// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
//   Simple GLES function loader.

#include "gles_loader_autogen.h"

ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC ANGLE_glAlphaFunc;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC ANGLE_glClipPlanef;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC ANGLE_glColor4f;
ANGLE_UTIL_EXPORT PFNGLFOGFPROC ANGLE_glFogf;
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC ANGLE_glFogfv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC ANGLE_glFrustumf;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC ANGLE_glGetClipPlanef;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC ANGLE_glGetLightfv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC ANGLE_glGetMaterialfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC ANGLE_glGetTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC ANGLE_glLightModelf;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC ANGLE_glLightModelfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC ANGLE_glLightf;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC ANGLE_glLightfv;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC ANGLE_glLoadMatrixf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC ANGLE_glMaterialf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC ANGLE_glMaterialfv;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC ANGLE_glMultMatrixf;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC ANGLE_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC ANGLE_glNormal3f;
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC ANGLE_glOrthof;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC ANGLE_glPointParameterf;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC ANGLE_glPointParameterfv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC ANGLE_glPointSize;
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC ANGLE_glRotatef;
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC ANGLE_glScalef;
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC ANGLE_glTexEnvf;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC ANGLE_glTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC ANGLE_glTranslatef;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC ANGLE_glAlphaFuncx;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC ANGLE_glClearColorx;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC ANGLE_glClearDepthx;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC ANGLE_glClientActiveTexture;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC ANGLE_glClipPlanex;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC ANGLE_glColor4ub;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC ANGLE_glColor4x;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC ANGLE_glColorPointer;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC ANGLE_glDepthRangex;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC ANGLE_glDisableClientState;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC ANGLE_glEnableClientState;
ANGLE_UTIL_EXPORT PFNGLFOGXPROC ANGLE_glFogx;
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC ANGLE_glFogxv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC ANGLE_glFrustumx;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC ANGLE_glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC ANGLE_glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC ANGLE_glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC ANGLE_glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC ANGLE_glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC ANGLE_glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC ANGLE_glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC ANGLE_glGetTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC ANGLE_glLightModelx;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC ANGLE_glLightModelxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC ANGLE_glLightx;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC ANGLE_glLightxv;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC ANGLE_glLineWidthx;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC ANGLE_glLoadIdentity;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC ANGLE_glLoadMatrixx;
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC ANGLE_glLogicOp;
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC ANGLE_glMaterialx;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC ANGLE_glMaterialxv;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC ANGLE_glMatrixMode;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC ANGLE_glMultMatrixx;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC ANGLE_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC ANGLE_glNormal3x;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC ANGLE_glNormalPointer;
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC ANGLE_glOrthox;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC ANGLE_glPointParameterx;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC ANGLE_glPointParameterxv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC ANGLE_glPointSizex;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC ANGLE_glPolygonOffsetx;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC ANGLE_glPopMatrix;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC ANGLE_glPushMatrix;
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC ANGLE_glRotatex;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC ANGLE_glSampleCoveragex;
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC ANGLE_glScalex;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC ANGLE_glShadeModel;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC ANGLE_glTexCoordPointer;
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC ANGLE_glTexEnvi;
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC ANGLE_glTexEnvx;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC ANGLE_glTexEnviv;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC ANGLE_glTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC ANGLE_glTexParameterx;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC ANGLE_glTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC ANGLE_glTranslatex;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC ANGLE_glVertexPointer;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC ANGLE_glActiveTexture;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC ANGLE_glAttachShader;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC ANGLE_glBindAttribLocation;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC ANGLE_glBindBuffer;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC ANGLE_glBindFramebuffer;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC ANGLE_glBindRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC ANGLE_glBindTexture;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC ANGLE_glBlendColor;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC ANGLE_glBlendEquation;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC ANGLE_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC ANGLE_glBlendFunc;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC ANGLE_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC ANGLE_glBufferData;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC ANGLE_glBufferSubData;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC ANGLE_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT PFNGLCLEARPROC ANGLE_glClear;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC ANGLE_glClearColor;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC ANGLE_glClearDepthf;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC ANGLE_glClearStencil;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC ANGLE_glColorMask;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC ANGLE_glCompileShader;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC ANGLE_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC ANGLE_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC ANGLE_glCopyTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC ANGLE_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC ANGLE_glCreateProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC ANGLE_glCreateShader;
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC ANGLE_glCullFace;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC ANGLE_glDeleteBuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC ANGLE_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC ANGLE_glDeleteProgram;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC ANGLE_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC ANGLE_glDeleteShader;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC ANGLE_glDeleteTextures;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC ANGLE_glDepthFunc;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC ANGLE_glDepthMask;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC ANGLE_glDepthRangef;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC ANGLE_glDetachShader;
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC ANGLE_glDisable;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC ANGLE_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC ANGLE_glDrawArrays;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC ANGLE_glDrawElements;
ANGLE_UTIL_EXPORT PFNGLENABLEPROC ANGLE_glEnable;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC ANGLE_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLFINISHPROC ANGLE_glFinish;
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC ANGLE_glFlush;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC ANGLE_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC ANGLE_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC ANGLE_glFrontFace;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC ANGLE_glGenBuffers;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC ANGLE_glGenerateMipmap;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC ANGLE_glGenFramebuffers;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC ANGLE_glGenRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC ANGLE_glGenTextures;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC ANGLE_glGetActiveAttrib;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC ANGLE_glGetActiveUniform;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC ANGLE_glGetAttachedShaders;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC ANGLE_glGetAttribLocation;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC ANGLE_glGetBooleanv;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC ANGLE_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC ANGLE_glGetError;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC ANGLE_glGetFloatv;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    ANGLE_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC ANGLE_glGetIntegerv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC ANGLE_glGetProgramiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC ANGLE_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC ANGLE_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC ANGLE_glGetShaderiv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC ANGLE_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC ANGLE_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC ANGLE_glGetShaderSource;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC ANGLE_glGetString;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC ANGLE_glGetTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC ANGLE_glGetTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC ANGLE_glGetUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC ANGLE_glGetUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC ANGLE_glGetUniformLocation;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC ANGLE_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC ANGLE_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC ANGLE_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT PFNGLHINTPROC ANGLE_glHint;
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC ANGLE_glIsBuffer;
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC ANGLE_glIsEnabled;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC ANGLE_glIsFramebuffer;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC ANGLE_glIsProgram;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC ANGLE_glIsRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC ANGLE_glIsShader;
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC ANGLE_glIsTexture;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC ANGLE_glLineWidth;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC ANGLE_glLinkProgram;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC ANGLE_glPixelStorei;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC ANGLE_glPolygonOffset;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC ANGLE_glReadPixels;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC ANGLE_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC ANGLE_glRenderbufferStorage;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC ANGLE_glSampleCoverage;
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC ANGLE_glScissor;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC ANGLE_glShaderBinary;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC ANGLE_glShaderSource;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC ANGLE_glStencilFunc;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC ANGLE_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC ANGLE_glStencilMask;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC ANGLE_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC ANGLE_glStencilOp;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC ANGLE_glStencilOpSeparate;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC ANGLE_glTexImage2D;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC ANGLE_glTexParameterf;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC ANGLE_glTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC ANGLE_glTexParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC ANGLE_glTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC ANGLE_glTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC ANGLE_glUniform1f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC ANGLE_glUniform1fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC ANGLE_glUniform1i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC ANGLE_glUniform1iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC ANGLE_glUniform2f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC ANGLE_glUniform2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC ANGLE_glUniform2i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC ANGLE_glUniform2iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC ANGLE_glUniform3f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC ANGLE_glUniform3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC ANGLE_glUniform3i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC ANGLE_glUniform3iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC ANGLE_glUniform4f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC ANGLE_glUniform4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC ANGLE_glUniform4i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC ANGLE_glUniform4iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC ANGLE_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC ANGLE_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC ANGLE_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC ANGLE_glUseProgram;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC ANGLE_glValidateProgram;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC ANGLE_glVertexAttrib1f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC ANGLE_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC ANGLE_glVertexAttrib2f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC ANGLE_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC ANGLE_glVertexAttrib3f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC ANGLE_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC ANGLE_glVertexAttrib4f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC ANGLE_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC ANGLE_glVertexAttribPointer;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC ANGLE_glViewport;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC ANGLE_glReadBuffer;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC ANGLE_glDrawRangeElements;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC ANGLE_glTexImage3D;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC ANGLE_glTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC ANGLE_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC ANGLE_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC ANGLE_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC ANGLE_glGenQueries;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC ANGLE_glDeleteQueries;
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC ANGLE_glIsQuery;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC ANGLE_glBeginQuery;
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC ANGLE_glEndQuery;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC ANGLE_glGetQueryiv;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC ANGLE_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC ANGLE_glUnmapBuffer;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC ANGLE_glGetBufferPointerv;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC ANGLE_glDrawBuffers;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC ANGLE_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC ANGLE_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC ANGLE_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC ANGLE_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC ANGLE_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC ANGLE_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC ANGLE_glBlitFramebuffer;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC ANGLE_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC ANGLE_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC ANGLE_glMapBufferRange;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC ANGLE_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC ANGLE_glBindVertexArray;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC ANGLE_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC ANGLE_glGenVertexArrays;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC ANGLE_glIsVertexArray;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC ANGLE_glGetIntegeri_v;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC ANGLE_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC ANGLE_glEndTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC ANGLE_glBindBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC ANGLE_glBindBufferBase;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC ANGLE_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC ANGLE_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC ANGLE_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC ANGLE_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC ANGLE_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC ANGLE_glVertexAttribI4i;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC ANGLE_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC ANGLE_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC ANGLE_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC ANGLE_glGetUniformuiv;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC ANGLE_glGetFragDataLocation;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC ANGLE_glUniform1ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC ANGLE_glUniform2ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC ANGLE_glUniform3ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC ANGLE_glUniform4ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC ANGLE_glUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC ANGLE_glUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC ANGLE_glUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC ANGLE_glUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC ANGLE_glClearBufferiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC ANGLE_glClearBufferuiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC ANGLE_glClearBufferfv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC ANGLE_glClearBufferfi;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC ANGLE_glGetStringi;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC ANGLE_glCopyBufferSubData;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC ANGLE_glGetUniformIndices;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC ANGLE_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC ANGLE_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC ANGLE_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC ANGLE_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC ANGLE_glUniformBlockBinding;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC ANGLE_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC ANGLE_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC ANGLE_glFenceSync;
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC ANGLE_glIsSync;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC ANGLE_glDeleteSync;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC ANGLE_glClientWaitSync;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC ANGLE_glWaitSync;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC ANGLE_glGetInteger64v;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC ANGLE_glGetSynciv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC ANGLE_glGetInteger64i_v;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC ANGLE_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC ANGLE_glGenSamplers;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC ANGLE_glDeleteSamplers;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC ANGLE_glIsSampler;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC ANGLE_glBindSampler;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC ANGLE_glSamplerParameteri;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC ANGLE_glSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC ANGLE_glSamplerParameterf;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC ANGLE_glSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC ANGLE_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC ANGLE_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC ANGLE_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC ANGLE_glBindTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC ANGLE_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC ANGLE_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC ANGLE_glIsTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC ANGLE_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC ANGLE_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC ANGLE_glGetProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC ANGLE_glProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC ANGLE_glProgramParameteri;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC ANGLE_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC ANGLE_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC ANGLE_glTexStorage2D;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC ANGLE_glTexStorage3D;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC ANGLE_glGetInternalformativ;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC ANGLE_glDispatchCompute;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC ANGLE_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC ANGLE_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC ANGLE_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC ANGLE_glFramebufferParameteri;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC ANGLE_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC ANGLE_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC ANGLE_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC ANGLE_glGetProgramResourceName;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC ANGLE_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC ANGLE_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC ANGLE_glUseProgramStages;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC ANGLE_glActiveShaderProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC ANGLE_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC ANGLE_glBindProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC ANGLE_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC ANGLE_glGenProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC ANGLE_glIsProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC ANGLE_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC ANGLE_glProgramUniform1i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC ANGLE_glProgramUniform2i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC ANGLE_glProgramUniform3i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC ANGLE_glProgramUniform4i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC ANGLE_glProgramUniform1ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC ANGLE_glProgramUniform2ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC ANGLE_glProgramUniform3ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC ANGLE_glProgramUniform4ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC ANGLE_glProgramUniform1f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC ANGLE_glProgramUniform2f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC ANGLE_glProgramUniform3f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC ANGLE_glProgramUniform4f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC ANGLE_glProgramUniform1iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC ANGLE_glProgramUniform2iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC ANGLE_glProgramUniform3iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC ANGLE_glProgramUniform4iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC ANGLE_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC ANGLE_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC ANGLE_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC ANGLE_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC ANGLE_glProgramUniform1fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC ANGLE_glProgramUniform2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC ANGLE_glProgramUniform3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC ANGLE_glProgramUniform4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC ANGLE_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC ANGLE_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC ANGLE_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ANGLE_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ANGLE_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ANGLE_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ANGLE_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ANGLE_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ANGLE_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC ANGLE_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC ANGLE_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC ANGLE_glBindImageTexture;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC ANGLE_glGetBooleani_v;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC ANGLE_glMemoryBarrier;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC ANGLE_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC ANGLE_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC ANGLE_glGetMultisamplefv;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC ANGLE_glSampleMaski;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC ANGLE_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC ANGLE_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC ANGLE_glBindVertexBuffer;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC ANGLE_glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC ANGLE_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC ANGLE_glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC ANGLE_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    ANGLE_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC ANGLE_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC ANGLE_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC ANGLE_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC ANGLE_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC ANGLE_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC ANGLE_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC ANGLE_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC ANGLE_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC ANGLE_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC ANGLE_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC ANGLE_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC ANGLE_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC ANGLE_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC ANGLE_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC ANGLE_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC ANGLE_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC ANGLE_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC ANGLE_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    ANGLE_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    ANGLE_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    ANGLE_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC ANGLE_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC ANGLE_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
