// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageClear.frag.00000015.inc:
//   Pre-generated shader for the ANGLE Vulkan back-end.

#pragma once
constexpr uint8_t kImageClear_frag_00000015[] = {
    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x2d,0x50,0xbb,0x0a,0xc2,0x40,
    0x10,0x5c,0x73,0x9a,0xa7,0x1a,0xa3,0x88,0x5d,0x88,0xa4,0x14,0x82,0x85,0x8a,0x20,
    0x0a,0x56,0xb1,0x48,0xe7,0x17,0x08,0x36,0x16,0xda,0xe8,0xc7,0xdb,0x08,0xce,0x24,
    0x13,0xd8,0x9d,0xdb,0xd9,0xd9,0x9d,0xbb,0x38,0xaf,0x0c,0xcc,0x7a,0x16,0x5b,0x68,
    0x53,0xeb,0xbe,0xcc,0x3c,0x30,0x66,0x89,0xf9,0x2d,0xd6,0xcd,0xb5,0xa9,0xde,0x9f,
    0x7b,0xb5,0xd9,0xae,0xd9,0x1f,0x9b,0x6b,0x75,0xec,0xa5,0xd0,0xf4,0x81,0x8c,0xe7,
    0xed,0xf1,0x22,0x1f,0x21,0x26,0xd0,0x90,0x0b,0x38,0x8f,0x13,0xb9,0x1c,0x31,0x40,
    0x5c,0x90,0x63,0x79,0x95,0xc2,0x1a,0x7a,0x72,0x1e,0x62,0x86,0x4c,0x5c,0x82,0x73,
    0xe2,0xe6,0xd8,0xe1,0x03,0x0b,0xe9,0x17,0xa8,0xb9,0xdb,0x97,0x77,0x81,0x1c,0x02,
    0x9d,0x3c,0x0f,0xaa,0x23,0x71,0xb9,0xf6,0x07,0xd2,0x26,0xea,0xc5,0xd2,0xb2,0x1e,
    0x8a,0xa3,0xd7,0x48,0x5e,0x7c,0xe3,0x4a,0xf5,0x58,0xde,0x9c,0x4f,0xa5,0xe5,0xbe,
    0x1d,0xde,0xe3,0xe9,0x1e,0x26,0xbf,0x2f,0x18,0xbe,0xf5,0x8c,0x9c,0xb6,0xff,0xa3,
    0xdb,0xcf,0x1d,0x47,0xdd,0x3d,0x13,0x7f,0xc2,0x44,0xa4,0xfa,0x07,0xc7,0x3d,0xe2,
    0x0f,0xcc,0x86,0xa4,0xc5,0x98,0x01,0x00,0x00
};

// Generated from:
//
// #version 450 core
//
// layout(push_constant)uniform PushConstants {
//        uvec4 clearColor;
// } params;
//
// layout(location = 5)out uvec4 colorOut;
//
// void main()
// {
//     colorOut = params . clearColor;
// }
