Commit 007530ea by Jamie Madill Committed by Commit Bot

Entry Points: Refactor Extensions Part 2.

This moves the validation and entry point files to use a consistent syntax. This will facilitate auto-generation. Bug: angleproject:2263 Change-Id: If5d06e97db66783d7b3d7fb1d6365f8218d956ae Reviewed-on: https://chromium-review.googlesource.com/846022 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent f095799b
...@@ -741,9 +741,9 @@ void Context::setPathCommands(GLuint path, ...@@ -741,9 +741,9 @@ void Context::setPathCommands(GLuint path,
handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords)); handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords));
} }
void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value) void Context::pathParameterf(GLuint path, GLenum pname, GLfloat value)
{ {
auto *pathObj = mState.mPaths->getPath(path); Path *pathObj = mState.mPaths->getPath(path);
switch (pname) switch (pname)
{ {
...@@ -768,9 +768,15 @@ void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value) ...@@ -768,9 +768,15 @@ void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value)
} }
} }
void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const void Context::pathParameteri(GLuint path, GLenum pname, GLint value)
{ {
const auto *pathObj = mState.mPaths->getPath(path); // TODO(jmadill): Should use proper clamping/casting.
pathParameterf(path, pname, static_cast<GLfloat>(value));
}
void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value)
{
const Path *pathObj = mState.mPaths->getPath(path);
switch (pname) switch (pname)
{ {
...@@ -795,6 +801,14 @@ void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) cons ...@@ -795,6 +801,14 @@ void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) cons
} }
} }
void Context::getPathParameteriv(GLuint path, GLenum pname, GLint *value)
{
GLfloat val = 0.0f;
getPathParameterfv(path, pname, value != nullptr ? &val : nullptr);
if (value)
*value = static_cast<GLint>(val);
}
void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask) void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
{ {
mGLState.setPathStencilFunc(func, ref, mask); mGLState.setPathStencilFunc(func, ref, mask);
...@@ -1840,7 +1854,17 @@ void Context::insertEventMarker(GLsizei length, const char *marker) ...@@ -1840,7 +1854,17 @@ void Context::insertEventMarker(GLsizei length, const char *marker)
void Context::pushGroupMarker(GLsizei length, const char *marker) void Context::pushGroupMarker(GLsizei length, const char *marker)
{ {
ASSERT(mImplementation); ASSERT(mImplementation);
if (marker == nullptr)
{
// From the EXT_debug_marker spec,
// "If <marker> is null then an empty string is pushed on the stack."
mImplementation->pushGroupMarker(length, "");
}
else
{
mImplementation->pushGroupMarker(length, marker); mImplementation->pushGroupMarker(length, marker);
}
} }
void Context::popGroupMarker() void Context::popGroupMarker()
...@@ -3424,7 +3448,7 @@ void Context::generateMipmap(GLenum target) ...@@ -3424,7 +3448,7 @@ void Context::generateMipmap(GLenum target)
handleError(texture->generateMipmap(this)); handleError(texture->generateMipmap(this));
} }
void Context::copyTextureCHROMIUM(GLuint sourceId, void Context::copyTexture(GLuint sourceId,
GLint sourceLevel, GLint sourceLevel,
GLenum destTarget, GLenum destTarget,
GLuint destId, GLuint destId,
...@@ -3445,7 +3469,7 @@ void Context::copyTextureCHROMIUM(GLuint sourceId, ...@@ -3445,7 +3469,7 @@ void Context::copyTextureCHROMIUM(GLuint sourceId,
ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
} }
void Context::copySubTextureCHROMIUM(GLuint sourceId, void Context::copySubTexture(GLuint sourceId,
GLint sourceLevel, GLint sourceLevel,
GLenum destTarget, GLenum destTarget,
GLuint destId, GLuint destId,
...@@ -3478,7 +3502,7 @@ void Context::copySubTextureCHROMIUM(GLuint sourceId, ...@@ -3478,7 +3502,7 @@ void Context::copySubTextureCHROMIUM(GLuint sourceId,
ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
} }
void Context::compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) void Context::compressedCopyTexture(GLuint sourceId, GLuint destId)
{ {
syncStateForTexImage(); syncStateForTexImage();
...@@ -5748,4 +5772,45 @@ void Context::readnPixels(GLint x, ...@@ -5748,4 +5772,45 @@ void Context::readnPixels(GLint x,
return readPixels(x, y, width, height, format, type, data); return readPixels(x, y, width, height, format, type, data);
} }
void Context::setFenceNV(GLuint fence, GLenum condition)