    ANGLE_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC ANGLE_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC ANGLE_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC ANGLE_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC ANGLE_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC ANGLE_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC ANGLE_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC ANGLE_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC ANGLE_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC ANGLE_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
    ANGLE_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
    ANGLE_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC ANGLE_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC ANGLE_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC ANGLE_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC ANGLE_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC ANGLE_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC ANGLE_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC ANGLE_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
    ANGLE_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
    ANGLE_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC ANGLE_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC ANGLE_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC ANGLE_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC ANGLE_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC ANGLE_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC ANGLE_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    ANGLE_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC ANGLE_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC ANGLE_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC ANGLE_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC ANGLE_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC ANGLE_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC ANGLE_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC ANGLE_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC ANGLE_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC ANGLE_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC ANGLE_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC ANGLE_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC ANGLE_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC ANGLE_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC ANGLE_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC ANGLE_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC ANGLE_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
    ANGLE_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC ANGLE_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC ANGLE_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC ANGLE_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC ANGLE_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC ANGLE_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC ANGLE_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC ANGLE_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC ANGLE_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC ANGLE_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC ANGLE_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC ANGLE_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC ANGLE_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC ANGLE_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC ANGLE_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC ANGLE_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC ANGLE_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC ANGLE_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    ANGLE_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC ANGLE_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC ANGLE_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC ANGLE_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC ANGLE_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC ANGLE_glBeginQueryEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC ANGLE_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC ANGLE_glEndQueryEXT;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC ANGLE_glGenQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC ANGLE_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC ANGLE_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC ANGLE_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC ANGLE_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC ANGLE_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC ANGLE_glGetQueryivEXT;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC ANGLE_glIsQueryEXT;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC ANGLE_glQueryCounterEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC ANGLE_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC ANGLE_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC ANGLE_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC ANGLE_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC ANGLE_glBlendFunciEXT;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC ANGLE_glColorMaskiEXT;
ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC ANGLE_glDisableiEXT;
ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC ANGLE_glEnableiEXT;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC ANGLE_glIsEnablediEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC ANGLE_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    ANGLE_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC ANGLE_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC ANGLE_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC ANGLE_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC ANGLE_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC ANGLE_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC ANGLE_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC ANGLE_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC ANGLE_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC ANGLE_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC ANGLE_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC ANGLE_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC ANGLE_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC ANGLE_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC ANGLE_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC ANGLE_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC ANGLE_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC ANGLE_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC ANGLE_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC ANGLE_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC ANGLE_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC ANGLE_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    ANGLE_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
    ANGLE_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC ANGLE_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC ANGLE_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC ANGLE_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC ANGLE_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC ANGLE_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC ANGLE_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC ANGLE_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC ANGLE_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC ANGLE_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC ANGLE_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC ANGLE_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC ANGLE_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC ANGLE_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC ANGLE_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC ANGLE_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC ANGLE_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC ANGLE_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC ANGLE_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC ANGLE_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC ANGLE_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC ANGLE_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC ANGLE_glGetPointervKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC ANGLE_glObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC ANGLE_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC ANGLE_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC ANGLE_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC ANGLE_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC ANGLE_glDeleteFencesNV;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC ANGLE_glFinishFenceNV;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC ANGLE_glGenFencesNV;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC ANGLE_glGetFenceivNV;
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC ANGLE_glIsFenceNV;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC ANGLE_glSetFenceNV;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC ANGLE_glTestFenceNV;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    ANGLE_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC ANGLE_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC ANGLE_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC ANGLE_glBlendEquationiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC ANGLE_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC ANGLE_glBlendFunciOES;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC ANGLE_glColorMaskiOES;
ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC ANGLE_glDisableiOES;
ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC ANGLE_glEnableiOES;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC ANGLE_glIsEnablediOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC ANGLE_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    ANGLE_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC ANGLE_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC ANGLE_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC ANGLE_glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC ANGLE_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC ANGLE_glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC ANGLE_glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC ANGLE_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC ANGLE_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC ANGLE_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC ANGLE_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC ANGLE_glTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC ANGLE_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC ANGLE_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC ANGLE_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC ANGLE_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC ANGLE_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC ANGLE_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC ANGLE_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC ANGLE_glTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC ANGLE_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC ANGLE_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC ANGLE_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC ANGLE_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC ANGLE_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC ANGLE_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC ANGLE_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC ANGLE_glDrawTexfOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC ANGLE_glDrawTexfvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC ANGLE_glDrawTexiOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC ANGLE_glDrawTexivOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC ANGLE_glDrawTexsOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC ANGLE_glDrawTexsvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC ANGLE_glDrawTexxOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC ANGLE_glDrawTexxvOES;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC ANGLE_glBindFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC ANGLE_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC ANGLE_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC ANGLE_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC ANGLE_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC ANGLE_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC ANGLE_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC ANGLE_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC ANGLE_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC ANGLE_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    ANGLE_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC ANGLE_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC ANGLE_glIsFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC ANGLE_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC ANGLE_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC ANGLE_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
    ANGLE_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC ANGLE_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC ANGLE_glWeightPointerOES;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC ANGLE_glPointSizePointerOES;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC ANGLE_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC ANGLE_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC ANGLE_glGetTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC ANGLE_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC ANGLE_glTexGenfOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC ANGLE_glTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC ANGLE_glTexGeniOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC ANGLE_glTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC ANGLE_glTexGenxOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC ANGLE_glTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC ANGLE_glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC ANGLE_glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC ANGLE_glColor4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC ANGLE_glFogfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC ANGLE_glFogfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC ANGLE_glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC ANGLE_glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC ANGLE_glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC ANGLE_glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC ANGLE_glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC ANGLE_glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC ANGLE_glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC ANGLE_glLightfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC ANGLE_glLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC ANGLE_glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC ANGLE_glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC ANGLE_glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC ANGLE_glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC ANGLE_glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC ANGLE_glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC ANGLE_glOrthofContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC ANGLE_glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC ANGLE_glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC ANGLE_glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC ANGLE_glRotatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC ANGLE_glScalefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC ANGLE_glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC ANGLE_glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC ANGLE_glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC ANGLE_glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC ANGLE_glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC ANGLE_glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC ANGLE_glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC ANGLE_glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC ANGLE_glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC ANGLE_glColor4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC ANGLE_glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC ANGLE_glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC ANGLE_glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC ANGLE_glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC ANGLE_glFogxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC ANGLE_glFogxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC ANGLE_glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC ANGLE_glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC ANGLE_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC ANGLE_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC ANGLE_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC ANGLE_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC ANGLE_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC ANGLE_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC ANGLE_glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC ANGLE_glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC ANGLE_glLightxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC ANGLE_glLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC ANGLE_glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC ANGLE_glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC ANGLE_glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC ANGLE_glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC ANGLE_glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC ANGLE_glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC ANGLE_glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC ANGLE_glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC ANGLE_glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC ANGLE_glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC ANGLE_glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC ANGLE_glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC ANGLE_glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC ANGLE_glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC ANGLE_glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC ANGLE_glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC ANGLE_glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC ANGLE_glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC ANGLE_glRotatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC ANGLE_glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC ANGLE_glScalexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC ANGLE_glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC ANGLE_glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC ANGLE_glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC ANGLE_glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC ANGLE_glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC ANGLE_glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC ANGLE_glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC ANGLE_glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC ANGLE_glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC ANGLE_glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC ANGLE_glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC ANGLE_glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC ANGLE_glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC ANGLE_glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC ANGLE_glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC ANGLE_glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC ANGLE_glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC ANGLE_glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC ANGLE_glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC ANGLE_glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC ANGLE_glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
    ANGLE_glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC ANGLE_glClearContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC ANGLE_glClearColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC ANGLE_glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC ANGLE_glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC ANGLE_glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC ANGLE_glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC ANGLE_glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC ANGLE_glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC ANGLE_glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC ANGLE_glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC ANGLE_glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC ANGLE_glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC ANGLE_glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC ANGLE_glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC ANGLE_glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC ANGLE_glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC ANGLE_glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC ANGLE_glDisableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    ANGLE_glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC ANGLE_glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC ANGLE_glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC ANGLE_glEnableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
    ANGLE_glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC ANGLE_glFinishContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC ANGLE_glFlushContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
    ANGLE_glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC ANGLE_glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC ANGLE_glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC ANGLE_glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC ANGLE_glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC ANGLE_glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC ANGLE_glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC ANGLE_glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC ANGLE_glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC ANGLE_glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC ANGLE_glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC ANGLE_glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC ANGLE_glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC ANGLE_glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC ANGLE_glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC ANGLE_glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC ANGLE_glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC ANGLE_glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC ANGLE_glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
