//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClampPointSize.cpp: Limit the value that is written to gl_PointSize.
//

#include "compiler/translator/ClampPointSize.h"

#include "compiler/translator/FindSymbolNode.h"
#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/RunAtTheEndOfShader.h"
#include "compiler/translator/SymbolTable.h"

namespace sh
{

void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable)
{
    // Only clamp gl_PointSize if it's used in the shader.
    if (!FindSymbolNode(root, TString("gl_PointSize")))
    {
        return;
    }

    TIntermSymbol *pointSizeNode = ReferenceBuiltInVariable("gl_PointSize", *symbolTable, 100);

    TConstantUnion *maxPointSizeConstant = new TConstantUnion();
    maxPointSizeConstant->setFConst(maxPointSize);
    TIntermConstantUnion *maxPointSizeNode =
        new TIntermConstantUnion(maxPointSizeConstant, TType(EbtFloat, EbpHigh, EvqConst));

    // min(gl_PointSize, maxPointSize)
    TIntermSequence *minArguments = new TIntermSequence();
    minArguments->push_back(pointSizeNode->deepCopy());
    minArguments->push_back(maxPointSizeNode);
    TIntermTyped *clampedPointSize =
        CreateBuiltInFunctionCallNode("min", minArguments, *symbolTable, 100);

    // gl_PointSize = min(gl_PointSize, maxPointSize)
    TIntermBinary *assignPointSize = new TIntermBinary(EOpAssign, pointSizeNode, clampedPointSize);

    RunAtTheEndOfShader(root, assignPointSize, symbolTable);
}

}  // namespace sh
