMultiviewOVRContextANGLE \
    ANGLE_glFramebufferTextureMultiviewOVRContextANGLE
#define glDrawTexfOESContextANGLE ANGLE_glDrawTexfOESContextANGLE
#define glDrawTexfvOESContextANGLE ANGLE_glDrawTexfvOESContextANGLE
#define glDrawTexiOESContextANGLE ANGLE_glDrawTexiOESContextANGLE
#define glDrawTexivOESContextANGLE ANGLE_glDrawTexivOESContextANGLE
#define glDrawTexsOESContextANGLE ANGLE_glDrawTexsOESContextANGLE
#define glDrawTexsvOESContextANGLE ANGLE_glDrawTexsvOESContextANGLE
#define glDrawTexxOESContextANGLE ANGLE_glDrawTexxOESContextANGLE
#define glDrawTexxvOESContextANGLE ANGLE_glDrawTexxvOESContextANGLE
#define glBindFramebufferOESContextANGLE ANGLE_glBindFramebufferOESContextANGLE
#define glBindRenderbufferOESContextANGLE ANGLE_glBindRenderbufferOESContextANGLE
#define glCheckFramebufferStatusOESContextANGLE ANGLE_glCheckFramebufferStatusOESContextANGLE
#define glDeleteFramebuffersOESContextANGLE ANGLE_glDeleteFramebuffersOESContextANGLE
#define glDeleteRenderbuffersOESContextANGLE ANGLE_glDeleteRenderbuffersOESContextANGLE
#define glFramebufferRenderbufferOESContextANGLE ANGLE_glFramebufferRenderbufferOESContextANGLE
#define glFramebufferTexture2DOESContextANGLE ANGLE_glFramebufferTexture2DOESContextANGLE
#define glGenFramebuffersOESContextANGLE ANGLE_glGenFramebuffersOESContextANGLE
#define glGenRenderbuffersOESContextANGLE ANGLE_glGenRenderbuffersOESContextANGLE
#define glGenerateMipmapOESContextANGLE ANGLE_glGenerateMipmapOESContextANGLE
#define glGetFramebufferAttachmentParameterivOESContextANGLE \
    ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE
#define glGetRenderbufferParameterivOESContextANGLE \
    ANGLE_glGetRenderbufferParameterivOESContextANGLE
#define glIsFramebufferOESContextANGLE ANGLE_glIsFramebufferOESContextANGLE
#define glIsRenderbufferOESContextANGLE ANGLE_glIsRenderbufferOESContextANGLE
#define glRenderbufferStorageOESContextANGLE ANGLE_glRenderbufferStorageOESContextANGLE
#define glCurrentPaletteMatrixOESContextANGLE ANGLE_glCurrentPaletteMatrixOESContextANGLE
#define glLoadPaletteFromModelViewMatrixOESContextANGLE \
    ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE
#define glMatrixIndexPointerOESContextANGLE ANGLE_glMatrixIndexPointerOESContextANGLE
#define glWeightPointerOESContextANGLE ANGLE_glWeightPointerOESContextANGLE
#define glPointSizePointerOESContextANGLE ANGLE_glPointSizePointerOESContextANGLE
#define glQueryMatrixxOESContextANGLE ANGLE_glQueryMatrixxOESContextANGLE
#define glGetTexGenfvOESContextANGLE ANGLE_glGetTexGenfvOESContextANGLE
#define glGetTexGenivOESContextANGLE ANGLE_glGetTexGenivOESContextANGLE
#define glGetTexGenxvOESContextANGLE ANGLE_glGetTexGenxvOESContextANGLE
#define glTexGenfOESContextANGLE ANGLE_glTexGenfOESContextANGLE
#define glTexGenfvOESContextANGLE ANGLE_glTexGenfvOESContextANGLE
#define glTexGeniOESContextANGLE ANGLE_glTexGeniOESContextANGLE
#define glTexGenivOESContextANGLE ANGLE_glTexGenivOESContextANGLE
#define glTexGenxOESContextANGLE ANGLE_glTexGenxOESContextANGLE
#define glTexGenxvOESContextANGLE ANGLE_glTexGenxvOESContextANGLE
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC ANGLE_glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC ANGLE_glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC ANGLE_glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC ANGLE_glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC ANGLE_glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC ANGLE_glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC ANGLE_glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC ANGLE_glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC ANGLE_glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC ANGLE_glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC ANGLE_glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC ANGLE_glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC ANGLE_glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC ANGLE_glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC ANGLE_glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC ANGLE_glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC ANGLE_glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC ANGLE_glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC ANGLE_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC ANGLE_glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC ANGLE_glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC ANGLE_glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC ANGLE_glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC ANGLE_glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC ANGLE_glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC ANGLE_glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC ANGLE_glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC ANGLE_glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC ANGLE_glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC ANGLE_glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC ANGLE_glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC ANGLE_glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC ANGLE_glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC ANGLE_glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC ANGLE_glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC ANGLE_glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC ANGLE_glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC ANGLE_glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC ANGLE_glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC ANGLE_glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC ANGLE_glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC ANGLE_glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC ANGLE_glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC ANGLE_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC ANGLE_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC ANGLE_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC ANGLE_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC ANGLE_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC ANGLE_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC ANGLE_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC ANGLE_glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC ANGLE_glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC ANGLE_glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC ANGLE_glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC ANGLE_glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC ANGLE_glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC ANGLE_glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC ANGLE_glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC ANGLE_glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC ANGLE_glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC ANGLE_glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC ANGLE_glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC ANGLE_glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC ANGLE_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC ANGLE_glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC ANGLE_glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC ANGLE_glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC ANGLE_glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC ANGLE_glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC ANGLE_glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC ANGLE_glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC ANGLE_glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC ANGLE_glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC ANGLE_glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC ANGLE_glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC ANGLE_glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC ANGLE_glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC ANGLE_glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC ANGLE_glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC ANGLE_glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC ANGLE_glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC ANGLE_glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC ANGLE_glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC ANGLE_glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC ANGLE_glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC ANGLE_glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC ANGLE_glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC ANGLE_glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC ANGLE_glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC ANGLE_glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC ANGLE_glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC ANGLE_glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC ANGLE_glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC ANGLE_glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC ANGLE_glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC ANGLE_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC ANGLE_glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC ANGLE_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC ANGLE_glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC ANGLE_glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC ANGLE_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC ANGLE_glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC ANGLE_glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC ANGLE_glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC ANGLE_glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC ANGLE_glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC ANGLE_glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC ANGLE_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC ANGLE_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC ANGLE_glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC ANGLE_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC ANGLE_glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC ANGLE_glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC ANGLE_glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC ANGLE_glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC ANGLE_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC ANGLE_glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC ANGLE_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC ANGLE_glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC ANGLE_glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC ANGLE_glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC ANGLE_glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC ANGLE_glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC ANGLE_glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC ANGLE_glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC ANGLE_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC ANGLE_glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC ANGLE_glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC ANGLE_glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC ANGLE_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC ANGLE_glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC ANGLE_glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC ANGLE_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC ANGLE_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC ANGLE_glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC ANGLE_glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC ANGLE_glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC ANGLE_glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC ANGLE_glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC ANGLE_glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC ANGLE_glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC ANGLE_glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC ANGLE_glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC ANGLE_glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC ANGLE_glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC ANGLE_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC ANGLE_glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC ANGLE_glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    ANGLE_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC ANGLE_glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC ANGLE_glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC ANGLE_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC ANGLE_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC ANGLE_glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC ANGLE_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC ANGLE_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC ANGLE_glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC ANGLE_glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC ANGLE_glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC ANGLE_glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC ANGLE_glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC ANGLE_glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC ANGLE_glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC ANGLE_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC ANGLE_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC ANGLE_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC ANGLE_glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC ANGLE_glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC ANGLE_glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC ANGLE_glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC ANGLE_glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC ANGLE_glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC ANGLE_glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC ANGLE_glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC ANGLE_glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC ANGLE_glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC ANGLE_glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC ANGLE_glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC ANGLE_glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC ANGLE_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC ANGLE_glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC ANGLE_glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC ANGLE_glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC ANGLE_glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC ANGLE_glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC ANGLE_glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC ANGLE_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC ANGLE_glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC ANGLE_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC ANGLE_glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC ANGLE_glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC ANGLE_glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC ANGLE_glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC ANGLE_glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC ANGLE_glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC ANGLE_glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC ANGLE_glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC ANGLE_glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC ANGLE_glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC ANGLE_glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC ANGLE_glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC ANGLE_glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC ANGLE_glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC ANGLE_glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC ANGLE_glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC ANGLE_glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC ANGLE_glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC ANGLE_glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC ANGLE_glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC ANGLE_glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC ANGLE_glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC ANGLE_glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC ANGLE_glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC ANGLE_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC ANGLE_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC ANGLE_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC ANGLE_glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC ANGLE_glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC ANGLE_glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC ANGLE_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC ANGLE_glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC ANGLE_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC ANGLE_glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC ANGLE_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC ANGLE_glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC ANGLE_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC ANGLE_glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC ANGLE_glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC ANGLE_glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC ANGLE_glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC ANGLE_glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC ANGLE_glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC ANGLE_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC ANGLE_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC ANGLE_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC ANGLE_glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC ANGLE_glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC ANGLE_glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC ANGLE_glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC ANGLE_glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC ANGLE_glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC ANGLE_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC ANGLE_glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC ANGLE_glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC ANGLE_glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC ANGLE_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC ANGLE_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC ANGLE_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC ANGLE_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC ANGLE_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC ANGLE_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC ANGLE_glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
    ANGLE_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC ANGLE_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC ANGLE_glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC ANGLE_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC ANGLE_glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC ANGLE_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC ANGLE_glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC ANGLE_glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC ANGLE_glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC ANGLE_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC ANGLE_glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC ANGLE_glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC ANGLE_glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC ANGLE_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC ANGLE_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC ANGLE_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC ANGLE_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC ANGLE_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC ANGLE_glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC ANGLE_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC ANGLE_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC ANGLE_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC ANGLE_glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC ANGLE_glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC ANGLE_glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC ANGLE_glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC ANGLE_glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC ANGLE_glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC ANGLE_glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC ANGLE_glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC ANGLE_glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC ANGLE_glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC ANGLE_glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC ANGLE_glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC ANGLE_glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC ANGLE_glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC ANGLE_glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC ANGLE_glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC ANGLE_glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC ANGLE_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC ANGLE_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC ANGLE_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC ANGLE_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC ANGLE_glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC ANGLE_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC ANGLE_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC ANGLE_glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC ANGLE_glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC ANGLE_glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC ANGLE_glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC ANGLE_glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC ANGLE_glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC ANGLE_glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC ANGLE_glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC ANGLE_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC ANGLE_glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC ANGLE_glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC ANGLE_glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC ANGLE_glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC ANGLE_glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC ANGLE_glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC ANGLE_glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC ANGLE_glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC ANGLE_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC ANGLE_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC ANGLE_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC ANGLE_glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC ANGLE_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC ANGLE_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC ANGLE_glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC ANGLE_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC ANGLE_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC ANGLE_glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC ANGLE_glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC ANGLE_glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC ANGLE_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC ANGLE_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC ANGLE_glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC ANGLE_glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC ANGLE_glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC ANGLE_glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC ANGLE_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC ANGLE_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC ANGLE_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC ANGLE_glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC ANGLE_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC ANGLE_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC ANGLE_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC ANGLE_glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC ANGLE_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC ANGLE_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC ANGLE_glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC ANGLE_glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC ANGLE_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC ANGLE_glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC ANGLE_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC ANGLE_glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC ANGLE_glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC ANGLE_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC ANGLE_glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC ANGLE_glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC ANGLE_glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC ANGLE_glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC ANGLE_glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC ANGLE_glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC ANGLE_glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC ANGLE_glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC ANGLE_glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC ANGLE_glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC ANGLE_glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC ANGLE_glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC ANGLE_glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC ANGLE_glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC ANGLE_glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC ANGLE_glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC ANGLE_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC ANGLE_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC ANGLE_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC ANGLE_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC ANGLE_glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC ANGLE_glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC ANGLE_glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC ANGLE_glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC ANGLE_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC ANGLE_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC ANGLE_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ANGLE_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ANGLE_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ANGLE_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ANGLE_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ANGLE_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ANGLE_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC ANGLE_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC ANGLE_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC ANGLE_glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC ANGLE_glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC ANGLE_glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC ANGLE_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC ANGLE_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC ANGLE_glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC ANGLE_glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC ANGLE_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC ANGLE_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC ANGLE_glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC ANGLE_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC ANGLE_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC ANGLE_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC ANGLE_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    ANGLE_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC ANGLE_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC ANGLE_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC ANGLE_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC ANGLE_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC ANGLE_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC ANGLE_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC ANGLE_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC ANGLE_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC
    ANGLE_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC ANGLE_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC
    ANGLE_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC ANGLE_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
    ANGLE_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC ANGLE_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC ANGLE_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC ANGLE_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
    ANGLE_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
    ANGLE_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    ANGLE_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    ANGLE_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    ANGLE_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC ANGLE_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC ANGLE_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
    ANGLE_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC ANGLE_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC ANGLE_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC ANGLE_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC ANGLE_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC ANGLE_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC ANGLE_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
    ANGLE_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC ANGLE_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
    ANGLE_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
    ANGLE_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC ANGLE_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC
    ANGLE_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC ANGLE_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
    ANGLE_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC ANGLE_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC ANGLE_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC ANGLE_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
    ANGLE_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC
    ANGLE_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
    ANGLE_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC ANGLE_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC ANGLE_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC
    ANGLE_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
    ANGLE_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    ANGLE_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC ANGLE_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC ANGLE_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC ANGLE_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC ANGLE_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC ANGLE_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC ANGLE_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