    ANGLE_glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC ANGLE_glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC ANGLE_glGetStringContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC ANGLE_glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC ANGLE_glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC ANGLE_glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC ANGLE_glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC ANGLE_glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC ANGLE_glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
    ANGLE_glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC ANGLE_glHintContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC ANGLE_glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC ANGLE_glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC ANGLE_glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC ANGLE_glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC ANGLE_glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC ANGLE_glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC ANGLE_glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC ANGLE_glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC ANGLE_glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC ANGLE_glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC ANGLE_glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
    ANGLE_glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC ANGLE_glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC ANGLE_glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC ANGLE_glScissorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC ANGLE_glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC ANGLE_glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC ANGLE_glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC ANGLE_glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC ANGLE_glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC ANGLE_glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC ANGLE_glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC ANGLE_glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC ANGLE_glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC ANGLE_glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC ANGLE_glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC ANGLE_glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC ANGLE_glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC ANGLE_glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC ANGLE_glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC ANGLE_glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC ANGLE_glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC ANGLE_glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC ANGLE_glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC ANGLE_glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC ANGLE_glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC ANGLE_glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC ANGLE_glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC ANGLE_glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC ANGLE_glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC ANGLE_glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC ANGLE_glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC ANGLE_glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC ANGLE_glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC ANGLE_glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC ANGLE_glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC ANGLE_glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC ANGLE_glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC ANGLE_glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC ANGLE_glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC ANGLE_glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC ANGLE_glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC ANGLE_glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC ANGLE_glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC ANGLE_glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC ANGLE_glViewportContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC ANGLE_glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC ANGLE_glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC ANGLE_glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC ANGLE_glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC ANGLE_glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC ANGLE_glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC ANGLE_glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC ANGLE_glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC ANGLE_glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC ANGLE_glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC ANGLE_glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC ANGLE_glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC ANGLE_glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC ANGLE_glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC ANGLE_glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC ANGLE_glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
    ANGLE_glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC ANGLE_glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC ANGLE_glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC ANGLE_glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC ANGLE_glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC ANGLE_glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC ANGLE_glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC ANGLE_glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
    ANGLE_glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
    ANGLE_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
    ANGLE_glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC ANGLE_glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC ANGLE_glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC ANGLE_glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC ANGLE_glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC ANGLE_glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC ANGLE_glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC ANGLE_glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC ANGLE_glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC ANGLE_glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC ANGLE_glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC ANGLE_glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC ANGLE_glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC ANGLE_glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC ANGLE_glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC ANGLE_glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC ANGLE_glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC ANGLE_glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC ANGLE_glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC ANGLE_glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC ANGLE_glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC ANGLE_glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC ANGLE_glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
    ANGLE_glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC ANGLE_glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC ANGLE_glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC ANGLE_glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC ANGLE_glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC ANGLE_glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC ANGLE_glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC ANGLE_glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC ANGLE_glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC ANGLE_glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC ANGLE_glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
    ANGLE_glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC ANGLE_glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC ANGLE_glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC ANGLE_glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC ANGLE_glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC ANGLE_glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC ANGLE_glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC ANGLE_glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC ANGLE_glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC ANGLE_glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
    ANGLE_glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
    ANGLE_glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC ANGLE_glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
    ANGLE_glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC ANGLE_glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
    ANGLE_glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
    ANGLE_glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC ANGLE_glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC ANGLE_glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC ANGLE_glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC ANGLE_glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
    ANGLE_glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC ANGLE_glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
    ANGLE_glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
    ANGLE_glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
    ANGLE_glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC ANGLE_glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC ANGLE_glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
    ANGLE_glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC ANGLE_glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
    ANGLE_glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC ANGLE_glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC ANGLE_glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
    ANGLE_glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC ANGLE_glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC ANGLE_glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC ANGLE_glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC ANGLE_glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC ANGLE_glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC ANGLE_glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC ANGLE_glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC ANGLE_glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC ANGLE_glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC ANGLE_glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC ANGLE_glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC ANGLE_glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC ANGLE_glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC ANGLE_glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC ANGLE_glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC ANGLE_glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC ANGLE_glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC ANGLE_glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC ANGLE_glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC ANGLE_glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC ANGLE_glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC ANGLE_glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC ANGLE_glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC ANGLE_glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
    ANGLE_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
    ANGLE_glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
    ANGLE_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC ANGLE_glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC ANGLE_glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC ANGLE_glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
    ANGLE_glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
    ANGLE_glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC ANGLE_glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC ANGLE_glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC ANGLE_glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC ANGLE_glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC ANGLE_glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC ANGLE_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
    ANGLE_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
    ANGLE_glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC ANGLE_glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
    ANGLE_glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
    ANGLE_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC ANGLE_glGetTexImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
    ANGLE_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
    ANGLE_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
    ANGLE_glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
    ANGLE_glDisableExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
    ANGLE_glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
    ANGLE_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
    ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
    ANGLE_glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
    ANGLE_glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
    ANGLE_glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
    ANGLE_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC ANGLE_glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
    ANGLE_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
    ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
    ANGLE_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
    ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
    ANGLE_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC ANGLE_glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
    ANGLE_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC ANGLE_glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
    ANGLE_glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
    ANGLE_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC ANGLE_glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
    ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
    ANGLE_glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC ANGLE_glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC ANGLE_glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
    ANGLE_glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC ANGLE_glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC ANGLE_glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC ANGLE_glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC ANGLE_glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC ANGLE_glGetInteger64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC ANGLE_glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
    ANGLE_glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC ANGLE_glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC ANGLE_glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC ANGLE_glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC ANGLE_glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC ANGLE_glBlendEquationiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
    ANGLE_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC ANGLE_glBlendFunciEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC ANGLE_glColorMaskiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC ANGLE_glDisableiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC ANGLE_glEnableiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC ANGLE_glIsEnablediEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
    ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
    ANGLE_glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
    ANGLE_glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
    ANGLE_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC ANGLE_glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC ANGLE_glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    ANGLE_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
    ANGLE_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    ANGLE_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
    ANGLE_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC ANGLE_glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC ANGLE_glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
    ANGLE_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC ANGLE_glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC ANGLE_glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC ANGLE_glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
    ANGLE_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC ANGLE_glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC ANGLE_glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC ANGLE_glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
    ANGLE_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
    ANGLE_glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC ANGLE_glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC ANGLE_glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC ANGLE_glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
    ANGLE_glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
    ANGLE_glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC ANGLE_glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
    ANGLE_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC ANGLE_glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC ANGLE_glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC ANGLE_glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC ANGLE_glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC ANGLE_glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
    ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC ANGLE_glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC ANGLE_glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC ANGLE_glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC ANGLE_glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC ANGLE_glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC ANGLE_glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC ANGLE_glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
    ANGLE_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
    ANGLE_glBlendEquationSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC ANGLE_glBlendEquationiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
    ANGLE_glBlendFuncSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC ANGLE_glBlendFunciOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC ANGLE_glColorMaskiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC ANGLE_glDisableiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC ANGLE_glEnableiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC ANGLE_glIsEnablediOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
    ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC ANGLE_glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC ANGLE_glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
    ANGLE_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
    ANGLE_glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
    ANGLE_glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
    ANGLE_glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC ANGLE_glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC ANGLE_glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
    ANGLE_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC ANGLE_glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
    ANGLE_glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC ANGLE_glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC ANGLE_glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
    ANGLE_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC ANGLE_glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC ANGLE_glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC ANGLE_glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC ANGLE_glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC ANGLE_glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC ANGLE_glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC ANGLE_glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC ANGLE_glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC ANGLE_glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC ANGLE_glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
    ANGLE_glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
    ANGLE_glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
    ANGLE_glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
    ANGLE_glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC ANGLE_glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC ANGLE_glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC ANGLE_glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
    ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
    ANGLE_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC ANGLE_glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC ANGLE_glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
    ANGLE_glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
    ANGLE_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
    ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
    ANGLE_glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC ANGLE_glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC ANGLE_glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC ANGLE_glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC ANGLE_glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC ANGLE_glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC ANGLE_glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC ANGLE_glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC ANGLE_glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC ANGLE_glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC ANGLE_glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC ANGLE_glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC ANGLE_glTexGenxvOESContextANGLE;

namespace angle
{
void LoadGLES(LoadProc loadProc)
{
    ANGLE_glAlphaFunc     = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
    ANGLE_glClipPlanef    = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
    ANGLE_glColor4f       = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
    ANGLE_glFogf          = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
    ANGLE_glFogfv         = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
    ANGLE_glFrustumf      = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
    ANGLE_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
    ANGLE_glGetLightfv    = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
    ANGLE_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
    ANGLE_glGetTexEnvfv   = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
    ANGLE_glLightModelf   = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
    ANGLE_glLightModelfv  = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
    ANGLE_glLightf        = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
    ANGLE_glLightfv       = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
    ANGLE_glLoadMatrixf   = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
    ANGLE_glMaterialf     = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
    ANGLE_glMaterialfv    = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
    ANGLE_glMultMatrixf   = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
    ANGLE_glMultiTexCoord4f =
        reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
    ANGLE_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
    ANGLE_glOrthof   = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
    ANGLE_glPointParameterf =
        reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
    ANGLE_glPointParameterfv =
        reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
    ANGLE_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
    ANGLE_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
    ANGLE_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
    ANGLE_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
    ANGLE_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
    ANGLE_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
    ANGLE_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
    ANGLE_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
    ANGLE_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
    ANGLE_glClientActiveTexture =
        reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
    ANGLE_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
    ANGLE_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
    ANGLE_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
    ANGLE_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
    ANGLE_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
    ANGLE_glDisableClientState =
        reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
    ANGLE_glEnableClientState =
        reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
    ANGLE_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
    ANGLE_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
    ANGLE_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
    ANGLE_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
    ANGLE_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
    ANGLE_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
    ANGLE_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
    ANGLE_glGetPointerv   = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
    ANGLE_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
    ANGLE_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
    ANGLE_glGetTexParameterxv =
        reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
    ANGLE_glLightModelx  = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
    ANGLE_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
    ANGLE_glLightx       = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
    ANGLE_glLightxv      = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
    ANGLE_glLineWidthx   = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
    ANGLE_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
    ANGLE_glLoadMatrixx  = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
    ANGLE_glLogicOp      = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
    ANGLE_glMaterialx    = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
    ANGLE_glMaterialxv   = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
    ANGLE_glMatrixMode   = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
    ANGLE_glMultMatrixx  = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
    ANGLE_glMultiTexCoord4x =
        reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
    ANGLE_glNormal3x      = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
    ANGLE_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
    ANGLE_glOrthox        = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
    ANGLE_glPointParameterx =
        reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
    ANGLE_glPointParameterxv =
        reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
    ANGLE_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
    ANGLE_glPolygonOffsetx =
        reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
    ANGLE_glPopMatrix  = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
    ANGLE_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
    ANGLE_glRotatex    = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
    ANGLE_glSampleCoveragex =
        reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
    ANGLE_glScalex     = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
    ANGLE_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
    ANGLE_glTexCoordPointer =
        reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
    ANGLE_glTexEnvi       = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
    ANGLE_glTexEnvx       = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
    ANGLE_glTexEnviv      = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
    ANGLE_glTexEnvxv      = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
    ANGLE_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
    ANGLE_glTexParameterxv =
        reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
    ANGLE_glTranslatex    = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
    ANGLE_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
    ANGLE_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
    ANGLE_glAttachShader  = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
    ANGLE_glBindAttribLocation =
        reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
    ANGLE_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
    ANGLE_glBindFramebuffer =
        reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
    ANGLE_glBindRenderbuffer =
        reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
    ANGLE_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
    ANGLE_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
    ANGLE_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
    ANGLE_glBlendEquationSeparate =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
    ANGLE_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
    ANGLE_glBlendFuncSeparate =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
    ANGLE_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
    ANGLE_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
    ANGLE_glCheckFramebufferStatus =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
    ANGLE_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
    ANGLE_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
    ANGLE_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
    ANGLE_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
    ANGLE_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
    ANGLE_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
    ANGLE_glCompressedTexImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
    ANGLE_glCompressedTexSubImage2D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
    ANGLE_glCopyTexImage2D =
        reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
    ANGLE_glCopyTexSubImage2D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
    ANGLE_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
    ANGLE_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
    ANGLE_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
    ANGLE_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
    ANGLE_glDeleteFramebuffers =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
    ANGLE_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
    ANGLE_glDeleteRenderbuffers =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
    ANGLE_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
    ANGLE_glDeleteTextures =
        reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
    ANGLE_glDepthFunc    = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
    ANGLE_glDepthMask    = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
    ANGLE_glDepthRangef  = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
    ANGLE_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
    ANGLE_glDisable      = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
    ANGLE_glDisableVertexAttribArray =
        reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
    ANGLE_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
    ANGLE_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
    ANGLE_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
    ANGLE_glEnableVertexAttribArray =
        reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
    ANGLE_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
    ANGLE_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
    ANGLE_glFramebufferRenderbuffer =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
    ANGLE_glFramebufferTexture2D =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
    ANGLE_glFrontFace  = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
    ANGLE_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
    ANGLE_glGenerateMipmap =
        reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
    ANGLE_glGenFramebuffers =
        reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
    ANGLE_glGenRenderbuffers =
        reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
    ANGLE_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
    ANGLE_glGetActiveAttrib =
        reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
    ANGLE_glGetActiveUniform =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
    ANGLE_glGetAttachedShaders =
        reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
    ANGLE_glGetAttribLocation =
        reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
    ANGLE_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
    ANGLE_glGetBufferParameteriv =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
    ANGLE_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
    ANGLE_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
    ANGLE_glGetFramebufferAttachmentParameteriv =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
            loadProc("glGetFramebufferAttachmentParameteriv"));
    ANGLE_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
    ANGLE_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
    ANGLE_glGetProgramInfoLog =
        reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
    ANGLE_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
        loadProc("glGetRenderbufferParameteriv"));
    ANGLE_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
    ANGLE_glGetShaderInfoLog =
        reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
    ANGLE_glGetShaderPrecisionFormat =
        reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
    ANGLE_glGetShaderSource =
        reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
    ANGLE_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
    ANGLE_glGetTexParameterfv =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
    ANGLE_glGetTexParameteriv =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
    ANGLE_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
    ANGLE_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
    ANGLE_glGetUniformLocation =
        reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
    ANGLE_glGetVertexAttribfv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
    ANGLE_glGetVertexAttribiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
    ANGLE_glGetVertexAttribPointerv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
    ANGLE_glHint          = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
    ANGLE_glIsBuffer      = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
    ANGLE_glIsEnabled     = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
    ANGLE_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
    ANGLE_glIsProgram     = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
    ANGLE_glIsRenderbuffer =
        reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
    ANGLE_glIsShader      = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
    ANGLE_glIsTexture     = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
    ANGLE_glLineWidth     = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
    ANGLE_glLinkProgram   = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
    ANGLE_glPixelStorei   = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
    ANGLE_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
    ANGLE_glReadPixels    = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
    ANGLE_glReleaseShaderCompiler =
        reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
    ANGLE_glRenderbufferStorage =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
    ANGLE_glSampleCoverage =
        reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
    ANGLE_glScissor      = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
    ANGLE_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
    ANGLE_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
    ANGLE_glStencilFunc  = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
    ANGLE_glStencilFuncSeparate =
        reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
    ANGLE_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
    ANGLE_glStencilMaskSeparate =
        reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
    ANGLE_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
    ANGLE_glStencilOpSeparate =
        reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
    ANGLE_glTexImage2D    = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
    ANGLE_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
    ANGLE_glTexParameterfv =
        reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
    ANGLE_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
    ANGLE_glTexParameteriv =
        reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
    ANGLE_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
    ANGLE_glUniform1f     = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
    ANGLE_glUniform1fv    = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
    ANGLE_glUniform1i     = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
    ANGLE_glUniform1iv    = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
    ANGLE_glUniform2f     = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
    ANGLE_glUniform2fv    = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
    ANGLE_glUniform2i     = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
    ANGLE_glUniform2iv    = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
    ANGLE_glUniform3f     = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
    ANGLE_glUniform3fv    = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
    ANGLE_glUniform3i     = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
    ANGLE_glUniform3iv    = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
    ANGLE_glUniform4f     = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
    ANGLE_glUniform4fv    = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
    ANGLE_glUniform4i     = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
    ANGLE_glUniform4iv    = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
    ANGLE_glUniformMatrix2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
    ANGLE_glUniformMatrix3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
    ANGLE_glUniformMatrix4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
    ANGLE_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
    ANGLE_glValidateProgram =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
    ANGLE_glVertexAttrib1f =
        reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
    ANGLE_glVertexAttrib1fv =
        reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
    ANGLE_glVertexAttrib2f =
        reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
    ANGLE_glVertexAttrib2fv =
        reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
    ANGLE_glVertexAttrib3f =
        reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
    ANGLE_glVertexAttrib3fv =
        reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
    ANGLE_glVertexAttrib4f =
        reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
    ANGLE_glVertexAttrib4fv =
        reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
    ANGLE_glVertexAttribPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
    ANGLE_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
    ANGLE_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
    ANGLE_glDrawRangeElements =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
    ANGLE_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
    ANGLE_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
    ANGLE_glCopyTexSubImage3D =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
    ANGLE_glCompressedTexImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
    ANGLE_glCompressedTexSubImage3D =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
    ANGLE_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
    ANGLE_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
    ANGLE_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
    ANGLE_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
    ANGLE_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
    ANGLE_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
    ANGLE_glGetQueryObjectuiv =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
    ANGLE_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
    ANGLE_glGetBufferPointerv =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
    ANGLE_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
    ANGLE_glUniformMatrix2x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
    ANGLE_glUniformMatrix3x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
    ANGLE_glUniformMatrix2x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
    ANGLE_glUniformMatrix4x2fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
    ANGLE_glUniformMatrix3x4fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
    ANGLE_glUniformMatrix4x3fv =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
    ANGLE_glBlitFramebuffer =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
    ANGLE_glRenderbufferStorageMultisample =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
            loadProc("glRenderbufferStorageMultisample"));
    ANGLE_glFramebufferTextureLayer =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
    ANGLE_glMapBufferRange =
        reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
    ANGLE_glFlushMappedBufferRange =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
    ANGLE_glBindVertexArray =
        reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
    ANGLE_glDeleteVertexArrays =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
    ANGLE_glGenVertexArrays =
        reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
    ANGLE_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
    ANGLE_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
    ANGLE_glBeginTransformFeedback =
        reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
    ANGLE_glEndTransformFeedback =
        reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
    ANGLE_glBindBufferRange =
        reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
    ANGLE_glBindBufferBase =
        reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
    ANGLE_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
        loadProc("glTransformFeedbackVaryings"));
    ANGLE_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
        loadProc("glGetTransformFeedbackVarying"));
    ANGLE_glVertexAttribIPointer =
        reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
    ANGLE_glGetVertexAttribIiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
    ANGLE_glGetVertexAttribIuiv =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
    ANGLE_glVertexAttribI4i =
        reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
    ANGLE_glVertexAttribI4ui =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
    ANGLE_glVertexAttribI4iv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
    ANGLE_glVertexAttribI4uiv =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
    ANGLE_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
    ANGLE_glGetFragDataLocation =
        reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
    ANGLE_glUniform1ui    = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
    ANGLE_glUniform2ui    = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
    ANGLE_glUniform3ui    = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
    ANGLE_glUniform4ui    = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
    ANGLE_glUniform1uiv   = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
    ANGLE_glUniform2uiv   = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
    ANGLE_glUniform3uiv   = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
    ANGLE_glUniform4uiv   = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
    ANGLE_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
    ANGLE_glClearBufferuiv =
        reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
    ANGLE_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
    ANGLE_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
    ANGLE_glGetStringi    = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
    ANGLE_glCopyBufferSubData =
        reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
    ANGLE_glGetUniformIndices =
        reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
    ANGLE_glGetActiveUniformsiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
    ANGLE_glGetUniformBlockIndex =
        reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
    ANGLE_glGetActiveUniformBlockiv =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
    ANGLE_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
        loadProc("glGetActiveUniformBlockName"));
    ANGLE_glUniformBlockBinding =
        reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
    ANGLE_glDrawArraysInstanced =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
    ANGLE_glDrawElementsInstanced =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
    ANGLE_glFenceSync  = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
    ANGLE_glIsSync     = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
    ANGLE_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
    ANGLE_glClientWaitSync =
        reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
    ANGLE_glWaitSync      = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
    ANGLE_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
    ANGLE_glGetSynciv     = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
    ANGLE_glGetInteger64i_v =
        reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
    ANGLE_glGetBufferParameteri64v =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
    ANGLE_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
    ANGLE_glDeleteSamplers =
        reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
    ANGLE_glIsSampler   = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
    ANGLE_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
    ANGLE_glSamplerParameteri =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
    ANGLE_glSamplerParameteriv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
    ANGLE_glSamplerParameterf =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
    ANGLE_glSamplerParameterfv =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
    ANGLE_glGetSamplerParameteriv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
    ANGLE_glGetSamplerParameterfv =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
    ANGLE_glVertexAttribDivisor =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
    ANGLE_glBindTransformFeedback =
        reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
    ANGLE_glDeleteTransformFeedbacks =
        reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
    ANGLE_glGenTransformFeedbacks =
        reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
    ANGLE_glIsTransformFeedback =
        reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
    ANGLE_glPauseTransformFeedback =
        reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
    ANGLE_glResumeTransformFeedback =
        reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
    ANGLE_glGetProgramBinary =
        reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
    ANGLE_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
    ANGLE_glProgramParameteri =
        reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
    ANGLE_glInvalidateFramebuffer =
        reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
    ANGLE_glInvalidateSubFramebuffer =
        reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
    ANGLE_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
    ANGLE_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
    ANGLE_glGetInternalformativ =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
    ANGLE_glDispatchCompute =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
    ANGLE_glDispatchComputeIndirect =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
    ANGLE_glDrawArraysIndirect =
        reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
    ANGLE_glDrawElementsIndirect =
        reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
    ANGLE_glFramebufferParameteri =
        reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
    ANGLE_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
        loadProc("glGetFramebufferParameteriv"));
    ANGLE_glGetProgramInterfaceiv =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
    ANGLE_glGetProgramResourceIndex =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
    ANGLE_glGetProgramResourceName =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
    ANGLE_glGetProgramResourceiv =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
    ANGLE_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
        loadProc("glGetProgramResourceLocation"));
    ANGLE_glUseProgramStages =
        reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
    ANGLE_glActiveShaderProgram =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
    ANGLE_glCreateShaderProgramv =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
    ANGLE_glBindProgramPipeline =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
    ANGLE_glDeleteProgramPipelines =
        reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
    ANGLE_glGenProgramPipelines =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
    ANGLE_glIsProgramPipeline =
        reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
    ANGLE_glGetProgramPipelineiv =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
    ANGLE_glProgramUniform1i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
    ANGLE_glProgramUniform2i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
    ANGLE_glProgramUniform3i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
    ANGLE_glProgramUniform4i =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
    ANGLE_glProgramUniform1ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
    ANGLE_glProgramUniform2ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
    ANGLE_glProgramUniform3ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
    ANGLE_glProgramUniform4ui =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
    ANGLE_glProgramUniform1f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
    ANGLE_glProgramUniform2f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
    ANGLE_glProgramUniform3f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
    ANGLE_glProgramUniform4f =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
    ANGLE_glProgramUniform1iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
    ANGLE_glProgramUniform2iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
    ANGLE_glProgramUniform3iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
    ANGLE_glProgramUniform4iv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
    ANGLE_glProgramUniform1uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
    ANGLE_glProgramUniform2uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
    ANGLE_glProgramUniform3uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
    ANGLE_glProgramUniform4uiv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
    ANGLE_glProgramUniform1fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
    ANGLE_glProgramUniform2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
    ANGLE_glProgramUniform3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
    ANGLE_glProgramUniform4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
    ANGLE_glProgramUniformMatrix2fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
    ANGLE_glProgramUniformMatrix3fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
    ANGLE_glProgramUniformMatrix4fv =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
    ANGLE_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
        loadProc("glProgramUniformMatrix2x3fv"));
    ANGLE_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
        loadProc("glProgramUniformMatrix3x2fv"));
    ANGLE_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
        loadProc("glProgramUniformMatrix2x4fv"));
    ANGLE_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
        loadProc("glProgramUniformMatrix4x2fv"));
    ANGLE_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
        loadProc("glProgramUniformMatrix3x4fv"));
    ANGLE_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
        loadProc("glProgramUniformMatrix4x3fv"));
    ANGLE_glValidateProgramPipeline =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
    ANGLE_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
        loadProc("glGetProgramPipelineInfoLog"));
    ANGLE_glBindImageTexture =
        reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
    ANGLE_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
    ANGLE_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
    ANGLE_glMemoryBarrierByRegion =
        reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
    ANGLE_glTexStorage2DMultisample =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
    ANGLE_glGetMultisamplefv =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
    ANGLE_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
    ANGLE_glGetTexLevelParameteriv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
    ANGLE_glGetTexLevelParameterfv =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
    ANGLE_glBindVertexBuffer =
        reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
    ANGLE_glVertexAttribFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
    ANGLE_glVertexAttribIFormat =
        reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
    ANGLE_glVertexAttribBinding =
        reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
    ANGLE_glVertexBindingDivisor =
        reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
    ANGLE_glDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
    ANGLE_glCopySubTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
    ANGLE_glCopyTexture3DANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
    ANGLE_glBlitFramebufferANGLE =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
    ANGLE_glRenderbufferStorageMultisampleANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleANGLE"));
    ANGLE_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
        loadProc("glGetRenderbufferImageANGLE"));
    ANGLE_glGetTexImageANGLE =
        reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
    ANGLE_glDrawArraysInstancedANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
    ANGLE_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
        loadProc("glDrawElementsInstancedANGLE"));
    ANGLE_glVertexAttribDivisorANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
    ANGLE_glImportMemoryZirconHandleANGLE =
        reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
            loadProc("glImportMemoryZirconHandleANGLE"));
    ANGLE_glMultiDrawArraysANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
    ANGLE_glMultiDrawArraysInstancedANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedANGLE"));
    ANGLE_glMultiDrawElementsANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
    ANGLE_glMultiDrawElementsInstancedANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedANGLE"));
    ANGLE_glProvokingVertexANGLE =
        reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
    ANGLE_glDisableExtensionANGLE =
        reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
    ANGLE_glRequestExtensionANGLE =
        reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
    ANGLE_glCompressedTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage2DRobustANGLE"));
    ANGLE_glCompressedTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexImage3DRobustANGLE"));
    ANGLE_glCompressedTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DRobustANGLE"));
    ANGLE_glCompressedTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DRobustANGLE"));
    ANGLE_glGetActiveUniformBlockivRobustANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivRobustANGLE"));
    ANGLE_glGetBooleani_vRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
    ANGLE_glGetBooleanvRobustANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
    ANGLE_glGetBufferParameteri64vRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
            loadProc("glGetBufferParameteri64vRobustANGLE"));
    ANGLE_glGetBufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetBufferParameterivRobustANGLE"));
    ANGLE_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
        loadProc("glGetBufferPointervRobustANGLE"));
    ANGLE_glGetFloatvRobustANGLE =
        reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
    ANGLE_glGetFramebufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetFramebufferParameterivRobustANGLE"));
    ANGLE_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
        loadProc("glGetInteger64i_vRobustANGLE"));
    ANGLE_glGetInteger64vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
    ANGLE_glGetIntegeri_vRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
    ANGLE_glGetIntegervRobustANGLE =
        reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
    ANGLE_glGetInternalformativRobustANGLE =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
            loadProc("glGetInternalformativRobustANGLE"));
    ANGLE_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
        loadProc("glGetMultisamplefvRobustANGLE"));
    ANGLE_glGetPointervRobustANGLERobustANGLE =
        reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
            loadProc("glGetPointervRobustANGLERobustANGLE"));
    ANGLE_glGetProgramInterfaceivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
            loadProc("glGetProgramInterfaceivRobustANGLE"));
    ANGLE_glGetProgramivRobustANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
    ANGLE_glGetQueryObjecti64vRobustANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
            loadProc("glGetQueryObjecti64vRobustANGLE"));
    ANGLE_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectivRobustANGLE"));
    ANGLE_glGetQueryObjectui64vRobustANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
            loadProc("glGetQueryObjectui64vRobustANGLE"));
    ANGLE_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
        loadProc("glGetQueryObjectuivRobustANGLE"));
    ANGLE_glGetQueryivRobustANGLE =
        reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
    ANGLE_glGetRenderbufferParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivRobustANGLE"));
    ANGLE_glGetSamplerParameterIivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIivRobustANGLE"));
    ANGLE_glGetSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivRobustANGLE"));
    ANGLE_glGetSamplerParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterfvRobustANGLE"));
    ANGLE_glGetSamplerParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetSamplerParameterivRobustANGLE"));
    ANGLE_glGetShaderivRobustANGLE =
        reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
    ANGLE_glGetTexLevelParameterfvRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvRobustANGLE"));
    ANGLE_glGetTexLevelParameterivRobustANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glGetTexLevelParameterivRobustANGLE"));
    ANGLE_glGetTexParameterIivRobustANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
            loadProc("glGetTexParameterIivRobustANGLE"));
    ANGLE_glGetTexParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glGetTexParameterIuivRobustANGLE"));
    ANGLE_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterfvRobustANGLE"));
    ANGLE_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glGetTexParameterivRobustANGLE"));
    ANGLE_glGetUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
    ANGLE_glGetUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
    ANGLE_glGetUniformuivRobustANGLE =
        reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
    ANGLE_glGetVertexAttribIivRobustANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
            loadProc("glGetVertexAttribIivRobustANGLE"));
    ANGLE_glGetVertexAttribIuivRobustANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
            loadProc("glGetVertexAttribIuivRobustANGLE"));
    ANGLE_glGetVertexAttribPointervRobustANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
            loadProc("glGetVertexAttribPointervRobustANGLE"));
    ANGLE_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribfvRobustANGLE"));
    ANGLE_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
        loadProc("glGetVertexAttribivRobustANGLE"));
    ANGLE_glGetnUniformfvRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
    ANGLE_glGetnUniformivRobustANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
    ANGLE_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
        loadProc("glGetnUniformuivRobustANGLE"));
    ANGLE_glReadPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
    ANGLE_glReadnPixelsRobustANGLE =
        reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
    ANGLE_glSamplerParameterIivRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterIivRobustANGLE"));
    ANGLE_glSamplerParameterIuivRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterIuivRobustANGLE"));
    ANGLE_glSamplerParameterfvRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterfvRobustANGLE"));
    ANGLE_glSamplerParameterivRobustANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
            loadProc("glSamplerParameterivRobustANGLE"));
    ANGLE_glTexImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
    ANGLE_glTexImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
    ANGLE_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIivRobustANGLE"));
    ANGLE_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
        loadProc("glTexParameterIuivRobustANGLE"));
    ANGLE_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
        loadProc("glTexParameterfvRobustANGLE"));
    ANGLE_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
        loadProc("glTexParameterivRobustANGLE"));
    ANGLE_glTexSubImage2DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
    ANGLE_glTexSubImage3DRobustANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
    ANGLE_glImportSemaphoreZirconHandleANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
            loadProc("glImportSemaphoreZirconHandleANGLE"));
    ANGLE_glInvalidateTextureANGLE =
        reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
    ANGLE_glTexImage2DExternalANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
    ANGLE_glGetMultisamplefvANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
    ANGLE_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
        loadProc("glGetTexLevelParameterfvANGLE"));
    ANGLE_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
        loadProc("glGetTexLevelParameterivANGLE"));
    ANGLE_glSampleMaskiANGLE =
        reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
    ANGLE_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
        loadProc("glTexStorage2DMultisampleANGLE"));
    ANGLE_glGetTranslatedShaderSourceANGLE =
        reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
            loadProc("glGetTranslatedShaderSourceANGLE"));
    ANGLE_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
        loadProc("glBindUniformLocationCHROMIUM"));
    ANGLE_glCompressedCopyTextureCHROMIUM =
        reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
            loadProc("glCompressedCopyTextureCHROMIUM"));
    ANGLE_glCopySubTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
    ANGLE_glCopyTextureCHROMIUM =
        reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
    ANGLE_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
        loadProc("glCoverageModulationCHROMIUM"));
    ANGLE_glLoseContextCHROMIUM =
        reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
    ANGLE_glBindFragDataLocationEXT =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
    ANGLE_glBindFragDataLocationIndexedEXT =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
            loadProc("glBindFragDataLocationIndexedEXT"));
    ANGLE_glGetFragDataIndexEXT =
        reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
    ANGLE_glGetProgramResourceLocationIndexEXT =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
            loadProc("glGetProgramResourceLocationIndexEXT"));
    ANGLE_glInsertEventMarkerEXT =
        reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
    ANGLE_glPopGroupMarkerEXT =
        reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
    ANGLE_glPushGroupMarkerEXT =
        reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
    ANGLE_glDiscardFramebufferEXT =
        reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
    ANGLE_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
    ANGLE_glDeleteQueriesEXT =
        reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
    ANGLE_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
    ANGLE_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
    ANGLE_glGetInteger64vEXT =
        reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
    ANGLE_glGetQueryObjecti64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
    ANGLE_glGetQueryObjectivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
    ANGLE_glGetQueryObjectui64vEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
    ANGLE_glGetQueryObjectuivEXT =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
    ANGLE_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
    ANGLE_glIsQueryEXT    = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
    ANGLE_glQueryCounterEXT =
        reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
    ANGLE_glDrawBuffersEXT =
        reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
    ANGLE_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
        loadProc("glBlendEquationSeparateiEXT"));
    ANGLE_glBlendEquationiEXT =
        reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
    ANGLE_glBlendFuncSeparateiEXT =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
    ANGLE_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
    ANGLE_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
    ANGLE_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
    ANGLE_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
    ANGLE_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
    ANGLE_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
        loadProc("glDrawElementsBaseVertexEXT"));
    ANGLE_glDrawElementsInstancedBaseVertexEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
            loadProc("glDrawElementsInstancedBaseVertexEXT"));
    ANGLE_glDrawRangeElementsBaseVertexEXT =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
            loadProc("glDrawRangeElementsBaseVertexEXT"));
    ANGLE_glMultiDrawElementsBaseVertexEXT =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
            loadProc("glMultiDrawElementsBaseVertexEXT"));
    ANGLE_glFramebufferTextureEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
    ANGLE_glDrawArraysInstancedEXT =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
    ANGLE_glDrawElementsInstancedEXT =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
    ANGLE_glVertexAttribDivisorEXT =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
    ANGLE_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
        loadProc("glFlushMappedBufferRangeEXT"));
    ANGLE_glMapBufferRangeEXT =
        reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
    ANGLE_glBufferStorageMemEXT =
        reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
    ANGLE_glCreateMemoryObjectsEXT =
        reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
    ANGLE_glDeleteMemoryObjectsEXT =
        reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
    ANGLE_glGetMemoryObjectParameterivEXT =
        reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
            loadProc("glGetMemoryObjectParameterivEXT"));
    ANGLE_glGetUnsignedBytei_vEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
    ANGLE_glGetUnsignedBytevEXT =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
    ANGLE_glIsMemoryObjectEXT =
        reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
    ANGLE_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
        loadProc("glMemoryObjectParameterivEXT"));
    ANGLE_glTexStorageMem2DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
    ANGLE_glTexStorageMem2DMultisampleEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
            loadProc("glTexStorageMem2DMultisampleEXT"));
    ANGLE_glTexStorageMem3DEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
    ANGLE_glTexStorageMem3DMultisampleEXT =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
            loadProc("glTexStorageMem3DMultisampleEXT"));
    ANGLE_glImportMemoryFdEXT =
        reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
    ANGLE_glFramebufferTexture2DMultisampleEXT =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
            loadProc("glFramebufferTexture2DMultisampleEXT"));
    ANGLE_glRenderbufferStorageMultisampleEXT =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
            loadProc("glRenderbufferStorageMultisampleEXT"));
    ANGLE_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
        loadProc("glGetGraphicsResetStatusEXT"));
    ANGLE_glGetnUniformfvEXT =
        reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
    ANGLE_glGetnUniformivEXT =
        reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
    ANGLE_glReadnPixelsEXT =
        reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
    ANGLE_glDeleteSemaphoresEXT =
        reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
    ANGLE_glGenSemaphoresEXT =
        reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
    ANGLE_glGetSemaphoreParameterui64vEXT =
        reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
            loadProc("glGetSemaphoreParameterui64vEXT"));
    ANGLE_glIsSemaphoreEXT =
        reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
    ANGLE_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
        loadProc("glSemaphoreParameterui64vEXT"));
    ANGLE_glSignalSemaphoreEXT =
        reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
    ANGLE_glWaitSemaphoreEXT =
        reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
    ANGLE_glImportSemaphoreFdEXT =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
    ANGLE_glTexStorage1DEXT =
        reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
    ANGLE_glTexStorage2DEXT =
        reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
    ANGLE_glTexStorage3DEXT =
        reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
    ANGLE_glDebugMessageCallbackKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
    ANGLE_glDebugMessageControlKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
    ANGLE_glDebugMessageInsertKHR =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
    ANGLE_glGetDebugMessageLogKHR =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
    ANGLE_glGetObjectLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
    ANGLE_glGetObjectPtrLabelKHR =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
    ANGLE_glGetPointervKHR =
        reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
    ANGLE_glObjectLabelKHR =
        reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
    ANGLE_glObjectPtrLabelKHR =
        reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
    ANGLE_glPopDebugGroupKHR =
        reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
    ANGLE_glPushDebugGroupKHR =
        reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
    ANGLE_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
        loadProc("glMaxShaderCompilerThreadsKHR"));
    ANGLE_glDeleteFencesNV =
        reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
    ANGLE_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
    ANGLE_glGenFencesNV   = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
    ANGLE_glGetFenceivNV  = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
    ANGLE_glIsFenceNV     = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
    ANGLE_glSetFenceNV    = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
    ANGLE_glTestFenceNV   = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
    ANGLE_glEGLImageTargetRenderbufferStorageOES =
        reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
            loadProc("glEGLImageTargetRenderbufferStorageOES"));
    ANGLE_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
        loadProc("glEGLImageTargetTexture2DOES"));
    ANGLE_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
        loadProc("glBlendEquationSeparateiOES"));
    ANGLE_glBlendEquationiOES =
        reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
    ANGLE_glBlendFuncSeparateiOES =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
    ANGLE_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
    ANGLE_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
    ANGLE_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
    ANGLE_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
    ANGLE_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
    ANGLE_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
        loadProc("glDrawElementsBaseVertexOES"));
    ANGLE_glDrawElementsInstancedBaseVertexOES =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
            loadProc("glDrawElementsInstancedBaseVertexOES"));
    ANGLE_glDrawRangeElementsBaseVertexOES =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
            loadProc("glDrawRangeElementsBaseVertexOES"));
    ANGLE_glGetProgramBinaryOES =
        reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
    ANGLE_glProgramBinaryOES =
        reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
    ANGLE_glGetBufferPointervOES =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
    ANGLE_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
    ANGLE_glUnmapBufferOES =
        reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
    ANGLE_glCompressedTexImage3DOES =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
    ANGLE_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
        loadProc("glCompressedTexSubImage3DOES"));
    ANGLE_glCopyTexSubImage3DOES =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
    ANGLE_glFramebufferTexture3DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
    ANGLE_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
    ANGLE_glTexSubImage3DOES =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
    ANGLE_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
        loadProc("glGetSamplerParameterIivOES"));
    ANGLE_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
        loadProc("glGetSamplerParameterIuivOES"));
    ANGLE_glGetTexParameterIivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
    ANGLE_glGetTexParameterIuivOES =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
    ANGLE_glSamplerParameterIivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
    ANGLE_glSamplerParameterIuivOES =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
    ANGLE_glTexParameterIivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
    ANGLE_glTexParameterIuivOES =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
    ANGLE_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
        loadProc("glTexStorage3DMultisampleOES"));
    ANGLE_glBindVertexArrayOES =
        reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
    ANGLE_glDeleteVertexArraysOES =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
    ANGLE_glGenVertexArraysOES =
        reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
    ANGLE_glIsVertexArrayOES =
        reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
    ANGLE_glFramebufferTextureMultiviewOVR =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
            loadProc("glFramebufferTextureMultiviewOVR"));
    ANGLE_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
    ANGLE_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
    ANGLE_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
    ANGLE_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
    ANGLE_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
