// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_1_1_autogen.h:
//   Defines the GL 1.1 entry points.

#ifndef OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_

#include <export.h>
#include "angle_gl.h"

#include "WGL/wgl.h"
#include "windows.h"

namespace gl
{
ANGLE_EXPORT GLboolean GL_APIENTRY AreTexturesResident(GLsizei n,
                                                       const GLuint *textures,
                                                       GLboolean *residences);
ANGLE_EXPORT void GL_APIENTRY ArrayElement(GLint i);
ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size,
                                           GLenum type,
                                           GLsizei stride,
                                           const void *pointer);
ANGLE_EXPORT void GL_APIENTRY CopyTexImage1D(GLenum target,
                                             GLint level,
                                             GLenum internalformat,
                                             GLint x,
                                             GLint y,
                                             GLsizei width,
                                             GLint border);
ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target,
                                             GLint level,
                                             GLenum internalformat,
                                             GLint x,
                                             GLint y,
                                             GLsizei width,
                                             GLsizei height,
                                             GLint border);
ANGLE_EXPORT void GL_APIENTRY
CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target,
                                                GLint level,
                                                GLint xoffset,
                                                GLint yoffset,
                                                GLint x,
                                                GLint y,
                                                GLsizei width,
                                                GLsizei height);
ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures);
ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array);
ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const void *indices);
ANGLE_EXPORT void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer);
ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array);
ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures);
ANGLE_EXPORT void GL_APIENTRY GetPointerv(GLenum pname, void **params);
ANGLE_EXPORT void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer);
ANGLE_EXPORT void GL_APIENTRY Indexub(GLubyte c);
ANGLE_EXPORT void GL_APIENTRY Indexubv(const GLubyte *c);
ANGLE_EXPORT void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer);
ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer);
ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
ANGLE_EXPORT void GL_APIENTRY PopClientAttrib();
ANGLE_EXPORT void GL_APIENTRY PrioritizeTextures(GLsizei n,
                                                 const GLuint *textures,
                                                 const GLfloat *priorities);
ANGLE_EXPORT void GL_APIENTRY PushClientAttrib(GLbitfield mask);
ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size,
                                              GLenum type,
                                              GLsizei stride,
                                              const void *pointer);
ANGLE_EXPORT void GL_APIENTRY TexSubImage1D(GLenum target,
                                            GLint level,
                                            GLint xoffset,
                                            GLsizei width,
                                            GLenum format,
                                            GLenum type,
                                            const void *pixels);
ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target,
                                            GLint level,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLsizei width,
                                            GLsizei height,
                                            GLenum format,
                                            GLenum type,
                                            const void *pixels);
ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
                                            GLenum type,
                                            GLsizei stride,
                                            const void *pointer);
}  // namespace gl

#endif  // OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