    ANGLE_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    ANGLE_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC
    ANGLE_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC ANGLE_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC ANGLE_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC ANGLE_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC ANGLE_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC ANGLE_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC ANGLE_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
    ANGLE_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC ANGLE_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC ANGLE_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC ANGLE_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC ANGLE_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC ANGLE_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC ANGLE_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC ANGLE_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
    ANGLE_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC ANGLE_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC
    ANGLE_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC ANGLE_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC ANGLE_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC ANGLE_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC ANGLE_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC ANGLE_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
    ANGLE_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC ANGLE_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    ANGLE_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC ANGLE_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC ANGLE_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC ANGLE_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC ANGLE_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC ANGLE_glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC ANGLE_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC ANGLE_glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC ANGLE_glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC ANGLE_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC ANGLE_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC ANGLE_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC ANGLE_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC ANGLE_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC ANGLE_glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC ANGLE_glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC ANGLE_glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC ANGLE_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC ANGLE_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC ANGLE_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC ANGLE_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC ANGLE_glBlendFunciEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC ANGLE_glColorMaskiEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC ANGLE_glDisableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC ANGLE_glEnableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC ANGLE_glIsEnablediEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC ANGLE_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    ANGLE_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
    ANGLE_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
    ANGLE_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC ANGLE_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC ANGLE_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC ANGLE_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC ANGLE_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC ANGLE_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC ANGLE_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC ANGLE_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC ANGLE_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC ANGLE_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC
    ANGLE_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC ANGLE_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC ANGLE_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC ANGLE_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC ANGLE_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC ANGLE_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC
    ANGLE_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC ANGLE_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC
    ANGLE_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC ANGLE_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    ANGLE_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
    ANGLE_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC ANGLE_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC ANGLE_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC ANGLE_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC ANGLE_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC ANGLE_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC ANGLE_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC
    ANGLE_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC ANGLE_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC ANGLE_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC ANGLE_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC ANGLE_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC ANGLE_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC ANGLE_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC ANGLE_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC ANGLE_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC ANGLE_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC ANGLE_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC ANGLE_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC ANGLE_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC ANGLE_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC ANGLE_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC ANGLE_glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC ANGLE_glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC ANGLE_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC ANGLE_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC ANGLE_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC ANGLE_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC ANGLE_glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC ANGLE_glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC ANGLE_glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC ANGLE_glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC ANGLE_glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC ANGLE_glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC ANGLE_glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    ANGLE_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC ANGLE_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC ANGLE_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC ANGLE_glBlendEquationiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC ANGLE_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC ANGLE_glBlendFunciOES;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC ANGLE_glColorMaskiOES;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC ANGLE_glDisableiOES;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC ANGLE_glEnableiOES;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC ANGLE_glIsEnablediOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC ANGLE_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    ANGLE_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
    ANGLE_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC ANGLE_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC ANGLE_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC ANGLE_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC ANGLE_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC ANGLE_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC ANGLE_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC ANGLE_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC ANGLE_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC ANGLE_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC ANGLE_glTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC ANGLE_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC ANGLE_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC ANGLE_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC ANGLE_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC ANGLE_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC ANGLE_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC ANGLE_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC ANGLE_glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC ANGLE_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC ANGLE_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC ANGLE_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC ANGLE_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC ANGLE_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC ANGLE_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
    ANGLE_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC ANGLE_glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC ANGLE_glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC ANGLE_glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC ANGLE_glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC ANGLE_glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC ANGLE_glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC ANGLE_glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC ANGLE_glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC ANGLE_glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC ANGLE_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC ANGLE_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC ANGLE_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC ANGLE_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC ANGLE_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC ANGLE_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC ANGLE_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC ANGLE_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC ANGLE_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    ANGLE_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC
    ANGLE_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC ANGLE_glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC ANGLE_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC ANGLE_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC ANGLE_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
    ANGLE_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC ANGLE_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC ANGLE_glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC ANGLE_glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC ANGLE_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC ANGLE_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC ANGLE_glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC ANGLE_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC ANGLE_glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC ANGLE_glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC ANGLE_glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC ANGLE_glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC ANGLE_glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC ANGLE_glTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC ANGLE_glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC ANGLE_glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC ANGLE_glColor4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC ANGLE_glFogfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC ANGLE_glFogfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC ANGLE_glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC ANGLE_glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC ANGLE_glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC ANGLE_glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC ANGLE_glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC ANGLE_glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC ANGLE_glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC ANGLE_glLightfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC ANGLE_glLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC ANGLE_glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC ANGLE_glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC ANGLE_glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC ANGLE_glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC ANGLE_glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC ANGLE_glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC ANGLE_glOrthofContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC ANGLE_glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC ANGLE_glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC ANGLE_glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC ANGLE_glRotatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC ANGLE_glScalefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC ANGLE_glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC ANGLE_glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC ANGLE_glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC ANGLE_glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC ANGLE_glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC ANGLE_glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
    ANGLE_glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC ANGLE_glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC ANGLE_glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC ANGLE_glColor4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC ANGLE_glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC ANGLE_glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC
    ANGLE_glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC
    ANGLE_glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC ANGLE_glFogxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC ANGLE_glFogxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC ANGLE_glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC ANGLE_glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC ANGLE_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC ANGLE_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC ANGLE_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC ANGLE_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC ANGLE_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC ANGLE_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC
    ANGLE_glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC ANGLE_glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC ANGLE_glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC ANGLE_glLightxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC ANGLE_glLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC ANGLE_glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC ANGLE_glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC ANGLE_glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC ANGLE_glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC ANGLE_glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC ANGLE_glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC ANGLE_glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC ANGLE_glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC ANGLE_glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC ANGLE_glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC ANGLE_glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC ANGLE_glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC ANGLE_glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC ANGLE_glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC ANGLE_glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC ANGLE_glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC ANGLE_glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC ANGLE_glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC ANGLE_glRotatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC ANGLE_glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC ANGLE_glScalexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC ANGLE_glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC ANGLE_glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC ANGLE_glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC ANGLE_glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC ANGLE_glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC ANGLE_glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC ANGLE_glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC ANGLE_glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC ANGLE_glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC ANGLE_glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC ANGLE_glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC
    ANGLE_glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC ANGLE_glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC ANGLE_glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC ANGLE_glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC ANGLE_glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC ANGLE_glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC ANGLE_glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC
    ANGLE_glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC ANGLE_glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC ANGLE_glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
    ANGLE_glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC ANGLE_glClearContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC ANGLE_glClearColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC ANGLE_glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC ANGLE_glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC ANGLE_glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC ANGLE_glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC
    ANGLE_glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC ANGLE_glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC ANGLE_glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC ANGLE_glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC
    ANGLE_glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC ANGLE_glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
    ANGLE_glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC ANGLE_glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC ANGLE_glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC ANGLE_glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC ANGLE_glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC ANGLE_glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC ANGLE_glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC ANGLE_glDisableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    ANGLE_glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC ANGLE_glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC ANGLE_glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC ANGLE_glEnableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    ANGLE_glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC ANGLE_glFinishContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC ANGLE_glFlushContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
    ANGLE_glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC ANGLE_glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC ANGLE_glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC ANGLE_glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC ANGLE_glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC ANGLE_glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC ANGLE_glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC ANGLE_glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC ANGLE_glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC
    ANGLE_glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC
    ANGLE_glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC ANGLE_glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC ANGLE_glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC ANGLE_glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC ANGLE_glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC ANGLE_glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC
    ANGLE_glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC ANGLE_glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC ANGLE_glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
    ANGLE_glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC ANGLE_glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC ANGLE_glGetStringContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC ANGLE_glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC ANGLE_glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC
    ANGLE_glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC ANGLE_glHintContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC ANGLE_glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC ANGLE_glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC ANGLE_glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC ANGLE_glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC ANGLE_glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC ANGLE_glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC ANGLE_glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC ANGLE_glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC ANGLE_glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC ANGLE_glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC ANGLE_glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
    ANGLE_glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC ANGLE_glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC ANGLE_glScissorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC ANGLE_glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC ANGLE_glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC ANGLE_glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
    ANGLE_glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC ANGLE_glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
    ANGLE_glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC ANGLE_glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC
    ANGLE_glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC ANGLE_glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC ANGLE_glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC ANGLE_glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC ANGLE_glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC ANGLE_glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC ANGLE_glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC ANGLE_glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC ANGLE_glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC ANGLE_glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC ANGLE_glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC ANGLE_glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC ANGLE_glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC ANGLE_glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC ANGLE_glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC ANGLE_glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC ANGLE_glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC ANGLE_glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC ANGLE_glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC ANGLE_glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC ANGLE_glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC ANGLE_glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC ANGLE_glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC ANGLE_glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC ANGLE_glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC ANGLE_glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC ANGLE_glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC ANGLE_glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC ANGLE_glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC ANGLE_glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC ANGLE_glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC ANGLE_glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
    ANGLE_glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC ANGLE_glViewportContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC ANGLE_glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC
    ANGLE_glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC ANGLE_glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC ANGLE_glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC
    ANGLE_glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC ANGLE_glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC ANGLE_glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC ANGLE_glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC ANGLE_glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC ANGLE_glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC ANGLE_glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC ANGLE_glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC
    ANGLE_glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC ANGLE_glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
    ANGLE_glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC ANGLE_glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
    ANGLE_glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC ANGLE_glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC
    ANGLE_glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC ANGLE_glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC ANGLE_glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC ANGLE_glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC ANGLE_glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC ANGLE_glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
    ANGLE_glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
    ANGLE_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
    ANGLE_glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC ANGLE_glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC ANGLE_glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC ANGLE_glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC
    ANGLE_glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC ANGLE_glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
    ANGLE_glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC ANGLE_glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC ANGLE_glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC ANGLE_glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC ANGLE_glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC ANGLE_glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC ANGLE_glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC ANGLE_glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC ANGLE_glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC ANGLE_glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC ANGLE_glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC ANGLE_glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC ANGLE_glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC ANGLE_glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC
    ANGLE_glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC
    ANGLE_glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
    ANGLE_glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
    ANGLE_glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
    ANGLE_glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC ANGLE_glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC ANGLE_glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC ANGLE_glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC ANGLE_glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC ANGLE_glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC ANGLE_glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC ANGLE_glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC ANGLE_glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
    ANGLE_glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC ANGLE_glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC ANGLE_glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC ANGLE_glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC ANGLE_glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC
    ANGLE_glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC
    ANGLE_glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
    ANGLE_glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
    ANGLE_glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
    ANGLE_glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC
    ANGLE_glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
    ANGLE_glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
    ANGLE_glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC ANGLE_glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC ANGLE_glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
    ANGLE_glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC ANGLE_glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
    ANGLE_glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC
    ANGLE_glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
    ANGLE_glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
    ANGLE_glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
    ANGLE_glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC ANGLE_glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
    ANGLE_glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
    ANGLE_glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
    ANGLE_glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
    ANGLE_glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
    ANGLE_glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC
    ANGLE_glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC ANGLE_glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC ANGLE_glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC ANGLE_glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC ANGLE_glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC
    ANGLE_glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC
    ANGLE_glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC
    ANGLE_glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC
    ANGLE_glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC ANGLE_glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC ANGLE_glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC ANGLE_glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC ANGLE_glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC
    ANGLE_glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC
    ANGLE_glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC
    ANGLE_glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC
    ANGLE_glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC
    ANGLE_glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC
    ANGLE_glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC
    ANGLE_glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC
    ANGLE_glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC
    ANGLE_glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
    ANGLE_glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
    ANGLE_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC ANGLE_glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC ANGLE_glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC ANGLE_glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
    ANGLE_glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
    ANGLE_glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC ANGLE_glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC ANGLE_glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC ANGLE_glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC
    ANGLE_glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
    ANGLE_glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
    ANGLE_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
    ANGLE_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
    ANGLE_glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC
    ANGLE_glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
    ANGLE_glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
    ANGLE_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC ANGLE_glGetTexImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
    ANGLE_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
    ANGLE_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
    ANGLE_glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
    ANGLE_glDisableExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
    ANGLE_glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
    ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
    ANGLE_glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
    ANGLE_glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
    ANGLE_glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC ANGLE_glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
    ANGLE_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
    ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
    ANGLE_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
    ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
    ANGLE_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
    ANGLE_glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
    ANGLE_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
    ANGLE_glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
    ANGLE_glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
    ANGLE_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
    ANGLE_glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
    ANGLE_glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC
    ANGLE_glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC
    ANGLE_glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
    ANGLE_glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC ANGLE_glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC ANGLE_glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC ANGLE_glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC ANGLE_glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC ANGLE_glGetInteger64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC ANGLE_glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC ANGLE_glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC ANGLE_glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC ANGLE_glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC
    ANGLE_glBlendEquationiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
    ANGLE_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC ANGLE_glBlendFunciEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC ANGLE_glColorMaskiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC ANGLE_glDisableiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC ANGLE_glEnableiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC ANGLE_glIsEnablediEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
    ANGLE_glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
    ANGLE_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC
    ANGLE_glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
    ANGLE_glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    ANGLE_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    ANGLE_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    ANGLE_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
    ANGLE_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
    ANGLE_glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC
    ANGLE_glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    ANGLE_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC
    ANGLE_glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
    ANGLE_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC ANGLE_glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
    ANGLE_glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC ANGLE_glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    ANGLE_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC
    ANGLE_glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
    ANGLE_glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC ANGLE_glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC ANGLE_glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC ANGLE_glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
    ANGLE_glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC
    ANGLE_glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
    ANGLE_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC ANGLE_glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC ANGLE_glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC
    ANGLE_glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC ANGLE_glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC
    ANGLE_glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
    ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC ANGLE_glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC ANGLE_glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC ANGLE_glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC ANGLE_glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC ANGLE_glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC ANGLE_glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC ANGLE_glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
    ANGLE_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC
    ANGLE_glBlendEquationiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
    ANGLE_glBlendFuncSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC ANGLE_glBlendFunciOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC ANGLE_glColorMaskiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC ANGLE_glDisableiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC ANGLE_glEnableiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC ANGLE_glIsEnablediOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
    ANGLE_glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC ANGLE_glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
    ANGLE_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
    ANGLE_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC
    ANGLE_glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
    ANGLE_glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC
    ANGLE_glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC ANGLE_glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC ANGLE_glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC ANGLE_glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC ANGLE_glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC ANGLE_glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC ANGLE_glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC ANGLE_glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC ANGLE_glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC ANGLE_glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC
    ANGLE_glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
    ANGLE_glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
    ANGLE_glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
    ANGLE_glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC
    ANGLE_glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC ANGLE_glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC
    ANGLE_glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
    ANGLE_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
    ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
    ANGLE_glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC ANGLE_glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
    ANGLE_glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC ANGLE_glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC ANGLE_glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC ANGLE_glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC ANGLE_glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC ANGLE_glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC ANGLE_glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC ANGLE_glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC ANGLE_glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC ANGLE_glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC ANGLE_glTexGenxvOESContextANGLE;

namespace angle
{
using GenericProc = void (*)();
using LoadProc    = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
}  // namespace angle

#endif  // UTIL_GLES_LOADER_AUTOGEN_H_