    ANGLE_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
    ANGLE_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
    ANGLE_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
    ANGLE_glBindFramebufferOES =
        reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
    ANGLE_glBindRenderbufferOES =
        reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
    ANGLE_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
        loadProc("glCheckFramebufferStatusOES"));
    ANGLE_glDeleteFramebuffersOES =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
    ANGLE_glDeleteRenderbuffersOES =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
    ANGLE_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
        loadProc("glFramebufferRenderbufferOES"));
    ANGLE_glFramebufferTexture2DOES =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
    ANGLE_glGenFramebuffersOES =
        reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
    ANGLE_glGenRenderbuffersOES =
        reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
    ANGLE_glGenerateMipmapOES =
        reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
    ANGLE_glGetFramebufferAttachmentParameterivOES =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
            loadProc("glGetFramebufferAttachmentParameterivOES"));
    ANGLE_glGetRenderbufferParameterivOES =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
            loadProc("glGetRenderbufferParameterivOES"));
    ANGLE_glIsFramebufferOES =
        reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
    ANGLE_glIsRenderbufferOES =
        reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
    ANGLE_glRenderbufferStorageOES =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
    ANGLE_glCurrentPaletteMatrixOES =
        reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
    ANGLE_glLoadPaletteFromModelViewMatrixOES =
        reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
            loadProc("glLoadPaletteFromModelViewMatrixOES"));
    ANGLE_glMatrixIndexPointerOES =
        reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
    ANGLE_glWeightPointerOES =
        reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
    ANGLE_glPointSizePointerOES =
        reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
    ANGLE_glQueryMatrixxOES =
        reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
    ANGLE_glGetTexGenfvOES =
        reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
    ANGLE_glGetTexGenivOES =
        reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
    ANGLE_glGetTexGenxvOES =
        reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
    ANGLE_glTexGenfOES  = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
    ANGLE_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
    ANGLE_glTexGeniOES  = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
    ANGLE_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
    ANGLE_glTexGenxOES  = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
    ANGLE_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
    ANGLE_glAlphaFuncContextANGLE =
        reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
    ANGLE_glClipPlanefContextANGLE =
        reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
    ANGLE_glColor4fContextANGLE =
        reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
    ANGLE_glFogfContextANGLE =
        reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
    ANGLE_glFogfvContextANGLE =
        reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
    ANGLE_glFrustumfContextANGLE =
        reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
    ANGLE_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
        loadProc("glGetClipPlanefContextANGLE"));
    ANGLE_glGetLightfvContextANGLE =
        reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
    ANGLE_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
        loadProc("glGetMaterialfvContextANGLE"));
    ANGLE_glGetTexEnvfvContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
    ANGLE_glLightModelfContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
    ANGLE_glLightModelfvContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
    ANGLE_glLightfContextANGLE =
        reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
    ANGLE_glLightfvContextANGLE =
        reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
    ANGLE_glLoadMatrixfContextANGLE =
        reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
    ANGLE_glMaterialfContextANGLE =
        reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
    ANGLE_glMaterialfvContextANGLE =
        reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
    ANGLE_glMultMatrixfContextANGLE =
        reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
    ANGLE_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
        loadProc("glMultiTexCoord4fContextANGLE"));
    ANGLE_glNormal3fContextANGLE =
        reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
    ANGLE_glOrthofContextANGLE =
        reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
    ANGLE_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
        loadProc("glPointParameterfContextANGLE"));
    ANGLE_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glPointParameterfvContextANGLE"));
    ANGLE_glPointSizeContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
    ANGLE_glRotatefContextANGLE =
        reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
    ANGLE_glScalefContextANGLE =
        reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
    ANGLE_glTexEnvfContextANGLE =
        reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
    ANGLE_glTexEnvfvContextANGLE =
        reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
    ANGLE_glTranslatefContextANGLE =
        reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
    ANGLE_glAlphaFuncxContextANGLE =
        reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
    ANGLE_glClearColorxContextANGLE =
        reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
    ANGLE_glClearDepthxContextANGLE =
        reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
    ANGLE_glClientActiveTextureContextANGLE =
        reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
            loadProc("glClientActiveTextureContextANGLE"));
    ANGLE_glClipPlanexContextANGLE =
        reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
    ANGLE_glColor4ubContextANGLE =
        reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
    ANGLE_glColor4xContextANGLE =
        reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
    ANGLE_glColorPointerContextANGLE =
        reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
    ANGLE_glDepthRangexContextANGLE =
        reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
    ANGLE_glDisableClientStateContextANGLE =
        reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
            loadProc("glDisableClientStateContextANGLE"));
    ANGLE_glEnableClientStateContextANGLE =
        reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
            loadProc("glEnableClientStateContextANGLE"));
    ANGLE_glFogxContextANGLE =
        reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
    ANGLE_glFogxvContextANGLE =
        reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
    ANGLE_glFrustumxContextANGLE =
        reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
    ANGLE_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
        loadProc("glGetClipPlanexContextANGLE"));
    ANGLE_glGetFixedvContextANGLE =
        reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
    ANGLE_glGetLightxvContextANGLE =
        reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
    ANGLE_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
        loadProc("glGetMaterialxvContextANGLE"));
    ANGLE_glGetPointervContextANGLE =
        reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
    ANGLE_glGetTexEnvivContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
    ANGLE_glGetTexEnvxvContextANGLE =
        reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
    ANGLE_glGetTexParameterxvContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterxvContextANGLE"));
    ANGLE_glLightModelxContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
    ANGLE_glLightModelxvContextANGLE =
        reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
    ANGLE_glLightxContextANGLE =
        reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
    ANGLE_glLightxvContextANGLE =
        reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
    ANGLE_glLineWidthxContextANGLE =
        reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
    ANGLE_glLoadIdentityContextANGLE =
        reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
    ANGLE_glLoadMatrixxContextANGLE =
        reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
    ANGLE_glLogicOpContextANGLE =
        reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
    ANGLE_glMaterialxContextANGLE =
        reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
    ANGLE_glMaterialxvContextANGLE =
        reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
    ANGLE_glMatrixModeContextANGLE =
        reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
    ANGLE_glMultMatrixxContextANGLE =
        reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
    ANGLE_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
        loadProc("glMultiTexCoord4xContextANGLE"));
    ANGLE_glNormal3xContextANGLE =
        reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
    ANGLE_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
        loadProc("glNormalPointerContextANGLE"));
    ANGLE_glOrthoxContextANGLE =
        reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
    ANGLE_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
        loadProc("glPointParameterxContextANGLE"));
    ANGLE_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
        loadProc("glPointParameterxvContextANGLE"));
    ANGLE_glPointSizexContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
    ANGLE_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
        loadProc("glPolygonOffsetxContextANGLE"));
    ANGLE_glPopMatrixContextANGLE =
        reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
    ANGLE_glPushMatrixContextANGLE =
        reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
    ANGLE_glRotatexContextANGLE =
        reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
    ANGLE_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
        loadProc("glSampleCoveragexContextANGLE"));
    ANGLE_glScalexContextANGLE =
        reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
    ANGLE_glShadeModelContextANGLE =
        reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
    ANGLE_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
        loadProc("glTexCoordPointerContextANGLE"));
    ANGLE_glTexEnviContextANGLE =
        reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
    ANGLE_glTexEnvxContextANGLE =
        reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
    ANGLE_glTexEnvivContextANGLE =
        reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
    ANGLE_glTexEnvxvContextANGLE =
        reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
    ANGLE_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
        loadProc("glTexParameterxContextANGLE"));
    ANGLE_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
        loadProc("glTexParameterxvContextANGLE"));
    ANGLE_glTranslatexContextANGLE =
        reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
    ANGLE_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
        loadProc("glVertexPointerContextANGLE"));
    ANGLE_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
        loadProc("glActiveTextureContextANGLE"));
    ANGLE_glAttachShaderContextANGLE =
        reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
    ANGLE_glBindAttribLocationContextANGLE =
        reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
            loadProc("glBindAttribLocationContextANGLE"));
    ANGLE_glBindBufferContextANGLE =
        reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
    ANGLE_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindFramebufferContextANGLE"));
    ANGLE_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindRenderbufferContextANGLE"));
    ANGLE_glBindTextureContextANGLE =
        reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
    ANGLE_glBlendColorContextANGLE =
        reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
    ANGLE_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
        loadProc("glBlendEquationContextANGLE"));
    ANGLE_glBlendEquationSeparateContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateContextANGLE"));
    ANGLE_glBlendFuncContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
    ANGLE_glBlendFuncSeparateContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
            loadProc("glBlendFuncSeparateContextANGLE"));
    ANGLE_glBufferDataContextANGLE =
        reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
    ANGLE_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
        loadProc("glBufferSubDataContextANGLE"));
    ANGLE_glCheckFramebufferStatusContextANGLE =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
            loadProc("glCheckFramebufferStatusContextANGLE"));
    ANGLE_glClearContextANGLE =
        reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
    ANGLE_glClearColorContextANGLE =
        reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
    ANGLE_glClearDepthfContextANGLE =
        reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
    ANGLE_glClearStencilContextANGLE =
        reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
    ANGLE_glColorMaskContextANGLE =
        reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
    ANGLE_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
        loadProc("glCompileShaderContextANGLE"));
    ANGLE_glCompressedTexImage2DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage2DContextANGLE"));
    ANGLE_glCompressedTexSubImage2DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DContextANGLE"));
    ANGLE_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
        loadProc("glCopyTexImage2DContextANGLE"));
    ANGLE_glCopyTexSubImage2DContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
            loadProc("glCopyTexSubImage2DContextANGLE"));
    ANGLE_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glCreateProgramContextANGLE"));
    ANGLE_glCreateShaderContextANGLE =
        reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
    ANGLE_glCullFaceContextANGLE =
        reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
    ANGLE_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
        loadProc("glDeleteBuffersContextANGLE"));
    ANGLE_glDeleteFramebuffersContextANGLE =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
            loadProc("glDeleteFramebuffersContextANGLE"));
    ANGLE_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glDeleteProgramContextANGLE"));
    ANGLE_glDeleteRenderbuffersContextANGLE =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
            loadProc("glDeleteRenderbuffersContextANGLE"));
    ANGLE_glDeleteShaderContextANGLE =
        reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
    ANGLE_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
        loadProc("glDeleteTexturesContextANGLE"));
    ANGLE_glDepthFuncContextANGLE =
        reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
    ANGLE_glDepthMaskContextANGLE =
        reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
    ANGLE_glDepthRangefContextANGLE =
        reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
    ANGLE_glDetachShaderContextANGLE =
        reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
    ANGLE_glDisableContextANGLE =
        reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
    ANGLE_glDisableVertexAttribArrayContextANGLE =
        reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
            loadProc("glDisableVertexAttribArrayContextANGLE"));
    ANGLE_glDrawArraysContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
    ANGLE_glDrawElementsContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
    ANGLE_glEnableContextANGLE =
        reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
    ANGLE_glEnableVertexAttribArrayContextANGLE =
        reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
            loadProc("glEnableVertexAttribArrayContextANGLE"));
    ANGLE_glFinishContextANGLE =
        reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
    ANGLE_glFlushContextANGLE =
        reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
    ANGLE_glFramebufferRenderbufferContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
            loadProc("glFramebufferRenderbufferContextANGLE"));
    ANGLE_glFramebufferTexture2DContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DContextANGLE"));
    ANGLE_glFrontFaceContextANGLE =
        reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
    ANGLE_glGenBuffersContextANGLE =
        reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
    ANGLE_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
        loadProc("glGenerateMipmapContextANGLE"));
    ANGLE_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
        loadProc("glGenFramebuffersContextANGLE"));
    ANGLE_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
        loadProc("glGenRenderbuffersContextANGLE"));
    ANGLE_glGenTexturesContextANGLE =
        reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
    ANGLE_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
        loadProc("glGetActiveAttribContextANGLE"));
    ANGLE_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
        loadProc("glGetActiveUniformContextANGLE"));
    ANGLE_glGetAttachedShadersContextANGLE =
        reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
            loadProc("glGetAttachedShadersContextANGLE"));
    ANGLE_glGetAttribLocationContextANGLE =
        reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetAttribLocationContextANGLE"));
    ANGLE_glGetBooleanvContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
    ANGLE_glGetBufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetBufferParameterivContextANGLE"));
    ANGLE_glGetErrorContextANGLE =
        reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
    ANGLE_glGetFloatvContextANGLE =
        reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
    ANGLE_glGetFramebufferAttachmentParameterivContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
    ANGLE_glGetIntegervContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
    ANGLE_glGetProgramivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
    ANGLE_glGetProgramInfoLogContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
            loadProc("glGetProgramInfoLogContextANGLE"));
    ANGLE_glGetRenderbufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivContextANGLE"));
    ANGLE_glGetShaderivContextANGLE =
        reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
    ANGLE_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
        loadProc("glGetShaderInfoLogContextANGLE"));
    ANGLE_glGetShaderPrecisionFormatContextANGLE =
        reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
            loadProc("glGetShaderPrecisionFormatContextANGLE"));
    ANGLE_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
        loadProc("glGetShaderSourceContextANGLE"));
    ANGLE_glGetStringContextANGLE =
        reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
    ANGLE_glGetTexParameterfvContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterfvContextANGLE"));
    ANGLE_glGetTexParameterivContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterivContextANGLE"));
    ANGLE_glGetUniformfvContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
    ANGLE_glGetUniformivContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
    ANGLE_glGetUniformLocationContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetUniformLocationContextANGLE"));
    ANGLE_glGetVertexAttribfvContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribfvContextANGLE"));
    ANGLE_glGetVertexAttribivContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribivContextANGLE"));
    ANGLE_glGetVertexAttribPointervContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribPointervContextANGLE"));
    ANGLE_glHintContextANGLE =
        reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
    ANGLE_glIsBufferContextANGLE =
        reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
    ANGLE_glIsEnabledContextANGLE =
        reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
    ANGLE_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glIsFramebufferContextANGLE"));
    ANGLE_glIsProgramContextANGLE =
        reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
    ANGLE_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
        loadProc("glIsRenderbufferContextANGLE"));
    ANGLE_glIsShaderContextANGLE =
        reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
    ANGLE_glIsTextureContextANGLE =
        reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
    ANGLE_glLineWidthContextANGLE =
        reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
    ANGLE_glLinkProgramContextANGLE =
        reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
    ANGLE_glPixelStoreiContextANGLE =
        reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
    ANGLE_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
        loadProc("glPolygonOffsetContextANGLE"));
    ANGLE_glReadPixelsContextANGLE =
        reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
    ANGLE_glReleaseShaderCompilerContextANGLE =
        reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
            loadProc("glReleaseShaderCompilerContextANGLE"));
    ANGLE_glRenderbufferStorageContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageContextANGLE"));
    ANGLE_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
        loadProc("glSampleCoverageContextANGLE"));
    ANGLE_glScissorContextANGLE =
        reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
    ANGLE_glShaderBinaryContextANGLE =
        reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
    ANGLE_glShaderSourceContextANGLE =
        reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
    ANGLE_glStencilFuncContextANGLE =
        reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
    ANGLE_glStencilFuncSeparateContextANGLE =
        reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
            loadProc("glStencilFuncSeparateContextANGLE"));
    ANGLE_glStencilMaskContextANGLE =
        reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
    ANGLE_glStencilMaskSeparateContextANGLE =
        reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
            loadProc("glStencilMaskSeparateContextANGLE"));
    ANGLE_glStencilOpContextANGLE =
        reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
    ANGLE_glStencilOpSeparateContextANGLE =
        reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
            loadProc("glStencilOpSeparateContextANGLE"));
    ANGLE_glTexImage2DContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
    ANGLE_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
        loadProc("glTexParameterfContextANGLE"));
    ANGLE_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
        loadProc("glTexParameterfvContextANGLE"));
    ANGLE_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
        loadProc("glTexParameteriContextANGLE"));
    ANGLE_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
        loadProc("glTexParameterivContextANGLE"));
    ANGLE_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
        loadProc("glTexSubImage2DContextANGLE"));
    ANGLE_glUniform1fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
    ANGLE_glUniform1fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
    ANGLE_glUniform1iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
    ANGLE_glUniform1ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
    ANGLE_glUniform2fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
    ANGLE_glUniform2fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
    ANGLE_glUniform2iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
    ANGLE_glUniform2ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
    ANGLE_glUniform3fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
    ANGLE_glUniform3fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
    ANGLE_glUniform3iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
    ANGLE_glUniform3ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
    ANGLE_glUniform4fContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
    ANGLE_glUniform4fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
    ANGLE_glUniform4iContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
    ANGLE_glUniform4ivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
    ANGLE_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix2fvContextANGLE"));
    ANGLE_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix3fvContextANGLE"));
    ANGLE_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
        loadProc("glUniformMatrix4fvContextANGLE"));
    ANGLE_glUseProgramContextANGLE =
        reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
    ANGLE_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
        loadProc("glValidateProgramContextANGLE"));
    ANGLE_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib1fContextANGLE"));
    ANGLE_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib1fvContextANGLE"));
    ANGLE_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib2fContextANGLE"));
    ANGLE_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib2fvContextANGLE"));
    ANGLE_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib3fContextANGLE"));
    ANGLE_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib3fvContextANGLE"));
    ANGLE_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib4fContextANGLE"));
    ANGLE_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
        loadProc("glVertexAttrib4fvContextANGLE"));
    ANGLE_glVertexAttribPointerContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
            loadProc("glVertexAttribPointerContextANGLE"));
    ANGLE_glViewportContextANGLE =
        reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
    ANGLE_glReadBufferContextANGLE =
        reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
    ANGLE_glDrawRangeElementsContextANGLE =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
            loadProc("glDrawRangeElementsContextANGLE"));
    ANGLE_glTexImage3DContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
    ANGLE_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
        loadProc("glTexSubImage3DContextANGLE"));
    ANGLE_glCopyTexSubImage3DContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
            loadProc("glCopyTexSubImage3DContextANGLE"));
    ANGLE_glCompressedTexImage3DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DContextANGLE"));
    ANGLE_glCompressedTexSubImage3DContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DContextANGLE"));
    ANGLE_glGenQueriesContextANGLE =
        reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
    ANGLE_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
        loadProc("glDeleteQueriesContextANGLE"));
    ANGLE_glIsQueryContextANGLE =
        reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
    ANGLE_glBeginQueryContextANGLE =
        reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
    ANGLE_glEndQueryContextANGLE =
        reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
    ANGLE_glGetQueryivContextANGLE =
        reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
    ANGLE_glGetQueryObjectuivContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectuivContextANGLE"));
    ANGLE_glUnmapBufferContextANGLE =
        reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
    ANGLE_glGetBufferPointervContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
            loadProc("glGetBufferPointervContextANGLE"));
    ANGLE_glDrawBuffersContextANGLE =
        reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
    ANGLE_glUniformMatrix2x3fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix2x3fvContextANGLE"));
    ANGLE_glUniformMatrix3x2fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix3x2fvContextANGLE"));
    ANGLE_glUniformMatrix2x4fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix2x4fvContextANGLE"));
    ANGLE_glUniformMatrix4x2fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix4x2fvContextANGLE"));
    ANGLE_glUniformMatrix3x4fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix3x4fvContextANGLE"));
    ANGLE_glUniformMatrix4x3fvContextANGLE =
        reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
            loadProc("glUniformMatrix4x3fvContextANGLE"));
    ANGLE_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
        loadProc("glBlitFramebufferContextANGLE"));
    ANGLE_glRenderbufferStorageMultisampleContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleContextANGLE"));
    ANGLE_glFramebufferTextureLayerContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureLayerContextANGLE"));
    ANGLE_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
        loadProc("glMapBufferRangeContextANGLE"));
    ANGLE_glFlushMappedBufferRangeContextANGLE =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
            loadProc("glFlushMappedBufferRangeContextANGLE"));
    ANGLE_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
        loadProc("glBindVertexArrayContextANGLE"));
    ANGLE_glDeleteVertexArraysContextANGLE =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
            loadProc("glDeleteVertexArraysContextANGLE"));
    ANGLE_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
        loadProc("glGenVertexArraysContextANGLE"));
    ANGLE_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
        loadProc("glIsVertexArrayContextANGLE"));
    ANGLE_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
        loadProc("glGetIntegeri_vContextANGLE"));
    ANGLE_glBeginTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glBeginTransformFeedbackContextANGLE"));
    ANGLE_glEndTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glEndTransformFeedbackContextANGLE"));
    ANGLE_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
        loadProc("glBindBufferRangeContextANGLE"));
    ANGLE_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
        loadProc("glBindBufferBaseContextANGLE"));
    ANGLE_glTransformFeedbackVaryingsContextANGLE =
        reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
            loadProc("glTransformFeedbackVaryingsContextANGLE"));
    ANGLE_glGetTransformFeedbackVaryingContextANGLE =
        reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
            loadProc("glGetTransformFeedbackVaryingContextANGLE"));
    ANGLE_glVertexAttribIPointerContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
            loadProc("glVertexAttribIPointerContextANGLE"));
    ANGLE_glGetVertexAttribIivContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIivContextANGLE"));
    ANGLE_glGetVertexAttribIuivContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIuivContextANGLE"));
    ANGLE_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4iContextANGLE"));
    ANGLE_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4uiContextANGLE"));
    ANGLE_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
        loadProc("glVertexAttribI4ivContextANGLE"));
    ANGLE_glVertexAttribI4uivContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
            loadProc("glVertexAttribI4uivContextANGLE"));
    ANGLE_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
        loadProc("glGetUniformuivContextANGLE"));
    ANGLE_glGetFragDataLocationContextANGLE =
        reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetFragDataLocationContextANGLE"));
    ANGLE_glUniform1uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
    ANGLE_glUniform2uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
    ANGLE_glUniform3uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
    ANGLE_glUniform4uiContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
    ANGLE_glUniform1uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
    ANGLE_glUniform2uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
    ANGLE_glUniform3uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
    ANGLE_glUniform4uivContextANGLE =
        reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
    ANGLE_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
        loadProc("glClearBufferivContextANGLE"));
    ANGLE_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
        loadProc("glClearBufferuivContextANGLE"));
    ANGLE_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
        loadProc("glClearBufferfvContextANGLE"));
    ANGLE_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
        loadProc("glClearBufferfiContextANGLE"));
    ANGLE_glGetStringiContextANGLE =
        reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
    ANGLE_glCopyBufferSubDataContextANGLE =
        reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
            loadProc("glCopyBufferSubDataContextANGLE"));
    ANGLE_glGetUniformIndicesContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
            loadProc("glGetUniformIndicesContextANGLE"));
    ANGLE_glGetActiveUniformsivContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformsivContextANGLE"));
    ANGLE_glGetUniformBlockIndexContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
            loadProc("glGetUniformBlockIndexContextANGLE"));
    ANGLE_glGetActiveUniformBlockivContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivContextANGLE"));
    ANGLE_glGetActiveUniformBlockNameContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockNameContextANGLE"));
    ANGLE_glUniformBlockBindingContextANGLE =
        reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
            loadProc("glUniformBlockBindingContextANGLE"));
    ANGLE_glDrawArraysInstancedContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedContextANGLE"));
    ANGLE_glDrawElementsInstancedContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedContextANGLE"));
    ANGLE_glFenceSyncContextANGLE =
        reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
    ANGLE_glIsSyncContextANGLE =
        reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
    ANGLE_glDeleteSyncContextANGLE =
        reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
    ANGLE_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
        loadProc("glClientWaitSyncContextANGLE"));
    ANGLE_glWaitSyncContextANGLE =
        reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
    ANGLE_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
        loadProc("glGetInteger64vContextANGLE"));
    ANGLE_glGetSyncivContextANGLE =
        reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
    ANGLE_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
        loadProc("glGetInteger64i_vContextANGLE"));
    ANGLE_glGetBufferParameteri64vContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
            loadProc("glGetBufferParameteri64vContextANGLE"));
    ANGLE_glGenSamplersContextANGLE =
        reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
    ANGLE_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
        loadProc("glDeleteSamplersContextANGLE"));
    ANGLE_glIsSamplerContextANGLE =
        reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
    ANGLE_glBindSamplerContextANGLE =
        reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
    ANGLE_glSamplerParameteriContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
            loadProc("glSamplerParameteriContextANGLE"));
    ANGLE_glSamplerParameterivContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterivContextANGLE"));
    ANGLE_glSamplerParameterfContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterfContextANGLE"));
    ANGLE_glSamplerParameterfvContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterfvContextANGLE"));
    ANGLE_glGetSamplerParameterivContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterivContextANGLE"));
    ANGLE_glGetSamplerParameterfvContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterfvContextANGLE"));
    ANGLE_glVertexAttribDivisorContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorContextANGLE"));
    ANGLE_glBindTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glBindTransformFeedbackContextANGLE"));
    ANGLE_glDeleteTransformFeedbacksContextANGLE =
        reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
            loadProc("glDeleteTransformFeedbacksContextANGLE"));
    ANGLE_glGenTransformFeedbacksContextANGLE =
        reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
            loadProc("glGenTransformFeedbacksContextANGLE"));
    ANGLE_glIsTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glIsTransformFeedbackContextANGLE"));
    ANGLE_glPauseTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glPauseTransformFeedbackContextANGLE"));
    ANGLE_glResumeTransformFeedbackContextANGLE =
        reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
            loadProc("glResumeTransformFeedbackContextANGLE"));
    ANGLE_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
        loadProc("glGetProgramBinaryContextANGLE"));
    ANGLE_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
        loadProc("glProgramBinaryContextANGLE"));
    ANGLE_glProgramParameteriContextANGLE =
        reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
            loadProc("glProgramParameteriContextANGLE"));
    ANGLE_glInvalidateFramebufferContextANGLE =
        reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
            loadProc("glInvalidateFramebufferContextANGLE"));
    ANGLE_glInvalidateSubFramebufferContextANGLE =
        reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
            loadProc("glInvalidateSubFramebufferContextANGLE"));
    ANGLE_glTexStorage2DContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
    ANGLE_glTexStorage3DContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
    ANGLE_glGetInternalformativContextANGLE =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
            loadProc("glGetInternalformativContextANGLE"));
    ANGLE_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
        loadProc("glDispatchComputeContextANGLE"));
    ANGLE_glDispatchComputeIndirectContextANGLE =
        reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
            loadProc("glDispatchComputeIndirectContextANGLE"));
    ANGLE_glDrawArraysIndirectContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
            loadProc("glDrawArraysIndirectContextANGLE"));
    ANGLE_glDrawElementsIndirectContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsIndirectContextANGLE"));
    ANGLE_glFramebufferParameteriContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
            loadProc("glFramebufferParameteriContextANGLE"));
    ANGLE_glGetFramebufferParameterivContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferParameterivContextANGLE"));
    ANGLE_glGetProgramInterfaceivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramInterfaceivContextANGLE"));
    ANGLE_glGetProgramResourceIndexContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceIndexContextANGLE"));
    ANGLE_glGetProgramResourceNameContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceNameContextANGLE"));
    ANGLE_glGetProgramResourceivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceivContextANGLE"));
    ANGLE_glGetProgramResourceLocationContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceLocationContextANGLE"));
    ANGLE_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
        loadProc("glUseProgramStagesContextANGLE"));
    ANGLE_glActiveShaderProgramContextANGLE =
        reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
            loadProc("glActiveShaderProgramContextANGLE"));
    ANGLE_glCreateShaderProgramvContextANGLE =
        reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
            loadProc("glCreateShaderProgramvContextANGLE"));
    ANGLE_glBindProgramPipelineContextANGLE =
        reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
            loadProc("glBindProgramPipelineContextANGLE"));
    ANGLE_glDeleteProgramPipelinesContextANGLE =
        reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
            loadProc("glDeleteProgramPipelinesContextANGLE"));
    ANGLE_glGenProgramPipelinesContextANGLE =
        reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
            loadProc("glGenProgramPipelinesContextANGLE"));
    ANGLE_glIsProgramPipelineContextANGLE =
        reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
            loadProc("glIsProgramPipelineContextANGLE"));
    ANGLE_glGetProgramPipelineivContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
            loadProc("glGetProgramPipelineivContextANGLE"));
    ANGLE_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform1iContextANGLE"));
    ANGLE_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform2iContextANGLE"));
    ANGLE_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform3iContextANGLE"));
    ANGLE_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
        loadProc("glProgramUniform4iContextANGLE"));
    ANGLE_glProgramUniform1uiContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
            loadProc("glProgramUniform1uiContextANGLE"));
    ANGLE_glProgramUniform2uiContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
            loadProc("glProgramUniform2uiContextANGLE"));
    ANGLE_glProgramUniform3uiContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
            loadProc("glProgramUniform3uiContextANGLE"));
    ANGLE_glProgramUniform4uiContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
            loadProc("glProgramUniform4uiContextANGLE"));
    ANGLE_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform1fContextANGLE"));
    ANGLE_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform2fContextANGLE"));
    ANGLE_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform3fContextANGLE"));
    ANGLE_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
        loadProc("glProgramUniform4fContextANGLE"));
    ANGLE_glProgramUniform1ivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform1ivContextANGLE"));
    ANGLE_glProgramUniform2ivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform2ivContextANGLE"));
    ANGLE_glProgramUniform3ivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform3ivContextANGLE"));
    ANGLE_glProgramUniform4ivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform4ivContextANGLE"));
    ANGLE_glProgramUniform1uivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform1uivContextANGLE"));
    ANGLE_glProgramUniform2uivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform2uivContextANGLE"));
    ANGLE_glProgramUniform3uivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform3uivContextANGLE"));
    ANGLE_glProgramUniform4uivContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform4uivContextANGLE"));
    ANGLE_glProgramUniform1fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform1fvContextANGLE"));
    ANGLE_glProgramUniform2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform2fvContextANGLE"));
    ANGLE_glProgramUniform3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform3fvContextANGLE"));
    ANGLE_glProgramUniform4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniform4fvContextANGLE"));
    ANGLE_glProgramUniformMatrix2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2fvContextANGLE"));
    ANGLE_glProgramUniformMatrix3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3fvContextANGLE"));
    ANGLE_glProgramUniformMatrix4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4fvContextANGLE"));
    ANGLE_glProgramUniformMatrix2x3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
    ANGLE_glProgramUniformMatrix3x2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
    ANGLE_glProgramUniformMatrix2x4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
    ANGLE_glProgramUniformMatrix4x2fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
    ANGLE_glProgramUniformMatrix3x4fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
    ANGLE_glProgramUniformMatrix4x3fvContextANGLE =
        reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
            loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
    ANGLE_glValidateProgramPipelineContextANGLE =
        reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
            loadProc("glValidateProgramPipelineContextANGLE"));
    ANGLE_glGetProgramPipelineInfoLogContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
            loadProc("glGetProgramPipelineInfoLogContextANGLE"));
    ANGLE_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
        loadProc("glBindImageTextureContextANGLE"));
    ANGLE_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
        loadProc("glGetBooleani_vContextANGLE"));
    ANGLE_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
        loadProc("glMemoryBarrierContextANGLE"));
    ANGLE_glMemoryBarrierByRegionContextANGLE =
        reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
            loadProc("glMemoryBarrierByRegionContextANGLE"));
    ANGLE_glTexStorage2DMultisampleContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
            loadProc("glTexStorage2DMultisampleContextANGLE"));
    ANGLE_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
        loadProc("glGetMultisamplefvContextANGLE"));
    ANGLE_glSampleMaskiContextANGLE =
        reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
    ANGLE_glGetTexLevelParameterivContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivContextANGLE"));
    ANGLE_glGetTexLevelParameterfvContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvContextANGLE"));
    ANGLE_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
        loadProc("glBindVertexBufferContextANGLE"));
    ANGLE_glVertexAttribFormatContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
            loadProc("glVertexAttribFormatContextANGLE"));
    ANGLE_glVertexAttribIFormatContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
            loadProc("glVertexAttribIFormatContextANGLE"));
    ANGLE_glVertexAttribBindingContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
            loadProc("glVertexAttribBindingContextANGLE"));
    ANGLE_glVertexBindingDivisorContextANGLE =
        reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
            loadProc("glVertexBindingDivisorContextANGLE"));
    ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
    ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
    ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
    ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
        PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
        loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
    ANGLE_glCopySubTexture3DANGLEContextANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
            loadProc("glCopySubTexture3DANGLEContextANGLE"));
    ANGLE_glCopyTexture3DANGLEContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
            loadProc("glCopyTexture3DANGLEContextANGLE"));
    ANGLE_glBlitFramebufferANGLEContextANGLE =
        reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
            loadProc("glBlitFramebufferANGLEContextANGLE"));
    ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
    ANGLE_glGetRenderbufferImageANGLEContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferImageANGLEContextANGLE"));
    ANGLE_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
        loadProc("glGetTexImageANGLEContextANGLE"));
    ANGLE_glDrawArraysInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedANGLEContextANGLE"));
    ANGLE_glDrawElementsInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedANGLEContextANGLE"));
    ANGLE_glVertexAttribDivisorANGLEContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorANGLEContextANGLE"));
    ANGLE_glImportMemoryZirconHandleANGLEContextANGLE =
        reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>(
            loadProc("glImportMemoryZirconHandleANGLEContextANGLE"));
    ANGLE_glMultiDrawArraysANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysANGLEContextANGLE"));
    ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
    ANGLE_glMultiDrawElementsANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsANGLEContextANGLE"));
    ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
    ANGLE_glProvokingVertexANGLEContextANGLE =
        reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
            loadProc("glProvokingVertexANGLEContextANGLE"));
    ANGLE_glDisableExtensionANGLEContextANGLE =
        reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
            loadProc("glDisableExtensionANGLEContextANGLE"));
    ANGLE_glRequestExtensionANGLEContextANGLE =
        reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
            loadProc("glRequestExtensionANGLEContextANGLE"));
    ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
    ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
    ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
    ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
    ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
    ANGLE_glGetBooleani_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
    ANGLE_glGetBooleanvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBooleanvRobustANGLEContextANGLE"));
    ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
    ANGLE_glGetBufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetBufferPointervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
    ANGLE_glGetFloatvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFloatvRobustANGLEContextANGLE"));
    ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetInteger64i_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
    ANGLE_glGetInteger64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInteger64vRobustANGLEContextANGLE"));
    ANGLE_glGetIntegeri_vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
    ANGLE_glGetIntegervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetIntegervRobustANGLEContextANGLE"));
    ANGLE_glGetInternalformativRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetInternalformativRobustANGLEContextANGLE"));
    ANGLE_glGetMultisamplefvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
    ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
    ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
    ANGLE_glGetProgramivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetProgramivRobustANGLEContextANGLE"));
    ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
    ANGLE_glGetQueryObjectivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
    ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
    ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
    ANGLE_glGetQueryivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetQueryivRobustANGLEContextANGLE"));
    ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
    ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
    ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
    ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetShaderivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetShaderivRobustANGLEContextANGLE"));
    ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
    ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetTexParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
    ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
    ANGLE_glGetTexParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
    ANGLE_glGetTexParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
    ANGLE_glGetUniformfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformfvRobustANGLEContextANGLE"));
    ANGLE_glGetUniformivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformivRobustANGLEContextANGLE"));
    ANGLE_glGetUniformuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetUniformuivRobustANGLEContextANGLE"));
    ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
    ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
    ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
    ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
    ANGLE_glGetVertexAttribivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
    ANGLE_glGetnUniformfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
    ANGLE_glGetnUniformivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformivRobustANGLEContextANGLE"));
    ANGLE_glGetnUniformuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
    ANGLE_glReadPixelsRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glReadPixelsRobustANGLEContextANGLE"));
    ANGLE_glReadnPixelsRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glReadnPixelsRobustANGLEContextANGLE"));
    ANGLE_glSamplerParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
    ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
    ANGLE_glSamplerParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
    ANGLE_glSamplerParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
    ANGLE_glTexImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage2DRobustANGLEContextANGLE"));
    ANGLE_glTexImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage3DRobustANGLEContextANGLE"));
    ANGLE_glTexParameterIivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterIivRobustANGLEContextANGLE"));
    ANGLE_glTexParameterIuivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
    ANGLE_glTexParameterfvRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterfvRobustANGLEContextANGLE"));
    ANGLE_glTexParameterivRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexParameterivRobustANGLEContextANGLE"));
    ANGLE_glTexSubImage2DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
    ANGLE_glTexSubImage3DRobustANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
            loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
    ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>(
            loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE"));
    ANGLE_glInvalidateTextureANGLEContextANGLE =
        reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
            loadProc("glInvalidateTextureANGLEContextANGLE"));
    ANGLE_glTexImage2DExternalANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
            loadProc("glTexImage2DExternalANGLEContextANGLE"));
    ANGLE_glGetMultisamplefvANGLEContextANGLE =
        reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
            loadProc("glGetMultisamplefvANGLEContextANGLE"));
    ANGLE_glGetTexLevelParameterfvANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
    ANGLE_glGetTexLevelParameterivANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
            loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
    ANGLE_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
        loadProc("glSampleMaskiANGLEContextANGLE"));
    ANGLE_glTexStorage2DMultisampleANGLEContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
            loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
    ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE =
        reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
            loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
    ANGLE_glBindUniformLocationCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
    ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
    ANGLE_glCopySubTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCopySubTextureCHROMIUMContextANGLE"));
    ANGLE_glCopyTextureCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCopyTextureCHROMIUMContextANGLE"));
    ANGLE_glCoverageModulationCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glCoverageModulationCHROMIUMContextANGLE"));
    ANGLE_glLoseContextCHROMIUMContextANGLE =
        reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
            loadProc("glLoseContextCHROMIUMContextANGLE"));
    ANGLE_glBindFragDataLocationEXTContextANGLE =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
            loadProc("glBindFragDataLocationEXTContextANGLE"));
    ANGLE_glBindFragDataLocationIndexedEXTContextANGLE =
        reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
            loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
    ANGLE_glGetFragDataIndexEXTContextANGLE =
        reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
            loadProc("glGetFragDataIndexEXTContextANGLE"));
    ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
            loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
    ANGLE_glInsertEventMarkerEXTContextANGLE =
        reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
            loadProc("glInsertEventMarkerEXTContextANGLE"));
    ANGLE_glPopGroupMarkerEXTContextANGLE =
        reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
            loadProc("glPopGroupMarkerEXTContextANGLE"));
    ANGLE_glPushGroupMarkerEXTContextANGLE =
        reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
            loadProc("glPushGroupMarkerEXTContextANGLE"));
    ANGLE_glDiscardFramebufferEXTContextANGLE =
        reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
            loadProc("glDiscardFramebufferEXTContextANGLE"));
    ANGLE_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
        loadProc("glBeginQueryEXTContextANGLE"));
    ANGLE_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
        loadProc("glDeleteQueriesEXTContextANGLE"));
    ANGLE_glEndQueryEXTContextANGLE =
        reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
    ANGLE_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
        loadProc("glGenQueriesEXTContextANGLE"));
    ANGLE_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>(
        loadProc("glGetInteger64vEXTContextANGLE"));
    ANGLE_glGetQueryObjecti64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjecti64vEXTContextANGLE"));
    ANGLE_glGetQueryObjectivEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectivEXTContextANGLE"));
    ANGLE_glGetQueryObjectui64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectui64vEXTContextANGLE"));
    ANGLE_glGetQueryObjectuivEXTContextANGLE =
        reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetQueryObjectuivEXTContextANGLE"));
    ANGLE_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
        loadProc("glGetQueryivEXTContextANGLE"));
    ANGLE_glIsQueryEXTContextANGLE =
        reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
    ANGLE_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
        loadProc("glQueryCounterEXTContextANGLE"));
    ANGLE_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
        loadProc("glDrawBuffersEXTContextANGLE"));
    ANGLE_glBlendEquationSeparateiEXTContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateiEXTContextANGLE"));
    ANGLE_glBlendEquationiEXTContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>(
            loadProc("glBlendEquationiEXTContextANGLE"));
    ANGLE_glBlendFuncSeparateiEXTContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>(
            loadProc("glBlendFuncSeparateiEXTContextANGLE"));
    ANGLE_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>(
        loadProc("glBlendFunciEXTContextANGLE"));
    ANGLE_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>(
        loadProc("glColorMaskiEXTContextANGLE"));
    ANGLE_glDisableiEXTContextANGLE =
        reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE"));
    ANGLE_glEnableiEXTContextANGLE =
        reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE"));
    ANGLE_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>(
        loadProc("glIsEnablediEXTContextANGLE"));
    ANGLE_glDrawElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
    ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
    ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
    ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE =
        reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
            loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
    ANGLE_glFramebufferTextureEXTContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureEXTContextANGLE"));
    ANGLE_glDrawArraysInstancedEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
            loadProc("glDrawArraysInstancedEXTContextANGLE"));
    ANGLE_glDrawElementsInstancedEXTContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedEXTContextANGLE"));
    ANGLE_glVertexAttribDivisorEXTContextANGLE =
        reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
            loadProc("glVertexAttribDivisorEXTContextANGLE"));
    ANGLE_glFlushMappedBufferRangeEXTContextANGLE =
        reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
            loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
    ANGLE_glMapBufferRangeEXTContextANGLE =
        reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
            loadProc("glMapBufferRangeEXTContextANGLE"));
    ANGLE_glBufferStorageMemEXTContextANGLE =
        reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
            loadProc("glBufferStorageMemEXTContextANGLE"));
    ANGLE_glCreateMemoryObjectsEXTContextANGLE =
        reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
            loadProc("glCreateMemoryObjectsEXTContextANGLE"));
    ANGLE_glDeleteMemoryObjectsEXTContextANGLE =
        reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
            loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
    ANGLE_glGetMemoryObjectParameterivEXTContextANGLE =
        reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
            loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
    ANGLE_glGetUnsignedBytei_vEXTContextANGLE =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
            loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
    ANGLE_glGetUnsignedBytevEXTContextANGLE =
        reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
            loadProc("glGetUnsignedBytevEXTContextANGLE"));
    ANGLE_glIsMemoryObjectEXTContextANGLE =
        reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
            loadProc("glIsMemoryObjectEXTContextANGLE"));
    ANGLE_glMemoryObjectParameterivEXTContextANGLE =
        reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
            loadProc("glMemoryObjectParameterivEXTContextANGLE"));
    ANGLE_glTexStorageMem2DEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem2DEXTContextANGLE"));
    ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
    ANGLE_glTexStorageMem3DEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem3DEXTContextANGLE"));
    ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
    ANGLE_glImportMemoryFdEXTContextANGLE =
        reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
            loadProc("glImportMemoryFdEXTContextANGLE"));
    ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
    ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
    ANGLE_glGetGraphicsResetStatusEXTContextANGLE =
        reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
            loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
    ANGLE_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
        loadProc("glGetnUniformfvEXTContextANGLE"));
    ANGLE_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
        loadProc("glGetnUniformivEXTContextANGLE"));
    ANGLE_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
        loadProc("glReadnPixelsEXTContextANGLE"));
    ANGLE_glDeleteSemaphoresEXTContextANGLE =
        reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
            loadProc("glDeleteSemaphoresEXTContextANGLE"));
    ANGLE_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
        loadProc("glGenSemaphoresEXTContextANGLE"));
    ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE =
        reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
    ANGLE_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
        loadProc("glIsSemaphoreEXTContextANGLE"));
    ANGLE_glSemaphoreParameterui64vEXTContextANGLE =
        reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
            loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
    ANGLE_glSignalSemaphoreEXTContextANGLE =
        reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
            loadProc("glSignalSemaphoreEXTContextANGLE"));
    ANGLE_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
        loadProc("glWaitSemaphoreEXTContextANGLE"));
    ANGLE_glImportSemaphoreFdEXTContextANGLE =
        reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
            loadProc("glImportSemaphoreFdEXTContextANGLE"));
    ANGLE_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage1DEXTContextANGLE"));
    ANGLE_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage2DEXTContextANGLE"));
    ANGLE_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
        loadProc("glTexStorage3DEXTContextANGLE"));
    ANGLE_glDebugMessageCallbackKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageCallbackKHRContextANGLE"));
    ANGLE_glDebugMessageControlKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageControlKHRContextANGLE"));
    ANGLE_glDebugMessageInsertKHRContextANGLE =
        reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
            loadProc("glDebugMessageInsertKHRContextANGLE"));
    ANGLE_glGetDebugMessageLogKHRContextANGLE =
        reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
            loadProc("glGetDebugMessageLogKHRContextANGLE"));
    ANGLE_glGetObjectLabelKHRContextANGLE =
        reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
            loadProc("glGetObjectLabelKHRContextANGLE"));
    ANGLE_glGetObjectPtrLabelKHRContextANGLE =
        reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
            loadProc("glGetObjectPtrLabelKHRContextANGLE"));
    ANGLE_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
        loadProc("glGetPointervKHRContextANGLE"));
    ANGLE_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
        loadProc("glObjectLabelKHRContextANGLE"));
    ANGLE_glObjectPtrLabelKHRContextANGLE =
        reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
            loadProc("glObjectPtrLabelKHRContextANGLE"));
    ANGLE_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
        loadProc("glPopDebugGroupKHRContextANGLE"));
    ANGLE_glPushDebugGroupKHRContextANGLE =
        reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
            loadProc("glPushDebugGroupKHRContextANGLE"));
    ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE =
        reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
            loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
    ANGLE_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
        loadProc("glDeleteFencesNVContextANGLE"));
    ANGLE_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
        loadProc("glFinishFenceNVContextANGLE"));
    ANGLE_glGenFencesNVContextANGLE =
        reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
    ANGLE_glGetFenceivNVContextANGLE =
        reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
    ANGLE_glIsFenceNVContextANGLE =
        reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
    ANGLE_glSetFenceNVContextANGLE =
        reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
    ANGLE_glTestFenceNVContextANGLE =
        reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
    ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE =
        reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
            loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
    ANGLE_glEGLImageTargetTexture2DOESContextANGLE =
        reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
            loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
    ANGLE_glBlendEquationSeparateiOESContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>(
            loadProc("glBlendEquationSeparateiOESContextANGLE"));
    ANGLE_glBlendEquationiOESContextANGLE =
        reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>(
            loadProc("glBlendEquationiOESContextANGLE"));
    ANGLE_glBlendFuncSeparateiOESContextANGLE =
        reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>(
            loadProc("glBlendFuncSeparateiOESContextANGLE"));
    ANGLE_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>(
        loadProc("glBlendFunciOESContextANGLE"));
    ANGLE_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>(
        loadProc("glColorMaskiOESContextANGLE"));
    ANGLE_glDisableiOESContextANGLE =
        reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE"));
    ANGLE_glEnableiOESContextANGLE =
        reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE"));
    ANGLE_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>(
        loadProc("glIsEnablediOESContextANGLE"));
    ANGLE_glDrawElementsBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawElementsBaseVertexOESContextANGLE"));
    ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
    ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE =
        reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
            loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
    ANGLE_glGetProgramBinaryOESContextANGLE =
        reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
            loadProc("glGetProgramBinaryOESContextANGLE"));
    ANGLE_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
        loadProc("glProgramBinaryOESContextANGLE"));
    ANGLE_glGetBufferPointervOESContextANGLE =
        reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
            loadProc("glGetBufferPointervOESContextANGLE"));
    ANGLE_glMapBufferOESContextANGLE =
        reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
    ANGLE_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glUnmapBufferOESContextANGLE"));
    ANGLE_glCompressedTexImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCompressedTexImage3DOESContextANGLE"));
    ANGLE_glCompressedTexSubImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCompressedTexSubImage3DOESContextANGLE"));
    ANGLE_glCopyTexSubImage3DOESContextANGLE =
        reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
            loadProc("glCopyTexSubImage3DOESContextANGLE"));
    ANGLE_glFramebufferTexture3DOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture3DOESContextANGLE"));
    ANGLE_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
        loadProc("glTexImage3DOESContextANGLE"));
    ANGLE_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
        loadProc("glTexSubImage3DOESContextANGLE"));
    ANGLE_glGetSamplerParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIivOESContextANGLE"));
    ANGLE_glGetSamplerParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glGetSamplerParameterIuivOESContextANGLE"));
    ANGLE_glGetTexParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIivOESContextANGLE"));
    ANGLE_glGetTexParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glGetTexParameterIuivOESContextANGLE"));
    ANGLE_glSamplerParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIivOESContextANGLE"));
    ANGLE_glSamplerParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glSamplerParameterIuivOESContextANGLE"));
    ANGLE_glTexParameterIivOESContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
            loadProc("glTexParameterIivOESContextANGLE"));
    ANGLE_glTexParameterIuivOESContextANGLE =
        reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
            loadProc("glTexParameterIuivOESContextANGLE"));
    ANGLE_glTexStorage3DMultisampleOESContextANGLE =
        reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
            loadProc("glTexStorage3DMultisampleOESContextANGLE"));
    ANGLE_glBindVertexArrayOESContextANGLE =
        reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
            loadProc("glBindVertexArrayOESContextANGLE"));
    ANGLE_glDeleteVertexArraysOESContextANGLE =
        reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteVertexArraysOESContextANGLE"));
    ANGLE_glGenVertexArraysOESContextANGLE =
        reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
            loadProc("glGenVertexArraysOESContextANGLE"));
    ANGLE_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
        loadProc("glIsVertexArrayOESContextANGLE"));
    ANGLE_glFramebufferTextureMultiviewOVRContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
            loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
    ANGLE_glDrawTexfOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
    ANGLE_glDrawTexfvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
    ANGLE_glDrawTexiOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
    ANGLE_glDrawTexivOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
    ANGLE_glDrawTexsOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
    ANGLE_glDrawTexsvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
    ANGLE_glDrawTexxOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
    ANGLE_glDrawTexxvOESContextANGLE =
        reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
    ANGLE_glBindFramebufferOESContextANGLE =
        reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glBindFramebufferOESContextANGLE"));
    ANGLE_glBindRenderbufferOESContextANGLE =
        reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glBindRenderbufferOESContextANGLE"));
    ANGLE_glCheckFramebufferStatusOESContextANGLE =
        reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
            loadProc("glCheckFramebufferStatusOESContextANGLE"));
    ANGLE_glDeleteFramebuffersOESContextANGLE =
        reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteFramebuffersOESContextANGLE"));
    ANGLE_glDeleteRenderbuffersOESContextANGLE =
        reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glDeleteRenderbuffersOESContextANGLE"));
    ANGLE_glFramebufferRenderbufferOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glFramebufferRenderbufferOESContextANGLE"));
    ANGLE_glFramebufferTexture2DOESContextANGLE =
        reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
            loadProc("glFramebufferTexture2DOESContextANGLE"));
    ANGLE_glGenFramebuffersOESContextANGLE =
        reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glGenFramebuffersOESContextANGLE"));
    ANGLE_glGenRenderbuffersOESContextANGLE =
        reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
            loadProc("glGenRenderbuffersOESContextANGLE"));
    ANGLE_glGenerateMipmapOESContextANGLE =
        reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
            loadProc("glGenerateMipmapOESContextANGLE"));
    ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE =
        reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
            loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
    ANGLE_glGetRenderbufferParameterivOESContextANGLE =
        reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
            loadProc("glGetRenderbufferParameterivOESContextANGLE"));
    ANGLE_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
        loadProc("glIsFramebufferOESContextANGLE"));
    ANGLE_glIsRenderbufferOESContextANGLE =
        reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
            loadProc("glIsRenderbufferOESContextANGLE"));
    ANGLE_glRenderbufferStorageOESContextANGLE =
        reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
            loadProc("glRenderbufferStorageOESContextANGLE"));
    ANGLE_glCurrentPaletteMatrixOESContextANGLE =
        reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
            loadProc("glCurrentPaletteMatrixOESContextANGLE"));
    ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE =
        reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
            loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
    ANGLE_glMatrixIndexPointerOESContextANGLE =
        reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
            loadProc("glMatrixIndexPointerOESContextANGLE"));
    ANGLE_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
        loadProc("glWeightPointerOESContextANGLE"));
    ANGLE_glPointSizePointerOESContextANGLE =
        reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
            loadProc("glPointSizePointerOESContextANGLE"));
    ANGLE_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
        loadProc("glQueryMatrixxOESContextANGLE"));
    ANGLE_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenfvOESContextANGLE"));
    ANGLE_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenivOESContextANGLE"));
    ANGLE_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
        loadProc("glGetTexGenxvOESContextANGLE"));
    ANGLE_glTexGenfOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
    ANGLE_glTexGenfvOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
    ANGLE_glTexGeniOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
    ANGLE_glTexGenivOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
    ANGLE_glTexGenxOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
    ANGLE_glTexGenxvOESContextANGLE =
        reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
}  // namespace angle