{
ASSERT(condition == GL_ALL_COMPLETED_NV);
FenceNV *fenceObject = getFenceNV(fence);
ASSERT(fenceObject != nullptr);
handleError(fenceObject->set(condition));
}
GLboolean Context::testFenceNV(GLuint fence)
{
FenceNV *fenceObject = getFenceNV(fence);
ASSERT(fenceObject != nullptr);
ASSERT(fenceObject->isSet() == GL_TRUE);
GLboolean result = GL_TRUE;
Error error = fenceObject->test(&result);
if (error.isError())
{
handleError(error);
return GL_TRUE;
}
return result;
}
void Context::eGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
Texture *texture = getTargetTexture(target);
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
handleError(texture->setEGLImageTarget(this, target, imageObject));
}
void Context::eGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
handleError(renderbuffer->setStorageEGLImageTarget(this, imageObject));
}
} // namespace gl } // namespace gl
...@@ -106,8 +106,10 @@ class Context final : public ValidationContext ...@@ -106,8 +106,10 @@ class Context final : public ValidationContext
GLsizei numCoords, GLsizei numCoords,
GLenum coordType, GLenum coordType,
const void *coords); const void *coords);
void setPathParameterf(GLuint path, GLenum pname, GLfloat value); void pathParameterf(GLuint path, GLenum pname, GLfloat value);
void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const; void pathParameteri(GLuint path, GLenum pname, GLint value);
void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value);
void getPathParameteriv(GLuint path, GLenum pname, GLint *value);
void setPathStencilFunc(GLenum func, GLint ref, GLuint mask); void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
// Framebuffers are owned by the Context, so these methods do not pass through // Framebuffers are owned by the Context, so these methods do not pass through
...@@ -120,6 +122,8 @@ class Context final : public ValidationContext ...@@ -120,6 +122,8 @@ class Context final : public ValidationContext
void finishFenceNV(GLuint fence); void finishFenceNV(GLuint fence);
void getFenceivNV(GLuint fence, GLenum pname, GLint *params); void getFenceivNV(GLuint fence, GLenum pname, GLint *params);
GLboolean isFenceNV(GLuint fence); GLboolean isFenceNV(GLuint fence);
void setFenceNV(GLuint fence, GLenum condition);
GLboolean testFenceNV(GLuint fence);
void bindTexture(GLenum target, GLuint handle); void bindTexture(GLenum target, GLuint handle);
void bindReadFramebuffer(GLuint framebufferHandle); void bindReadFramebuffer(GLuint framebufferHandle);
...@@ -527,7 +531,7 @@ class Context final : public ValidationContext ...@@ -527,7 +531,7 @@ class Context final : public ValidationContext
GLenum format, GLenum format,
GLsizei imageSize, GLsizei imageSize,
const void *data); const void *data);
void copyTextureCHROMIUM(GLuint sourceId, void copyTexture(GLuint sourceId,
GLint sourceLevel, GLint sourceLevel,
GLenum destTarget, GLenum destTarget,
GLuint destId, GLuint destId,
...@@ -537,7 +541,7 @@ class Context final : public ValidationContext ...@@ -537,7 +541,7 @@ class Context final : public ValidationContext
GLboolean unpackFlipY, GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha, GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha); GLboolean unpackUnmultiplyAlpha);
void copySubTextureCHROMIUM(GLuint sourceId, void copySubTexture(GLuint sourceId,
GLint sourceLevel, GLint sourceLevel,
GLenum destTarget, GLenum destTarget,
GLuint destId, GLuint destId,
...@@ -551,7 +555,7 @@ class Context final : public ValidationContext ...@@ -551,7 +555,7 @@ class Context final : public ValidationContext
GLboolean unpackFlipY, GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha, GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha); GLboolean unpackUnmultiplyAlpha);
void compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId); void compressedCopyTexture(GLuint sourceId, GLuint destId);
void generateMipmap(GLenum target); void generateMipmap(GLenum target);
...@@ -979,6 +983,8 @@ class Context final : public ValidationContext ...@@ -979,6 +983,8 @@ class Context final : public ValidationContext
GLenum type, GLenum type,
GLsizei bufSize, GLsizei bufSize,
void *data); void *data);
void eGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
void eGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
// Consumes the error. // Consumes the error.
void handleError(const Error &error) override; void handleError(const Error &error) override;
......
