// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageClear.frag.00000012.inc:
//   Pre-generated shader for the ANGLE Vulkan back-end.

#pragma once
constexpr uint8_t kImageClear_frag_00000012[] = {
    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x2d,0x50,0x3d,0x0b,0xc2,0x50,
    0x10,0x3b,0x5b,0xfb,0xad,0xad,0x55,0xc4,0xad,0x54,0x3a,0x0a,0xc5,0x41,0x45,0x10,
    0x05,0xa7,0x3a,0x74,0xf3,0x17,0x08,0x2e,0x0e,0xba,0xe8,0x8f,0x77,0x11,0x4c,0xda,
    0x3c,0xb8,0x4b,0x2f,0x97,0xbb,0xbc,0x57,0xd7,0xa9,0x02,0xb3,0x81,0xc5,0x16,0xda,
    0xd4,0xfa,0x93,0x9b,0x03,0xc6,0x2c,0x31,0xbf,0xc3,0xa6,0xbd,0xb6,0xf5,0xfb,0x73,
    0xaf,0x37,0xdb,0x35,0xfb,0xa9,0xb9,0x9d,0x8e,0xbd,0x0c,0x9a,0x21,0x90,0xf1,0xbc,
    0x3d,0x5e,0xe4,0x23,0xc4,0x04,0x1a,0x72,0x01,0xe7,0xf1,0x45,0xae,0x40,0x38,0x88,
    0x8b,0x79,0xf0,0xeb,0x4f,0x25,0x6c,0xa0,0x8f,0xd5,0x9f,0x21,0x13,0x97,0xe0,0x5c,
    0x71,0x73,0xec,0xf0,0x81,0xa5,0xf4,0x0b,0xd4,0xdc,0xed,0xcb,0xbb,0x44,0x0e,0x81,
    0xae,0x3c,0x0f,0xaa,0x23,0x71,0x85,0xf6,0x07,0xd2,0x26,0xea,0xc5,0xd2,0xb2,0x1e,
    0x89,0xa3,0xd7,0x58,0x5e,0x7c,0xe3,0x4a,0x75,0x2a,0x6f,0xce,0x67,0xd2,0x72,0xdf,
    0x0e,0xef,0x71,0x74,0x0f,0x93,0xdf,0x17,0x8c,0x07,0x3c,0x23,0x67,0xdd,0xff,0xe8,
    0xf7,0x73,0xc7,0x51,0x77,0xcf,0xc5,0x9f,0x30,0x11,0xa9,0xfe,0xc1,0x71,0x8f,0xf8,
    0x03,0x41,0x43,0x3a,0x54,0x98,0x01,0x00,0x00
};

// Generated from:
//
// #version 450 core
//
// layout(push_constant)uniform PushConstants {
//        uvec4 clearColor;
// } params;
//
// layout(location = 2)out uvec4 colorOut;
//
// void main()
// {
//     colorOut = params . clearColor;
// }
