// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageClear.frag.00000018.inc:
//   Pre-generated shader for the ANGLE Vulkan back-end.

#pragma once
constexpr uint8_t kImageClear_frag_00000018[] = {
    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x4f,0x3d,0x0b,0xc2,0x50,
    0x0c,0x4c,0xfb,0xec,0xb7,0xfd,0x52,0xd4,0xad,0x54,0x3a,0x0a,0xc5,0x41,0x45,0x10,
    0x05,0x27,0x1d,0xba,0xf9,0x0b,0x04,0x17,0x07,0x5d,0xf4,0xc7,0xbb,0x08,0x5e,0x5e,
    0xcf,0x42,0x72,0xcd,0xe5,0x2e,0xc9,0x33,0x6e,0x13,0x88,0x38,0x12,0x4b,0x28,0x23,
    0xe9,0xbf,0x52,0x5c,0x30,0x22,0x89,0xf8,0x16,0x4f,0xdd,0xa5,0x6b,0x5f,0xef,0x5b,
    0xbb,0x5a,0x2f,0xb5,0x9f,0x89,0xb1,0x3a,0xed,0xe5,0xd0,0x0c,0x80,0x1a,0x8f,0xeb,
    0xfd,0xa9,0x7c,0x84,0x28,0xa0,0x51,0x2e,0x50,0x3f,0xfe,0x94,0xab,0xa8,0x3b,0x8b,
    0x87,0xd9,0xfd,0xd7,0x10,0xff,0x9c,0x43,0xae,0xb0,0x3e,0x63,0x39,0x17,0x31,0x46,
    0x56,0x9c,0x83,0x33,0xe4,0x26,0x98,0xe6,0x03,0x6b,0xfa,0x66,0xa8,0x75,0x9f,0xcf,
    0x3d,0x35,0x72,0x08,0x34,0xbc,0x63,0xc7,0x3a,0x22,0x37,0x45,0x8e,0xe9,0xaf,0xd0,
    0x4b,0xa8,0x8b,0xe9,0x1d,0x52,0x9b,0xd0,0xab,0x75,0x4a,0x6e,0xc1,0xdd,0x19,0xef,
    0x57,0x7d,0xce,0x9e,0xce,0xd8,0xe0,0x3d,0x2e,0xef,0x10,0xee,0xfb,0x80,0xf1,0x80,
    0x47,0xe4,0x9c,0x6f,0x4c,0x39,0x63,0xcf,0xdb,0x4b,0xf2,0x07,0x38,0x22,0xd6,0x5f,
    0xbc,0x6e,0x8b,0xf8,0x01,0x37,0x1b,0x36,0x49,0xac,0x01,0x00,0x00
};

// Generated from:
//
// #version 450 core
//
// layout(push_constant)uniform PushConstants {
//        ivec4 clearColor;
//     float clearDepth;
// } params;
//
// layout(location = 4)out ivec4 colorOut;
//
// void main()
// {
//     colorOut = params . clearColor;
//
// }
