//
// Copyright (c) 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangUtils: Wrapper for Khronos's glslang compiler.
//

#ifndef LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_
#define LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_

#include "libANGLE/Caps.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/metal/mtl_common.h"

namespace rx
{
namespace mtl
{
void GlslangGetShaderSource(const gl::ProgramState &programState,
                            const gl::ProgramLinkedResources &resources,
                            gl::ShaderMap<std::string> *shaderSourcesOut);

angle::Result GlslangGetShaderSpirvCode(ErrorHandler *context,
                                        const gl::Caps &glCaps,
                                        bool enableLineRasterEmulation,
                                        const gl::ShaderMap<std::string> &shaderSources,
                                        gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut);
}  // namespace mtl
}  // namespace rx

#endif /* LIBANGLE_RENDERER_METAL_GLSLANGWRAPPER_H_ */