...@@ -3167,8 +3167,15 @@ bool ValidateDiscardFramebufferBase(Context *context, ...@@ -3167,8 +3167,15 @@ bool ValidateDiscardFramebufferBase(Context *context,
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker) bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
{ {
// Note that debug marker calls must not set error state if (!context->getExtensions().debugMarker)
{
// The debug marker calls should not set error state
// However, it seems reasonable to set an error state if the extension is not enabled
ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
// Note that debug marker calls must not set error state
if (length < 0) if (length < 0)
{ {
return false; return false;
...@@ -3184,8 +3191,15 @@ bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char * ...@@ -3184,8 +3191,15 @@ bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker) bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
{ {
// Note that debug marker calls must not set error state if (!context->getExtensions().debugMarker)
{
// The debug marker calls should not set error state
// However, it seems reasonable to set an error state if the extension is not enabled
ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
// Note that debug marker calls must not set error state
if (length < 0) if (length < 0)
{ {
return false; return false;
...@@ -3199,9 +3213,7 @@ bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *ma ...@@ -3199,9 +3213,7 @@ bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *ma
return true; return true;
} }
bool ValidateEGLImageTargetTexture2DOES(Context *context, bool ValidateEGLImageTargetTexture2DOES(Context *context, GLenum target, GLeglImageOES image)
GLenum target,
egl::Image *image)
{ {
if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal) if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
{ {
...@@ -3232,14 +3244,16 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context, ...@@ -3232,14 +3244,16 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
return false; return false;
} }
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
ASSERT(context->getCurrentDisplay()); ASSERT(context->getCurrentDisplay());
if (!context->getCurrentDisplay()->isValidImage(image)) if (!context->getCurrentDisplay()->isValidImage(imageObject))
{ {
context->handleError(InvalidValue() << "EGL image is not valid."); context->handleError(InvalidValue() << "EGL image is not valid.");
return false; return false;
} }
if (image->getSamples() > 0) if (imageObject->getSamples() > 0)
{ {
context->handleError(InvalidOperation() context->handleError(InvalidOperation()
<< "cannot create a 2D texture from a multisampled EGL image."); << "cannot create a 2D texture from a multisampled EGL image.");
...@@ -3247,7 +3261,7 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context, ...@@ -3247,7 +3261,7 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
} }
const TextureCaps &textureCaps = const TextureCaps &textureCaps =
context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat); context->getTextureCaps().get(imageObject->getFormat().info->sizedInternalFormat);
if (!textureCaps.texturable) if (!textureCaps.texturable)
{ {
context->handleError(InvalidOperation() context->handleError(InvalidOperation()
...@@ -3260,7 +3274,7 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context, ...@@ -3260,7 +3274,7 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
GLenum target, GLenum target,
egl::Image *image) GLeglImageOES image)
{ {
if (!context->getExtensions().eglImage) if (!context->getExtensions().eglImage)
{ {
...@@ -3278,15 +3292,17 @@ bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, ...@@ -3278,15 +3292,17 @@ bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
return false; return false;
} }
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
ASSERT(context->getCurrentDisplay()); ASSERT(context->getCurrentDisplay());
if (!context->getCurrentDisplay()->isValidImage(image)) if (!context->getCurrentDisplay()->isValidImage(imageObject))
{ {
context->handleError(InvalidValue() << "EGL image is not valid."); context->handleError(InvalidValue() << "EGL image is not valid.");
return false; return false;
} }
const TextureCaps &textureCaps = const TextureCaps &textureCaps =
context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat); context->getTextureCaps().get(imageObject->getFormat().info->sizedInternalFormat);
if (!textureCaps.renderable) if (!textureCaps.renderable)
{ {
context->handleError(InvalidOperation() context->handleError(InvalidOperation()
......
