//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sets up the GL bindings for capture_replay_sample

#ifndef ANGLE_TRACE_GL_H_
#define ANGLE_TRACE_GL_H_

#include "util/util_gl.h"

#endif  // ANGLE_TRACE_GL_H_
