#
# Copyright 2020 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# capture_replay_expectations:
#   Skip these tests because they are expected to fail
#

# Failed tests
BindGeneratesResourceTest.*
BindUniformLocationTest.Basic/*
BindUniformLocationTest.Compositor/*
BindUniformLocationTest.SameLocationForUsedAndUnusedUniform/*
BindUniformLocationTest.SamplerLocation/*
BindUniformLocationTest.UnusedUniformUpdate/*
BindUniformLocationTest.UnusedUniformUpdateComplex/*
BindUniformLocationTest.UseSamplerWhenUnusedUniforms/*
ClearTest.Depth16Scissored/*
ClearTest.InceptionScissorClears/*
ClientArraysTest.*
CopyTexImageTest.*
CopyTextureTestWebGL.*
D3DImageFormatConversionTest.*
DifferentStencilMasksTest.*
EGLContextASANTest.*
EGLContextSharingTest.TextureLifetime/*
FramebufferTest.MultiContextNoRenderingFeedbackLoops/*
GLSLTest.InactiveVaryingInVertexActiveInFragment/*
InstancingTest.LineLoop/*
MaxTextureSizeTest.*
MultisampledRenderToTextureTest.FramebufferCompleteness/*
MultisampledRenderToTextureTest.TextureCubeMapParameterCheck/*
PbufferTest.BindTexImage/*
PbufferTest.Clearing/*
PbufferTest.TextureSizeReset/*
RequestExtensionTest.ExtensionsDisabledByDefault/*
RequestExtensionTest.Queries/*
RobustBufferAccessBehaviorTest.DynamicBuffer/*
SimpleStateChangeTest.DrawAndClearTextureRepeatedly/*
SimpleStateChangeTest.RebindTranslatedAttribute/*
StateChangeTest.DrawAfterFlushWithNoStateChange/*
Texture2DDepthTest.DepthTextureES2Compatibility/*
TextureCubeTest.*
VulkanClearTest.*
WebGL2ReadOutsideFramebufferTest.*
WebGLDrawElementsTest.*
WebGLGLSLTest.*
WebGLReadOutsideFramebufferTest.*

# Has undefined framebuffer pixels. This fails comparison checks.
SimpleOperationTest.ClearAndSwap/*
SimpleOperationTest.DrawQuadAndSwap/*

# Crashed tests
BlendMinMaxTest.*
BlitFramebufferANGLETest.*
BufferDataTest.*
ClipDistanceTest.*
ColorMaskTest.*
CopyCompressedTextureTest.InternalFormat/*
DebugMarkerTest.*
DebugTest.*
DepthStencilTest.*
DrawBuffersTest.*
EGLPrintEGLinfoTest.PrintGLESCapabilities/*
EGLStreamTest.*
ExternalWrapTest.*
FenceNVTest.*
GetImageTestNoExtensions.EntryPointsInactive/*
GLSLTest.ArrayOfStructContainingArrayOfSamplers/*
GLSLTest.InactiveSamplersInStruct/*
GLSLTest.MixedShaderLengths/*
GLSLTest.ZeroShaderLength/*
GPUTestConfigTest.GPUTestConfigConditions_D3D11/*
ImageTest.*
IndexedPointsTestUByte.*
IndexedPointsTestUInt.*
IndexedPointsTestUShort.*
OcclusionQueriesTest.*
PBOExtensionTest.*
PixmapTest.Clearing/*
RobustClientMemoryTest.*
SemaphoreTest.*
SRGBFramebufferTest.Validation/*
StateChangeRenderTest.GenerateMipmap/*
SyncQueriesTest.*
TextureLimitsTest.MaxCombinedTextures/*
TimerQueriesTest.*
UniformTest.Sampler/*
UnpackAlignmentTest.*
UnpackRowLengthTest.*
VertexAttributeCachingTest.*
VertexAttributeOORTest.*
VertexAttributeTest.*
ViewportTest.*
VulkanExternalImageTest.ShouldClearMutableNoStorageUsageOpaqueFdRGBA8/*
VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores/*
VulkanExternalImageTest.ShouldClearZirconVmoRGBA8/*
VulkanExternalImageTest.ShouldClearZirconWithFlagsVmoRGBA8/*
VulkanExternalImageTest.ShouldImportSemaphoreOpaqueFd/*
VulkanExternalImageTest.TextureFormatCompatChromiumMutableNoStorageZirconVmo/*
VulkanExternalImageTest.TextureFormatCompatChromiumZirconVmo/*
WebGLCompatibilityTest.*
WebGLFramebufferTest.*

# Skipped tests
EGLProgramCacheControlTest.NegativeAPI/*
EGLProgramCacheControlTest.SaveAndReload/*
LineLoopTest.DISABLED_DrawArraysWithLargeCount/*
MipmapTest.DISABLED_ThreeLevelsInitData/*

# Compile failed tests
GetImageTest.*
RobustResourceInitTest.*