...@@ -39,7 +39,6 @@ bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum ta ...@@ -39,7 +39,6 @@ bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum ta
bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target); bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target); bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target);
bool ValidFramebufferTarget(const ValidationContext *context, GLenum target); bool ValidFramebufferTarget(const ValidationContext *context, GLenum target);
bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level); bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
bool ValidImageSizeParameters(ValidationContext *context, bool ValidImageSizeParameters(ValidationContext *context,
GLenum target, GLenum target,
...@@ -337,12 +336,10 @@ bool ValidateDiscardFramebufferBase(Context *context, ...@@ -337,12 +336,10 @@ bool ValidateDiscardFramebufferBase(Context *context,
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker); bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker); bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidateEGLImageTargetTexture2DOES(Context *context, bool ValidateEGLImageTargetTexture2DOES(Context *context, GLenum target, GLeglImageOES image);
GLenum target,
egl::Image *image);
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
GLenum target, GLenum target,
egl::Image *image); GLeglImageOES image);
bool ValidateBindVertexArrayBase(Context *context, GLuint array); bool ValidateBindVertexArrayBase(Context *context, GLuint array);
......
...@@ -227,35 +227,40 @@ bool ValidateBindUniformLocationCHROMIUM(Context *context, ...@@ -227,35 +227,40 @@ bool ValidateBindUniformLocationCHROMIUM(Context *context,
bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components); bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
// CHROMIUM_path_rendering // CHROMIUM_path_rendering
bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix); bool ValidateMatrixLoadfCHROMIUM(Context *context, GLenum matrixMode, const GLfloat *matrix);
bool ValidateMatrixMode(Context *context, GLenum matrixMode); bool ValidateMatrixLoadIdentityCHROMIUM(Context *context, GLenum matrixMode);
bool ValidateGenPaths(Context *context, GLsizei range); bool ValidateGenPathsCHROMIUM(Context *context, GLsizei range);
bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range); bool ValidateDeletePathsCHROMIUM(Context *context, GLuint first, GLsizei range);
bool ValidatePathCommands(Context *context, bool ValidatePathCommandsCHROMIUM(Context *context,
GLuint path, GLuint path,
GLsizei numCommands, GLsizei numCommands,
const GLubyte *commands, const GLubyte *commands,
GLsizei numCoords, GLsizei numCoords,
GLenum coordType, GLenum coordType,
const void *coords); const void *coords);
bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value); bool ValidatePathParameterfCHROMIUM(Context *context, GLuint path, GLenum pname, GLfloat value);
bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value); bool ValidatePathParameteriCHROMIUM(Context *context, GLuint path, GLenum pname, GLint value);
bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask); bool ValidateGetPathParameterfvCHROMIUM(Context *context,
bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask); GLuint path,
bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask); GLenum pname,
bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode); GLfloat *value);
bool ValidateStencilThenCoverFillPath(Context *context, bool ValidateGetPathParameterivCHROMIUM(Context *context, GLuint path, GLenum pname, GLint *value);
bool ValidatePathStencilFuncCHROMIUM(Context *context, GLenum func, GLint ref, GLuint mask);
bool ValidateStencilFillPathCHROMIUM(Context *context, GLuint path, GLenum fillMode, GLuint mask);
bool ValidateStencilStrokePathCHROMIUM(Context *context, GLuint path, GLint reference, GLuint mask);
bool ValidateCoverPathCHROMIUM(Context *context, GLuint path, GLenum coverMode);
bool ValidateStencilThenCoverFillPathCHROMIUM(Context *context,
GLuint path, GLuint path,
GLenum fillMode, GLenum fillMode,
GLuint mask, GLuint mask,
GLenum coverMode); GLenum coverMode);
bool ValidateStencilThenCoverStrokePath(Context *context, bool ValidateStencilThenCoverStrokePathCHROMIUM(Context *context,
GLuint path, GLuint path,
GLint reference, GLint reference,
GLuint mask, GLuint mask,
GLenum coverMode); GLenum coverMode);
bool ValidateIsPath(Context *context); bool ValidateIsPathCHROMIUM(Context *context);
bool ValidateCoverFillPathInstanced(Context *context, bool ValidateCoverFillPathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -263,7 +268,7 @@ bool ValidateCoverFillPathInstanced(Context *context, ...@@ -263,7 +268,7 @@ bool ValidateCoverFillPathInstanced(Context *context,
