//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RunAtTheBeginningOfShader.h: Add code to be run at the beginning of the shader.
//

#ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEBEGINNINGOFSHADER_H_
#define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEBEGINNINGOFSHADER_H_

#include "common/angleutils.h"

namespace sh
{

class TCompiler;
class TIntermBlock;
class TIntermNode;

ANGLE_NO_DISCARD bool RunAtTheBeginningOfShader(TCompiler *compiler,
                                                TIntermBlock *root,
                                                TIntermNode *codeToRun);

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEBEGINNINGOFSHADER_H_
