<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="translator_common"
	ProjectGUID="{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}"
	RootNamespace="compiler"
	Keyword="Win32Proj"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)\common"
			ConfigurationType="4"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)\common"
			ConfigurationType="4"
			CharacterSet="0"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				AdditionalIncludeDirectories="$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\Compiler.cpp"
				>
			</File>
			<File
				RelativePath=".\debug.cpp"
				>
			</File>
			<File
				RelativePath=".\glslang.l"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						Description=""
						CommandLine=""
						AdditionalDependencies=""
						Outputs=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						Description=""
						CommandLine=""
						AdditionalDependencies=""
						Outputs=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\glslang.y"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						Description=""
						CommandLine=""
						Outputs=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						Description=""
						CommandLine=""
						Outputs=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\InfoSink.cpp"
				>
			</File>
			<File
				RelativePath=".\Initialize.cpp"
				>
			</File>
			<File
				RelativePath=".\InitializeDll.cpp"
				>
			</File>
			<File
				RelativePath=".\Intermediate.cpp"
				>
			</File>
			<File
				RelativePath=".\intermOut.cpp"
				>
			</File>
			<File
				RelativePath=".\IntermTraverse.cpp"
				>
			</File>
			<File
				RelativePath=".\ossource_win.cpp"
				>
			</File>
			<File
				RelativePath=".\parseConst.cpp"
				>
			</File>
			<File
				RelativePath=".\ParseHelper.cpp"
				>
			</File>
			<File
				RelativePath=".\PoolAlloc.cpp"
				>
			</File>
			<File
				RelativePath=".\QualifierAlive.cpp"
				>
			</File>
			<File
				RelativePath=".\RemoveTree.cpp"
				>
			</File>
			<File
				RelativePath=".\ShaderLang.cpp"
				>
			</File>
			<File
				RelativePath=".\SymbolTable.cpp"
				>
			</File>
			<File
				RelativePath=".\util.cpp"
				>
			</File>
			<File
				RelativePath=".\VariableInfo.cpp"
				>
			</File>
			<Filter
				Name="preprocessor"
				>
				<File
					RelativePath=".\preprocessor\atom.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\cpp.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\cppstruct.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\memory.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\scanner.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\symbols.c"
					>
				</File>
				<File
					RelativePath=".\preprocessor\tokens.c"
					>
				</File>
			</Filter>
			<Filter
				Name="generated"
				>
				<File
					RelativePath=".\glslang_lex.cpp"
					>
				</File>
				<File
					RelativePath=".\glslang_tab.cpp"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\BaseTypes.h"
				>
			</File>
			<File
				RelativePath=".\Common.h"
				>
			</File>
			<File
				RelativePath=".\ConstantUnion.h"
				>
			</File>
			<File
				RelativePath=".\debug.h"
				>
			</File>
			<File
				RelativePath=".\InfoSink.h"
				>
			</File>
			<File
				RelativePath=".\Initialize.h"
				>
			</File>
			<File
				RelativePath=".\InitializeDll.h"
				>
			</File>
			<File
				RelativePath=".\InitializeGlobals.h"
				>
			</File>
			<File
				RelativePath=".\InitializeParseContext.h"
				>
			</File>
			<File
				RelativePath=".\intermediate.h"
				>
			</File>
			<File
				RelativePath=".\localintermediate.h"
				>
			</File>
			<File
				RelativePath=".\MMap.h"
				>
			</File>
			<File
				RelativePath=".\osinclude.h"
				>
			</File>
			<File
				RelativePath=".\ParseHelper.h"
				>
			</File>
			<File
				RelativePath=".\PoolAlloc.h"
				>
			</File>
			<File
				RelativePath=".\QualifierAlive.h"
				>
			</File>
			<File
				RelativePath=".\RemoveTree.h"
				>
			</File>
			<File
				RelativePath="..\..\include\GLSLANG\ResourceLimits.h"
				>
			</File>
			<File
				RelativePath="..\..\include\GLSLANG\ShaderLang.h"
				>
			</File>
			<File
				RelativePath=".\ShHandle.h"
				>
			</File>
			<File
				RelativePath=".\SymbolTable.h"
				>
			</File>
			<File
				RelativePath=".\Types.h"
				>
			</File>
			<File
				RelativePath=".\util.h"
				>
			</File>
			<File
				RelativePath=".\VariableInfo.h"
				>
			</File>
			<Filter
				Name="preprocessor"
				>
				<File
					RelativePath=".\preprocessor\atom.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\compile.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\cpp.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\memory.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\parser.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\preprocess.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\scanner.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\slglobals.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\symbols.h"
					>
				</File>
				<File
					RelativePath=".\preprocessor\tokens.h"
					>
				</File>
			</Filter>
			<Filter
				Name="generated"
				>
				<File
					RelativePath=".\glslang_tab.h"
					>
				</File>
			</Filter>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
