//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
#define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_

#include <set>

#include "compiler/ForLoopUnroll.h"
#include "compiler/intermediate.h"
#include "compiler/ParseHelper.h"

class TOutputGLSLBase : public TIntermTraverser
{
public:
    TOutputGLSLBase(TInfoSinkBase& objSink,
                    ShArrayIndexClampingStrategy clampingStrategy,
                    ShHashFunction64 hashFunction,
                    NameMap& nameMap,
                    TSymbolTable& symbolTable,
                    int shaderVersion);

protected:
    TInfoSinkBase& objSink() { return mObjSink; }
    void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
    void writeVariableType(const TType& type);
    virtual bool writeVariablePrecision(TPrecision precision) = 0;
    void writeFunctionParameters(const TIntermSequence& args);
    const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
    TString getTypeName(const TType& type);

    virtual void visitSymbol(TIntermSymbol* node);
    virtual void visitConstantUnion(TIntermConstantUnion* node);
    virtual bool visitBinary(Visit visit, TIntermBinary* node);
    virtual bool visitUnary(Visit visit, TIntermUnary* node);
    virtual bool visitSelection(Visit visit, TIntermSelection* node);
    virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
    virtual bool visitLoop(Visit visit, TIntermLoop* node);
    virtual bool visitBranch(Visit visit, TIntermBranch* node);

    void visitCodeBlock(TIntermNode* node);


    // Return the original name if hash function pointer is NULL;
    // otherwise return the hashed name.
    TString hashName(const TString& name);
    // Same as hashName(), but without hashing built-in variables.
    TString hashVariableName(const TString& name);
    // Same as hashName(), but without hashing built-in functions.
    TString hashFunctionName(const TString& mangled_name);

private:
    bool structDeclared(const TStructure* structure) const;
    void declareStruct(const TStructure* structure);

    TInfoSinkBase& mObjSink;
    bool mDeclaringVariables;

    // Structs are declared as the tree is traversed. This set contains all
    // the structs already declared. It is maintained so that a struct is
    // declared only once.
    typedef std::set<TString> DeclaredStructs;
    DeclaredStructs mDeclaredStructs;

    ForLoopUnroll mLoopUnroll;

    ShArrayIndexClampingStrategy mClampingStrategy;

    // name hashing.
    ShHashFunction64 mHashFunction;

    NameMap& mNameMap;

    TSymbolTable& mSymbolTable;

    const int mShaderVersion;
};

#endif  // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