GLenum coverMode, GLenum coverMode,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateCoverStrokePathInstanced(Context *context, bool ValidateCoverStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -271,7 +276,7 @@ bool ValidateCoverStrokePathInstanced(Context *context, ...@@ -271,7 +276,7 @@ bool ValidateCoverStrokePathInstanced(Context *context,
GLenum coverMode, GLenum coverMode,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateStencilFillPathInstanced(Context *context, bool ValidateStencilFillPathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -280,7 +285,7 @@ bool ValidateStencilFillPathInstanced(Context *context, ...@@ -280,7 +285,7 @@ bool ValidateStencilFillPathInstanced(Context *context,
GLuint mask, GLuint mask,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateStencilStrokePathInstanced(Context *context, bool ValidateStencilStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -289,7 +294,7 @@ bool ValidateStencilStrokePathInstanced(Context *context, ...@@ -289,7 +294,7 @@ bool ValidateStencilStrokePathInstanced(Context *context,
GLuint mask, GLuint mask,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateStencilThenCoverFillPathInstanced(Context *context, bool ValidateStencilThenCoverFillPathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -299,7 +304,7 @@ bool ValidateStencilThenCoverFillPathInstanced(Context *context, ...@@ -299,7 +304,7 @@ bool ValidateStencilThenCoverFillPathInstanced(Context *context,
GLenum coverMode, GLenum coverMode,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateStencilThenCoverStrokePathInstanced(Context *context, bool ValidateStencilThenCoverStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPaths, GLsizei numPaths,
GLenum pathNameType, GLenum pathNameType,
const void *paths, const void *paths,
...@@ -309,11 +314,11 @@ bool ValidateStencilThenCoverStrokePathInstanced(Context *context, ...@@ -309,11 +314,11 @@ bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
GLenum coverMode, GLenum coverMode,
GLenum transformType, GLenum transformType,
const GLfloat *transformValues); const GLfloat *transformValues);
bool ValidateBindFragmentInputLocation(Context *context, bool ValidateBindFragmentInputLocationCHROMIUM(Context *context,
GLuint program, GLuint program,
GLint location, GLint location,
const GLchar *name); const GLchar *name);
bool ValidateProgramPathFragmentInputGen(Context *context, bool ValidateProgramPathFragmentInputGenCHROMIUM(Context *context,
GLuint program, GLuint program,
GLint location, GLint location,
GLenum genMode, GLenum genMode,
...@@ -694,6 +699,27 @@ bool ValidateGetTranslatedShaderSourceANGLE(Context *context, ...@@ -694,6 +699,27 @@ bool ValidateGetTranslatedShaderSourceANGLE(Context *context,
GLsizei *length, GLsizei *length,
GLchar *source); GLchar *source);
bool ValidateIsFenceNV(Context *context, GLuint fence); bool ValidateIsFenceNV(Context *context, GLuint fence);
bool ValidateSetFenceNV(Context *context, GLuint fence, GLenum condition);
bool ValidateTestFenceNV(Context *context, GLuint fence);
bool ValidateTexStorage2DEXT(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
bool ValidateVertexAttribDivisorANGLE(Context *context, GLuint index, GLuint divisor);
bool ValidateTexImage3DOES(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels);
bool ValidatePopGroupMarkerEXT(Context *context);
} // namespace gl } // namespace gl
......
...@@ -218,8 +218,8 @@ ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path, ...@@ -218,8 +218,8 @@ ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
const void *coords); const void *coords);
ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value); ANGLE_EXPORT void GL_APIENTRY GetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value); ANGLE_EXPORT void GL_APIENTRY GetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value);
ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask); ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask); ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
......
...@@ -1938,12 +1938,12 @@ void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value ...@@ -1938,12 +1938,12 @@ void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value
void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
{ {
gl::GetPathParameterfCHROMIUM(path, pname, value); gl::GetPathParameterfvCHROMIUM(path, pname, value);
} }
void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value)
{ {
gl::GetPathParameteriCHROMIUM(path, pname, value); gl::GetPathParameterivCHROMIUM(path, pname, value);
} }
void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
......
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